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Crime & Punishment

 
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The price of heresy

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Author
Kaarous Aldurald
Black Hydra Consortium.
#41 - 2014-03-20 05:34:00 UTC
Kyperion wrote:

Nobody quits out of boredom with in game activities (at least no one that would skill for mining in the first place)... they quit out of boredom waiting to do the next thing.


I personally know six people in real life who attempted a trial of this game (I push it pretty heavily on my friends), all of whom quit because when they started, everyone in the NPC corps and the Help channel told them to mine. One of them told me that Solitaire doesn't have a monthly fee.

So yeah, people do quit out of boredom with some of the "interim" activities. I view it as an abject failure of the new player experience, that people are even allowed to mine at all during trial periods. If you want to keep newbies, you don't tell them that they have to spend time until their skills train up by mining. They might as well not be playing the game at all.

The 3 friends I have kept in the game, by the way, I did so by showing them faction warfare, lowsec exploration (pre loot spew, in fact that guy quit the game when Odyssey came around) and suicide ganking an untanked industrial in highsec.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kyperion
#42 - 2014-03-20 05:44:37 UTC
Kaarous Aldurald wrote:
Kyperion wrote:

Nobody quits out of boredom with in game activities (at least no one that would skill for mining in the first place)... they quit out of boredom waiting to do the next thing.


I personally know six people in real life who attempted a trial of this game (I push it pretty heavily on my friends), all of whom quit because when they started, everyone in the NPC corps and the Help channel told them to mine. One of them told me that Solitaire doesn't have a monthly fee.

So yeah, people do quit out of boredom with some of the "interim" activities. I view it as an abject failure of the new player experience, that people are even allowed to mine at all during trial periods. If you want to keep newbies, you don't tell them that they have to spend time until their skills train up by mining. They might as well not be playing the game at all.

The 3 friends I have kept in the game, by the way, I did so by showing them faction warfare, lowsec exploration (pre loot spew, in fact that guy quit the game when Odyssey came around) and suicide ganking an untanked industrial in highsec.


Yes, the eve tutorial is some of the worst part of the game... and you should have told your buddy not to listen to NPC corp chat anyway.

Incidently was this before they prettied up the rocks and lasers? Because really, after that patch, I had a blast mining for the length of time that I did... especially with the new backgrounds, its really a prettier version of ship spinning!! Cool
Kyperion
#43 - 2014-03-20 05:50:49 UTC  |  Edited by: Kyperion
Kaarous Aldurald wrote:
Kyperion wrote:

Nobody quits out of boredom with in game activities (at least no one that would skill for mining in the first place)... they quit out of boredom waiting to do the next thing.


I personally know six people in real life who attempted a trial of this game (I push it pretty heavily on my friends), all of whom quit because when they started, everyone in the NPC corps and the Help channel told them to mine. One of them told me that Solitaire doesn't have a monthly fee.

So yeah, people do quit out of boredom with some of the "interim" activities. I view it as an abject failure of the new player experience, that people are even allowed to mine at all during trial periods. If you want to keep newbies, you don't tell them that they have to spend time until their skills train up by mining. They might as well not be playing the game at all.

The 3 friends I have kept in the game, by the way, I did so by showing them faction warfare, lowsec exploration (pre loot spew, in fact that guy quit the game when Odyssey came around) and suicide ganking an untanked industrial in highsec.



Also, my wish for exploration would be that CCP used some kind of procedural generation to continually open up new wormholes... many of them stable. and allow for player built stargates... again with procedural generation.... so that your exploration career would literally be going where no one has gone before in game... and if you discovered a system/planet/moon/asteroid belt you could name it (within reason of course).

I also wish they'd make asteroid belts, real belts that actually orbit the system's sun(s)... and had velocity and tumble such that you'd have to use a variation or orbit to mine, and if you collided with an asteroid it'd damage your ship.
Kaarous Aldurald
Black Hydra Consortium.
#44 - 2014-03-20 05:55:02 UTC
Kyperion wrote:
Kaarous Aldurald wrote:
Kyperion wrote:

Nobody quits out of boredom with in game activities (at least no one that would skill for mining in the first place)... they quit out of boredom waiting to do the next thing.


I personally know six people in real life who attempted a trial of this game (I push it pretty heavily on my friends), all of whom quit because when they started, everyone in the NPC corps and the Help channel told them to mine. One of them told me that Solitaire doesn't have a monthly fee.

So yeah, people do quit out of boredom with some of the "interim" activities. I view it as an abject failure of the new player experience, that people are even allowed to mine at all during trial periods. If you want to keep newbies, you don't tell them that they have to spend time until their skills train up by mining. They might as well not be playing the game at all.

The 3 friends I have kept in the game, by the way, I did so by showing them faction warfare, lowsec exploration (pre loot spew, in fact that guy quit the game when Odyssey came around) and suicide ganking an untanked industrial in highsec.


Yes, the eve tutorial is some of the worst part of the game... and you should have told your buddy not to listen to NPC corp chat anyway.

Incidently was this before they prettied up the rocks and lasers? Because really, after that patch, I had a blast mining for the length of time that I did... especially with the new backgrounds, its really a prettier version of ship spinning!! Cool


After I lost the first few, I just flat out didn't let the next ones do the tutorials. And yes, it was a while ago, the tutorials are not so bad anymore, especially for getting a new player a quick destroyer and some skillbooks.

After a day or so's playtime to get used to the interface, it's off to ass whoopin land, though. That's what brings in subs, the battles, the fighting, the wars.

Of the 3 people I recruited who stayed, 2 still play (one got divorced in the middle of the Fountain War and hasn't resubbed), one of which is a wardeccer, and one of whom, while I don't keep contact with him anymore, is in Fatal Ascension.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kyperion
#45 - 2014-03-20 05:59:29 UTC
Kaarous Aldurald wrote:
Kyperion wrote:
Kaarous Aldurald wrote:
Kyperion wrote:

Nobody quits out of boredom with in game activities (at least no one that would skill for mining in the first place)... they quit out of boredom waiting to do the next thing.


I personally know six people in real life who attempted a trial of this game (I push it pretty heavily on my friends), all of whom quit because when they started, everyone in the NPC corps and the Help channel told them to mine. One of them told me that Solitaire doesn't have a monthly fee.

So yeah, people do quit out of boredom with some of the "interim" activities. I view it as an abject failure of the new player experience, that people are even allowed to mine at all during trial periods. If you want to keep newbies, you don't tell them that they have to spend time until their skills train up by mining. They might as well not be playing the game at all.

The 3 friends I have kept in the game, by the way, I did so by showing them faction warfare, lowsec exploration (pre loot spew, in fact that guy quit the game when Odyssey came around) and suicide ganking an untanked industrial in highsec.


Yes, the eve tutorial is some of the worst part of the game... and you should have told your buddy not to listen to NPC corp chat anyway.

Incidently was this before they prettied up the rocks and lasers? Because really, after that patch, I had a blast mining for the length of time that I did... especially with the new backgrounds, its really a prettier version of ship spinning!! Cool


After I lost the first few, I just flat out didn't let the next ones do the tutorials. And yes, it was a while ago, the tutorials are not so bad anymore, especially for getting a new player a quick destroyer and some skillbooks.

After a day or so's playtime to get used to the interface, it's off to ass whoopin land, though. That's what brings in subs, the battles, the fighting, the wars.

Of the 3 people I recruited who stayed, 2 still play (one got divorced in the middle of the Fountain War and hasn't resubbed), one of which is a wardeccer, and one of whom, while I don't keep contact with him anymore, is in Fatal Ascension.



Ok, but I'm serious about the ship spinning thing. EVE is beautiful, have you ever really thought about how mining is really just ship spinning in space? There are some really cool angles with the suns, nebulas etc.
Tarojan
Tarojan Corporation
#46 - 2014-03-20 06:39:23 UTC
I totally get you with the pretty game thing. I was doing a mining mission for standings and as I moved my ship around a giant rock to get to the last quest asteroid the sun slowly appeared on the rock. As i steered to the right, around it first I saw the light and then a spectacular sideways dawn that took my breath away. For a moment I forgot I was playing a game. Love it, totally love it.

Will gank for food

Jamwara DelCalicoe Ashley
New Eden Tech Support
#47 - 2014-03-20 10:25:33 UTC
Kyperion wrote:
Jonah Gravenstein wrote:
Malcolm Shinhwa wrote:
Never not shoot noobs is my motto. The noob you shoot today is tomorrows newbro in the life. The noob you let go is one that will unsub out of boredom in a few months.
Personally I'd like to see more C&P residents posting in NCQA, there's always questions about the more nefarious side of Eve and PvP in general.

Get 'em young, before the NPC "lowsec is teh evil, gankers are teh sociopath" brigade get their claws in.



Nobody cares about how many miners you gank, what people laugh at is these fellows claiming that makes them somehow good at anything related to combat.



No miners were ganked in the creation of this content. What are you referring to?
Jonah Gravenstein
Machiavellian Space Bastards
#48 - 2014-03-20 10:29:40 UTC  |  Edited by: Jonah Gravenstein
Jamwara DelCalicoe Ashley wrote:
Kyperion wrote:
Jonah Gravenstein wrote:
Malcolm Shinhwa wrote:
Never not shoot noobs is my motto. The noob you shoot today is tomorrows newbro in the life. The noob you let go is one that will unsub out of boredom in a few months.
Personally I'd like to see more C&P residents posting in NCQA, there's always questions about the more nefarious side of Eve and PvP in general.

Get 'em young, before the NPC "lowsec is teh evil, gankers are teh sociopath" brigade get their claws in.



Nobody cares about how many miners you gank, what people laugh at is these fellows claiming that makes them somehow good at anything related to combat.



No miners were ganked in the creation of this content. What are you referring to?
I fear the miner ganking stick is stuck so far up his backside that it'll be impossible to remove without causing serious internal bleeding.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Jamwara DelCalicoe Ashley
New Eden Tech Support
#49 - 2014-03-20 10:38:50 UTC
Tarojan wrote:
I totally get you with the pretty game thing. I was doing a mining mission for standings and as I moved my ship around a giant rock to get to the last quest asteroid the sun slowly appeared on the rock. As i steered to the right, around it first I saw the light and then a spectacular sideways dawn that took my breath away. For a moment I forgot I was playing a game. Love it, totally love it.


That HDR will get you every time, eh? Big smile However, "quest" asteroids ... never seen one of those. Unless you mean Augumene or some nonsense like that ...

I was dueled by a Venture the other day .. turns out he was actually confused by that super intuitive user interface Eve is famous for. I did relieve him of his ship and pod but at least I had the decency to hang around and make sure nobody stole his worthless "quest ore." I like to call that bridging the gap. Meet em halfway, at least.
Jamwara DelCalicoe Ashley
New Eden Tech Support
#50 - 2014-03-20 10:40:02 UTC
Jamwara DelCalicoe Ashley wrote:
Tarojan wrote:
I totally get you with the pretty game thing. I was doing a mining mission for standings and as I moved my ship around a giant rock to get to the last quest asteroid the sun slowly appeared on the rock. As i steered to the right, around it first I saw the light and then a spectacular sideways dawn that took my breath away. For a moment I forgot I was playing a game. Love it, totally love it.


That HDR will get you every time, eh? Big smile However, "quest" asteroids ... never seen one of those. Unless you mean Augumene or some nonsense like that ...

I was dueled by a Venture the other day .. turns out he was actually confused by that super intuitive user interface Eve is famous for. I did relieve him of his ship and pod but at least I had the decency to hang around and make sure nobody stole his worthless "quest ore" before he could reship and come back for his objective. I like to call that bridging the gap. Meet em halfway, at least.


cool story bro
Jamwara DelCalicoe Ashley
New Eden Tech Support
#51 - 2014-03-20 10:50:23 UTC  |  Edited by: Jamwara DelCalicoe Ashley
Kyperion wrote:
Kaarous Aldurald wrote:
Kyperion wrote:

Nobody quits out of boredom with in game activities (at least no one that would skill for mining in the first place)... they quit out of boredom waiting to do the next thing.


I personally know six people in real life who attempted a trial of this game (I push it pretty heavily on my friends), all of whom quit because when they started, everyone in the NPC corps and the Help channel told them to mine. One of them told me that Solitaire doesn't have a monthly fee.

So yeah, people do quit out of boredom with some of the "interim" activities. I view it as an abject failure of the new player experience, that people are even allowed to mine at all during trial periods. If you want to keep newbies, you don't tell them that they have to spend time until their skills train up by mining. They might as well not be playing the game at all.

The 3 friends I have kept in the game, by the way, I did so by showing them faction warfare, lowsec exploration (pre loot spew, in fact that guy quit the game when Odyssey came around) and suicide ganking an untanked industrial in highsec.



Also, my wish for exploration would be that CCP used some kind of procedural generation to continually open up new wormholes... many of them stable. and allow for player built stargates... again with procedural generation.... so that your exploration career would literally be going where no one has gone before in game... and if you discovered a system/planet/moon/asteroid belt you could name it (within reason of course).

I also wish they'd make asteroid belts, real belts that actually orbit the system's sun(s)... and had velocity and tumble such that you'd have to use a variation or orbit to mine, and if you collided with an asteroid it'd damage your ship.


Player-built stargates are coming, Ghost Site loots and other stuff [per CCP] will play a part in their manufacture as well as Ascendancy implants. From what I've been able to gather so far I think this is a few years out at the earliest. I could be wrong but without any hard information from CCP it's all guesswork.

I agree that planetary orbits, accurate star size/class and habitable zones would be a great addition. That level of polish would really set a nice shine on an already great game. However, while I am not necessarily a "bumper by trade" I am a bumper nonetheless and I have suspicions that you really just want to nerf bumping by claiming that you want to "buff the realism of mining." There is nothing to stop you from orbiting an asteroid while mining... speed tanking works. Best of luck.

Also, if asteroid belts had to be probed down rather than using static bookmarks... jeebus. Can you imagine the "OMGWTF where did all the rocks go?!" threads? I can. I bet you would be there too.
Jamwara DelCalicoe Ashley
New Eden Tech Support
#52 - 2014-03-20 11:12:25 UTC  |  Edited by: Jamwara DelCalicoe Ashley
Gizznitt Malikite wrote:

Came expecting some tale of retribution, intrigue, or theft, only to find someone bragging about winning the Special Olympics.

Congrats


Excuse me, sir? You have some hubris stuck in your teeth. You left unsatisfied because you have poor taste and bad breath.

Also, the accomplishments of disabled persons should not be eschewed to flavor your trite cliche of a response. You should celebrate the accomplishments of those who have had to overcome adversity. It builds character and garners respect. I hope that the irony of this is not lost on you.

Perhaps you missed the part where we schemed, manipulated and forced our way into that Kronos hull. That Rattlesnake?? .. well, it's not gonna suck itself.
Kyperion
#53 - 2014-03-20 11:19:06 UTC  |  Edited by: Kyperion
Jamwara DelCalicoe Ashley wrote:
Kyperion wrote:
Kaarous Aldurald wrote:
Kyperion wrote:

Nobody quits out of boredom with in game activities (at least no one that would skill for mining in the first place)... they quit out of boredom waiting to do the next thing.


I personally know six people in real life who attempted a trial of this game (I push it pretty heavily on my friends), all of whom quit because when they started, everyone in the NPC corps and the Help channel told them to mine. One of them told me that Solitaire doesn't have a monthly fee.

So yeah, people do quit out of boredom with some of the "interim" activities. I view it as an abject failure of the new player experience, that people are even allowed to mine at all during trial periods. If you want to keep newbies, you don't tell them that they have to spend time until their skills train up by mining. They might as well not be playing the game at all.

The 3 friends I have kept in the game, by the way, I did so by showing them faction warfare, lowsec exploration (pre loot spew, in fact that guy quit the game when Odyssey came around) and suicide ganking an untanked industrial in highsec.



Also, my wish for exploration would be that CCP used some kind of procedural generation to continually open up new wormholes... many of them stable. and allow for player built stargates... again with procedural generation.... so that your exploration career would literally be going where no one has gone before in game... and if you discovered a system/planet/moon/asteroid belt you could name it (within reason of course).

I also wish they'd make asteroid belts, real belts that actually orbit the system's sun(s)... and had velocity and tumble such that you'd have to use a variation or orbit to mine, and if you collided with an asteroid it'd damage your ship.


Player-built stargates are coming, Ghost Site loots and other stuff [per CCP] will play a part in their manufacture as well as Ascendancy implants. From what I've been able to gather so far I think this is a few years out at the earliest. I could be wrong but without any hard information from CCP it's all guesswork.

I agree that planetary orbits, accurate star size/class and habitable zones would be a great addition. That level of polish would really set a nice shine on an already great game. However, while I am not necessarily a "bumper by trade" I am a bumper nonetheless and I have suspicions that you really just want to nerf bumping by claiming that you want to "buff the realism of mining." There is nothing to stop you from orbiting an asteroid while mining... speed tanking works. Best of luck.


My Miner days are long behind me, and to be honest I got out of it before all this bumping started (or at least before I knew it was a thing), so other than principles of human decency I really don't have much skin in the game between gankers and miners.

Asteroid belts being more realistic and the asteroids having velocity and collision damage really appeal more to my wish to re-enact Star Wars than anything to do with mining or space bumper cars.
Jamwara DelCalicoe Ashley
New Eden Tech Support
#54 - 2014-03-20 11:22:27 UTC  |  Edited by: Jamwara DelCalicoe Ashley
Kyperion wrote:
Jamwara DelCalicoe Ashley wrote:
Kyperion wrote:
Kaarous Aldurald wrote:
Kyperion wrote:

Nobody quits out of boredom with in game activities (at least no one that would skill for mining in the first place)... they quit out of boredom waiting to do the next thing.


I personally know six people in real life who attempted a trial of this game (I push it pretty heavily on my friends), all of whom quit because when they started, everyone in the NPC corps and the Help channel told them to mine. One of them told me that Solitaire doesn't have a monthly fee.

So yeah, people do quit out of boredom with some of the "interim" activities. I view it as an abject failure of the new player experience, that people are even allowed to mine at all during trial periods. If you want to keep newbies, you don't tell them that they have to spend time until their skills train up by mining. They might as well not be playing the game at all.

The 3 friends I have kept in the game, by the way, I did so by showing them faction warfare, lowsec exploration (pre loot spew, in fact that guy quit the game when Odyssey came around) and suicide ganking an untanked industrial in highsec.



Also, my wish for exploration would be that CCP used some kind of procedural generation to continually open up new wormholes... many of them stable. and allow for player built stargates... again with procedural generation.... so that your exploration career would literally be going where no one has gone before in game... and if you discovered a system/planet/moon/asteroid belt you could name it (within reason of course).

I also wish they'd make asteroid belts, real belts that actually orbit the system's sun(s)... and had velocity and tumble such that you'd have to use a variation or orbit to mine, and if you collided with an asteroid it'd damage your ship.


Player-built stargates are coming, Ghost Site loots and other stuff [per CCP] will play a part in their manufacture as well as Ascendancy implants. From what I've been able to gather so far I think this is a few years out at the earliest. I could be wrong but without any hard information from CCP it's all guesswork.

I agree that planetary orbits, accurate star size/class and habitable zones would be a great addition. That level of polish would really set a nice shine on an already great game. However, while I am not necessarily a "bumper by trade" I am a bumper nonetheless and I have suspicions that you really just want to nerf bumping by claiming that you want to "buff the realism of mining." There is nothing to stop you from orbiting an asteroid while mining... speed tanking works. Best of luck.


My Miner days are long behind me, and to be honest I got out of it before all this bumping started (or at least before I knew it was a thing), so other than principles of human decency I really don't have much skin in the game between gankers and miners.

Asteroid belts being more realistic and the asteroids having velocity and collision damage really appeal more to my wish to re-enact Star Wars than anything to do with mining or space bumper cars.


So you want everyone in New Eden to "just get along" yet have no vested interest in whether that happens because other people's actions do not effect you since you no longer mine asteroids? Why are you requesting content that doesn't impact your gameplay?

Again, where are these gankers you keep referring to? This thread has nothing to do with ganking.

For the sake of clarity and forthrightness ... ganking is when your DPS outruns CONCORD's response, everybody gets popped but you still profit from your "loss" because the pinata was stuffed to the gills. At this point your alt shows up to scoop the bodies, loot and salvage.

Limited Engagements do not work this way.
Kyperion
#55 - 2014-03-20 11:22:42 UTC
I also might mention that if Asteroids had collision damage AND could be blown up similar to say a fuel depot... it might give 'gankers' a Concordless way to shoot a miner in highsec... less accurate yes, but probably more fun for both parties.
Kyperion
#56 - 2014-03-20 11:29:47 UTC
Jamwara DelCalicoe Ashley wrote:

So you want everyone in New Eden to "just get along" yet have no vested interest in whether that happens because other people's actions do not effect you since you no longer mine asteroids? Why are you requesting content that doesn't impact your gameplay?



I don't care if people get along or not, what I do care about is an entire segment of the community being harrassed by New Order and this 'Code'

.... If they want to go after the bots, and even AFKers, to cut down on those practices fine,

but it is clear that its morphed into some kind of disturbing cult, and a ridiculous notion that EVERY miner in eve is somehow a bot.

As I stated Earlier, even though the activity in itself could be seen as stagnant and 'boring'.... if you appreciate space, and this game's representation of its vastness and environments Mining is one of the best activities to just look around and take in the view... similar to climbing a mountain and just staring over God's creation for a while.
Jamwara DelCalicoe Ashley
New Eden Tech Support
#57 - 2014-03-20 11:58:26 UTC  |  Edited by: Jamwara DelCalicoe Ashley
Kyperion wrote:
I also might mention that if Asteroids had collision damage AND could be blown up similar to say a fuel depot... it might give 'gankers' a Concordless way to shoot a miner in highsec... less accurate yes, but probably more fun for both parties.


That would be interesting... in a really roundabout way. If you can appreciate asploding a miner's dinner in their face I'm not sure you have any room to complain about gankers regardless of the fact that this thread was generated as a result of Limited Engagements and a lack of knowledge as it relates to game mechanics.

'splain yoself.
Jamwara DelCalicoe Ashley
New Eden Tech Support
#58 - 2014-03-20 12:03:35 UTC
Kyperion wrote:
Jamwara DelCalicoe Ashley wrote:

So you want everyone in New Eden to "just get along" yet have no vested interest in whether that happens because other people's actions do not effect you since you no longer mine asteroids? Why are you requesting content that doesn't impact your gameplay?



I don't care if people get along or not, what I do care about is an entire segment of the community being harrassed by New Order and this 'Code'

.... If they want to go after the bots, and even AFKers, to cut down on those practices fine,

but it is clear that its morphed into some kind of disturbing cult, and a ridiculous notion that EVERY miner in eve is somehow a bot.

As I stated Earlier, even though the activity in itself could be seen as stagnant and 'boring'.... if you appreciate space, and this game's representation of its vastness and environments Mining is one of the best activities to just look around and take in the view... similar to climbing a mountain and just staring over God's creation for a while.


I'm not sure that I see any CODE folks here. Are you in the right place?

I would say that mining is an okay way to make reliable steady income and not the best way to see the sights of New Eden. Hop in a shuttle fleet with your newbro friends and practice fleet movements on the way out to Eve Gate. Then, when everyone makes it back in one piece .. give em a medal and let em keep the shuttle you issued them from corporate stock.

You can build knowledge, cohesion, understanding and morale while "seeing the sites" as opposed to blocking the sun with asteroids to keep from going blind.
Jamwara DelCalicoe Ashley
New Eden Tech Support
#59 - 2014-03-20 13:07:17 UTC  |  Edited by: Jamwara DelCalicoe Ashley
Kyperion wrote:
Jamwara DelCalicoe Ashley wrote:

So you want everyone in New Eden to "just get along" yet have no vested interest in whether that happens because other people's actions do not effect you since you no longer mine asteroids? Why are you requesting content that doesn't impact your gameplay?



I don't care if people get along or not, what I do care about is an entire segment of the community being harrassed by New Order and this 'Code'

.... If they want to go after the bots, and even AFKers, to cut down on those practices fine,

but it is clear that its morphed into some kind of disturbing cult, and a ridiculous notion that EVERY miner in eve is somehow a bot.

As I stated Earlier, even though the activity in itself could be seen as stagnant and 'boring'.... if you appreciate space, and this game's representation of its vastness and environments Mining is one of the best activities to just look around and take in the view... similar to climbing a mountain and just staring over God's creation for a while.


I wanted to revisit this post and address your use of quotations around the word CODE - example, "CODE" <-- you seem to imply that the New Order is not a legitimate endeavor. Did you bother to read James315's manifesto? I know it's long, I know he comes off as being maybe a little psychopathic, but you owe it to James315, yourself and CCP to actually read the damn thing. If you choose to not read his manifesto that's okay too; just know that you are undermining your own ability to craft an informed response on the issue by not considering a competing viewpoint, no matter how unsavory it might seem. At first glance you might be repulsed, I sure was initially, but if you begin to peel back the onion and get to the point of the issue ... that High Sec is being nerf'ed by repeated calls from players who want what amounts to total safety with increased rewards for AFK-effort.

How that sounds like a healthy idea for Eve is beyond me: Risk should scale with the potential for greater rewards. Now that we've brought this full circle I would like to ask you a question: Do you have a moment to talk about our Dark Lord and savior Feyd Rautha Harkonnen? It will only take a minute of your time and the perspective gained will be of invaluable worth to the entirety of New Eden.

Consider it the Yin to your Yang. Balance must be achieved yet we must not confuse the definition of the word "balance" with our own idea of perfection.
Feyd Rautha Harkonnen
Doomheim
#60 - 2014-03-20 15:28:03 UTC
Indeed the enforcement of the CODE is not our department, although James315's goals and that of the CODE align perfectly with our Kill-it-Forward program. The ultimate goal of both being the preservation of HTFU and hisec, and countering the constant calls for nerfs to it, many of which have sadly have already been implemented..

In fact, nerfs to hisec have happened in the past because of the nullsec dominance and focus of the CSM, and lack of voices representing hisec f#ckery mechanics with verve and vigor, so I would ask anyone who 'gets it' to vote for Psychotic Monk in CSM 9, so our heritage is not lost forever.

Beyond that, work on the Kill-It-Forward guide is going quite well, and I hope to have a step-by-step set of instructions similar to what James did for miner bumping, but for getting carebears to shoot other carebears in the face instead....it is almost done, and it will be glorious.

F