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New Timer for Wormholes

First post
Author
Bob Artis
Rolled Out
#1 - 2014-03-18 07:48:09 UTC
This was brought up on Sky Fighters comms while we were talking to Proc Diadochu who is running for CSM, and I want to see what everyone thinks about it.


  1. This Timer would only apply when using a wormhole to enter a K-space system with a +0.1 or higher security status.
  2. Upon entering the system you get a new timer that I'll just call the "recalibration" timer. This timer lasts only 3 mins or other appropriately small amount of time.
  3. This timer allows you to engage other pilots with the same timer in High/Low Sec systems with no consequences.
  4. If you choose to engage someone you do get your 5 min limited engagement timer aswell.
  5. The timer will expire immediately upon entering a station or using a stargate.
  6. There would be no delay on pilots appearing in local chat.


The idea here is that when you come from a wormhole to k-space it takes a second for Concord to recognize that you have entered the system since you didn't use one of the stargates which would normally notify the security forces of your presence.

The reason why I would like a timer like this is to make high-sec games a little more interesting. I don't like someone just camping a high sec whole and being able to jump whenever they like with no consequences, so if you want to engage someone on one of those wormholes you have to be prepared to get off the wormhole as fast as possible before you are safe.
Sith1s Spectre
Imperial Academy
Amarr Empire
#2 - 2014-03-18 08:12:24 UTC
I for one would support this good idea.

P.S would it be too much to ask for a polarisation timer?

Resident forum troll and fashion consultant

Zlorthishen
Caldari Provisions
Caldari State
#3 - 2014-03-18 08:14:23 UTC
The only thing worse than station games is hisec wormhole games.
RcTamiya Leontis
Magister Mortalis.
#4 - 2014-03-18 08:33:20 UTC
Allowing me to finally follow those chickens jumping to high sec bragging how elite they are after a single hyperion smashed their fleet ? I like it :)
Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#5 - 2014-03-18 08:38:54 UTC
Interesting idea. Would that also work the other way around, like if you jump out of a kspace that it takes a while before `concord` notices you left?
Bob Artis
Rolled Out
#6 - 2014-03-18 08:55:53 UTC
Bloemkoolsaus wrote:
Interesting idea. Would that also work the other way around, like if you jump out of a kspace that it takes a while before `concord` notices you left?


I don't really think it would work like that. Once Concord notices you they should maintain a constant lock, so whether you leave by wormhole, stargate, or cyno they will know instantly that you are gone.

What would be the point of adding that anyway? Entering wormhole space has always given you the ability to free fire on anyone you want regardless, and if you've been concorded then your ship loses the ability to use any form of navigation other then ordinary movement for a few seconds.
Braxus Deninard
Hard Knocks Inc.
Hard Knocks Citizens
#7 - 2014-03-18 08:57:45 UTC  |  Edited by: Braxus Deninard
I absolutely love this, it's a great idea. Really hope the current CSM can push this to CCP's attention if it isn't too late for them, it's something relatively small that would have a pretty big impact, fights on hisec exits will actually mean something now, it'll stop people just jumping to hisec when in deep armor.
Tul Breetai
Impromptu Asset Requisition
#8 - 2014-03-18 09:00:08 UTC
Bob Artis wrote:

6. There would be a delay on pilots appearing in local chat.

Fixed it for you.

There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency.

Bob Artis
Rolled Out
#9 - 2014-03-18 09:10:44 UTC
Tul Breetai wrote:
Bob Artis wrote:

6. There would be a delay on pilots appearing in local chat.

Fixed it for you.


The problem with this is that I don't want wormholes being used to get an unfair jump on pilots who have no intention of interacting with or are ignorant of wormholes.

The way I've explained it to myself is that while concord can instantly recognize that a particular pilot has entered a system, they can't necessarily get a lock on their location instantly without the help of a stargate, cyno, or station giving the location away.

Once they do finish getting a lock on you if they see you are in a fight with another pilot they were having trouble tracing they will just shrug and say "Guess they both wanted to fight".
Chitsa Jason
Deep Core Mining Inc.
Caldari State
#10 - 2014-03-18 09:34:22 UTC
It is an interesting idea, however I am afraid that it would discourage newer pilots entering wormhole space as they would not understand additional mechanics of why they have been killed in high sec. In any case I personally would be for it.

Burn the land and boil the sea You can't take the sky from me

RcTamiya Leontis
Magister Mortalis.
#11 - 2014-03-18 09:44:25 UTC
Chitsa Jason wrote:
It is an interesting idea, however I am afraid that it would discourage newer pilots entering wormhole space as they would not understand additional mechanics of why they have been killed in high sec. In any case I personally would be for it.


Why not add a popup for people who first time jump into wspace which explains this mechanic ?
As far as i know in the old days of eve you even had a popupmessage when you jumped into lowsec for the first time
D3m0n sam
Federal Navy Academy
Gallente Federation
#12 - 2014-03-18 09:45:18 UTC
Chitsa Jason wrote:
It is an interesting idea, however I am afraid that it would discourage newer pilots entering wormhole space as they would not understand additional mechanics of why they have been killed in high sec. In any case I personally would be for it.



I'm all for new players coming into wormholes and stuff. but wasn't the mentality for wormhole that they should be scary places only the brave go into.

Would kind of bring that back to wormhole space.
Winthorp
#13 - 2014-03-18 09:46:34 UTC
RcTamiya Leontis wrote:
Chitsa Jason wrote:
It is an interesting idea, however I am afraid that it would discourage newer pilots entering wormhole space as they would not understand additional mechanics of why they have been killed in high sec. In any case I personally would be for it.


Why not add a popup for people who first time jump into wspace which explains this mechanic ?
As far as i know in the old days of eve you even had a popupmessage when you jumped into lowsec for the first time


Not a bad solution they have popup warnings for other dangerous areas of space.
Bob Artis
Rolled Out
#14 - 2014-03-18 09:53:02 UTC
RcTamiya Leontis wrote:
Chitsa Jason wrote:
It is an interesting idea, however I am afraid that it would discourage newer pilots entering wormhole space as they would not understand additional mechanics of why they have been killed in high sec. In any case I personally would be for it.


Why not add a popup for people who first time jump into wspace which explains this mechanic ?
As far as i know in the old days of eve you even had a popupmessage when you jumped into lowsec for the first time


I think this would be a more then fair solution to that problem.

WARNING
Your safety can not be guaranteed immediately after returning from unknown space. Do you wish to continue?

We should never hold back new ideas or content just for the sake of making the game safer for new players.
Sushi Nardieu
Federal Navy Academy
Gallente Federation
#15 - 2014-03-18 09:57:59 UTC  |  Edited by: Sushi Nardieu
Chitsa Jason wrote:
It is an interesting idea, however I am afraid that it would discourage newer pilots entering wormhole space as they would not understand additional mechanics of why they have been killed in high sec. In any case I personally would be for it.


EVE online is a game of self-improvement. Mechanics don't just learn themself. You must make time for such knowledge.

I like this ethos of EVE online because it rewards those who work at it.

That doesn't mean tutorials and educational courses are not necessary. It means that there is an unknown world to be explored out there in New Eden. Some might want to tackle it with their own fresh perspective, while others may want to read an entire page of text before they begin their journey. The choice itself has beauty.

It also doesn't mean that we should leave newbies in the dark. Resources should be available. Players should clearly be able to discern the difference between types of space (low, null, high, J) for example. If newbies want danger, then they will go seek it. They do not need game mechanics to be designed for their sake.

The Guns of Knowledge 

RcTamiya Leontis
Magister Mortalis.
#16 - 2014-03-18 10:05:23 UTC
Bob Artis wrote:
RcTamiya Leontis wrote:
Chitsa Jason wrote:
It is an interesting idea, however I am afraid that it would discourage newer pilots entering wormhole space as they would not understand additional mechanics of why they have been killed in high sec. In any case I personally would be for it.


Why not add a popup for people who first time jump into wspace which explains this mechanic ?
As far as i know in the old days of eve you even had a popupmessage when you jumped into lowsec for the first time


I think this would be a more then fair solution to that problem.

WARNING
Your safety can not be guaranteed immediately after returning from unknown space. Do you wish to continue?

We should never hold back new ideas or content just for the sake of making the game safer for new players.



sounds perfect, i'd add a small explanation on the bottom and we got it

Also a popup for wspace is a must have anyway, i lost count on newbies i spotted in c2 with HS static who strand or get killed, i started to help them moving out allready because ganking themis no fun at all
Newbies have no idea of wspace in general, so if you take this argument for not adding this timer, we need an entire rework of the tutorials first , to make sure newbies know about wspace
calaretu
Honestly We didnt know
#17 - 2014-03-18 10:13:54 UTC
imo its a waste of the game designers time. First off the issue is the same as its kspace version of people sitting on hisec gates in lowsec. There are already means of dealing with this with wardec mechanics. Would also like to hear your view on some issues it would raise:
Can you dock while timer is active or use gates?
Can everyone engage you, even those who have been sitting in hisec all the time or just people following you through wh?

I see your wish for more engagements, but I think we would be better off having devs using more time on something else than something like this that in the end will not give us more content.
Rek Seven
University of Caille
Gallente Federation
#18 - 2014-03-18 10:15:12 UTC  |  Edited by: Rek Seven
No thanks. Wormhole space doesn't need anymore timers and it's good that the current timers are relatively simple to understand.

If you don't want someone to exploit fighting on a highsec wormhole, either don't fight them or bait them off it. There are much more interesting things CCP could be spending their time on.
Bob Artis
Rolled Out
#19 - 2014-03-18 10:47:57 UTC
calaretu wrote:

Can you dock while timer is active or use gates?


Yes. Did you even read my post?

Bob Artis wrote:

5. The timer will expire immediately upon entering a station or using a stargate.




calaretu wrote:

Can everyone engage you, even those who have been sitting in hisec all the time or just people following you through wh?


No. You can not camp the high sec entrance to a wormhole and expect to get an easy gank because only people exiting the wormhole have the right to engage each other. Nothing is stopping you from camping the other side of the wormhole and following someone through. The only thing that will change is that you'll have to treat high sec connections like any normal connection and worry about fast tackle getting you.

Also remember the timer is suppose to be short. After it expires only people who engaged you before it ended will be allowed to continue to fight you with their limited engagement timers, so someone can't hold you forever and call for backup.

Rek Seven wrote:
No thanks. Wormhole space doesn't need anymore timers and it's good that the current timers are relatively simple to understand.


Wormholes have fewer timer then K-space at the moment. That's not really a good argument.

Rek Seven wrote:

If you don't want some to exploit fighting on a highsec wormhole, either don't fight them or bait them off it. There are much interesting things CCP could be spending their time on.


The current problem here is that fighting on a high sec exit is almost a 100% safe activity. The only dangers you face is being alpha'd or bumped off the hole. Camping gates in K-space still have a risk because of the one minute weapons timer. This kind of camp just seems too low risk for the potential reward.
Jack Miton
School of Applied Knowledge
Caldari State
#20 - 2014-03-18 11:05:23 UTC  |  Edited by: Jack Miton
I get why people want this but it makes god awful flavour sense.
I think it's fine as is. If you change it all it would mean is that you'd get a few free ganks for a month or two and then people would just never engage on a HS wh so the overall change would actually be you get less fights.

It also makes it extremely dangerous (as in way too dangerous) to jump into a WH in anything other than a covops since if there's a camp you can do literal zero to get away from it.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

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