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more tech 3 ?

Author
sonicdm
the 3rd man
#1 - 2014-03-16 06:32:42 UTC
i have yet to ever hear any more info on tech 3 ships ... whether is be a tech 3 frig or bs... or even more subsystems.... i would love to see some thing more done with tech 3. any one else have more to say on this ?
Kyperion
#2 - 2014-03-16 07:19:10 UTC  |  Edited by: Kyperion
I'd like it if they took the Tech 3 concept and applied it to all ships, IE make subsystem a part of normal EVE fitting. With the visual differences in the subsystems it would be a fun and less gank inducing way of introducing 'custom' skins for every ship.

Also would be a nice way of letting a Mining/Merchant ship configure better for combat... could have either a yield bonus subsytem, Cargo or a Drone subsystem with a bigger drone bay and combat bonuses.

But due to the lack of talk about it I'm guessing Tech 3 cruisers is all there's gonna be for quite a while, if not forever.
Tokas III
SoT
DarkSide.
#3 - 2014-03-16 14:32:16 UTC
Kyperion wrote:
I'd like it if they took the Tech 3 concept and applied it to all ships, IE make subsystem a part of normal EVE fitting. With the visual differences in the subsystems it would be a fun and less gank inducing way of introducing 'custom' skins for every ship.

Also would be a nice way of letting a Mining/Merchant ship configure better for combat... could have either a yield bonus subsytem, Cargo or a Drone subsystem with a bigger drone bay and combat bonuses.

But due to the lack of talk about it I'm guessing Tech 3 cruisers is all there's gonna be for quite a while, if not forever.


That is honestly a terrible idea. There is a reason we have a Tech levels and if you understood the concept and difference between T1 and T3 then maybe you wouldn't have such an awful suggestion. T1 is produced straight from minerals while T3 are made from products that come from WHs.
Joshua Foiritain
Coreli Corporation
Pandemic Legion
#4 - 2014-03-16 16:58:03 UTC
There wont be any new type of tech3's anytime soon; they cant find a decent balance for the ones we already have so adding more will just **** the balance up further.

The Coreli Corporation is recruiting.

Kyperion
#5 - 2014-03-16 18:50:13 UTC
Tokas III wrote:
Kyperion wrote:
I'd like it if they took the Tech 3 concept and applied it to all ships, IE make subsystem a part of normal EVE fitting. With the visual differences in the subsystems it would be a fun and less gank inducing way of introducing 'custom' skins for every ship.

Also would be a nice way of letting a Mining/Merchant ship configure better for combat... could have either a yield bonus subsytem, Cargo or a Drone subsystem with a bigger drone bay and combat bonuses.

But due to the lack of talk about it I'm guessing Tech 3 cruisers is all there's gonna be for quite a while, if not forever.


That is honestly a terrible idea. There is a reason we have a Tech levels and if you understood the concept and difference between T1 and T3 then maybe you wouldn't have such an awful suggestion. T1 is produced straight from minerals while T3 are made from products that come from WHs.

**** minerals..... more customization is what is needed, more choice is never a terrible idea
Last Wolf
Umbra Wing
#6 - 2014-03-16 19:45:19 UTC  |  Edited by: Last Wolf
Long ago we were promised sub systems for all ships to increase customization. We were told the subsystems would be able to redirect power of a ship from one area to another, such as more damage for less EHP, or more capacitor for less speed, things like that, so that two ships from the same class (ie: Raven or Rifter) could have significantly different attributes and fighting styles. We were told we would be eventually able to target those subsystems to destroy them and remove the bonuses (and penalties) the ship received from said subsystem. Effectively making a sub-targeting system to allow for more tactical fights instead of the current who can remove the other persons hull faster game.

What we got out of this promise : Rigs. I think that explains enough.

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

Kyperion
#7 - 2014-03-17 13:21:54 UTC
Last Wolf wrote:
Long ago we were promised sub systems for all ships to increase customization. We were told the subsystems would be able to redirect power of a ship from one area to another, such as more damage for less EHP, or more capacitor for less speed, things like that, so that two ships from the same class (ie: Raven or Rifter) could have significantly different attributes and fighting styles. We were told we would be eventually able to target those subsystems to destroy them and remove the bonuses (and penalties) the ship received from said subsystem. Effectively making a sub-targeting system to allow for more tactical fights instead of the current who can remove the other persons hull faster game.

What we got out of this promise : Rigs. I think that explains enough.


What?Wow, had no idea they promised that much out of rigs; that is so sad.Ugh
sonicdm
the 3rd man
#8 - 2014-03-18 03:38:23 UTC
After reading every ones comments on tech 3... i guess i will just have to self the idea... i know a tech 3 frig would be OP for sure ... but i do like the re-skin idea ... and a combination of add on subsystems to " re - skin " your ship would be interesting .

i also like the idea of RIG slots that change ship color or style ..with a bit of ship system changes.

so i guess food for thought is rigs that change ship color/style?
Reaver Glitterstim
The Scope
Gallente Federation
#9 - 2014-03-18 03:56:09 UTC
I've been hearing a lot of talk about wanting tech 3 industrials, though most people proposing it want a more powerful highsec mining vessel à la current strategic cruisers.

I would love to see strategic frigates or strategic industrials (provided they are actually strategic), and I think strategic battleships should be produced last.

Maybe someday tech 3 capital ships, but not before we get more tech 2 versions...which I'm not really rooting for anyway. Alternatively maybe a new kind of tech 3 ship, ie. not strategic with subsystems but some sort of new high tech direction.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

QproQ
Monolithic Juggernaut
#10 - 2014-03-18 09:17:42 UTC
While I love the idea of new ship types, introduction of a vast array of t3 grade vessels would result in the complete obsolescence of the current t1 lineup (and probably the t2 lineup as well). Strategic cruisers can already reach or exceed bs effective hp and dps, while being able to apply said dps to more target types and having a better overall tank due to increased maneuverability.
Luwc
State War Academy
Caldari State
#11 - 2014-03-18 09:54:01 UTC
sonicdm wrote:
i have yet to ever hear any more info on tech 3 ships ... whether is be a tech 3 frig or bs... or even more subsystems.... i would love to see some thing more done with tech 3. any one else have more to say on this ?


implement T3 Frig
T3 frig kills battleship

???

Implement T3 Battlecruiser
No more need for Battleship
???

http://hugelolcdn.com/i/267520.gif

Mocam
Aliastra
Gallente Federation
#12 - 2014-03-18 12:27:40 UTC
Joshua Foiritain wrote:
There wont be any new type of tech3's anytime soon; they cant find a decent balance for the ones we already have so adding more will just **** the balance up further.


Not in the battleship class. The problem with current T3's is where they fit - T1 & T2 cruisers, BC's... That's a tight fit to avoid stepping on other things (which it already does).

The range between a Battleship and a Dread is large enough for plenty of variations in the larger class area.

The problem though would be with the retraining XP loss being popped in one. A battleship class set of sub-systems ... probably quite a bit higher "x factor" pushing the loss of a single level 5 trained skill out quite a bit further.
Jacob Holland
Weyland-Vulcan Industries
#13 - 2014-03-18 13:34:51 UTC
Reaver Glitterstim wrote:
I've been hearing a lot of talk about wanting tech 3 industrials, though most people proposing it want a more powerful highsec mining vessel à la current strategic cruisers.

I would love to see strategic frigates or strategic industrials (provided they are actually strategic), and I think strategic battleships should be produced last.

Maybe someday tech 3 capital ships, but not before we get more tech 2 versions...which I'm not really rooting for anyway. Alternatively maybe a new kind of tech 3 ship, ie. not strategic with subsystems but some sort of new high tech direction.


Rather than Strategic Industrials, I think it would be better to set the remaining subsystems for the existing Strategic Cruisers (IIRC the intention was that there would be six subs of each type) as Industrial systems, an offensive sub which provides sufficient turret slots, and with a mining and gas harvesting bonus, to place its potential yield two thirds of the way between the Venture and the barges; a navigation sub (or perhaps it should be defensive) which provides both a large base cargohold and a significant cargo bonus... the result should probably be the "best" gas harvesting ships in game, but inferior to specialised mining barges for more conventional mining.
I would advise against significant penalties to hitpoints and so forth - allowing occasionally brilliant fits where the nice, obvious, mining subsystem is loaded up with Blasters or Autos and (though unbonused) becomes capable of tearing the unwary apart... it is still a Strat after all.
Last Wolf
Umbra Wing
#14 - 2014-03-18 14:48:37 UTC
I would be happy with Tech 3 Modules.

I think I remember reading somewhere that the original game design was planned with up to tech 5 in mind. I wonder if that has changed or if my brain is completely making this memory up.

That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money....

Reaver Glitterstim
The Scope
Gallente Federation
#15 - 2014-03-18 17:48:27 UTC  |  Edited by: Reaver Glitterstim
QproQ wrote:
While I love the idea of new ship types, introduction of a vast array of t3 grade vessels would result in the complete obsolescence of the current t1 lineup (and probably the t2 lineup as well).
You missed the devblog a few expansions ago when CCP mentioned they believe the strategic cruisers are overpowered and intend to nerf them in due time.

Their vision is to place strategic cruiser power a little beow tech 2, leaving their main selling point to be their sheer flexibility.


sonicdm wrote:
i know a tech 3 frig would be OP for sure
It doesn't have to be OP. Whether or not it is OP is entirely dependent on where CCP puts the attributes. Never say that a suggestion would be OP if you haven't heard a suggestion for the attributes.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."