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Covops cloaks and scan probe launchers

Author
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#1 - 2014-03-20 06:31:13 UTC
So ships have the ability to fit covops cloaks or otherwise reduce the cpu cost for cloaking devices but fitting an expanded probe launcher is hard (very hard) for many ships because?

How about a rig that let's us reduce the cpu cost of expanded launchers by say 30% and subject to stacking penalties. I still sacrifice a lot of cpu and a high slot on this - the idea is to allow more ships to solo hunt with probes than now without ramming t3 down everyones throats.

inb4 fly in a fleet with covops frigate. fly a t3. fit coprocessor. fit overclocker

all valid points but none that adequately address the issue.
Kaarous Aldurald
Black Hydra Consortium.
#2 - 2014-03-20 06:37:10 UTC
I would point out that it's highly likely that an expanded probe launcher's high cpu cost is deliberately intended to be prohibitive.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#3 - 2014-03-20 06:41:15 UTC
By design yes but I will counter that its so prohibitively high that the ships which can fit them and still fight ie t3 are at a huge advantage over other ships not forgetting specialist ships like covops frigates.

Show me one other vessel out there that can fit a probe launcher and still achieve at least 35k tank and 300 dps?
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#4 - 2014-03-20 06:43:13 UTC
What I would like is a tool to make fitting probe launchers easier. This is not a nerf t3 thread this is a request for a rig that makes life more exciting such that slots are not burnt to fit a module of moderate usefulness
Xearal
Dead's Prostitutes
The Initiative.
#5 - 2014-03-20 11:11:40 UTC
Or you could use something like say.. a mobile depot to refit your ship while in space.

Does railgun ammunition come in Hollow Point?

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#6 - 2014-03-20 11:28:04 UTC
Caleb Seremshur wrote:
So ships have the ability to fit covops cloaks or otherwise reduce the cpu cost for cloaking devices but fitting an expanded probe launcher is hard (very hard) for many ships because?

How about a rig that let's us reduce the cpu cost of expanded launchers by say 30% and subject to stacking penalties. I still sacrifice a lot of cpu and a high slot on this - the idea is to allow more ships to solo hunt with probes than now without ramming t3 down everyones throats.

inb4 fly in a fleet with covops frigate. fly a t3. fit coprocessor. fit overclocker

all valid points but none that adequately address the issue.

Its because CCP likes to force you to use friends or alts in its "sandbox" game. There really is no reason for it tbh. I know I'd rather be probed down by one ship that could probe and fight me than one that could probe and somewhat fight and another that was set up to gank me but hey... whatever.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Salvos Rhoska
#7 - 2014-03-20 11:31:31 UTC  |  Edited by: Salvos Rhoska
On a related note, I wish there was a separate Probe and/or launcher type specifically for Wrecks.
(to avoid it making players in low/null too vulnerable to tracking through finding the Wrecks they leave behind, as in this particular probe/launcher would be exclusive to fitting other ones at the same time.)

Would give a whole new meaning and depth to the Salvage profession.

As to your specific dilemma, iirc you can put Core Probes into an Extended Launcher. So you can still have a vessel capable of a variety of probe tasks, but it will have to be relegated to a restricted detection role, with your other ships then capitalising on the data it provides.

Furthermore I agree that T3 Cruisers are too good at the wide diversity of tasks they can perform, as well as extant game possibilities to easily refit. I understand "why" they exist, and that (atleast at this point) high cost offsets this, but something about a hull that can do just about everything better than lower tier specialised vessels rubs me the wrong way.

T3 Cruisers are too much of an omnitool, that furthermore performs any one specialised task better than a T2 specialised vessel, but also can swap between roles with relative ease and impunity.

Its too late to change that, that genie is out of the bottle, and bringing T2 hulls up to scratch in their dedicated roles to markedly outperform T3 Cruisers in those specific roles would have an enormous and mutliplicative cascade affect on T1 hulls in turn which is not desirable.

I suppose all we can hope, is that T3 hull and module costs, specifically Startegic Cruisers, remain high, and that CCP takes particular care to ensure that resource availability keeps them that way. And perhaps, even a T3 Cruiser nerf, but that will enrage a lot of "entitled" players.
RomeStar
Caldari Provisions
Caldari State
#8 - 2014-03-20 14:24:29 UTC
Give all ships built in probe launchers lets level the playing field.

Signatured removed, CCP Phantom

Tetsuo Tsukaya
Perkone
Caldari State
#9 - 2014-03-20 15:22:06 UTC  |  Edited by: Tetsuo Tsukaya
Caleb Seremshur wrote:
By design yes but I will counter that its so prohibitively high that the ships which can fit them and still fight ie t3 are at a huge advantage over other ships not forgetting specialist ships like covops frigates.

Show me one other vessel out there that can fit a probe launcher and still achieve at least 35k tank and 300 dps?


Uh, considering 35kehp is typically higher than many dedicated combat fit cruisers can achieve, I don't know why you think there should be many options for a solo pwnmobile that also scans.

Also, you can online/offline mods to fit an expanded probe launcher on a ship that will still have respectable combat stats. I have two such cruisers fitted and the non kiting fit gets 29k EHP and 400+ DPS so it's certainly doable with a bit of work.

Edit: actually you should almost certainly be able to do 35k EHP and 300+ DPS with an expanded probe launcher on a vexor or a VNI
Batelle
Federal Navy Academy
#10 - 2014-03-20 16:35:42 UTC
Caleb Seremshur wrote:
inb4 fly in a fleet with covops frigate. fly a t3. fit coprocessor. fit overclocker


But these options are already good.

I wouldn't mind a rig that reduced cpu cost of a probe launcher by 15/20%.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Serene Repose
#11 - 2014-03-20 16:40:06 UTC
While you're at it, CCP. Take this mole off my arm and put it on my cheek!

We must accommodate the idiocracy.

Serene Repose
#12 - 2014-03-20 16:47:30 UTC
All this 'cause you have a particular ship you want to cloak and the cap won't go stable.
What ship is this? You want to specialize a ship specialized for something else...
sort of a dual specialty thing...cute. CCP won't go for it....obviously.

We must accommodate the idiocracy.

Caviar Liberta
The Scope
Gallente Federation
#13 - 2014-03-20 17:12:15 UTC
Xearal wrote:
Or you could use something like say.. a mobile depot to refit your ship while in space.


Logic and reason in general discussion? This is heresy I tell you.
Victor Andall
#14 - 2014-03-20 18:05:50 UTC
I fit a Sisters Expanded Probe Launcher on an Imicus using overclocking rigs. I don't understand the issue.

I just undocked for the first time and someone challenged me to a duel. Wat do?

19.08.2014 - Dinsdale gets slammed by CCP Falcon. Never forget.

Remiel Pollard
Aliastra
Gallente Federation
#15 - 2014-03-20 18:09:45 UTC
FFS, this is NOT A SOLO GAME. When are people going to get this through their heads? Sure, solo is possible, and many people do it just fine without needing to probe at all, including myself, but it's going to be difficult to solo by its very nature.

Also, when I do need to probe, I don't even use an alt, I just use my main with a Helios dedicated to probing and reship when I find a target. Sometimes I miss it, sometimes I don't. I don't expect to catch everything and I don't whine if I miss anything.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Marvin Narville
The Scope
Gallente Federation
#16 - 2014-03-20 18:12:42 UTC
Caleb Seremshur wrote:
So ships have the ability to fit covops cloaks or otherwise reduce the cpu cost for cloaking devices but fitting an expanded probe launcher is hard (very hard) for many ships because?

How about a rig that let's us reduce the cpu cost of expanded launchers by say 30% and subject to stacking penalties. I still sacrifice a lot of cpu and a high slot on this - the idea is to allow more ships to solo hunt with probes than now without ramming t3 down everyones throats.

inb4 fly in a fleet with covops frigate. fly a t3. fit coprocessor. fit overclocker

all valid points but none that adequately address the issue.


But...but then T3s could fit like....TWO expanded launchers :S Thats..TWICE THE OP :S
Unsuccessful At Everything
The Troll Bridge
#17 - 2014-03-20 19:44:26 UTC
Eve is a game of Trade-offs. It is set up deliberately so that you cannot have a jack-of-all-trades ship. Sacrifices must be made, and you need to pick and choose wisely. This will not change. The T3s are the closest thing to Jack-of-all-trades ships you are going to find, and im sure they will soon taste the bitterness of Nerfbat.


Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Marsan
#18 - 2014-03-20 19:49:47 UTC
Caleb Seremshur wrote:
By design yes but I will counter that its so prohibitively high that the ships which can fit them and still fight ie t3 are at a huge advantage over other ships not forgetting specialist ships like covops frigates.

Show me one other vessel out there that can fit a probe launcher and still achieve at least 35k tank and 300 dps?


Wait you expect a covops to fit the same tank and dps as a T3??? T3's are insanely expensive compared to covops frigate, and cruisers.

Or are you talking cruisers? Cruisers can't match T3 in DPS or tank any way. That said I can fit an expanded launcher on most battle cruisers, and battleships with only modest compromises. You just need to have the advanced weapon upgrade skill at 5 plus a couple of other skills to reduce cpu usage, use the right meta fitting, and maybe fit a coprocessor. Sure I can't fully match a T3 in tank/speed/dps, but it's a fraction the cost of a T3. Not to mention a BC can't ever match a T3 in DPS or tank if both are fit for the same purpose.

I think you are missing the fact that T3 are simply better at everything than any cruiser class ship. The only exceptions are T2 cruisers with regard to their specialized area. It's the way things should be a 1+ billion isk ship should be better than a 60 million isk ship. Which is not to say T3's win every fight, but all things being equal they should win a fight...

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#19 - 2014-03-20 20:57:58 UTC
Caviar Liberta wrote:
Xearal wrote:
Or you could use something like say.. a mobile depot to refit your ship while in space.


Logic and reason in general discussion? This is heresy I tell you.



That's still a disproportionately high amount of effort compared to other options. Not to mention that becoming a static entity especially with no cloak is par to suicide. I suppose I could just swap that out too.. were it not for the whole depots are scannable easily issue..
Unsuccessful At Everything
The Troll Bridge
#20 - 2014-03-20 21:19:00 UTC
Caleb Seremshur wrote:
.... high amount of effort ....


This confirms we are all posting in an ::effort:: thread.

Eve is not easy.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

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