These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

EVE Online: Crucible Feedback thread

First post
Author
Mr Kidd
Center for Advanced Studies
Gallente Federation
#101 - 2011-11-30 01:36:54 UTC
Fitting in a POS takes literally forever. The client lags for a good 20s after each mod is removed or added. I'm not the only one in my alliance complaining of this.

Don't ban me, bro!

Kushimori Shuuichi
Garoun Investment Bank
Gallente Federation
#102 - 2011-11-30 01:43:10 UTC
Everything looks so pretty Shocked
Cynosurza
Northern Freight Unlimited
Young Miners Christian Association
#103 - 2011-11-30 01:47:33 UTC
Why is a customs office BPC only a single run? Not all of us are high-sec bears that have loads of FW or Concord LP. Other player owned structures are seeded BPOs but the customs office is a single run piece of crap? Seriously CCP and 20m a pop for a single run, who did you listen to that told you this would be a great idea?
Aversun
Systems Federation
#104 - 2011-11-30 01:50:26 UTC
Izzy Solette wrote:
I am very disappointed in the new nebulae, they make the game look cheesy.

The whole point of a universe simulation game is that it is supposed to be dark with stars that you can travel to, like Star Trek or Star Wars. The nebulae you've added in Crucible are background wallpapers that we are forced to look at and cannot travel to.

Why implement something that players cannot interact with? At least give me the ability to disable it.

And please give players the ability to customize their font, the default font with Crucible looks disgusting.

Not an impressive expansion. A step backwards actually.


was curious if you bothered to look at real pictures of nebula...
Wedge Reskanor
Native Freshfood
Minmatar Republic
#105 - 2011-11-30 01:50:53 UTC
OK, we need some confrimation from a Dev here...

P4 items export tax used to be 50,000 isk. It is now 1,350,000 isk, a factor of 27 times higher. This new export price is more than the price of some of these goods pre-patch. This change alone has more than doubled the constuction cost of things like control towers.

From your devblog Player-Owned Customs Office:
Quote:
Customs Offices in High Sec will remain under the authority of CONCORD who will, in turn, charge doubled import and export taxes.


CCP, is this intentional, or is your decimal place off by one in your math somewhere??
SOHCNightmare
Science and Trade Institute
Caldari State
#106 - 2011-11-30 02:04:30 UTC
CCP. I would like to thank you for making the drone regions a real **** hole of a place to reside...

You're telling me you "balanced" hoardes? You completely neutered them. This is a region that requires 2 characters to keep up with 1 character in bounty space. And I dont want to hear that "if you dont like it. move somewhere else crap".

It takes me twice as long to make 25m off a single hoarde now. Due to the fac that I cannot salvage at the same time...

So please explain to me how this is balanced with other anoms... I'm all ears. Is it just a big scheme to get players to buy more plex? Because isk making is clearly something you're not wanting us to do in our current region. Mining is clearly the only profitable way to make isk out here in the drone regions now. Its pure crap.

So myself and all the other drone space dwellers will be anxiously awaiting your explanation of neutering drone space so horribly.

-Kill it with fire.

Flyin' Hawaiian
Ministry of War
Amarr Empire
#107 - 2011-11-30 02:07:33 UTC
Not sure if its intentional, but the tactial overlay is no longer working while in the solar system map.
Sylthi
Coreward Pan-Galactic
#108 - 2011-11-30 02:08:37 UTC
Well..... MOST (but not all) of the things that got done this patch is stuff vets have been waiting on for yearS (as in MULTIPLE, PLURAL, YEARS). So, good on you for finally getting around to doing your jobs I guess devs......

Now. If you could only actually make something NEW to do in the game rather than just making stuff we already did more complicated. That would be a trick the devs could pull that would make it worth paying a sub for.....

So, my official comment to Crucible is this: Back to work devs. This is a tiny, MINISCULE, baby-step in the (mostly) right direction. Don't get anywhere near patting yourselves on the back. You're not even CLOSE to being done or making Eve actually be WORTH what we pay for it.

But, and I hesitate to say this because you devs let this go to your heads SO easily: Thank you (devs) for finally starting to act like you have come to your senses, and actually care about keeping your jobs and company intact.

Out.
Nemris
Republic Military School
Minmatar Republic
#109 - 2011-11-30 02:09:38 UTC
I just typed in a long wonderful glowing excited verbose feedback post, but when I hit the 'post' button your stupid freaking forum flashed something like "html not allowed" for a couple seconds, and deleted the whole glowing, praising, wonderful feedback I painstakingly entered. WTF. Your web developers should be frickin' fired.

Other than that, great expansion.

Best Regards to the developers of the GAME. 'Get Lost' to the forum developers.

Cynosurza
Northern Freight Unlimited
Young Miners Christian Association
#110 - 2011-11-30 02:11:17 UTC  |  Edited by: Cynosurza
Wedge Reskanor wrote:
OK, we need some confrimation from a Dev here...

P4 items export tax used to be 50,000 isk. It is now 1,350,000 isk, a factor of 27 times higher. This new export price is more than the price of some of these goods pre-patch. This change alone has more than doubled the constuction cost of things like control towers.

From your devblog Player-Owned Customs Office:
Quote:
Customs Offices in High Sec will remain under the authority of CONCORD who will, in turn, charge doubled import and export taxes.


CCP, is this intentional, or is your decimal place off by one in your math somewhere??


This ^

And is it intentional that customs office BPCs are so hard to obtain and are only 1 run pieces of crap?

Why can't they be built in a 0.0 outpost, where are you supposed to make these? Why did you break this in such a horrible way, CCP?
Kor'el Izia
#111 - 2011-11-30 02:29:10 UTC  |  Edited by: Kor'el Izia
Wedge Reskanor wrote:
OK, we need some confrimation from a Dev here...

P4 items export tax used to be 50,000 isk. It is now 1,350,000 isk, a factor of 27 times higher. This new export price is more than the price of some of these goods pre-patch. This change alone has more than doubled the constuction cost of things like control towers.

From your devblog Player-Owned Customs Office:
Quote:
Customs Offices in High Sec will remain under the authority of CONCORD who will, in turn, charge doubled import and export taxes.


CCP, is this intentional, or is your decimal place off by one in your math somewhere??


I think so, they changed the the base price for P4 to 1,350,000 ISK, the Concord Customs Office says that the tax rate should be 10% ergo 135,000 ISK. So somewhere is the value set to 100% instead of 10%, but then again the tariff size should be smaller than the base price so some bright CCP'er should have a look at that...

Edit:Just tested in game, a P4 product with 10% taxrate(from Concord Customs Office) gets a export tax of 135,000 ISK. Tax used to be 50,000 ISK but since they doubled the tax and increased base price I guess it's fairly safe to say it's working as intended.

However if someone puts a POCO with 100% taxrate, it should land at 1,350,000 ISK Twisted
Green Beans
R and J Inc.
#112 - 2011-11-30 02:43:53 UTC
CCP never ceases to amaze me, and Crucible is a great example of how EVE just gets better and better. Thank you CCP!

This line for rent! YOUR AD HERE!

Kor'el Izia
#113 - 2011-11-30 02:56:09 UTC  |  Edited by: Kor'el Izia
I certainly am impressed by this expansion and looking forward to seeing a continuation of your hard work (there is no better marketing than happy customers P).

Looking forward to seeing CCP Mankiller finishing his vision of the trails, he mentioned he had more stuff if he got the time, please give it to him!
CCP Mankiller wrote:
Some animation on the trails, adding light absorption, refraction, etc

Source:Devblog:re-inventing the trails

V3 of Amarr and Minmatar is perhaps the most exiting stuff I'm looking forward to, and after that Capitals I hope! Although it seems as if the turrets and ships has the same texture size which means if you look at the turrets...just watch these examples posted in this post Test Server Feedback » New V3 Ship Textures Clearly the ships need higher level of textures....
Mfanya Corshal
Aliastra
Gallente Federation
#114 - 2011-11-30 03:00:38 UTC
I see we didn't fix the mac lockups .. again
Brawyn78
4 Marketeers
Rura-Penthe
#115 - 2011-11-30 03:06:26 UTC
From what I've seen so far .... BEAUTIFUL WORK !

More of this please
Ben Derindar
Dirty Deeds Corp.
#116 - 2011-11-30 03:23:51 UTC  |  Edited by: Ben Derindar
New font is the worst I've seen in this game yet.

I think the problem is it's all one size too big for the UI. Like, if I could scale the font size down to 90% but keep the UI at 100% or something to that effect, that might help. But as it is now, it's just giving me a headache that the nebulae just can't compensate for.

But the best solution of all, I think, would be to just give us options between this and all previous fonts so we can choose for ourselves which one we want to use.
Tau Cabalander
Retirement Retreat
Working Stiffs
#117 - 2011-11-30 03:32:10 UTC  |  Edited by: Tau Cabalander
Universe is nice and bright... ship preview window is very very very dark (Naga).

Science & Industry window is bugged:
* Can't sort by M.E. P.E. group etc.
* No columns for M.E. and P.E. and such.
* Info that would be in columns doesn't render for anything after the window opens, just the initial stuff when the window is opened.

Font is horrible, but strangely an improvement since it is bigger.

My Charon must be too slow for trails. They only show momentarily when coming out of warp.

Other than the above, it is an impressive graphical improvement. Amazing what CCP can get done when they put their minds to it.

EDIT: Jump button is always highlighted even when not in jump range. - Oh, it is a feature.
EDIT: Session change timer sux. I preferred the more visible bar on SiSi.
Lord Maple
Viziam
Amarr Empire
#118 - 2011-11-30 03:34:50 UTC
Corp Bookmarks will be nice, if they worked
ISquishWorms
#119 - 2011-11-30 03:38:54 UTC
I am loving this expansion CCP and I know you all worked super hard on it so wish to thank every single one of you for that.

I know there will be a few teething issues only to be expected with a release this size that makes so many changes but I am sure you will address them.

Thanks again.

‘No, this isn't it at all. Make it more... psssshhhh’.

Helen Grapes
Republic University
Minmatar Republic
#120 - 2011-11-30 03:47:17 UTC
New UI is rubbish. Font is horrible, scaling make windows look really strange.
And where is "Pin" button!? "Toggle window style"? Are you kidding? WTF is the purpose of that toggle? Just to make windows look different? Give me my pin button back!