These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Zealot balancing

Author
Cardano Firesnake
Fire Bullet Inc
#1 - 2014-03-18 04:00:00 UTC
Like the Stabber before him...

I think the Zealot deserve 25 m3 of drone bay and 25 of bandwith.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Alundil
Rolled Out
#2 - 2014-03-18 04:51:15 UTC
Why must every ship have drones? The zealot is fine without them.

I'm right behind you

Nariya Kentaya
Ministry of War
Amarr Empire
#3 - 2014-03-18 05:08:07 UTC
Alundil wrote:
Why must every ship have drones? The zealot is fine without them.

except amarr is the DRONE race, we need more drones and missiles, lasers are too hard tor ebalance, people will be happier if we just swap everything into missiles, drones, and neuts.
Rowells
Pator Tech School
Minmatar Republic
#4 - 2014-03-18 05:22:47 UTC
Nariya Kentaya wrote:
Alundil wrote:
Why must every ship have drones? The zealot is fine without them.

except amarr is the DRONE race, we need more drones and missiles, lasers are too hard tor ebalance, people will be happier if we just swap everything into missiles, drones, and neuts.

which is ironic because everyone also complains that missiles and drones suck.

Eve players are a finnicky bunch
Cardano Firesnake
Fire Bullet Inc
#5 - 2014-03-18 06:11:52 UTC  |  Edited by: Cardano Firesnake
As big fleet ship the zealot is ok.
but in small gangs, or solo, the lack of drones and the fact it doesn't have hight utility slot give no option to fair escape.
So 5 small drones or a high utility would be great.

[Zealot, Pulse X2]
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Damage Control II
Heat Sink II
Heat Sink II

Experimental 10MN Microwarpdrive I
Medium Capacitor Booster II, Navy Cap Booster 800
Warp Disruptor II

Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M

Medium Energy Burst Aerator I
Medium Processor Overclocking Unit I

1662 m/s no drones a 45s autonomy without the Medium cap booster.

It is a joke.

[Omen Navy Issue, O-X1233]
Medium Ancillary Armor Repairer, Nanite Repair Paste
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II
Heat Sink II

Experimental 10MN Microwarpdrive I
Medium Electrochemical Capacitor Booster I, Cap Booster 800
J5 Prototype Warp Disruptor I

Focused Medium Pulse Laser II, Multifrequency M
Focused Medium Pulse Laser II, Multifrequency M
Focused Medium Pulse Laser II, Multifrequency M
Focused Medium Pulse Laser II, Multifrequency M
Medium Diminishing Power System Drain I

Medium Processor Overclocking Unit I
Medium Energy Locus Coordinator I
Medium Energy Locus Coordinator II

Warrior II x5
Hornet EC-300 x5


For comparison... less dps but 1m 24 of autonomy, and 2291 m/s of base speed... And 41km of optimal range.....

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Gigan Amilupar
Viziam
Amarr Empire
#6 - 2014-03-18 06:19:23 UTC  |  Edited by: Gigan Amilupar
Rowells wrote:
Nariya Kentaya wrote:
Alundil wrote:
Why must every ship have drones? The zealot is fine without them.

except amarr is the DRONE race, we need more drones and missiles, lasers are too hard tor ebalance, people will be happier if we just swap everything into missiles, drones, and neuts.

which is ironic because everyone also complains that missiles and drones suck.

Eve players are a finnicky bunch


I'm actually annoyed by the fact that the Amarr do so many things. Min do projectiles/missiles, Cal do missiles/hybrids, Gal do drones/hybrids, so it would stand to reason that Amarr should do energy weapons/drones. Instead we have all these missile boats in the mix (and keep in mind this is coming from someone who likes missiles well enough).

Edit: Also, I see no problem with the zealot being better for gangs and the ONI being better for solo.
Reaver Glitterstim
The Scope
Gallente Federation
#7 - 2014-03-19 06:21:24 UTC
I want to see more ships without drones. You want to fly a ship with drones, then pick one with a drone bay.

If you think the drones on the Omen make it superior to the Zealot, then stop complaining and start paying less for your ships.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Catherine Laartii
Doomheim
#8 - 2014-03-19 07:26:37 UTC
I agree with this, as any ninny in a frig with a TD and logpoint can pin one down and there's not a damn thing outside of good fits and fancy flying that can save them.

I was utterly bewildered when they gave the Sacrilege a drone bay over the Zealot, especially considering the Omen's largish drone bay...
Catherine Laartii
Doomheim
#9 - 2014-03-19 07:30:08 UTC
Gigan Amilupar wrote:
Rowells wrote:
Nariya Kentaya wrote:
Alundil wrote:
Why must every ship have drones? The zealot is fine without them.

except amarr is the DRONE race, we need more drones and missiles, lasers are too hard tor ebalance, people will be happier if we just swap everything into missiles, drones, and neuts.

which is ironic because everyone also complains that missiles and drones suck.

Eve players are a finnicky bunch


I'm actually annoyed by the fact that the Amarr do so many things. Min do projectiles/missiles, Cal do missiles/hybrids, Gal do drones/hybrids, so it would stand to reason that Amarr should do energy weapons/drones. Instead we have all these missile boats in the mix (and keep in mind this is coming from someone who likes missiles well enough).

Edit: Also, I see no problem with the zealot being better for gangs and the ONI being better for solo.


Amarr are the master race, and have been been spacefaring for 2000 years. Deal with your great, golden racist overlords and you might have the good fortune to be a well-to-do slave for them in the next life.

That being said, ONI swapping range for tracking would be ideal, and having the zealot get a 50/75 m3 drone bay would be perfect.
Reaver Glitterstim
The Scope
Gallente Federation
#10 - 2014-03-19 07:36:21 UTC
Catherine Laartii wrote:
I agree with this, as any ninny in a frig with a TD and logpoint can pin one down and there's not a damn thing outside of good fits and fancy flying that can save them.
So a frigate with a good fit shouldn't be able to tackle a cruiser that doeesn't have a good fit?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Cardano Firesnake
Fire Bullet Inc
#11 - 2014-03-19 07:45:27 UTC
Reaver Glitterstim wrote:
I want to see more ships without drones. You want to fly a ship with drones, then pick one with a drone bay.

If you think the drones on the Omen make it superior to the Zealot, then stop complaining and start paying less for your ships.


Laser ships are so dependant of their capacitor that there is no way to fly them witout a Capacitor Booster.
Without drones they cannot do DPS when they are out of capacitor. Minmatars do not have this problem.
They although all have drones.
ECM drones may be the only way to save your ship against a lone Assault Fregate.

It is a matter of balance between races and class ships...

Cruisers Battlecruisers have drones. It is for them a question of survability against smaller ships. Even with them a good fregate player can take on a Cruiser or even a Batlecruiser in certain circumstances... So let the Heavy Assault cruisers have the same chances.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Cardano Firesnake
Fire Bullet Inc
#12 - 2014-03-19 07:52:33 UTC  |  Edited by: Cardano Firesnake
Reaver Glitterstim wrote:
Catherine Laartii wrote:
I agree with this, as any ninny in a frig with a TD and logpoint can pin one down and there's not a damn thing outside of good fits and fancy flying that can save them.
So a frigate with a good fit shouldn't be able to tackle a cruiser that doeesn't have a good fit?


In fact almost all fregates can tackle a Zealot. It is not really matter of good fit.
No Medium laser can track a frig orbiting it. As it doesn't have High utility, only 3 medium slots, and no drone it just cannot take distance to shoot.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Luwc
State War Academy
Caldari State
#13 - 2014-03-19 08:10:16 UTC  |  Edited by: Luwc
sorry fellow goon friend.

but **** drones...

The zealot is fine.

You just dont know how to use it.

http://hugelolcdn.com/i/267520.gif

Cardano Firesnake
Fire Bullet Inc
#14 - 2014-03-19 08:35:54 UTC
Luwc wrote:
sorry fellow goon friend.

but **** drones...

The zealot is fine.

You just dont know how to use it.


So fine that we don't see any zealot on the fields ;-)

Of course, in armor fleet with an AB and a lot of Logies, this ship is not so bad...

[Zealot, Pulse X3]
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II or (Overdrive Injector to up the speed to 1502 m/s)
Damage Control II
Heat Sink II
Heat Sink II

10MN Microwarpdrive II
Medium Capacitor Booster II, Navy Cap Booster 800
Warp Disruptor II (or Tracking Computer II in fleet)

Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

This one could be cool if its speed was not 1335 m/s and an align time of 10.6s

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Riot Girl
You'll Cowards Don't Even Smoke Crack
#15 - 2014-03-19 09:06:08 UTC
Zealot doesn't need a cap booster.
Cardano Firesnake
Fire Bullet Inc
#16 - 2014-03-19 09:51:34 UTC  |  Edited by: Cardano Firesnake
Riot Girl wrote:
Zealot doesn't need a cap booster.


If you fly it in AB fleet, that is true.

But in other cases, like almost all laser ships, a cap booster is needed.

If you have an armor repairer, a MWD, and Lasers, i don't see another choice than having a cap booster.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Abyss Azizora
Viziam
Amarr Empire
#17 - 2014-03-19 09:52:34 UTC
Well hell has finally frozen over, because... I agree with the goon on this one. It does need at least a 25m3 dronebay.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#18 - 2014-03-19 10:40:47 UTC  |  Edited by: Riot Girl
Cardano Firesnake wrote:
Riot Girl wrote:
Zealot doesn't need a cap booster.


If you fly it in AB fleet, that is true.

But in other cases, like almost all laser ships, a cap booster is needed.

If you have an armor repairer, a MWD, and Lasers, i don't see another choice than having a cap booster.


Yeah, but local rep fits don't suit the hull. If it doesn't work, why force it? The way I see it, the Zealot is a small gang / fleet boat and should be brick tanked with logi support (if you think you'll need it). You only need a cap booster if you're using local reps. MWD doesn't need a cap booster unless you're perma-running it, but why would you?
Luwc
State War Academy
Caldari State
#19 - 2014-03-19 11:46:01 UTC
Cardano Firesnake wrote:
Luwc wrote:
sorry fellow goon friend.

but **** drones...

The zealot is fine.

You just dont know how to use it.


So fine that we don't see any zealot on the fields ;-)

Of course, in armor fleet with an AB and a lot of Logies, this ship is not so bad...

[Zealot, Pulse X3]
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II or (Overdrive Injector to up the speed to 1502 m/s)
Damage Control II
Heat Sink II
Heat Sink II

10MN Microwarpdrive II
Medium Capacitor Booster II, Navy Cap Booster 800
Warp Disruptor II (or Tracking Computer II in fleet)

Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M
Focused Medium Pulse Laser II, Scorch M

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

This one could be cool if its speed was not 1335 m/s and an align time of 10.6s


Even shield zealots as anti frig support.

Armor Hacs

Sniper Hacs

you cant expect a ship to fit in every role...

Thats like bitching at my sacrilege for not beeing able to handle shield fleets.

The zealot has its niche. like every other ship.

http://hugelolcdn.com/i/267520.gif

Vesan Terakol
Trollgrin Sadface
Dark Taboo
#20 - 2014-03-19 12:39:02 UTC
I want to comment on a point made above about a ship being not equally fit for solo and fleet ops. Well, maybe some sips are designed to work better in groups, not every hull should be good for all jobs, especially t2 hulls, that are supposed to be specialized. You might notice, that most t2 lack utility high slots - that being just one example.
12Next page