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C1-C4 vs. C5/C6 Space: The Thread

Author
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#161 - 2014-03-17 20:41:55 UTC
Angsty Teenager wrote:

C6: 4bil/1.35bil
C5: 3bil/1.35bil
C4: 2bil/1.35bil
C3: 1bil/1.35bil
C2: 750mil/1.35bil
C1: 500mil/1.35bil



I have to disagree with you here, at least on these specific numbers. The total mass alone for a c2 would kill any corp that can field more than 10 people in a fleet.

Personally, I don't see why wormholes have to be some sort of progressive thing, meaning people are expected to move up. Cutting the total mass on those wormholes will effectively prevent any sort of growth in the lower class wormholes, which is NOT what wormhole space needs.

No trolling please

RcTamiya Leontis
Magister Mortalis.
#162 - 2014-03-18 09:05:37 UTC  |  Edited by: RcTamiya Leontis
I rather suggest :
C6: 5bil/1.35bil <-may fixes "homebase advantage"?
C5: 4bil/1.35bil<- ^this
C4: 3.5bil/1.35bil <- give it a limit to only allow 2 capital passes, maybe hardcoded ?
C3 2.5bil/ 1.35bil
C2 2bil/ 1.35bil
C1 1bil/65mio

Why no caps in C1 ? We have to keep in mind here, that C1 space is mostly used for PI, Reactionposses etc and the inhibitants like the way those C1s are, if we going to balance or rework W-Space, we have to keep those Industrials in mind and shouldn't fully focus on the needs of c5&c6 only ;)

I am living in a C2 C2/ LS and definetly like the Idea of may use a single cap + a smaller force of T3, for example adding Triage based T3 Fleets limited to ~ 10 T3 to make sure you can get the fleet back home too, on the other hand a single Orca can easy add huge trouble for extraction, if the hostiles know how to use it.
I would disagree with any reduce of mass on lower class wormholes, 2bil totalmass is very balanced in terms of possible Ships/Setups/Numbers and shouldn't be touched at all.

Now the the biggest issue in lowclasses: ISK from PvE content, simple explained, c2 sites are not worth it, c1 sites outperform even c3 sites if you get lucky with ribbons, c3 & c4 sites are relatively balanced, mentioning here that you can reach 300mil/hour with c4/c4 farming if you triplebox 3 Battleships.

My suggestion: add a Single escalationwave to EVERY class of wormholes, it would bump even lower class sites to worthy payouts and adds the risk of triaged/sieged caps, PI in wspace is fane as it is and doesn't need any rebalance, btw talking about PI, would CCP add some more planets to our C2 please ? :)

If you want to fix the gap between c1-3 (c4) and c5/6, you must keep in mind that a c2 corp rarely can fight a c5/6 corp, giving an example of my corp beeing relatively small, we can't face any t3 fleet with more than 15 People without taking a full loss of our own fleet, we are still goign for those fight from time to time, if our Reimbursementwallet does effort it, solution is simple, more money for us allows us to welp fleets more often into those c5/c6 Fleets, that's what you want, right ? ;)

The problem those c5/c6 guys face is, C1-4 bears are too scared in 90% of cases, even we need to bait or chaincollapse for hours to find any opponents who aint running away as soon as our bait enters their system, fearing a 20+ T3 fleet beeing ready to jump on their head ( which isn't the case)

Our experience most likely is, from our view of things:

- C2 sites aint worth it, we don't even bother doing our own
- Dualstatics are awesome, it also adds tactical stuff ( example : why use entry 1 when you can jump in their back from entry 2 ?)
- While c1-4 corps match our size and we have a lot of fun with dogfights IF they are willing to engage, c5/c6 corps usually means a welp of our small flett into (in average) a 3+:1 stronger force
- C5/C6 escalations are fine, speaking here from my own experience in C5 space, however i would like to see a fix of mechanics -> no farming of escalations for 3-4 days, instead increase the spawnrate a bit (you all can hate me for that^^)
- farming C4's via statics leading to them is worth it, their reward vs risk is very balanced
- c3 solo is less worth than incursioning but still fine if done in a decent ship, becomes less profitable in groups due to the decreasing price of ribbons
- c1 sites are balanced, however they outperform c2 sites and in some wormholes (e.g. magnetar) even c3, done in frigs, no risk at all
- Most people in c1-4 refuse to fight even when they scout our entire force and us beeing 2:1 outnumbered
- c5/c6 "allways" go for it, i like that, but overkill doesn't mean much fun for us ;)
- Blackhole sucks, nuff said
- smartbombing not beeing allowed close to the wormhole is a great and also tricky thing, on the one hand you counter hostile smartbombs if you stay close, on the other hand you give up the ability of keeping your hostiles out of jumprange, this mechanic may stay as it is, but removing drones with smartbombs usually is very difficult in dogfights at 0 on wh
- T3 needs balance, i bet everybody does agree on this, they shouldn't be nerfed too hard, but some kind of rebalance is nessescary (maybe when doing this, also change the penatly from skillpoints to something else ?)
- Dymanic wormholes are fine, but i like to see some more 00 accesses spread around for lower classes
- Totalmass allowed from c5/c6 to lower classes is fine and should stay as it is, but i would like to see a small totalmass buff for c5->c2 and other 1 bil mass holes connecting any c2-c4 to c5/c6
- High sec wormhole battles are boring and kills only happen if your hostiles are too stupid to click jump or if you have 90% webs on a offbumped target making sure it can't go back and the pilot was too busy noticing his distance to the wormhole before its too late
- ore sites should be scansites again, having them allready available when entering a wormhole system makes it too easy for us hunters to track down our prey
As i said earlier this is my point of view from ~ 3 years wormhole experience.

regards
rc
BayneNothos
United Electro-Magnetic Federation
Business Alliance of Manufacturers and Miners
#163 - 2014-03-18 12:23:11 UTC
For now I think the mass limits are fine, though that'll change depending on the Tech3 changes. They're kind of alternate BS's (for us at least) at the moment as you can't throw a lot of BS's through a WH. If they get crushed too hard, well we may need that changed to open up BS useage in fleets bigger than like 5.

I'd like to point out here to you potential CSM runners here that the Tech3 rebalance will be THE biggest shakeup to WH space in it's history. Large swaths of our lives are based around them. They are one of our main scout ships, they ARE our main combat ship, they're our link ship, they're becoming our E-War ship, they're a large chunk of our isk flow. It will have huge effects on our way of life, either positively or negatively. You NEED to be watching this carefully.

And since it's popped up a few times, low guys aren't scared, you're just too big. As I've said a few times. First thing we do when we see guy in our system is killboard chack his corp. If they're killing a ton of things with way more numbers (high teens to mid 40's), as MANY of you upper WH guys do, we cloak up and/or log off. It's got nothing to do with cowardice, it's to do with there being no point fighting when outnumbered 3-4x. As I've said before, I have no intention of suiciding a ship into you if there's no glimmer of hope that I'll get something out of it.

A lot of those pure Indy guys just straight up don't know how to PvP, many if not most would like to know but it's real hard to learn without someone to guide you. PvE doesn't teach you anything on how to fight in EvE and often can guide you in the completely wrong direction. I'm sure we've all fought a PvE boat brought out to fight us at one time or another and until someone sits down and explains the large amounts of behind the scenes theory on why it doesn't work, you're left wondering what happened. I'm sure most of us have holes in our knowledge base. Bob knows I don't have a clue when it comes to missiles.That and the whole Caldari race is a giant no idea to me.

Anyway to cut a rant short: Adopt a PvE corp, teach them stuff. Talk to people after you shoot them and help them out if they need it. EvE is dense.... F**k Caldari...
Allna
Aim High
#164 - 2014-03-18 16:43:55 UTC  |  Edited by: Allna
BayneNothos wrote:

A lot of those pure Indy guys just straight up don't know how to PvP, many if not most would like to know but it's real hard to learn without someone to guide you. PvE doesn't teach you anything on how to fight in EvE and often can guide you in the completely wrong direction. I'm sure we've all fought a PvE boat brought out to fight us at one time or another and until someone sits down and explains the large amounts of behind the scenes theory on why it doesn't work, you're left wondering what happened. I'm sure most of us have holes in our knowledge base. Bob knows I don't have a clue when it comes to missiles.That and the whole Caldari race is a giant no idea to me.

Anyway to cut a rant short: Adopt a PvE corp, teach them stuff. Talk to people after you shoot them and help them out if they need it. EvE is dense.... F**k Caldari...



I'll 2nd this one. Long, long ago we had a bunch of folks jump into our hole from k-space in mining barges and stuff, we successfully baited them into the hole by running a hauler around from planet to planet making it look like 1 guy was doing PI, causing them to think it was safe to go mine, then we smeared them all over space. We then started chatting them up, and eventually they became a part of our family, and are now some of the most blood-thirsty folks in our alliance.

We've found Industrialists are just PVP-capable people waiting to get a sniff/taste. :)
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#165 - 2014-03-18 16:53:31 UTC
Allna wrote:
We've found Industrialists are just PVP-capable people waiting to get a sniff/taste. :)


*Some Industrialists are PVP-capable people waiting to get a sniff/taste. Definitely met a fair share that would likely biomass and play a different game than PVP. That isn't to say that their opinion is invalid or to be dismissed, but as I'm learning more about the variety of opinions stepping up to speak about wormholes, I don't think I'd base my opinion of a playerbase on their potential to be a part of a more popular style of gameplay.

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Armakoir
Entity 42
#166 - 2014-03-18 16:54:41 UTC
Meytal wrote:
I'm actually curious where people are getting the idea that C5/C6 cap escalations should disappear. They're a good thing if you're willing to put the assets at risk to receive a much bigger payout per site.

It's about closing the ISK gap between lower and higher class wormholes. By closing this gap you increase the likelihood that lower class dwellers will engage higher class dwellers in PVP. I agree that if you put more ISK on the line that you should receive a bigger reward, and I agree that the risk vs reward of escalations is balanced. But that balance is irrelevant if we're trying to revitalize wspace as a whole.

The problem is essentially boredom. Because of escalations (arguably), C5/6 dwellers have the isk to pvp, and more importantly, the time to dedicate themselves to pvp. The same is not true of lower class wormholes. We spend more time trying to bring in comparatively less isk, and that means the loss of ships will impact our gameplay more than that of higher dwellers (i.e. we'll spend even more time grinding). So, we have to pick our fights, which exacerbates the boredom of higher dwellers. Or we field less expensive ships which, in turn, creates an even more one sided battle which, in turn, further exacerbates the boredom of higher dwellers. It's a downward spiral, and it's one that needs fixing.

Any suggested mechanic that tries to increase interaction without addressing the isk/time issue will result in even fewer fights and more POS'ing up than we already see right now. Without addressing the income disparity between higher and lower class wormholes, the following two ideas will not work:
--Allowing capital jumps into lower class wormholes.
--At least two statics for each wormhole system (or any suggestion that increases the likelihood of wspace dwellers running into each other).

If we push for an increase in the income potential of lower class wormholes, it must be proportional to that of higher class wormholes, otherwise it won't fix the isk/time issue. This means every class of wormhole should have the same number of escalations. The question then becomes: are we fixing the isk/time issue or are we merely shifting it to another part of Eve (i.e. between wspace and kspace)? In other words, will a gap start to form between kspace and wspace dwellers such that smaller groups will be intimidated away from trying out wspace?

I believe getting rid of C5/6 escalations is the safer and more predictable path in terms of balance.

To be frank, removing escalations would result in C5/6 dwellers either spending more time grinding or fielding less optimal fleet comps, which (I assume) is not what most of those groups want to do. But... that is part of the game we subscribe to.
Allna
Aim High
#167 - 2014-03-18 17:01:10 UTC
Proclus Diadochu wrote:
Allna wrote:
We've found Industrialists are just PVP-capable people waiting to get a sniff/taste. :)


*Some Industrialists are PVP-capable people waiting to get a sniff/taste. Definitely met a fair share that would likely biomass and play a different game than PVP. That isn't to say that their opinion is invalid or to be dismissed, but as I'm learning more about the variety of opinions stepping up to speak about wormholes, I don't think I'd base my opinion of a playerbase on their potential to be a part of a more popular style of gameplay.


I'll give you that -- we've definitely met some folks who are just very hell-bent on being against PVP in general (why on earth they are playing EVE is beyond me, or more importantly, why they are in wormholes), but, I'd say a very high percentage (perhaps 70-80%) of the industrialists we've encountered and given a bad day to, eventually end up flying in fleets with us.

I will say though that the type who are "industrialists to teh core man!", are generally not the types we run across in w-space, those types TEND to stick to k-space, and follow that traditional progression of "highsechighsechighsec, ok lets try lowsec, ok nevermind that didn't work, oh lets go sit in renter nullsec and make piles of ISK" and that's usually the end of their story (until said renter space is re purposed by some other nullsec bloc).

I could be way off base though, but we just haven't run into many of those types in w-space.
Karen Galeo
Deep Core Mining Inc.
Caldari State
#168 - 2014-03-18 17:47:46 UTC
Seraph Essael wrote:

Just my two cents, although I have no idea how to implement the ideas haha

(if you got this far, cheers for reading)


Excellent post. :)

Back when my corp was in a C2, it certainly wasn't quiet; those holes get a lot of traffic. However, when you are a newer corp in a highly trafficed surface hole like a C2/C3/HS, you learn to be really cagey about what fights you take and when you just try to duck and go unnoticed.

We had brawls with people that brought battleships and BC swarms, we had fights where we were up against twice as many pilots in T3's v our own battle cruisers... Bob is not kind to C2 corps who do not learn early to guard their system and control their holes.

Now that we're one of the C5 corps and can afford to field a larger fleet of more expensive ships, people in C2's and C3's get worried about us. I was watching a direct low sec hole the other day for some of the guys to get back, and a scout jumped into our C5; they scampered off before I could get in close, and I opened a convo to chat about CSM stuff. They told me their CEO had ordered them out of the hole ASAP - "scary PvP people live in C5's and C6's." ^^

Allna wrote:

I will say though that the type who are "industrialists to teh core man!", are generally not the types we run across in w-space, those types TEND to stick to k-space, and follow that traditional progression of "highsechighsechighsec, ok lets try lowsec, ok nevermind that didn't work, oh lets go sit in renter nullsec and make piles of ISK" and that's usually the end of their story (until said renter space is re purposed by some other nullsec bloc).


Indeed! I know Proc is a high-grade weapons dealer when he's not running all of w-space, and I myself get quite a kick out of optimizing production chains, getting the maximum output from arrays, and turning things into other things plus isk, but I'd drop my umpteenth production reconfiguration project to go down a chain and pew pew people any time the opportunity comes up. :) The danger and the explosions are part of w-space.

Author of the Karen 162 blog.

Bleedingthrough
#169 - 2014-03-18 18:09:52 UTC
Wow, lot of good posts on this page of the thread!

“We moved into a higher class hole because we out grew our hole and it could not support the fleets we wanted to field.”

We and I assume a lot of other small groups are facing exactly the same problem. They want to grow but their WH (and static) does only provide good income for so and so many people. Some lower class WHs offer only very limited potential to grow as a corporation. This is especially true for WHs that only have a k-space static and I find it very hypocritical to expect to get fights from them. In our case (living with some 10 active pilots in a C4 with a C3 static) income is rather pathetic and people in our ally call us crazy for attempting to live there with so any people. If it was not for the lifestyle we enjoy and friendships that bond us there would be no reason for us to be there. Both null and incursions offer way better income at lower/no risk as I know from former corporation members that went there.

Although I think lower class WHs should offer better potential for corporation growth I do not think that adding capital escalations is the right thing to do. This would only mimic what is going on in some C5+s. I think stealing the other guys sites (in your static) is way more engaging and provides lot more content than running your PvE sites behind closed doors and then log off. If anything this is the activity I want to see buffed!
Angsty Teenager
Broski North
#170 - 2014-03-18 19:15:15 UTC
Bane Nucleus wrote:
Angsty Teenager wrote:

C6: 4bil/1.35bil
C5: 3bil/1.35bil
C4: 2bil/1.35bil
C3: 1bil/1.35bil
C2: 750mil/1.35bil
C1: 500mil/1.35bil



I have to disagree with you here, at least on these specific numbers. The total mass alone for a c2 would kill any corp that can field more than 10 people in a fleet.

Personally, I don't see why wormholes have to be some sort of progressive thing, meaning people are expected to move up. Cutting the total mass on those wormholes will effectively prevent any sort of growth in the lower class wormholes, which is NOT what wormhole space needs.


Well frankly I don't know about the total masses, It can be increased for C2's if that's the issue, I dunno. The main point I was trying to make is that the jump mass limitations should increased to allow for all ships to move in all wormholes with the exception of supers and titans.
Bleedingthrough
#171 - 2014-03-18 19:55:00 UTC
Angsty Teenager wrote:

Well frankly I don't know about the total masses, It can be increased for C2's if that's the issue, I dunno. The main point I was trying to make is that the jump mass limitations should increased to allow for all ships to move in all wormholes with the exception of supers and titans.


... and why would we want that?
Aquila Sagitta
Blue-Fire
#172 - 2014-03-18 19:57:14 UTC
because wh's are risk free and ratting with dreads in c1 for maximum efficiency
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#173 - 2014-03-18 21:28:30 UTC
Angsty Teenager wrote:


Well frankly I don't know about the total masses, It can be increased for C2's if that's the issue, I dunno. The main point I was trying to make is that the jump mass limitations should increased to allow for all ships to move in all wormholes with the exception of supers and titans.


Fair enough point. The only issue I would see is that the isk income in the lower end wormholes would make it difficult to afford capitals (assuming the wh was their only source of income)

No trolling please

RcTamiya Leontis
Magister Mortalis.
#174 - 2014-03-18 21:35:42 UTC
Bane Nucleus wrote:
Angsty Teenager wrote:


Well frankly I don't know about the total masses, It can be increased for C2's if that's the issue, I dunno. The main point I was trying to make is that the jump mass limitations should increased to allow for all ships to move in all wormholes with the exception of supers and titans.


Fair enough point. The only issue I would see is that the isk income in the lower end wormholes would make it difficult to afford capitals (assuming the wh was their only source of income)



If payouts getting buffed ? actually no, you can effort them
unimatrix0030
University of Caille
Gallente Federation
#175 - 2014-03-18 21:48:47 UTC  |  Edited by: unimatrix0030
I still don't understand why c1-c4 people don't do C5/c6 sites without capitals.
They still earn a lot but not that much more then c4-c3.
I still remember doing them in 7 drakes with 3 scimitars way back before we had mapping tools and mapped by eve mail... .
Sure capital escalations earn more but you put A LOT MORE at risk doing capital escalations.
If you see the increase in risk for c5-c6 sites with capital escaltions in comparing to them without.
For a full capital escaltion you need at least 2 carriers and 2 dreads making you put an extra 10 bil (at least) on the line.
While with 7 drakes and 3 scimi's you can run them faster but without escalations.
Also you can't farm the statics with capitals.... .
Removing those escaltations and the 4 day respawn would cut extremly in the c5-c6 isk/risk equation.
And having more isk in c5/c6 is a myth. I used to be in a c4 static c3 crew wich farmed the static.
And we got at least 1 bil each pilot for every afternoon we played.
It was before the noctis, we even needed 2 destoyers to be able to keep up with the salvaging.
If the c1-c4 people would go farm c5's you can even get more with hardly any extra risk.
With any luck if a new sig spawned and a pvp corp/alliance came through most ships could warp out to a safe before the pvp-ers even found them... .
Even c5/c6 gas sites make more without any risk, i mean kill the sleepers and then risk free venture mining.

It seems like the newspost made c5-c6 people so scary the c1-c4 people don't even try... .

O about adding more statics to c4's , it doesn't have to be every c4 constellation maybe only a few or a certain percentage.
It would make more connection overal.
Or add dual statics to c5's would also work(just no static k-space).

No local in null sec would fix everything!

Armakoir
Entity 42
#176 - 2014-03-18 23:09:03 UTC
RcTamiya Leontis wrote:
Bane Nucleus wrote:
Angsty Teenager wrote:


Well frankly I don't know about the total masses, It can be increased for C2's if that's the issue, I dunno. The main point I was trying to make is that the jump mass limitations should increased to allow for all ships to move in all wormholes with the exception of supers and titans.


Fair enough point. The only issue I would see is that the isk income in the lower end wormholes would make it difficult to afford capitals (assuming the wh was their only source of income)


If payouts getting buffed ? actually no, you can effort them


If we assume each C3 site (as a point of reference) drops 45mil in loot (30mil in blue and 15, Bob willing, in nanos) then we can afford to buy a T1 fit Archon after running approximately 33 sites. A meta and T2 rigged Archon would require twice as many sites.

--Can we afford to buy them? Yes.
--Can we afford to lose them? I suppose, but after the first couple went down I'd need a reason beyond PVP to continue replacing cap losses.
--Can we afford to lose them to a C5/6 Archon support gang that (a) can replace their capital after running 2 escalations and (b) as proposed, are now venturing into lower class wormholes? No.
unimatrix0030
University of Caille
Gallente Federation
#177 - 2014-03-18 23:20:12 UTC
You overstimate the extra gain of escalations, a fuly escalated c5 site is worth 700-750 mil.

No local in null sec would fix everything!

RcTamiya Leontis
Magister Mortalis.
#178 - 2014-03-18 23:46:23 UTC  |  Edited by: RcTamiya Leontis
Armakoir wrote:
RcTamiya Leontis wrote:
Bane Nucleus wrote:
Angsty Teenager wrote:


Well frankly I don't know about the total masses, It can be increased for C2's if that's the issue, I dunno. The main point I was trying to make is that the jump mass limitations should increased to allow for all ships to move in all wormholes with the exception of supers and titans.


Fair enough point. The only issue I would see is that the isk income in the lower end wormholes would make it difficult to afford capitals (assuming the wh was their only source of income)


If payouts getting buffed ? actually no, you can effort them


If we assume each C3 site (as a point of reference) drops 45mil in loot (30mil in blue and 15, Bob willing, in nanos) then we can afford to buy a T1 fit Archon after running approximately 33 sites. A meta and T2 rigged Archon would require twice as many sites.

--Can we afford to buy them? Yes.
--Can we afford to lose them? I suppose, but after the first couple went down I'd need a reason beyond PVP to continue replacing cap losses.
--Can we afford to lose them to a C5/6 Archon support gang that (a) can replace their capital after running 2 escalations and (b) as proposed, are now venturing into lower class wormholes? No.



you should keep in mind that PI is giving nice money too and will make it possible to welp a capital once every 2 weeks on its own
so as I said, it is possible, is it a viable option to welp it ? nope, but you can if nessescary

As some others stated earlier, you have to pick your fights/opponents and can't welp fleets frequently, but you can run cheaper fleetsetups to allow welping more often for fun ;)

*Ninjaedit*
Don't forget, some C2 corps got more than enough dreads to handle a single carrier, just saying ;)
Armakoir
Entity 42
#179 - 2014-03-19 00:06:14 UTC  |  Edited by: Armakoir
unimatrix0030 wrote:
You overstimate the extra gain of escalations, a fuly escalated c5 site is worth 700-750 mil.

A T1 fit Archon costs 1.5bil, divided by 2 = 750mil

@ RcTamiya Leontis
I agree.

*Ninjaedit*
Don't forget, some C2 corps got more than enough dreads to handle a single carrier, just saying ;)
Where did that isk come from and how long did it take?
RcTamiya Leontis
Magister Mortalis.
#180 - 2014-03-19 00:08:58 UTC  |  Edited by: RcTamiya Leontis
Armakoir wrote:
unimatrix0030 wrote:
You overstimate the extra gain of escalations, a fuly escalated c5 site is worth 700-750 mil.

A T1 fit Archon costs 1.5bil, divided by 2 = 750mil

@ RcTamiya Leontis
I agree.

*Ninjaedit*
Don't forget, some C2 corps got more than enough dreads to handle a single carrier, just saying ;)
Where did that isk come from and how long did it take?



1 Week of incursioning :/

*another ninjaedit*
Why we choose 1 week of incursioning ? Because if you say 1 dread is 4.5bil isk and you want at least 3-5 of them thats like 25-30 bil isk you have to invest
Now looking at possible money earned in c2 : best c2 site is a data site with in average 40 mil payout, othrs are below 20mil in average (no ribbonluck :/ )
to support a dreadgroup you need at least 2 carrirs, ~ 3b each -> bumps you to 35bil totalcosts, PI payout for us with 15 characters doing it is ~ 700mil/week in average , i think everybody can make his own calculations now and would agree : incursions are the best or at last one of the best solutions as preperation to move into wspace for a corp, because you will need at least 6 months to earn this amount of money in a c2 on it's own ;)