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Player Features and Ideas Discussion

 
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what is your opinion on these?

First post
Author
SomethingIs InMyButt
Levy Guards
Pandemic Horde
#1 - 2014-03-18 17:21:25 UTC  |  Edited by: SomethingIs InMyButt
I have a few suggestions and look to refine before i submit them formally.
Any critisizm is okay, as long as it's not directed at me. (Complain about the ideas)
First:
The drone launcher.
This is pretty straight forward, it launches drones 50 km out, one at a time
This takes a high power slot and has 5 sizes. While loaded, the drones in the gun cannot be used.
Heavy-
Launches heavy drones, takes 100 pg and 50 cpu.
Hold 2 drones, can be loaded from drone bay only, and must be heavy drones.
Drones can be launched at a target (precise)
Medium-
Precise
25 pg 25 cpu
Holds 3 medium drones.
Small
Precise
10 pg 25 cpu
Holds 5 light drones
Capital-
Not precise. Launches 50 km in the direction you face
10k pg 10 cpu
Each one fires 2 drones per second
these will drones will launch INSIDE POS forcefields, however launching them into a solid structutre, or force field will cause them to loose 1/2 their shields instantly.


Second is the REMS module or the resistance emmision system.
The rems module takes a high slot and a turret hardpoint.
It functions by sending charged particles from your shield or armor to your target, effectively increasing their resists, while decreasing yours.
The small med and large take 10%, 20%, and 40% resistances respectively. Eg: you lose 40% of your armor resistance (numerically) to give someone else 40%, which goes through no stacking penalty, but regular calculations are applied. Extra calculations are applied to these resists to balance them out. I have provided an equation and a graph below showing how this is applied. the specific equation is (for smaller to bigger ships):
R2m2 = R1m1
equation
m1 = sender's mass
m2 = reciever's mass
R1 = amount sent
R2 = effective amount of resistance (without other equations)
for bigger to smaller ships (or ships of equal size) R1 = R2 reguardless of mass.
There are no specific resistance boosts. the module takes from every group.

All thoughts are welcome!
Batelle
Federal Navy Academy
#2 - 2014-03-18 17:29:09 UTC  |  Edited by: Batelle
drone launcher : why would we need or want this... especially if it can't launch a full flight of meds/heavies at once.

projected resistance modules. Nope. Especially if it isn't stacking penalized, that would basically mean that anyone getting targetted with a few of these can basically become invulnerable (not because 100% resist, but because you now have logis that function as their own force multiplier, rather than having repping power scale linerally with the number of logis).

just trash these ideas, don't even bother posting them in the features & ideas forum as they exist right now.

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Unsuccessful At Everything
The Troll Bridge
#3 - 2014-03-18 17:38:32 UTC
Paging Officer Reeses!

OP got F&I in my GD!

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Notorious Fellon
#4 - 2014-03-18 17:42:11 UTC  |  Edited by: Notorious Fellon
Batelle wrote:
drone launcher : why would we need or want this... especially if it can't launch a full flight of meds/heavies at once.

projected resistance modules. Nope. Especially if it isn't stacking penalized, that would basically mean that anyone getting targetted with a few of these can basically become invulnerable (not because 100% resist, but because you now have logis that function as their own force multiplier, rather than having repping power scale linerally with the number of logis).

just trash these ideas, don't even bother posting them in the features & ideas forum as they exist right now.



I think the assumption here is that the drone launcher would get the drones into engagement range faster. Especially helpful for sniping fits that happen to have drones but not enough bandwidth for sentries, or not enough skill, or need mobility at long range.

Just a guess. I am neither for or against such a suggestion. I doubt I would give up a slot for it.

Now, if there were drones that detonated when within range of a locked target, now maybe it would be useful :P

Crime, it is not a "career", it is a lifestyle.

SomethingIs InMyButt
Levy Guards
Pandemic Horde
#5 - 2014-03-18 17:59:16 UTC
Batelle wrote:
drone launcher : why would we need or want this... especially if it can't launch a full flight of meds/heavies at once.

projected resistance modules. Nope. Especially if it isn't stacking penalized, that would basically mean that anyone getting targetted with a few of these can basically become invulnerable (not because 100% resist, but because you now have logis that function as their own force multiplier, rather than having repping power scale linerally with the number of logis).

just trash these ideas, don't even bother posting them in the features & ideas forum as they exist right now.


I may wat to expand on this.
Say your logi has the following resists: 50/60/70/80
And you have these resists: 60/70/80/90
The logistics user uses a heavy REMS module.
Your logi now has the following resists: 10/20/30/40
So, how do we make this non OP?
First is that we put it through the following.
You have 70% therm resistance, with a potential 30%
We multiply them together to get 30% of 40%, which is about 12%.
This 12% gets added on to your 70%, making your resist now 82%
Doing the math you now have the following: 76/82/88/94

Lets take the following scenario: two logis apply this to eachother.
Each logi has these resists: 50/50/60/60
First the deduction is applied: 10/10/20/20 (40% a piece)
Then we calculate the add on, by doing the same thing as before.
The 10% resist has a 90% potential, multiply 90% by 40% and we get 36%
The 20% resist has a 80% potential, multiply 80% by 40% and we get 32%
We stack these and get the following for the logis: 46/46/52/52, which is substantially lower than what they had before.

As for the drone launcher, it is like a jump drive for drones, launches them immediately to their target, applying instant dps, which gives solo drone boats something useful to fit.
Electrique Wizard
Mutually Lucrative Business Proposals
#6 - 2014-03-18 21:50:16 UTC
Features & Ideas Discussion -> that way

I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#7 - 2014-03-18 21:51:27 UTC
As with everyone, on both ideas, why?

Instant DPS from drones is the only thing you've posted so far as a reason, but even with a launcher the charges (in this case drones) still have flight time and then you need to be able to control those drones once they reach the target.

How much time is this going to save?

On the REMS, just why? The mechanics are there, but it seems unnecessary to me with the current explanation/
Regan Rotineque
The Scope
Gallente Federation
#8 - 2014-03-18 21:55:22 UTC
Corpse launcher first please
Jayem See
Perkone
Caldari State
#9 - 2014-03-18 22:53:34 UTC
Electrique Wizard wrote:
Features & Ideas Discussion -> that way


<---- It's acttually that way. C'mon. Don't be trollin'

Aaaaaaand relax.

Sabriz Adoudel
Move along there is nothing here
#10 - 2014-03-18 23:06:36 UTC
Drone Launcher is a decent idea. The other one makes capital ships even harder to kill, so no, it needs to be killed with fire.

I support the New Order and CODE. alliance. www.minerbumping.com

Hasikan Miallok
Republic University
Minmatar Republic
#11 - 2014-03-18 23:07:57 UTC  |  Edited by: Hasikan Miallok
Actually, a Drone Launcher configured for POS or POCO defence would not be a totally useless thing. Depending on how it worked.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#12 - 2014-03-18 23:10:42 UTC
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

The rules:
4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.


26. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.



This thread is also moved to Features & Ideas Discussion.

ISD Ezwal Community Communication Liaisons (CCLs)

Daichi Yamato
Jabbersnarks and Wonderglass
#13 - 2014-03-18 23:30:30 UTC
the drone launcher is some nice out the box thinking, but drones are somewhat balanced by their ability (or lack of) to get around the field. this deharmonises that.

and the resist thing is most certainly overpowered, just for the example u propose, a logi ship sits safe at near 70km out from the fight and transfers T2 level resists to combat ships in the thick of it. a logi's reps alone are powerful support enough, they dnt need a way to boost ship resists ontop of base resists. mods and command boosts

before u say 'but it replaces a RR mod', the RR mod that is replaced only adds to that one logi's effectiveness. one of these mods will boost all logi and self reppers.

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Daichi Yamato's version of structure based decs

SomethingIs InMyButt
Levy Guards
Pandemic Horde
#14 - 2014-03-19 01:48:18 UTC
updated with relevant info.
Sigras
Conglomo
#15 - 2014-03-19 07:32:09 UTC
I had an idea for a module a while back like your resist transfer mod, but instead of resists it transferred signature radius.

The problem with transferring resists is that resists effect all ships equally. While that sounds good, its actually bad. Imagine 50 frigates around a titan all giving it resists. That titan wouldnt need to fit resist mods, he could go pure damage and tracking relying on the 50 frigates around him to provide him with resists.

With signature radius, ships are not all affected equally. A frigate taking away 1/10th of its sig radius from a target is going to do nothing for a titan and with the stacking penalty it would be completely ineffective.

TL;DR
you should transfer sig radius not resists.
Luwc
State War Academy
Caldari State
#16 - 2014-03-19 08:11:26 UTC
No.

unless we rename it to the TiDi launcher.

http://hugelolcdn.com/i/267520.gif

Lephia DeGrande
Luxembourg Space Union
#17 - 2014-03-19 08:53:46 UTC
I would appriciate a drone launcher, make it highslot and act like a bomb launcher, you can tos drones at 30 km in a straight line infront of you.
They cant start attacking until they reach their destination but triples their mwd speed to get there.

Same skill and fitting requirements (but active) as the drone range mod.

Only can "shoot" small/medium/large drones, no sentrys.
SomethingIs InMyButt
Levy Guards
Pandemic Horde
#18 - 2014-03-19 11:07:28 UTC  |  Edited by: SomethingIs InMyButt
Sigras wrote:
I had an idea for a module a while back like your resist transfer mod, but instead of resists it transferred signature radius.

The problem with transferring resists is that resists effect all ships equally. While that sounds good, its actually bad. Imagine 50 frigates around a titan all giving it resists. That titan wouldnt need to fit resist mods, he could go pure damage and tracking relying on the 50 frigates around him to provide him with resists.

With signature radius, ships are not all affected equally. A frigate taking away 1/10th of its sig radius from a target is going to do nothing for a titan and with the stacking penalty it would be completely ineffective.

TL;DR
you should transfer sig radius not resists.

actually, that's the precise information I put up there.
the more mass your ship has, the more KgResists it can transfer.
so if you have a cruiser that's 1,000,000 Kgs and a titan that's 1,000,000,000 kgs and you give a 20% resist from the cruiser:
.20 * 1,000,000Kg = 200,000 KgRs
200,000 KgRs/1,000,000,000Kg = .005% resist increase. you're going to need alot of cruisers.
however, if another Titan used this on a different titan, their masses are the same, and therefore the resists are the same!
Xe'Cara'eos
A Big Enough Lever
#19 - 2014-03-19 11:15:15 UTC
Lephia DeGrande wrote:
I would appriciate a drone launcher, make it highslot and act like a bomb launcher, you can tos drones at 30 km in a straight line infront of you.
They cant start attacking until they reach their destination but triples their mwd speed to get there.

Same skill and fitting requirements (but active) as the drone range mod.

Only can "shoot" small/medium/large drones, no sentrys.


but the ability to shoot sentries is the OP thing about this idea that we love most Lol

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Lephia DeGrande
Luxembourg Space Union
#20 - 2014-03-19 11:47:49 UTC
Xe'Cara'eos wrote:
Lephia DeGrande wrote:
I would appriciate a drone launcher, make it highslot and act like a bomb launcher, you can tos drones at 30 km in a straight line infront of you.
They cant start attacking until they reach their destination but triples their mwd speed to get there.

Same skill and fitting requirements (but active) as the drone range mod.

Only can "shoot" small/medium/large drones, no sentrys.


but the ability to shoot sentries is the OP thing about this idea that we love most Lol


I see it more as possibility to buff my EOS to fly it without blaster... Lol
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