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Why do dreadnoughts have such a short firing range?

First post
Author
Reaver Glitterstim
The Scope
Gallente Federation
#1 - 2014-03-18 03:46:54 UTC  |  Edited by: Reaver Glitterstim
Their range baffles me. Capital weapon range is shorter than battleship range for the most part, though it's not an even trend. Citadel torpedoes do have significantly longer range than battleship torpedoes though that isn't saying much.

I don't understand why they have such a short range, to the extent that there are people complaining about shooting a POS in falloff at point-blank range. Would it spoil some vast eternal plan if dreadnoughts were a bitty bit long range? (stolen line from Fiddler on the Roof) Is there a reason capital weapons need to not have a long range?


EDIT: I don't know what I was thinking. Dreadnought complainers had me believing that capital weapons were shorter range than battleships, and I thought I remembered verifying this in EFT. I went and checked again: they're ALL longer range! Don't see what dread pilots are complaining about unless they just want range skill bonuses instead of DPS, but somehow I don't think that's it.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Paikis
Vapour Holdings
#2 - 2014-03-18 03:54:03 UTC
Reaver Glitterstim wrote:
I don't understand why they have such a short range, to the extent that there are people complaining about shooting a POS in falloff at point-blank range.


They have short range because you're using short range weapons with range penalised ammo.

Make better decisions.
Suitonia
Order of the Red Kestrel
#3 - 2014-03-18 07:43:29 UTC
Extra Large guns do actually have more base range on the guns than the large versions, but the range discrepancy is because there are no T2 Dreadnought guns, so therefore they do not have access to Null L / Scorch L / Barrage L etc.

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Luwc
State War Academy
Caldari State
#4 - 2014-03-18 09:54:49 UTC
Reaver Glitterstim wrote:
Their range baffles me. Capital weapon range is shorter than battleship range for the most part, though it's not an even trend. Citadel torpedoes do have significantly longer range than battleship torpedoes though that isn't saying much.

I don't understand why they have such a short range, to the extent that there are people complaining about shooting a POS in falloff at point-blank range. Would it spoil some vast eternal plan if dreadnoughts were a bitty bit long range? (stolen line from Fiddler on the Roof) Is there a reason capital weapons need to not have a long range?


Naglfar with 3x Tracking computers . EMP XL and in Siege can hit out to 100km with auto cannons.

are you ******** ?

http://hugelolcdn.com/i/267520.gif

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#5 - 2014-03-18 11:11:04 UTC
The ranges are much too high, for Moros and Naglfar anyway. The Moros can use antimatter against a large POS at 35 km. That's absurd, that sort of job should be the forte of the Revelation and lasers - this is one of the reasons why the Rev is worthless, because it has no DPS-at-range advantage over blasters and ACs.
Hatsumi Kobayashi
Perkone
Caldari State
#6 - 2014-03-18 11:43:46 UTC
Homogeneization of XL turret ranges was one of the worst pass of game balance for capitals.

No sig.

Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#7 - 2014-03-18 13:15:20 UTC
WTB Scorch Revelation.. I'd like to make use of my Gun 5 / Dread 5 skills for it..
Lucine Delacourt
The Covenant of Blood
#8 - 2014-03-18 18:13:35 UTC
Blodhgarm Dethahal wrote:
WTB Scorch Revelation.. I'd like to make use of my Gun 5 / Dread 5 skills for it..



T2 missiles might help those phoenix pilots actually hit moving titans.
Reaver Glitterstim
The Scope
Gallente Federation
#9 - 2014-03-18 18:22:17 UTC
Lucine Delacourt wrote:
T2 missiles might help those phoenix pilots actually hit moving titans.
I looked up the missile damage formula. According to my maths, it's virtually impossible for a citadel torpedo to not do max damage to a supercarrier. In EFT I gave a Nyx an officer afterburner, overdrive injectors, skirmish ganglinks, and the missiles were still doing "160%" damage. Granted, I didn't try it on a Hel and I didn't give it pirate implants, but I don't think even that would have been enough to reduce the damage significantly.

Now that's a supercarrier, not a titan.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#10 - 2014-03-18 20:53:43 UTC
Yeah, the "supercaps can speed-tank citadel missiles" is an old myth that many people haven't noticed is no longer true, because nobody actually flies a Phoenix or gets shot by one. Big smile

The application of GMP to citadel missiles and removal of the explosion velocity penalty to siege mode basically fixed it. The problem with the Phoenix is lack of flexibility and lack of damage.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#11 - 2014-03-18 20:57:15 UTC
Now that the OP has reverted his initial statement and therefore the premise of this thread is no longer valid, it gets a lock.

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