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Solo PvP - The Roam

Author
Bloodmyst Ranwar
State War Academy
Caldari State
#1 - 2014-03-20 02:54:19 UTC  |  Edited by: Bloodmyst Ranwar
Sup guys, well I guess I'll get straight to the point. I would love for any other "Soloists" out their to contribute to the discussion.

My question is;

What routine and/or best practices do you use when roaming?

Currently, I feel like I'm stuck between a rock and a hard place. I don't have any problem finding fights.. as a matter of fact I find it very easy to find fights (or could you say, get myself in situations where I get ganked). My problem is in finding best practices when roaming.

If I roam at a slow pace and try to stir up the locals, my opponents will refit/reship into something that just blind counters me and/or set up a gate camp which hard counters me. For example, if I am roaming around in a Jaguar I'll meet a gate camp that consists of about 2 Inties, a Sabre, Thrasher and a Rapid Missile fit Caracal.

If I roam at a faster pace, I still meet these hard counter gate camps (referring to when I am roaming in Sov Null specifically, due to jump bridges).

Here is my current perspective on roaming throughout the different types of space below;

Faction Warefare Space: The majority of pilots you find are stabbed and just warp away. If not, the locals that will refit/reship to hard counter you.

NPC Null: Well apart from the "pain in the *** to get places" such as Venal, Stain.. Syndicate I find is quite fun to roam around, however, you can only keep going back so much in one Eve Session of roaming. Pilots knowing your fits is quiet an annoying thing. Maybe this might be remedied once I get more SP, therefore have a wider ship selection to choose from. GreatWildlands is pretty meh... nuff said.

NPC Sov: Jump Bridges... what can I say. First jump into (x) region and intel is already out to all the locals. Prepare to get ganked... maybe it's just my inexperience... but there is only so much you can do when jumping into a 15 - 20 man gatecamp. Maybe I need a scout alt? But then, this kinda ruins the experience of a "solo roam" I guess. I do like being thrown into the unknown. Maybe having a scout alt is compulsory when roaming in Sov Null?

I guess in conclusion, right now I'm not having much success finding "good fights" when roaming. I have no problem being "outnumbered," or getting caught in gatecamps. But it feels like lately, when fighting against those pilots who outnumber/gatecamp me... it's quite often they are in ships/fits that counter me hardcore.

Does anyone with extensive Solo experience are to shed some light on the discussion?
Kaarous Aldurald
Black Hydra Consortium.
#2 - 2014-03-20 03:06:53 UTC
When I roam solo (and am looking for a fight instead of a Ghost Site or some such), I typically fly a Navy Omen, a Curse/Pilgrim, or a Sentinel.

Faction warfare space is typically pretty good(NOT Gallente/Caldari, they're blobbers to the core). You can usually dig up a fight in Molden Heath and the surrounding areas if you work for it. I never go to Khanid, because as best I can tell it has some of the lowest system traffic in the game, and is almost always empty.

But as far as speed goes, I pre plan several routes with DotLan, and then roam with deliberation. By that I mean that I will shuffle around in a system if I feel like I can bait out the locals (which is why I fly fast ships or ones with a cloak, to prevent them from easily shipping up and nailing me), and if I don't, I can just move on.

But as far as fighting in FW space, keep at it. Especially in MinnieMouse/Amarr space, you can find plenty of good fights (except in Huola, that place is damn near perma camped).

I tend to stay out of null unless I am well prepared in advance with a cloaked scout, unless I feel like going Leeroy on it.

But as far as my "best practice", I will say this. Patience. If you want a fight on demand, go get it in highsec, where there are plenty of targets.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bloodmyst Ranwar
State War Academy
Caldari State
#3 - 2014-03-20 03:11:37 UTC
Kaarous Aldurald wrote:
When I roam solo (and am looking for a fight instead of a Ghost Site or some such), I typically fly a Navy Omen, a Curse/Pilgrim, or a Sentinel.

Faction warfare space is typically pretty good(NOT Gallente/Caldari, they're blobbers to the core). You can usually dig up a fight in Molden Heath and the surrounding areas if you work for it. I never go to Khanid, because as best I can tell it has some of the lowest system traffic in the game, and is almost always empty.

But as far as speed goes, I pre plan several routes with DotLan, and then roam with deliberation. By that I mean that I will shuffle around in a system if I feel like I can bait out the locals (which is why I fly fast ships or ones with a cloak, to prevent them from easily shipping up and nailing me), and if I don't, I can just move on.

But as far as fighting in FW space, keep at it. Especially in MinnieMouse/Amarr space, you can find plenty of good fights (except in Huola, that place is damn near perma camped).

I tend to stay out of null unless I am well prepared in advance with a cloaked scout, unless I feel like going Leeroy on it.

But as far as my "best practice", I will say this. Patience. If you want a fight on demand, go get it in highsec, where there are plenty of targets.


Thanks for your input Kaarous, I'm actually skilling into a Nomen atm. How do you find roaming around low sec with a cruiser? How do you try to avoid the unfavourable gate camps?
Kaarous Aldurald
Black Hydra Consortium.
#4 - 2014-03-20 03:17:24 UTC
Bloodmyst Ranwar wrote:
Kaarous Aldurald wrote:
When I roam solo (and am looking for a fight instead of a Ghost Site or some such), I typically fly a Navy Omen, a Curse/Pilgrim, or a Sentinel.

Faction warfare space is typically pretty good(NOT Gallente/Caldari, they're blobbers to the core). You can usually dig up a fight in Molden Heath and the surrounding areas if you work for it. I never go to Khanid, because as best I can tell it has some of the lowest system traffic in the game, and is almost always empty.

But as far as speed goes, I pre plan several routes with DotLan, and then roam with deliberation. By that I mean that I will shuffle around in a system if I feel like I can bait out the locals (which is why I fly fast ships or ones with a cloak, to prevent them from easily shipping up and nailing me), and if I don't, I can just move on.

But as far as fighting in FW space, keep at it. Especially in MinnieMouse/Amarr space, you can find plenty of good fights (except in Huola, that place is damn near perma camped).

I tend to stay out of null unless I am well prepared in advance with a cloaked scout, unless I feel like going Leeroy on it.

But as far as my "best practice", I will say this. Patience. If you want a fight on demand, go get it in highsec, where there are plenty of targets.


Thanks for your input Kaarous, I'm actually skilling into a Nomen atm. How do you find roaming around low sec with a cruiser? How do you try to avoid the unfavourable gate camps?


A Nomen is faster than most people who aren't being pretty serious about remote sebos. As for lowsec, much of the time, lowsec isn't really all that unsafe, if you are well prepared and scout out your area ahead of yourself.

Also, knowing where the big gatecamp systems are, and setting them to avoid, is fairly helpful regardless of the sec status of the area you are moving through. I don't run through Amamake, for example, or Perimeter.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bloodmyst Ranwar
State War Academy
Caldari State
#5 - 2014-03-20 03:28:20 UTC
Kaarous Aldurald wrote:

A Nomen is faster than most people who aren't being pretty serious about remote sebos. As for lowsec, much of the time, lowsec isn't really all that unsafe, if you are well prepared and scout out your area ahead of yourself.

Also, knowing where the big gatecamp systems are, and setting them to avoid, is fairly helpful regardless of the sec status of the area you are moving through. I don't run through Amamake, for example, or Perimeter.


So I assume you use a scout alt? I'm still very much undecided if I should/shouldn't do this or not.... is the extra account really worth the scout?
Kaarous Aldurald
Black Hydra Consortium.
#6 - 2014-03-20 03:32:30 UTC
Bloodmyst Ranwar wrote:
Kaarous Aldurald wrote:

A Nomen is faster than most people who aren't being pretty serious about remote sebos. As for lowsec, much of the time, lowsec isn't really all that unsafe, if you are well prepared and scout out your area ahead of yourself.

Also, knowing where the big gatecamp systems are, and setting them to avoid, is fairly helpful regardless of the sec status of the area you are moving through. I don't run through Amamake, for example, or Perimeter.


So I assume you use a scout alt? I'm still very much undecided if I should/shouldn't do this or not.... is the extra account really worth the scout?


There are a lot of reasons for the extra account, honestly. The scout, though, really helps.

It's not a strict requirement, and it does help if you have sufficient income somewhere else that can help you plex the extra account. Once that is doable, though, having the scout is a big perk.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#7 - 2014-03-20 03:35:55 UTC  |  Edited by: Scipio Artelius
Bloodmyst Ranwar wrote:
So I assume you use a scout alt? I'm still very much undecided if I should/shouldn't do this or not.... is the extra account really worth the scout?


Using a scout is not necessary, you just need to treat lowsec like nullsec in certain areas.

Some gates and areas of lowsec are well known for being camped.

So treat travel through those areas like you would travel in nullsec to avoid bubbles. Create perches on grid that you can warp to first and/or warp to a nearby celestial before warping to gate. Have safes setup in system you can warp off to if there is a camp in system.

That typically makes lowsec travel fairly bullet proof, but if you land on grid with a gate camp, then don't warp back to that safe for a while. The good gate campers sometimes send a tackle out to the approximate location and bookmark it.

If you have a cloaky scout you can bypass this a bit by warping the scout cloaked at distance to have a look first, but this is only a convenience rather than a necessity.
Sibyyl
Garoun Investment Bank
Gallente Federation
#8 - 2014-03-20 03:36:38 UTC
What does the scout fly? Any skillset you would recommend for a scout? Just the basics?

/蘭

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#9 - 2014-03-20 03:38:27 UTC  |  Edited by: Scipio Artelius
Sibyyl wrote:
What does the scout fly? Any skillset you would recommend for a scout? Just the basics?

/蘭

Covert ops frigate is the easiest.

Needs cloaking to level IV to operate a covert ops cloak and then the ship skills for covops frigate, racial frigate V + covert ops (needs spaceship command III, electronics upgrades V, CPU mgt II, power grid upgrades II).

Usually you'll want a scout to also be able to use combat scanners, so they are skills worth building into a scout character too and then also look at leadership skills to gain passive boosts when they are in the same system.

Other options too, but that is a reasonable minimum.
SmilingVagrant
Doomheim
#10 - 2014-03-20 03:45:45 UTC
Bloodmyst Ranwar wrote:
Kaarous Aldurald wrote:

A Nomen is faster than most people who aren't being pretty serious about remote sebos. As for lowsec, much of the time, lowsec isn't really all that unsafe, if you are well prepared and scout out your area ahead of yourself.

Also, knowing where the big gatecamp systems are, and setting them to avoid, is fairly helpful regardless of the sec status of the area you are moving through. I don't run through Amamake, for example, or Perimeter.


So I assume you use a scout alt? I'm still very much undecided if I should/shouldn't do this or not.... is the extra account really worth the scout?


I honestly have no clue how people play this game with just a single account. Two accounts open so many possibilities.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#11 - 2014-03-20 03:46:01 UTC
Use a cloaky (proteus, stratios, stealth bomber or something that hits hard), go to null, won't need a scout with cov ops cloaky. Kill something, move out the area, repeat. When you go to work stay logged in, chances are when you get back you'll have something on scanner to kill. Move again.

Found that the best way to do it is to have max DPS, kill fast as possible and cloak up or move to a new area.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#12 - 2014-03-20 03:52:15 UTC
Infinity Ziona wrote:
Use a cloaky (proteus, stratios, stealth bomber or something that hits hard), go to null, won't need a scout with cov ops cloaky. Kill something, move out the area, repeat. When you go to work stay logged in, chances are when you get back you'll have something on scanner to kill. Move again.

Found that the best way to do it is to have max DPS, kill fast as possible and cloak up or move to a new area.


Do you have much success with a stealth bomber solo Infinity?

Strategic Cruisers no problem, but stealth bombers solo seems a bit hit and miss from most of what I've read.
Bloodmyst Ranwar
State War Academy
Caldari State
#13 - 2014-03-20 03:53:06 UTC  |  Edited by: Bloodmyst Ranwar
Infinity Ziona wrote:
Use a cloaky (proteus, stratios, stealth bomber or something that hits hard), go to null, won't need a scout with cov ops cloaky. Kill something, move out the area, repeat. When you go to work stay logged in, chances are when you get back you'll have something on scanner to kill. Move again.

Found that the best way to do it is to have max DPS, kill fast as possible and cloak up or move to a new area.


yeah, I've been meaning to try this particular tactic in the Provi Block. Just after DT it's amazing how many juicy targets are out there.

EDIT: In reply to the post above mine, go to Providence.. deep within their region with a Stealth Bomber and login just after DT. I can almost guarantee you will get a decent chance of popping a juicy target. In general though, i have given stealth bombers a try... and well I do have the patience for "Soloing." However, getting around in a Stealthbomber requires so much more patience IMO. In my experience, you would be lucky to find at least 1 target worthy of engaging without running the risk of being popped within the first 10 seconds. Flying Stealth Bombers is too niche of a role, your engagement profile is just too low.
Kaarous Aldurald
Black Hydra Consortium.
#14 - 2014-03-20 04:00:38 UTC
Scipio Artelius wrote:
Infinity Ziona wrote:
Use a cloaky (proteus, stratios, stealth bomber or something that hits hard), go to null, won't need a scout with cov ops cloaky. Kill something, move out the area, repeat. When you go to work stay logged in, chances are when you get back you'll have something on scanner to kill. Move again.

Found that the best way to do it is to have max DPS, kill fast as possible and cloak up or move to a new area.


Do you have much success with a stealth bomber solo Infinity?

Strategic Cruisers no problem, but stealth bombers solo seems a bit hit and miss from most of what I've read.


One of my sources of both fun and income is ganking nullsec explorers in a T2 rocket fit Stealth bomber. With torps, it basically cannot engage anything by itself. I've actually devoted an entire character to that purpose at this point, although I first tried out the concept with this character during the start of Odyssey (got plenty of ransoms, actually).

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Hasikan Miallok
Republic University
Minmatar Republic
#15 - 2014-03-20 05:29:55 UTC
Scipio Artelius wrote:
Sibyyl wrote:
What does the scout fly? Any skillset you would recommend for a scout? Just the basics?

/蘭

Covert ops frigate is the easiest.

Needs cloaking to level IV to operate a covert ops cloak and then the ship skills for covops frigate, racial frigate V + covert ops (needs spaceship command III, electronics upgrades V, CPU mgt II, power grid upgrades II).

Usually you'll want a scout to also be able to use combat scanners, so they are skills worth building into a scout character too and then also look at leadership skills to gain passive boosts when they are in the same system.

Other options too, but that is a reasonable minimum.


Actually you can get away with covops IV and just some basic Amarr and Gallente racial frigate if you are prepared to risk the more expensive Astero as a scout (70 odd mill versus 20 something mill for a normal covops hull).
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#16 - 2014-03-20 05:45:54 UTC
Hasikan Miallok wrote:
Actually you can get away with covops IV and just some basic Amarr and Gallente racial frigate if you are prepared to risk the more expensive Astero as a scout (70 odd mill versus 20 something mill for a normal covops hull).

Yeah true. Don't think I'd use one because they are still good blingy targets, but it is an option to get a scout running very quickly.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#17 - 2014-03-20 06:21:03 UTC
SmilingVagrant wrote:
Bloodmyst Ranwar wrote:
Kaarous Aldurald wrote:

A Nomen is faster than most people who aren't being pretty serious about remote sebos. As for lowsec, much of the time, lowsec isn't really all that unsafe, if you are well prepared and scout out your area ahead of yourself.

Also, knowing where the big gatecamp systems are, and setting them to avoid, is fairly helpful regardless of the sec status of the area you are moving through. I don't run through Amamake, for example, or Perimeter.


So I assume you use a scout alt? I'm still very much undecided if I should/shouldn't do this or not.... is the extra account really worth the scout?


I honestly have no clue how people play this game with just a single account. Two accounts open so many possibilities.


I play with a single account. It's quite easy actually. Just don't be an idiot and make sure you use your tools properly.
Vladimir Norkoff
Income Redistribution Service
#18 - 2014-03-20 06:28:29 UTC
SmilingVagrant wrote:
I honestly have no clue how people play this game with just a single account.
Yup, and some folks have no clue how others can PvP without a Logi alt or a Falcon..... What?

EvE has become just kinda.... yeah.
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#19 - 2014-03-20 08:54:48 UTC
Don't use cookie cutter fits.
Starbuck05
Abiding Ormolus
#20 - 2014-03-20 09:08:58 UTC  |  Edited by: Starbuck05
Personaly , I can't say much about null as i don't roam there .


As for FW , beeing part of it for quite some time now on both warzones and roamed it while i was out , to me its the perfect place to find fights but only if you know what your doing .

For instance , a jaguar will not get you many fights and will sure as hell get you ganked more often because its a more expensive ship . Most fw people tend to fly in navy or plain old t1 frigs . Most FW peeps tend to wanna kite when they are solo because its easier to dissangage if needed and also " easier " in they-re mind to kill the targets that they want to fight againts .

You will quickly discover the main fault with people in fw , with the exception for those who use links , those who are trully good at pvp and the veteran players , the rest are pretty scared to lose they-re ships , so if they have an opportunity to gank you they will .. that is ofc unless you provide them with a ship on scan that they feel comfortable engaging . That is how you will get most good fights , by taking a t1 frig out most of the times .


Even though it might seem boring , if pvp is what your after that is your best bet and there is fun to be had in fast pacing frig fights . But if killing shiny targets is what you want then i guess null is better



As for what i do when i roam the FW area , well for one i already know and understand the locals and how they think . Apart from a few systems that i stay away from because of known t3 boosts , i basicly roam around the systems that are more vulnarable ( when i am not in fw ) or find myself a system owned by the oposed militia , open up a plex and sit in it and w8 for a fight to come to me , if not i take the lp thank you v much .
Most of the people who run away tend to be fresh new alts made only to farm , so if u check the players out before ( i know its time consuming ) then you usually get a pretty good ideea of who will flee and who will fight .

Its easier to have one faction at -5 standings and the other at -10 so you can easly and faster difrentiate between them , makes you less succeptable to a gank if just 1 of the faction is in system



Man i feel i can write a book about this but i gotta stop now ... giving away all my secrets :( lol



FAST EDIT : I to mostly use T2 frigs , but then again i need em in order to properly defend the plexes i want to conquer and besides , if people wanna fight they come to me , but like u said more often then not they go reship then they come .. God knows it happened so many times but .. thats eve what can i say .. most people just prefer teh easy route instead of actually having a challenge

Just because i am blond does not make me stoopid !

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