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Minnie FW = dead?

Author
Veskrashen
Deep Core Mining Inc.
Caldari State
#21 - 2014-03-19 20:48:30 UTC
Plug in Baby wrote:
Edit: Whiteknight cascade,

I should probably point out I don't care for frigates so ISK seems the better metric, 3rd parties aren't exactly drawn in by frigs in minors lets face it.


JUSTK does a lot of occupancy warfare, both defending home systems and assaulting occupied systems. Not entirely sure why 100+ man frigate brawls over novices "don't count", but whatever floats your boat.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Zarnak Wulf
Task Force 641
Empyrean Edict
#22 - 2014-03-20 00:01:16 UTC
Deen Wispa wrote:


I'm looking at these KBs, and most of the Gallente corps I know have 2x as many kills. Minnie/Amarr is more farmville than Gallente/Caldari is. And you get more variety of ship hulls to fight than what you face in Minnie Warzone.


Most of these threads, Amarr/ Minmatar are unhappy with the status quo of FW. Cal/Gal say it's fine. It's definitely diseased on our end. Both sides are pale shadows of what they used to be a year ago.

Deen Wispa
Sheriff.
Caldari Tactical Operations Command
#23 - 2014-03-20 00:42:46 UTC
Zarnak Wulf wrote:
Deen Wispa wrote:


I'm looking at these KBs, and most of the Gallente corps I know have 2x as many kills. Minnie/Amarr is more farmville than Gallente/Caldari is. And you get more variety of ship hulls to fight than what you face in Minnie Warzone.


Most of these threads, Amarr/ Minmatar are unhappy with the status quo of FW. Cal/Gal say it's fine. It's definitely diseased on our end. Both sides are pale shadows of what they used to be a year ago.




I agree it's definitely diseased on your end. Corps like Biohazard, TISHU and many other entities who can just come in and farm for a couple weeks really add to the problem. It will take years, if even, for prices to stabilize for Amarr/Minnie.

It's really no different on Cal/Gal but I think the abundance of targets, bigger warzone, and 3rd parties help alleviate the issue for us. Your 70 system warzone and just a few pipes really exacerbate the problems there.

High Five. Yeah! C'est La Eve .

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#24 - 2014-03-20 03:10:17 UTC
then how about us amarr come up there and ruin it sooner for you gals Cool

Amarr Militia Representative - A jar of nitro

Veskrashen
Deep Core Mining Inc.
Caldari State
#25 - 2014-03-20 03:44:26 UTC
Flyinghotpocket wrote:
then how about us amarr come up there and ruin it sooner for you gals Cool

Saw some Fweddit types day tripping up here already. Might as well come join the fun! New challenges are always welcome.

Besides, it'll give the MinMil types an opening to gain some momentum and get things rolling back in your warzone.

Hurry up, before CCP breaks the FW alliances between Caldari and Amarr!

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

ALUCARD 1208
Digital Ghosts
Nourv Gate Security Commission
#26 - 2014-03-20 07:16:38 UTC  |  Edited by: ALUCARD 1208
Deen Wispa wrote:


It's really no different on Cal/Gal but I think the abundance of targets, bigger warzone, and 3rd parties help alleviate the issue for us. Your 70 system warzone and just a few pipes really exacerbate the problems there.


This..... we left gallentes and joined minmatar for a year at first it was great but after a while targets dryed up and wasnt really that many third partys to fight either we ended up poking Fendy and the coalition of anti pirates in metro for fights, space is too small and way too many bottlenecks due to lack of pipes

Thats why we came home we missed our gall bros but also grew bored of the space and the same old roam for a fight over here u can go lots of diff ways and run into diff entitys daily


Come join the fun
Machiavelli's Nemesis
Angry Mustellid
#27 - 2014-03-20 13:07:23 UTC
Deen Wispa wrote:
and 3rd parties help alleviate the issue for us


That's basically it, we have plenty of third parties in the area to play with when the amarr are being lame.

Most of them bring decent fleetcomps that actually work, too. It provides something worth fighting, even if there's a bunch of useless smelly basement dwellers floating around the other side of the grid in talwars. I guess for amarrs, being spectators to fleet fights is better than getting rofltomped in them :3


praying mantis01
Death by Design.
#28 - 2014-03-20 15:25:13 UTC
Machiavelli's Nemesis wrote:
Deen Wispa wrote:
and 3rd parties help alleviate the issue for us


That's basically it, we have plenty of third parties in the area to play with when the amarr are being lame.

Most of them bring decent fleetcomps that actually work, too. It provides something worth fighting, even if there's a bunch of useless smelly basement dwellers floating around the other side of the grid in talwars. I guess for amarrs, being spectators to fleet fights is better than getting rofltomped in them :3





You sound mad. Maybe its because all your corp can muster are 10 guys and have to rely on iron oxide and lna so you can all hold each others hands to get a decent fleet comp together
Anslo
Scope Works
#29 - 2014-03-20 15:35:06 UTC
praying mantis01 wrote:
Machiavelli's Nemesis wrote:
Deen Wispa wrote:
and 3rd parties help alleviate the issue for us


That's basically it, we have plenty of third parties in the area to play with when the amarr are being lame.

Most of them bring decent fleetcomps that actually work, too. It provides something worth fighting, even if there's a bunch of useless smelly basement dwellers floating around the other side of the grid in talwars. I guess for amarrs, being spectators to fleet fights is better than getting rofltomped in them :3





You sound mad. Maybe its because all your corp can muster are 10 guys and have to rely on iron oxide and lna so you can all hold each others hands to get a decent fleet comp together

Oh Mantis, you never stop being so proud of yourself, do you?~

[center]-_For the Proveldtariat_/-[/center]

Veskrashen
Deep Core Mining Inc.
Caldari State
#30 - 2014-03-20 15:35:19 UTC
praying mantis01 wrote:
You sound mad. Maybe its because all your corp can muster are 10 guys and have to rely on iron oxide and lna so you can all hold each others hands to get a decent fleet comp together


Maybe this kind of stuff has something to do with it?

Look at the Enaluri Retirement thread in this forum. GalMil is invading a CalMil held system, with the full intent to force them out of their recently occupied home. And yet, the smack talk is generally upbeat, there's friendly banter back and forth, and genuine respect from each side to the other for bringing fights and each other's abilities.

I don't see that often in the drama llama fiesta Min/Amarr threads. It's all about who's not pulling their weight, who's not undocking, who runs the most, who's awoxing whose towers, blah blah blah.

Could be that the environment / culture down there is just worse overall. If you're not throwing "gf" in local even when you get hotdropped and roflstomped, perhaps you ought to start.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Tosawa Komarui
State War Academy
Caldari State
#31 - 2014-03-20 15:39:16 UTC
Fremantle wrote:
I've heard rumors that Minmatar FW is almost non-existent these days. It's even been suggested that Amarrians soon will turn against each other in order to find targets. Since I'm looking at getting involved in FW, I wonder if there is any truth to this?


not dead yet
Machiavelli's Nemesis
Angry Mustellid
#32 - 2014-03-20 15:54:42 UTC
praying mantis01 wrote:
Machiavelli's Nemesis wrote:
Deen Wispa wrote:
and 3rd parties help alleviate the issue for us


That's basically it, we have plenty of third parties in the area to play with when the amarr are being lame.

Most of them bring decent fleetcomps that actually work, too. It provides something worth fighting, even if there's a bunch of useless smelly basement dwellers floating around the other side of the grid in talwars. I guess for amarrs, being spectators to fleet fights is better than getting rofltomped in them :3





You sound mad. Maybe its because all your corp can muster are 10 guys and have to rely on iron oxide and lna so you can all hold each others hands to get a decent fleet comp together


This is some good butthurt. More plz thx.

Tetsuo Tsukaya
Perkone
Caldari State
#33 - 2014-03-20 16:06:57 UTC  |  Edited by: Tetsuo Tsukaya
praying mantis01 wrote:
Machiavelli's Nemesis wrote:
Deen Wispa wrote:
and 3rd parties help alleviate the issue for us


That's basically it, we have plenty of third parties in the area to play with when the amarr are being lame.

Most of them bring decent fleetcomps that actually work, too. It provides something worth fighting, even if there's a bunch of useless smelly basement dwellers floating around the other side of the grid in talwars. I guess for amarrs, being spectators to fleet fights is better than getting rofltomped in them :3





You sound mad. Maybe its because all your corp can muster are 10 guys and have to rely on iron oxide and lna so you can all hold each others hands to get a decent fleet comp together


Well, considering 6 guys evicted your (at the time) 150 man corp so hard you switched militias, it would appear there is a lot to be said for quality over quantity. N'est ce pas?
X Gallentius
Black Eagle1
#34 - 2014-03-20 16:34:28 UTC  |  Edited by: X Gallentius
Veskrashen wrote:
Maybe this kind of stuff has something to do with it? Look at the Enaluri Retirement thread in this forum. GalMil is invading a CalMil held system, with the full intent to force them out of their recently occupied home.
This. You need one side to attack, and the other side to defend. Then "content is created".

When one side opts out of FW and bases in Eggh, and then decides to not mount a real offensive against the last Minmatar strongholds..... "content is not created".

Caldari want to grief the f*** out of us and define their terms of victory as "Taking Nennamaila" - not Tier 5. And we grief the Caldari as well by pushing them out of their homes every chance we get.
praying mantis01
Death by Design.
#35 - 2014-03-20 17:24:32 UTC
Machiavelli's Nemesis wrote:
praying mantis01 wrote:
Machiavelli's Nemesis wrote:
Deen Wispa wrote:
and 3rd parties help alleviate the issue for us


That's basically it, we have plenty of third parties in the area to play with when the amarr are being lame.

Most of them bring decent fleetcomps that actually work, too. It provides something worth fighting, even if there's a bunch of useless smelly basement dwellers floating around the other side of the grid in talwars. I guess for amarrs, being spectators to fleet fights is better than getting rofltomped in them :3





You sound mad. Maybe its because all your corp can muster are 10 guys and have to rely on iron oxide and lna so you can all hold each others hands to get a decent fleet comp together


This is some good butthurt. More plz thx.




No comeback to that i thought so :)
praying mantis01
Death by Design.
#36 - 2014-03-20 17:30:00 UTC
Tetsuo Tsukaya wrote:
praying mantis01 wrote:
Machiavelli's Nemesis wrote:
Deen Wispa wrote:
and 3rd parties help alleviate the issue for us


That's basically it, we have plenty of third parties in the area to play with when the amarr are being lame.

Most of them bring decent fleetcomps that actually work, too. It provides something worth fighting, even if there's a bunch of useless smelly basement dwellers floating around the other side of the grid in talwars. I guess for amarrs, being spectators to fleet fights is better than getting rofltomped in them :3





You sound mad. Maybe its because all your corp can muster are 10 guys and have to rely on iron oxide and lna so you can all hold each others hands to get a decent fleet comp together


Well, considering 6 guys evicted your (at the time) 150 man corp so hard you switched militias, it would appear there is a lot to be said for quality over quantity. N'est ce pas?



6 guys lol what are you talking about
Zen Guerrilla
CTRL-Q
Ushra'Khan
#37 - 2014-03-20 17:44:49 UTC
Wow, 2 pages and we're already down to the Gallente circlejerk and Biohazard telling themselves they matter.

This thread has run its course. Straight

pew pew

Plug in Baby
The Scope
Gallente Federation
#38 - 2014-03-20 18:35:16 UTC
praying mantis01 wrote:

No comeback to that i thought so :)


#RoadToCalMil

This is not a forum alt, this is a forum main.

Darek Castigatus
Immortalis Inc.
Shadow Cartel
#39 - 2014-03-20 18:44:26 UTC
praying mantis01 wrote:
Tetsuo Tsukaya wrote:
praying mantis01 wrote:
Machiavelli's Nemesis wrote:
Deen Wispa wrote:
and 3rd parties help alleviate the issue for us


That's basically it, we have plenty of third parties in the area to play with when the amarr are being lame.

Most of them bring decent fleetcomps that actually work, too. It provides something worth fighting, even if there's a bunch of useless smelly basement dwellers floating around the other side of the grid in talwars. I guess for amarrs, being spectators to fleet fights is better than getting rofltomped in them :3





You sound mad. Maybe its because all your corp can muster are 10 guys and have to rely on iron oxide and lna so you can all hold each others hands to get a decent fleet comp together


Well, considering 6 guys evicted your (at the time) 150 man corp so hard you switched militias, it would appear there is a lot to be said for quality over quantity. N'est ce pas?



6 guys lol what are you talking about


The 6 guys you kept screaming for help to fight to the point where even we told you to go **** yourselves rather than put up with another one of your ****** 'rescue us' ops.

You know, those guys.

Pirates - The Invisible Fist of Darwin

you're welcome

Anslo
Scope Works
#40 - 2014-03-20 19:05:20 UTC
praying mantis01 wrote:
Machiavelli's Nemesis wrote:
praying mantis01 wrote:
Machiavelli's Nemesis wrote:
Deen Wispa wrote:
and 3rd parties help alleviate the issue for us


That's basically it, we have plenty of third parties in the area to play with when the amarr are being lame.

Most of them bring decent fleetcomps that actually work, too. It provides something worth fighting, even if there's a bunch of useless smelly basement dwellers floating around the other side of the grid in talwars. I guess for amarrs, being spectators to fleet fights is better than getting rofltomped in them :3





You sound mad. Maybe its because all your corp can muster are 10 guys and have to rely on iron oxide and lna so you can all hold each others hands to get a decent fleet comp together


This is some good butthurt. More plz thx.




No comeback to that i thought so :)

You being in Amarr FW and still posting like you're the **** is comeback enough.

[center]-_For the Proveldtariat_/-[/center]

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