These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

EVE Online: Rubicon 1.3 Feedback Thread

First post First post
Author
Arthur Aihaken
CODE.d
#121 - 2014-03-18 03:34:16 UTC
Megan DeMonet wrote:
haha, no more making fun of minny ships. now we are all covered in RUST!

Speak for yourself... my Tengus now come in three shades of grey, different colored running lights and I've even managed to get a three-tone effect on a single ship utilizing different subsystems. "Kill it with fire" just doesn't seem like enough...

I am currently away, traveling through time and will be returning last week.

Georgiy Giggle
Senclave
Apocalypse Now.
#122 - 2014-03-18 10:20:06 UTC
Some additional links 'how paints should be':

LINK1 - Hyperion
LINK2 - Megatron
LINK3 - Raven
LINK4 - Raven2

Not mastering proprieties, won't become firmly established. - Confucius

Arthur Aihaken
CODE.d
#123 - 2014-03-18 16:30:49 UTC  |  Edited by: Arthur Aihaken
Many of the Amarr ships are still pink instead of crimson red.

I am currently away, traveling through time and will be returning last week.

Erin Crawford
#124 - 2014-03-19 07:07:23 UTC  |  Edited by: Erin Crawford
Xaevryn Ulvek wrote:
What did you do to my beloved Amarr ships! they used to have a glorious shiny gold on them, now it's a dull ruddy brown!


I really hope CCP isn't done with the lighting/texturing of the Amarr elements, both in ships and stations, they look really bad atm! What?

The Absolution now looks all dinged and banged up like something hacked together in a Minmatar sweatshop from parts that fell off their own ships! Ugh

The two Amarr ships that still look good are the Armageddon Imperial Issue and the Apocalypse Imperial Issue - they, comparatively, still look golden. This is how all Amarr ships and stations should look.

Arthur Aihaken wrote:
Many of the Amarr ships are still pink instead of crimson red.

YES! That cookie-cutter pink has to go, asap! Make those parts deep crimson/blood red instead.

*edit* 1
Pink would be much better suited to the SEO ships, especially the Nestor and its kitchen utility-based design.

*edit* 2
This is just a super quick try at making all those 'pretty in pink' parts a royal red!
Royal Red Amarr Paladine

"Those who talk don’t know. Those who know don’t talk. "

helana Tsero
Science and Trade Institute
Caldari State
#125 - 2014-03-19 07:26:51 UTC
As much as I like that Eve graphics are being worked on, I have to say I really dont like the result of the linear lighting work.

Areas IMHO that are not as good as Pre 1.3

- Stations (inside and out)
- Amarr Ships
- Ships that have camo paint
- Spacescape skyboxes now seem slightly washed out. Seemed to be greater contrasts before.


PS - if you are working on graphics why not work on a minimal ui So we can actually see the graphics instead of having spreadsheets and targeting boxes all over our screen.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

ReekyMarut
Amarrian Menial Workers Association
#126 - 2014-03-19 13:43:51 UTC  |  Edited by: ReekyMarut
Ship skins are cool but quit bothering redesigning T1 ship models... esp ones that are/were already cool like the Tristan.

The 'rebalancing' ... ugh. well, whatever, I'm sure you put so much 'time and thought' into that there is no point griping.

If you want to make a newer tab for the active ship fine (not that i want things like this... at. all.), but counting circles for the hardpoints entry on every fitting tab for every ship info window is beyond stupid. I mean... come on.

Its not a "big deal" but is an incredibly stupid one.

Ships skins are cool, though. Quit f---in around with the gui unless you are going to redesign a first person cockpit view. (but don't bother unless theres barrel rolls, in fact, just stick to ship skins, new modules, new ships...)
Arthur Aihaken
CODE.d
#127 - 2014-03-19 15:30:29 UTC  |  Edited by: Arthur Aihaken
The latest update has corrected all the issues with the turrets. One minor note: some of the Caldari turrets (cruise missile launcher, heavy missile launcher) seem to have some really heavily pixelated textures. This probably isn't noticeable in-game, but I thought I'd point it out anyway. Any ETA on a fix for the Tengu, missing ship blinking lights and missing drone forcefield launch bays? (not just on ships, but absent from stations as well).

Addendum: Just a general comment - I think there's too much reflection on a lot of the ship surfaces. Take the Apocalypse Navy issue. The bottom half and exposed "mechanics" that run alongside the hull on both sides should have a matte and not a reflective finish. The bluish-black portions on the tops and sides is spot on in terms of reflectiveness. I think this is what's giving a lot of ships an "artificial" look as opposed to looking more realistic.

I am currently away, traveling through time and will be returning last week.

Kirai Crendraven
Doomheim
#128 - 2014-03-19 20:31:34 UTC
This new project regarding ship painting sounded awesome until you realize that their pilot program is centered around them making money. Now I am not talking about a game developer trying to realize if a new project is to make money. I am talking about the fact that all but one of these paint jobs came out on the aurum thing of which I couldn't give a flying flip about. Fine whatever I didnt actually care that much to begin with and care even less now. I will stick with my original ship looks thanks.
Oraac Ensor
#129 - 2014-03-19 20:42:43 UTC  |  Edited by: Oraac Ensor
Kirai Crendraven wrote:
This new project regarding ship painting sounded awesome until you realize that their pilot program is centered around them making money.

The whole concept, whatever method is eventually chosen, is based on making money.

This is my primary objection. Choosing the colour of your ships should be part of the basic game package, not charged for as an extra.
Bohneik Itohn
10.K
#130 - 2014-03-20 16:01:16 UTC  |  Edited by: Bohneik Itohn
Oraac Ensor wrote:
Kirai Crendraven wrote:
This new project regarding ship painting sounded awesome until you realize that their pilot program is centered around them making money.

The whole concept, whatever method is eventually chosen, is based on making money.

This is my primary objection. Choosing the colour of your ships should be part of the basic game package, not charged for as an extra.



The whole game, whatever method is eventually chosen to draw in and maintain subscribers, is based upon making money....

If you were going to spend a couple extra bucks on Eve beyond your basic subscription, why not ship skins? If you have no desire to spend a couple extra bucks on Eve, you are given the option to work for the cosmetics and pay in ISK, just like in any other game you would have to work to earn your cosmetic items that has a fair and balanced microtransaction economy.

Hint: The majority of games, F2P or not F2P or in between (Eve falls in this last category) do not offer you anything nearly so generous as this.

There is no issue here. Go home.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Oraac Ensor
#131 - 2014-03-20 20:55:08 UTC
Bohneik Itohn wrote:
Oraac Ensor wrote:
Kirai Crendraven wrote:
This new project regarding ship painting sounded awesome until you realize that their pilot program is centered around them making money.

The whole concept, whatever method is eventually chosen, is based on making money.

This is my primary objection. Choosing the colour of your ships should be part of the basic game package, not charged for as an extra.



The whole game, whatever method is eventually chosen to draw in and maintain subscribers, is based upon making money....


Of course it is - I already pay that money and don't see why I should pay extra for something which should be part of the basic package.

But I already said that, didn't I? Sorry that you don't understand basic English, but I'm not a qualified English teacher, so I can't help.
Darkblad
Doomheim
#132 - 2014-03-22 23:43:50 UTC
I think it's (technically) intended, that the station guests filter doesn't hide new guests not matching the set filter? Applying the filter to new guests as well would be nice.

NPEISDRIP

Jed Clampett
Doomheim
#133 - 2014-03-24 22:06:05 UTC
Patch Notes for 1.3.3 are mislabeled as 1.3.2 (again) and 1.3.4 notes weren't posted when the early DT news went up (as of now).
ButtFungus
SOONWAFFE
#134 - 2014-03-25 13:54:56 UTC
Oraac Ensor wrote:
Bohneik Itohn wrote:
Oraac Ensor wrote:
Kirai Crendraven wrote:
This new project regarding ship painting sounded awesome until you realize that their pilot program is centered around them making money.

The whole concept, whatever method is eventually chosen, is based on making money.

This is my primary objection. Choosing the colour of your ships should be part of the basic game package, not charged for as an extra.



The whole game, whatever method is eventually chosen to draw in and maintain subscribers, is based upon making money....


Of course it is - I already pay that money and don't see why I should pay extra for something which should be part of the basic package.

But I already said that, didn't I? Sorry that you don't understand basic English, but I'm not a qualified English teacher, so I can't help.

CCP doesn't stay in business by giving things away, it stays in business by selling things. I see you don't understand real world very well, so let me educate you. CCP had ships in game. Those ships had a base "skin". Players wanted custom skins. CCP wrote code to add custom skins. CCP had to pay employees to write and implement this code. There's the important part, see. CCP had to pay for you to add a custom skin. Real world money too. They need to recoup that expenditure (ikr, big words... it means make that money back). That is why CCP is charging for custom skins and other custom modifications to the look of the game that they have added.
TL;DR First world problems: They added custom skins to my internet spaceships, but they aren't free Cry
Oraac Ensor
#135 - 2014-03-25 15:37:26 UTC  |  Edited by: Oraac Ensor
ButtFungus wrote:
Oraac Ensor wrote:
Bohneik Itohn wrote:
Oraac Ensor wrote:
Kirai Crendraven wrote:
This new project regarding ship painting sounded awesome until you realize that their pilot program is centered around them making money.

The whole concept, whatever method is eventually chosen, is based on making money.

This is my primary objection. Choosing the colour of your ships should be part of the basic game package, not charged for as an extra.



The whole game, whatever method is eventually chosen to draw in and maintain subscribers, is based upon making money....


Of course it is - I already pay that money and don't see why I should pay extra for something which should be part of the basic package.

But I already said that, didn't I? Sorry that you don't understand basic English, but I'm not a qualified English teacher, so I can't help.

CCP doesn't stay in business by giving things away, it stays in business by selling things. I see you don't understand real world very well, so let me educate you. CCP had ships in game. Those ships had a base "skin". Players wanted custom skins. CCP wrote code to add custom skins. CCP had to pay employees to write and implement this code. There's the important part, see. CCP had to pay for you to add a custom skin. Real world money too. They need to recoup that expenditure (ikr, big words... it means make that money back). That is why CCP is charging for custom skins and other custom modifications to the look of the game that they have added.
TL;DR First world problems: They added custom skins to my internet spaceships, but they aren't free Cry

All totally irrelevant.

Every time CCP releases a patch or an expansion (often including entirely new ships or new skins for existing ships) they have to pay staff to do the work but make no (additional) charge for it.
Erin Crawford
#136 - 2014-03-25 15:48:13 UTC  |  Edited by: Erin Crawford
Oraac Ensor wrote:
..pay staff to do the work but make no charge for it.


Isn't that what subscriptions and PLEXs are for?

"Those who talk don’t know. Those who know don’t talk. "

Georgiy Giggle
Senclave
Apocalypse Now.
#137 - 2014-04-01 11:32:40 UTC
Erin Crawford wrote:
Oraac Ensor wrote:
..pay staff to do the work but make no charge for it.


Isn't that what subscriptions and PLEXs are for?


Exactly. So we should only pay a subscription (use PLEX, it's the same money to CCP) but nothing else. No donate, no aurum.

Not mastering proprieties, won't become firmly established. - Confucius