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New and more aggressive standings with 5th playable race

Author
Holker Rubin
Graph-yard
#1 - 2014-03-19 16:42:28 UTC
I think a 5th playable race has already been suggested and maybe CCP is already working on a playable Jovian race, I dunno... BUT, lets imagine we are going to get the Jove as a 5th playable race, just hear me out.

What I imagine the new alliances then will be, are as follows:
Amarr are @peace with Caldari + Gallente and @war with Jove + Minmatar.
Caldari are @peace with Amarr + Jove and @war with Gallente + Minmatar.
Gallente are @peace with Amarr + Minmatar and @war with Caldari + Jove.
Jove are @peace with Caldari + Minmatar and @war with Amarr + Gallente.
Minmatar are @peace with Gallente + Jove and @war with Amarr + Caldari.

So basically every empire is @peace with 2 combatting empires and @war with 2 allied empires.

This setup will create very interesting political system and I only changed the current Gallente-Amarr standings, because I think they both will fear the upcoming Jovian threat and become allies because of that. Now what I want to go here with, is the more aggressive standings:
When you start playing a certain race, your standings will be as follows:
+5 with your own racial empire
0 with your 2 allied empires
-5 with your 2 enemy empires

As you are playing, your standings will change and at some point you will decide to do things for one of your allied empires. What will happen is that your standings will go towards:
+ 2.5 with your own racial empire and the allied empire, you are doing things for standing.
-2.5 with your other allied empire and the enemy empire, which is also allied with the allied empire, you are doing things for standing.
-10 with the common enemy empire of the allied empire, you are doing things for standing.

Example:
I am Minmatar: so then I will start off with the Gallente and Jove as my allies (0 standing) and Amarr and Caldari as my enemies (-5 standing). I decide to do missions for the Jove and my standing with them will increase to +2.5 standing. What will happen is that my standing with my own Minmatar empire will decrease to +2.5, for the Gallente to -2.5 and for the Amarr empire to -10 standing. However, my standing with the Caldari will increase to -2.5 standing.
I could even continue, get positive standing and become allies with the Caldari and a traitor of my own empire.

Anyway, I thought this would give very interesting political and economical systems. This way some trade hubs will not be available and other trade hubs will be, so hauling between certain tradehubs will be interesting to say the least. I think also one trade hub will no longer be the major one (Jita atm) or less busy at least. Maybe also more flashies for the gankers, because some cannot resist the lucrative deals in enemy trade hubs. Mining for certain ores will also be more difficult and also more lucrative (also more flashies for gankers). Trying to think of more things, I am sure there are more consequences of this system, but cannot think of any... feel free to add them to the comments.

Conclusion: We need a playable Jovian race!

PS. Now I know what Sheldon Cooper feels like, trying to explain Rock, Paper, Scissors, Lizard, Spock btw... Roll
Daichi Yamato
Jabbersnarks and Wonderglass
#2 - 2014-03-19 16:51:33 UTC
Quote:
Conclusion: We need a playable Jovian race!

no we dnt

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nariya Kentaya
Ministry of War
Amarr Empire
#3 - 2014-03-19 16:54:46 UTC
Holker Rubin wrote:
I think a 5th playable race has already been suggested and maybe CCP is already working on a playable Jovian race, I dunno... BUT, lets imagine we are going to get the Jove as a 5th playable race, just hear me out.

What I imagine the new alliances then will be, are as follows:
Amarr are @peace with Caldari + Gallente and @war with Jove + Minmatar.
Caldari are @peace with Amarr + Jove and @war with Gallente + Minmatar.
Gallente are @peace with Amarr + Minmatar and @war with Caldari + Jove.
Jove are @peace with Caldari + Minmatar and @war with Amarr + Gallente.
Minmatar are @peace with Gallente + Jove and @war with Amarr + Caldari.

So basically every empire is @peace with 2 combatting empires and @war with 2 allied empires.

This setup will create very interesting political system and I only changed the current Gallente-Amarr standings, because I think they both will fear the upcoming Jovian threat and become allies because of that. Now what I want to go here with, is the more aggressive standings:
When you start playing a certain race, your standings will be as follows:
+5 with your own racial empire
0 with your 2 allied empires
-5 with your 2 enemy empires

As you are playing, your standings will change and at some point you will decide to do things for one of your allied empires. What will happen is that your standings will go towards:
+ 2.5 with your own racial empire and the allied empire, you are doing things for standing.
-2.5 with your other allied empire and the enemy empire, which is also allied with the allied empire, you are doing things for standing.
-10 with the common enemy empire of the allied empire, you are doing things for standing.

Example:
I am Minmatar: so then I will start off with the Gallente and Jove as my allies (0 standing) and Amarr and Caldari as my enemies (-5 standing). I decide to do missions for the Jove and my standing with them will increase to +2.5 standing. What will happen is that my standing with my own Minmatar empire will decrease to +2.5, for the Gallente to -2.5 and for the Amarr empire to -10 standing. However, my standing with the Caldari will increase to -2.5 standing.
I could even continue, get positive standing and become allies with the Caldari and a traitor of my own empire.

Anyway, I thought this would give very interesting political and economical systems. This way some trade hubs will not be available and other trade hubs will be, so hauling between certain tradehubs will be interesting to say the least. I think also one trade hub will no longer be the major one (Jita atm) or less busy at least. Maybe also more flashies for the gankers, because some cannot resist the lucrative deals in enemy trade hubs. Mining for certain ores will also be more difficult and also more lucrative (also more flashies for gankers). Trying to think of more things, I am sure there are more consequences of this system, but cannot think of any... feel free to add them to the comments.

Conclusion: We need a playable Jovian race!

PS. Now I know what Sheldon Cooper feels like, trying to explain Rock, Paper, Scissors, Lizard, Spock btw... Roll

besides a 5th race being totally pointless because CCP isnt trying to build a themepark, so putting in pandas isnt going to introduce any new or captivating areas to get +4 loot of arena pwnage, the standing system between 5 races, especially hwo you did it, would be too difficult for newer players, would encourage everyone to roll caldari characters again for the caldari faction bonus and jita, ESPECIALLY because with your change, players would quickly become -5 with 2/3rd of the map and be unable to operate in their highsec, all in all, itjust doesnt seem like a "good idea". perhaps a well-thought idea, but not a "good" one to implement.
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#4 - 2014-03-19 18:26:37 UTC
Nope

CEO of Lanate Industries

Citizen of Solitude

Kaerakh
Obscure Joke Implied
#5 - 2014-03-19 18:30:39 UTC
CCP opens Jove space and tech.
Goons blockade it and monopolize it with blobâ„¢.
Goons win EVE with god tech.
GG everyone.
paritybit
Stimulus
#6 - 2014-03-19 18:44:22 UTC
I don't agree with your conclusion.

And, further, I think that every one of the empires should be at war with every other empire. It would simplify things a lot.
Nariya Kentaya
Ministry of War
Amarr Empire
#7 - 2014-03-19 19:32:44 UTC
paritybit wrote:
I don't agree with your conclusion.

And, further, I think that every one of the empires should be at war with every other empire. It would simplify things a lot.

because every war is a world war, coalitions dont exist, and people allying with other people to blob the hell out of them for mutual benefit totally has never happened in real life or in EVE.

Amarr vs Minmatar, makes sense, salves versus slaveowners
Caldari vs Gallente, Civil war, makes sense
Amarr vs Gallente, Theocratic Empire versus Freedom-loving extremists, makes sense
Caldari vs Minmatar, organization and corporate focused against tribal-based looesly organized terrorist groups, oil and water

amarr/caldari, neither have a beef with eachother, both enjoy organization, strict caste-based (or in thsi case corporate ladder) society, both have mutual benefit to seeing gallente and minmatar, opposing ideologies, gone
Gellente/Minmatar, helping the slaves overthrowing their slave owners and re-establishing independent states by ANY means necessary, as well as the minmatar opposing the strict corporate structure of the caldari and its similarities to amarr ideology


im tired so i prolly bungled some sentences, but the alliances make sense, though in reality you dotn even need alliances to make sense or mesh well, just look at germany/japan in WW2, wasnt a NEED for it outside immediate strategic advantage in a future war against russia and asia, as well as a war against the US. alliances are all about location, location, location.

now im gonna go get some starbucks to wake up so i can stop posting like ****.
Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2014-03-19 23:01:24 UTC
Your suggestions make no sense whatsoever with regards to lore though. Why would the Gallente, friends of the Minmatar, freedom loving space France and all around not lunatics make peace with an insane theocracy bent on enslaving the galaxy, and locked in a war with their best mates?

And why would the Jovians need to bother with allies, or indeed, with New Eden politics in general when they could wipe out all four empires without actually trying?


And why should Jovians be playable in the first place, given their levels of technology? Didn't they already trounce the Amarrians with a tiny little fleet?

So, basically, what Nariya said. Also, go read some lore.
Zan Shiro
Doomheim
#9 - 2014-03-19 23:21:35 UTC  |  Edited by: Zan Shiro
so with trashed standings day 1 (please correct if wrong but iirc -5 is shoot on site, no?) when a trial/new player runs through the tutorial missions, gets the invite to the SOE intro epic arc at the end, takes up the offer of the epic arc....they then get blown up really fast by faction NPC navies. Eve is cold....but this be too cold.

You seem to have forgotten this arc takes a player to all major empires space in empire.

Also you seem to have forgotten this is a social mmo. For those who are not sad neckbeard rp'ers....we mix it up. 2 friends join at at some time. One roills galltente, one rolls caladari. They have the option to meet each in each other's space and do whatever. Run missions together, form up to give a low sec roam a go, etc.
Nariya Kentaya
Ministry of War
Amarr Empire
#10 - 2014-03-20 00:14:10 UTC
Zan Shiro wrote:
so with trashed standings day 1 (please correct if wrong but iirc -5 is shoot on site, no?) when a trial/new player runs through the tutorial missions, gets the invite to the SOE intro epic arc at the end, takes up the offer of the epic arc....they then get blown up really fast by faction NPC navies. Eve is cold....but this be too cold.

You seem to have forgotten this arc takes a player to all major empires space in empire.

Also you seem to have forgotten this is a social mmo. For those who are not sad neckbeard rp'ers....we mix it up. 2 friends join at at some time. One roills galltente, one rolls caladari. They have the option to meet each in each other's space and do whatever. Run missions together, form up to give a low sec roam a go, etc.

I wish it was a social MMO, right now its just an armchair admiral simulator with empire options for caesar wannabes. when CCP actually adds bars in stations to sit around in and be non-productive, then I'll consider it a social MMO, like SWG was. (and before you say anything, i was playing EVE long before incarna was even planned out, I wasnt one crying how ti would save EVE, but did see the possibility of old SWG style social areas with it, the whole "meaningful" gameplay bit is a tired arguement, because no matter what they say "meaningful gameplay" is, it wont be meaningful to someone, and I say areas devoted to non-productfulness are very meaningful)
Holker Rubin
Graph-yard
#11 - 2014-03-21 10:51:44 UTC
Nariya Kentaya wrote:
perhaps a well-thought idea, but not a "good" one to implement.

Thank you, this is appreciated eventhough you do not like the idea at all. Also I think your comparison with the WoW panda's is wrong. Overthere it brings the 2 factions closer together. The introduction of a playable Jovian race would do the exact opposite in the Eve universe and completely split the empires up...
Danika Princip wrote:
Also, go read some lore.

I have read some, but not all. I suggested this complex political/economical system, so maybe CCP developers can write their future lore towards my proposed situation of 5 competing empires.

And alliances change; just look at World War II as Nariya Kentaya did: Russians were our allies then, Germany and Japan our enemies. Then the Cold War happened and Russia and China became our enemies. Catholic church brought communism down, because of the lack of freedom of religion. Do the Gallente have freedom of religion? And what would you do as a Gallente, when you see that your ally (the Minmatar) partners up with your enemy; the Jove? Stay all alone or start brown nosing with the Amarr, who dislike the Jove as well?

And why shouldn't the Jovians be playable? Maybe they need help with their Jovian disease and the other 4 empires have caught up in research and development with the Jovians...

Things change, nothing stays the same forever...
Zan Shiro wrote:
Also you seem to have forgotten this is a social mmo. For those who are not sad neckbeard rp'ers....we mix it up. 2 friends join at at some time. One roills galltente, one rolls caladari. They have the option to meet each in each other's space and do whatever. Run missions together, form up to give a low sec roam a go, etc.

With my suggested standings system, a new Gallente player and a new Caldari player could meet eachother in Amarr space, because they will both have 0 standing with the Amarr then. Both will be able to run Amarr missions together and from there decide where to go next, no problem...
Kenrailae
Scrapyard Artificer's
#12 - 2014-03-21 11:03:34 UTC
Yeah.... 'Races' in Eve are an aesthetic thing, at best, these days. An amarr character can go join minmatar FW, or gallente. Where you're from doesn't define where you can go. That's an important theme in Eve. A Fifth race, especially playable Jove, isn't necessary, IMO.



Now if you had ideas for splinter 'races' within the larger 4, such as fleshing out the ammatar, or intaki, that could lead to some interesting places.

The Law is a point of View

The NPE IS a big deal

Rivr Luzade
Coreli Corporation
Pandemic Legion
#13 - 2014-03-21 11:13:02 UTC
JOVE must never become a playable race; they live secluded from the caveman empires for reasons and that has to stay this way.

(Mind game for fun: The only way I think, Jove could remotely possibly function is when they automatically biomass 6-8 times a year in random intervals due to their disease, so that people could never be capable of flying anything else than frigates, which already are overpowered beyond reason.)

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Holker Rubin
Graph-yard
#14 - 2014-03-23 15:46:23 UTC
Kenrailae wrote:
Yeah.... 'Races' in Eve are an aesthetic thing, at best, these days. An amarr character can go join minmatar FW, or gallente. Where you're from doesn't define where you can go. That's an important theme in Eve. A Fifth race, especially playable Jove, isn't necessary, IMO.



Now if you had ideas for splinter 'races' within the larger 4, such as fleshing out the ammatar, or intaki, that could lead to some interesting places.
Okay, this is maybe more interesting and a little compromise as well:
How about a playable Jovian splinter race? An outcast race, who are banned from the Jovian empire, and these outcasts are at the mercy of-, and have to resort to the technology of the other 4 empires?

I still really want the 5 empire system desperately to happen and I am a little disappointed nobody shares my views on this or thinks this is a really cool idea... Sad
Mind you that this thread is more about the 5 empire-system than about the Jovians...
Danika Princip
GoonWaffe
Goonswarm Federation
#15 - 2014-03-23 20:54:49 UTC
Holker Rubin wrote:

Mind you that this thread is more about the 5 empire-system than about the Jovians...



Okay, we'll make it simple.

Explain how it is a good use of dev, art and balancing team time to add in what, fifty new ships, new drones, presumably a new damage type and an entirely new weapon system, and why anyone would go make a new character in this fifth race of yours.
DrysonBennington
Eagle's Talon's
#16 - 2014-03-23 21:34:05 UTC
Because there are already four elements present so a fifth element would be needed to complete the defense of what may be getting ready to emerge in the Universe of New Eden.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#17 - 2014-03-24 03:59:54 UTC
The Jove are nearly all dead. They are almost all in stasis because is gives them a reprieve from the ticking time bomb that is the disease. They gave the pod to the Caldari with a cure as payment. They never made one. The Jove will be less than kind to them for that. The Minmatar are the only ones the Jove wouldn't try to kill on sight if they came back.

So no, the jove shouldn't be playable, it limits what CCP can do with them, they are awkward to put in now, and we as players may well out number the whole Jove empire.

Before their stats were wiped from the server, their ships were only showing up as better than their contemporary's but not the god ships people think they are.
Holker Rubin
Graph-yard
#18 - 2014-03-27 09:22:47 UTC
Danika Princip wrote:
Okay, we'll make it simple.

Explain how it is a good use of dev, art and balancing team time to add in what, fifty new ships, new drones, presumably a new damage type and an entirely new weapon system, and why anyone would go make a new character in this fifth race of yours.
Hmm, never thought about it from CCP's standpoint of view...
Well, it is kind of obvious, isn't it? A lot of players have out-of-corporation alts for hauling, scouting and so on. With the 5 empires system, players are forced to either; work better together, make more connections and be more interactive with eachother or buy yet another account for hauler/scouting alts. Also retired players might reactivate their old accounts to see this major change.
Either way, more player-accounts would lead to more income for CCP and a more interactive game for players.

HiddenPorpoise wrote:
So no, the jove shouldn't be playable, it limits what CCP can do with them, they are awkward to put in now, and we as players may well out number the whole Jove empire.
It doesn't necessarily have to be the Jove. For all I care the Ammatar start a new empire, become allies with the Amarr & Gallente and become enemies with the Caldari & Minmatar. In turn the Caldari and Minmatar settle their differences and voila; another 5 empires setup, although it would maybe make less sense than the one with the Jove I think...
Anyway, what I am trying to say is; the 5 empires system with more aggressive standings is the thing I am trying to advocate.
Lephia DeGrande
Luxembourg Space Union
#19 - 2014-03-27 09:32:33 UTC  |  Edited by: Lephia DeGrande
Hardcore Modus, you can create a Pirate Faction Char but when you get killed your Char gets Biomassed because you arent an immortal capsuleer.
Jane Shapperd
Quafe Commandos
The Obsidian Front - Reborn
#20 - 2014-03-27 11:32:28 UTC
Holker Rubin wrote:


Conclusion: We need a playable Jovian race!

Roll



that escalated quickly
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