These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Self-destructing reworked

First post
Author
slackjawed
Viziam
Amarr Empire
#1 - 2011-11-29 21:07:54 UTC  |  Edited by: slackjawed
Dear EvE-player,

I propose a balance to the self destructing. Due to people not able to log off anymore the remaining way to grief is to self destruct.

At this moment you can self destruct and you:
  • Don't generate a killmail
  • No loot drops
  • Insurance is paid out.


While it makes sense that no loot drops (you do self destruct after all), it's dumb that there is no killmail provided. The insurance is something that is also questionable.


What I propose:
  • Generate a killmail for the last person who shot at the ship. (Damage included or not depends on technical problems I presume)
  • No loot drops
  • Pay out no insurance


This way SD is used for the primary reason it should be used: denying people your stuff. It doesn't however cover the fact that your ship was destroyed.

Also the timer should be dependant on the ships size. The timer should be that it forces people to use enough dps to be able to kill it. A reasonable timer would probably be around 5-6 minutes for a super. A pod could be lowered to 20-30 seconds.


Conclusion:
The CSM has recommended this once already, but nothing happened with it then. CCP is doing a good job fixing a lot of "issues" with the game, let's make this the next one?



This issue was alrdy raised once by Alekseyev Karrde, 20 December 2009.

The minutes it was discussed in:
CSM Meeting 4.002 // Meeting Minutes: 2009/12/20 18:18

Results were:
Self Destruct should revoke insurance
Passed 7/2 (Mrs Trzzbk, Korvin)

Self-destruct should generate killmail
Passed 7/2 (TeaDaze, Song Li)

Self-destruct should "overheat" all modules
Failed 7/2 (Alekseyev Karrde, Sokratesz)

Self-destruct timer depends on ship size
Passed 8/1 (Korvin)
Jogyn
Brutor Tribe
Minmatar Republic
#2 - 2011-11-29 21:08:44 UTC
BUFF RAGNAROK AND LEVIS
Elizabeth H3ll
Heretic Army
Divine Damnation
#3 - 2011-11-29 21:13:57 UTC
+1
David Magnus
#4 - 2011-11-29 21:14:09 UTC
This sounds reasonable, to be honest.
I like that a player can still prevent you from getting their fit by self destructing, but it doesn't make sense that they get insurance for blowing up their own ship.

The timer issue is also a good one - from a RP perspective even it would take a lot longer for all the crew to escape from a Supercarrier than from a cruiser.

Good idea!

http://soundcloud.com/davidkmagnus/fight-us-maybe

http://soundcloud.com/davidkmagnus/winterupdate

http://soundcloud.com/davidkmagnus/supercaps

http://soundcloud.com/davidkmagnus/pandemiclegion

Velonad Tyldamere
Habitual Euthanasia
Pandemic Legion
#5 - 2011-11-29 21:15:52 UTC
Supporting this.
Reza Najafi
SniggWaffe
WAFFLES.
#6 - 2011-11-29 21:15:58 UTC
+1
necrodon
Brutor Tribe
Minmatar Republic
#7 - 2011-11-29 21:17:00 UTC
Jogyn is so HOT
Mik kyo
Brutor Tribe
Minmatar Republic
#8 - 2011-11-29 21:17:36 UTC
I do not believe that we should nerf the russian cowards any more, following the super nerf all they have left is there self destruct timers...
Euriti
The Scope
Gallente Federation
#9 - 2011-11-29 21:19:04 UTC
Supporting this
Phoenus
Doomheim
#10 - 2011-11-29 22:18:59 UTC  |  Edited by: Phoenus
+1

The fact that you get insurance from self-destructing your ship is silly. It's been an incredibly ******** concept ever since EVE was released, and with all the other changes that are happening at the moment, it's time to fix it.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#11 - 2011-11-29 23:12:32 UTC
I've been saying this for a while.

They've yanked insurance for concord, do the same for SD. It's logical and consistent. And killmails are a vital part of the way some people operate, especially mercenaries. Denying them killmails by blowing up your own ship is silly. It's enough to deny them loot.

Founding member of the Belligerent Undesirables movement.

Blast x
Doomheim
#12 - 2011-11-30 01:50:49 UTC
+1
FloppieTheBanjoClown
Arcana Imperii Ltd.
#13 - 2011-11-30 02:21:14 UTC
David Magnus wrote:
I like that a player can still prevent you from getting their fit by self destructing


I think it's silly. First off, a simple ship scanner will tell you someone's fit. It's not like it's an easily-kept secret.

Second, once your ship is destroyed, the wreckage could be sifted through and your entire build known. Just because modules can't be reused doesn't mean they are completely and utterly destroyed.

Founding member of the Belligerent Undesirables movement.

Slapnuts McGee
Draconis Holding Corporation
#14 - 2011-11-30 03:55:05 UTC
I didn't really mind getting owned by that nyx today. But yeah, that mechanic is dumb.

Shorten the timer for normal people just trying to pod jump, and make it impossible to activate under duress.
Klausan
Brutor Tribe
Minmatar Republic
#15 - 2011-11-30 10:06:26 UTC
Supporting
Elizabeth H3ll
Heretic Army
Divine Damnation
#16 - 2011-11-30 10:09:42 UTC
Slapnuts McGee wrote:
I didn't really mind getting owned by that nyx today. But yeah, that mechanic is dumb.

Shorten the timer for normal people just trying to pod jump, and make it impossible to activate under duress.




Ill just leave this here. Nyx SD
IamBeastx
Ministry of War
Amarr Empire
#17 - 2011-11-30 13:04:58 UTC
+1 self destruct needs to be brought uptodate with the rest of eve.

All my life i wanted to be someone, now i know i should have been more specific.

notarealgirl
The Scope
Gallente Federation
#18 - 2011-11-30 13:06:37 UTC
yh, it seems crazy that such a short time is needed to utterly rob any benefit of organising this type of kill.
Oli Prik
Ezigrene
#19 - 2011-11-30 13:11:25 UTC
+1
Myiesha
Mineski Infinity
Pandemic Horde
#20 - 2011-11-30 13:18:43 UTC
+1
123Next pageLast page