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Ideas for the future Rorqual rebalance. ==>

Author
fluffy jo
Universal Exports
#1 - 2014-03-17 13:29:32 UTC  |  Edited by: fluffy jo
These are my general ideas and notes.

I am not suggesting all these ideas are implemented as that would make the ship too overpowered.

I am not suggesting these changes need to happen anytime soon, just so CCP are aware of the possibilities from our use the Rorqual.

Needed
======

If you get caught by a medium to large fleet then you are popped, which is fair enough.

From experience the biggest problem for a Rorqual outside of a POS is capacitor. You can deal with getting warp scrammed or disrupted with energy neutralisers, then drones. It is when you get energy neutralised yourself that you fear since the capacitor regeneration on the Rorqual is not enough to run 2 things at the same time.

1. So double the capacitor regeneration amount. This will be very useful for pos repping, energy neuting or self rep.

2. Role Bonus for Capital industrial ship Immune to energy neutraliser and energy vampires. This will make the ship alot more survivable out side of a pos. I am NOT suggesting the Rorqual is immune to all forms of electronic warfare.



The clone vat bay is pain to use. You need to undock, then go to the pos , turn on the clone vat bay for 10 minutes, invite 1-8 people to store clones. When the 10 minutes is up you can dock back up.

3. Remove clone vat bay 100% speed reduction. So when you turn the clone vat bay on you can still align, warp or dock or jump.

When you dock or jump the clone vat bay turns off. This would possibly also affect the titan clone vat bay.



The Rorqual capital industrial ship has an SMA for industrial/mining ships, but for it to be used as a mining base it needs a 2nd SMA so pilots can store there combat frigs and undock a mining ship. This also gives the option for enough barges for all the clones the Rorqual can store.

4. Increase the industrial SMA to 1.5mil m3 or 2.0mil m3 so you can store 6-8 barges.

5. Add a 2nd SMA 0.5 to 1.0mil m3 for combat ships or more barges.

Useful
======

6. As a Capital industrial ship there need to be enough CPU and power grid to run a small planet. There should be enough CPU and Power grid to run 2 local capital shield boosters and 1 remote shield transporter, or 1 local capital shield boosters and 2 remote shield transporter.

7. The capital industrial ship needs more fitting slots. Dreadnaughts have 12 medium and low slots Carriers have 11 medium and low slots. As a capital ship it would be nice if the capital industrial ship had 11 or 12 medium and low slots as well.

Ideally the Rorqual would get 1 new medium and/or 1 new low slot. Although not a direct comparison so maybe invalid, but an extra slot would be very useful for tank, capacitor regeneration, drone damage or cargo.



The Industrial core on the capital industrial ship is a pain to use; because of the 10 minute timer and the only compression BPO’s can be used. I don’t have an issue with the 100% speed reduction.

8. Reduce the timer to 1 minute, and reduce the fuel use to 10%. Allow any BPO to be submitted that has all material from the Rorqual cargo bay. The output can go in the any main storage area on the ship. You don’t need to be logged in to eve when the jobs are running all the time. You only need to be logged in to eve and in the Rorqual in space with the core running to submit the jobs, and to deliver the jobs.

Nice to have
============

9. Drone bay of 1000 m3. Just nice to have a capital ship with a choice of drones

10. Extra drone tracking. This would be quite nice to deal with a fast solo tackler at extreme point range.

11. More base structure armor and shield hit points. Maybe just shield.

Too Overpowered in my humble opinion
====================================

12. Make capital industrial ship immune to all forms of electronic warfare.

13. Allow capital industrial ship to have a small POS like shield.



That's it, some of these would be nice to have on a rebalanced Rorqual that can sit outside of a pos.

Capacitor is life for the Rorqual.

cheers
Rowells
Pator Tech School
Minmatar Republic
#2 - 2014-03-17 13:42:42 UTC
SEPARATE THE BOOSTS FROM THE INDY CORE PLEASE PLEASE PLEASE PLEASE
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#3 - 2014-03-17 13:49:11 UTC
Rowells wrote:
SEPARATE THE BOOSTS FROM THE INDY CORE PLEASE PLEASE PLEASE PLEASE


This. This is the only thing preventing it's use outside of PoS-Shields.

Ofcourse, removal of mining boosts from inside of a force field would be huge nerf to the rorq, but it's also a problem if a rorq is virtually never in any danger at all.
Cpl Oddbodge
Pandemic Horde Inc.
Pandemic Horde
#4 - 2014-03-17 14:04:57 UTC
Rowells wrote:
SEPARATE THE BOOSTS FROM THE INDY CORE PLEASE PLEASE PLEASE PLEASE


Ah yes sorry I completely forgot about this.

if the industrial core was changed as suggested to 1 minute duration rather than 10 minutes as point 8. in the OP then this would be better.

or for the boost maybe a new module... no speed penalty though.

but as I said I forgot all about the mining boost.
Yun Kuai
Garoun Investment Bank
Gallente Federation
#5 - 2014-03-17 15:15:31 UTC
Ideally it would be nice to actually see a rorqual out in space and not just hugging the POS shields. I don't know if 1 min for the industrial siege would be balanced though. A bit more like the dread at 5mins or maybe a balance of 4, and then just adjust the fuel cost to be the same

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Kurtz
Eldorado Exploration Expedition
#6 - 2014-03-17 23:47:45 UTC  |  Edited by: Kurtz
The Rorqual bonus that he is talking about is this:

Capital Industrial Ships skill bonuses:
10% bonus to effectiveness of mining foreman warfare links per level when in deployed mode.

This yields something close 50% bonus in effectiveness of mining command links. With Max skills

But look at the Orca:
3% bonus to effectiveness of mining foreman links per level.

This yields something close to 15% bonus in the effectiveness of links. With Max skills

But when you actually look at the application, the Orca often will be the better overall yield. Because the Rorqual is zero bonus to links if it is not in deployed mode, and only bonus when burning fuel where the Orca has no fuel requirement.

When a mining op starts there is no ore to compress, so the Orca must deploy a non-production cycle to bonus the mining fleet and continue to do so until the flow of ore comes in to the point compression jobs can run. Often if there is limited fuel on hand the Pilot won’t want to dry fire just to pump up the link bonus.

In applications such as the above, and Orca providing a constant bonus to mining links is better than burst bonus of the links.

When I am a miner, I pay attention to my m3 per second inbound, with a Orca this is a set value, but with a Rorqual it is going to jump up and down based upon the cycle time of the Industrial mode. This can have undesirable effects such as running a laser too long on a rock. Since you think you are at a certain yield but it suddenly increased and you could pull off the rock too late or too soon to cause “The Asteroid is depleted” upon laser deactivation. Worse, you are not jet can mining, and you overfill the ore hold because the Rorqual indy cycle bumped your yield up over your hold size. Yes you should be paying attention. But often things get in the way, like engaging belt rats or smack talking.

This bonus to links should not be tied to deployed mode. It should be the built in bonus to the ship like what the Orca has.

I agree with the original poster that something has to be done to make the Rorqual something besides a POS structure. The ship was designed in mind with hanging out in the area of the mining operation. But without adequate defense, nobody is going to want to put that ship out there. As soon as a Rorqual is spotted it becomes a huge target to every kill mail chaser within 50 jumps.

Because it’s major bonus is tied to a 5 minute with the ship completely vulnerable cycle, and needs to be on auto-repeat to constantly bonus the mining fleet. No sane pilot will do this unless right next to a POS or a station.

I so wanted to use the Rorqual, but I am certainly not going to put billions of ISK worth of ship out on the table without a better chance of survival outside of a POS, or a bear hug from a major alliance willing to commit the combat air patrol to ensure it can safely be operated.
fluffy jo
Universal Exports
#7 - 2014-03-18 12:13:48 UTC  |  Edited by: fluffy jo
Kurtz wrote:

This bonus to links should not be tied to deployed mode. It should be the built in bonus to the ship like what the Orca has.


Yep I agree now I have thought about it, it should be a default bonus of the ship, and not a module.

My vision on the Rorqual would be a ship that can survive a small fleet, and any offence it has is geared mainly to anti tackle.

Immunity to energy neutraliser and energy vampires would go along way to enabling this, while still allowing the tackle to be made initially at least.
afkboss
Imperial Academy
Amarr Empire
#8 - 2014-03-19 14:19:04 UTC
Rowells wrote:
SEPARATE THE BOOSTS FROM THE INDY CORE PLEASE PLEASE PLEASE PLEASE


THIS THIS THIS THIS THIS THIS

I think its just lazy from ccp that a 2 bill isk ship that is so blatently broken gets looked at after frigates.
Tarsas Phage
Sniggerdly
#9 - 2014-03-19 14:45:12 UTC
fluffy jo wrote:
These are my general ideas and notes.

snip

Needed
======

From experience the biggest problem for a Rorqual outside of a POS is capacitor. You can deal with getting warp scrammed or disrupted with energy neutralisers, then drones. It is when you get energy neutralised yourself that you fear since the capacitor regeneration on the Rorqual is not enough to run 2 things at the same time.

1. So double the capacitor regeneration amount. This will be very useful for pos repping, energy neuting or self rep.

2. Role Bonus for Capital industrial ship Immune to energy neutraliser and energy vampires. This will make the ship alot more survivable out side of a pos. I am NOT suggesting the Rorqual is immune to all forms of electronic warfare.


You're trying to suggest a major buff for a role the Rorq was never intended for, where there are other capitals tailor-made for this - Carriers (Triage and not)

As for the immunity to neuts, that's just laughable. The most important asset a capital has is its capacitor. If there is no way to attack this asset, the capital automatically becomes that much more powerful.

fluffy jo wrote:

The clone vat bay is pain to use. You need to undock, then go to the pos , turn on the clone vat bay for 10 minutes, invite 1-8 people to store clones. When the 10 minutes is up you can dock back up.


I don't know whether this is a bug or an oversight, but despite what most people seem to think, you can indeed dock while the Clone Vat Bay is active, so you can use it on stations. You just can't go anywhere while it's active.

fluffy jo wrote:

The Rorqual capital industrial ship has an SMA for industrial/mining ships, but for it to be used as a mining base it needs a 2nd SMA so pilots can store there combat frigs and undock a mining ship. This also gives the option for enough barges for all the clones the Rorqual can store.


If you want non-industrial ships, bring a Carrier. The Rorq, or any ship in Eve for that matter, was ever intended to be an all-in-one.

fluffy jo wrote:

7. The capital industrial ship needs more fitting slots. Dreadnaughts have 12 medium and low slots Carriers have 11 medium and low slots. As a capital ship it would be nice if the capital industrial ship had 11 or 12 medium and low slots as well.

Ideally the Rorqual would get 1 new medium and/or 1 new low slot. Although not a direct comparison so maybe invalid, but an extra slot would be very useful for tank, capacitor regeneration, drone damage or cargo.


The Rorq already has 16 (*sixteen*) slots - 6H, 7M, 3L. This is already in-line with existing capitals.

fluffy jo wrote:

The Industrial core on the capital industrial ship is a pain to use; because of the 10 minute timer and the only compression BPO’s can be used. I don’t have an issue with the 100% speed reduction.

8. Reduce the timer to 1 minute, and reduce the fuel use to 10%. Allow any BPO to be submitted that has all material from the Rorqual cargo bay. The output can go in the any main storage area on the ship. You don’t need to be logged in to eve when the jobs are running all the time. You only need to be logged in to eve and in the Rorqual in space with the core running to submit the jobs, and to deliver the jobs.


At this point, it sounds like you want to buff the Rorq so much that using it is merely a formality. You want it to be immune to what can hurt it most (neuts), buff it to comprise more HP than a carrier, make it so that things that might hold you in place no longer do (clone vat, industrial siege) and make it be able to house combat ships and rep like a carrier.

I think you overreached so much with your suggestions that anything further from you will be pretty suspect.
Tarsas Phage
Sniggerdly
#10 - 2014-03-19 14:59:59 UTC
Kurtz wrote:

I so wanted to use the Rorqual, but I am certainly not going to put billions of ISK worth of ship out on the table without a better chance of survival outside of a POS, or a bear hug from a major alliance willing to commit the combat air patrol to ensure it can safely be operated.


So field your own combat support for your mining ops. This a fundamental premise of any capital ship fleet.

"But all my guys are miners!" you say? Well, sounds like you're unprepared to field a Rorq outside the POS, then. Or any capital for that matter.
0mni Ca
Brutor Tribe
Minmatar Republic
#11 - 2014-03-19 15:46:36 UTC
Tarsas Phage wrote:
Kurtz wrote:

I so wanted to use the Rorqual, but I am certainly not going to put billions of ISK worth of ship out on the table without a better chance of survival outside of a POS, or a bear hug from a major alliance willing to commit the combat air patrol to ensure it can safely be operated.


So field your own combat support for your mining ops. This a fundamental premise of any capital ship fleet.

"But all my guys are miners!" you say? Well, sounds like you're unprepared to field a Rorq outside the POS, then. Or any capital for that matter.

Exactly, if anything the Rorqual needs a nerf.
Alundil
Rolled Out
#12 - 2014-03-19 15:52:13 UTC
Increase the PI capabilities of the Rorqual







Twisted

I'm right behind you

fluffy jo
Universal Exports
#13 - 2014-03-19 17:00:36 UTC  |  Edited by: fluffy jo
Tarsas Phage[/quote wrote:


stuff

At this point, it sounds like you want to buff the Rorq so much that using it is merely a formality. You want it to be immune to what can hurt it most (neuts), buff it to comprise more HP than a carrier, make it so that things that might hold you in place no longer do (clone vat, industrial siege) and make it be able to house combat ships and rep like a carrier.

I think you overreached so much with your suggestions that anything further from you will be pretty suspect.



I strongly suggest you learn to read.

fluffy jo wrote:

These are my general ideas and notes.

I am not suggesting all these ideas are implemented as that would make the ship too overpowered.


I never suggested "More HP than a carrier". I just "more". You added "than a carrier" just to troll.

I never suggested it would "rep like a carrier", I said it should be able to fit 2 capital remote shield transfers. I never said it could use them all the time, nor would it have any bonuses to the amount of shield transferred.

as for combat ships yes a small 2nd SMA so people can dock up a combat ship frig/destroyer and undock something to help the mining operation would be very useful. after the mining operation they can reship back to their combat ship.

And these ideas are really for when the Rorqual will eventually have to be able to survive in a belt.
If no idea is taken then fair enough.
fluffy jo
Universal Exports
#14 - 2014-03-19 17:18:47 UTC
Alundil wrote:
Increase the PI capabilities of the Rorqual

Twisted



he he

by increase , do you mean give it some ?
Rowells
Pator Tech School
Minmatar Republic
#15 - 2014-03-19 17:36:43 UTC
0mni Ca wrote:
Exactly, if anything the Rorqual needs a nerf.

What? Why? We're trying to give the rorq a chance of use outside the pos. Why does it need a nerf if it isn't overpowered in any aspect?
Tarsas Phage wrote:
So field your own combat support for your mining ops. This a fundamental premise of any capital ship fleet.

"But all my guys are miners!" you say? Well, sounds like you're unprepared to field a Rorq outside the POS, then. Or any capital
That would be ok and all, if this ship wasnt intended to be the hub of operations for its fleet. And never , ever use the "get pvp support" excuse. I don't know how many times people have had to say it: it almost never happens and nothing is going to change that. Theres supposedly a reason why they gave the orca and rorq drone damage bonuses and shield repair range. The rorq is supposed to be that support that barges need.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#16 - 2014-03-19 18:02:44 UTC
Gimme more Cynos wrote:
Rowells wrote:
SEPARATE THE BOOSTS FROM THE INDY CORE PLEASE PLEASE PLEASE PLEASE


This. This is the only thing preventing it's use outside of PoS-Shields.

Ofcourse, removal of mining boosts from inside of a force field would be huge nerf to the rorq, but it's also a problem if a rorq is virtually never in any danger at all.

Hogwash, the fact that it's price is so large and it's so toothless, lumbering slow, and only may fly in dangerous space has more to do with it. Removing the boosting behind the shield will kill this ship as useful for much except compression. What it won't do is make it more used in space.. it might as well become a stationary compression only module.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

afkboss
Imperial Academy
Amarr Empire
#17 - 2014-03-19 18:10:22 UTC
Tarsas Phage wrote:
Kurtz wrote:

I so wanted to use the Rorqual, but I am certainly not going to put billions of ISK worth of ship out on the table without a better chance of survival outside of a POS, or a bear hug from a major alliance willing to commit the combat air patrol to ensure it can safely be operated.


So field your own combat support for your mining ops. This a fundamental premise of any capital ship fleet.

"But all my guys are miners!" you say? Well, sounds like you're unprepared to field a Rorq outside the POS, then. Or any capital for that matter.


Ha Ha HA miners needing combat support? Why would anyone do that when you can make nearly 3 times as much isk grinding anoms than a maxed miner can make mining.
Tarsas Phage
Sniggerdly
#18 - 2014-03-19 18:19:32 UTC  |  Edited by: Tarsas Phage
Rowells wrote:
0mni Ca wrote:
Exactly, if anything the Rorqual needs a nerf.

What? Why? We're trying to give the rorq a chance of use outside the pos. Why does it need a nerf if it isn't overpowered in any aspect?
Tarsas Phage wrote:
So field your own combat support for your mining ops. This a fundamental premise of any capital ship fleet.

"But all my guys are miners!" you say? Well, sounds like you're unprepared to field a Rorq outside the POS, then. Or any capital

That would be ok and all, if this ship wasnt intended to be the hub of operations for its fleet. And never , ever use the "get pvp support" excuse. I don't know how many times people have had to say it: it almost never happens and nothing is going to change that.


It never happens because people are too singularly oriented. All they want to do mine, and to have some people sit and watch over a mining op is not optimal as those people aren't producing m3 of ore or whatever. Or it's one player with dreams that are oversized with his ability.

Look, it boils down to this when it comes to miners:

* They want to mine as much as they can as fast as they can
* They want to do this in complete peace, with nary a disturbance from outside their sphere
* If they do get disturbed, they desire do-all ships that will guarantee that the only losses they will take are maybe some unrecalled drones.

Which brings up the OP's suggestions, which fit the above bullet points perfectly.

Rorquals which are immune to capacitor warfare and clone/indy siege modules that dont hold one in place so that they can jump out at any moment. Increase in tank (yes, to that of a carrier.) and giving it an entirely new combat support role, even though there are existing ships which are far better-suited.

It's 1 guy wanting to use his Rorq, and he's proffering ship changes which he envisions will suit his desire perfectly. No, he can't be bothered to get people to provide combat support, no no, it's "to the forums!" and posting under the guise of being some sort of insightful savior so he can mine alone in his own cozy little sphere with as minimal risk as possible.

Never mind that he didn't even know that you can dock anyway while the Clone Vat is active. Makes me wonder if he's really used the Rorq in the first place, or tries to discover things.
Kurtz
Eldorado Exploration Expedition
#19 - 2014-03-20 03:50:42 UTC
Tarsas Phage wrote:
Kurtz wrote:

I so wanted to use the Rorqual, but I am certainly not going to put billions of ISK worth of ship out on the table without a better chance of survival outside of a POS, or a bear hug from a major alliance willing to commit the combat air patrol to ensure it can safely be operated.


So field your own combat support for your mining ops. This a fundamental premise of any capital ship fleet.

"But all my guys are miners!" you say? Well, sounds like you're unprepared to field a Rorq outside the POS, then. Or any capital for that matter.


Unprepared to fly the Rorq may be true. I haven't spent much time in caps. Their roles are very restricted and I rarely have use for the ones I have.

fluffy jo
Universal Exports
#20 - 2014-03-20 10:30:05 UTC  |  Edited by: fluffy jo
I will ignore the obvious troll.

I did laugh at a few bits though.

I am sure CCP's vision of the Rorqual will be very different from what it is now, and will not show any resemblance to what I, nor anyone else, think it will be. We will have to wait for how they think it will survive in a belt, or if they intent you to use an orca or command ship for boosting in the belt and keep the Rorqual in a pos.

I have wondered what the smallest fleet to take on a Rorqual was. the last time I saw a Rorqual in a belt was several years ago (scalding pass iirc) when 3-4 Ishtar's with a few logistics poped the Rorqual drones as they were deployed and then wore it down.
Why it was in the belt , and where were the miners or defence fleet, is another question.
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