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Wormholes

 
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Fabulous New Idea: Wormhole Inhibitor Array

Author
Adoris Nolen
Sama Guild
#1 - 2014-03-16 09:26:51 UTC
Due to the fantastic response on the WH gating. I have fathomed an even better idea to crush the dirty blobbers. Punish the limpers!!!

New mobile deployable: wormhole inhibitor. Works like the cyno jammer but is now system wide & also consumes sleeper goods. Can't be placed near a pos, wh, etc etc. Has beacon{system wide} on overview.

Fuel:
C1-C2 : 2-4 melted nano ribbons per hour, 4 cruiser blue loot.
C3-C4: 5-10 melted nano ribbons per hour, 1-3 battleship blue loot.
C5-C6: 15-20 melted nano ribbons per hour, 5-10 battleship blue loot.

It does what the name says, incoming wormholes will not spawn during its lifetime. Decays after use. One per system.
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#2 - 2014-03-16 09:31:20 UTC
troll too obvious, 0.5/10
Ab'del Abu
Atlantis Ascendant
#3 - 2014-03-16 09:31:38 UTC
Adoris Nolen wrote:
Due to the fantastic response on the WH gating. I have fathomed an even better idea to crush the dirty blobbers. Punish the limpers!!!

New mobile deployable: wormhole inhibitor. Works like the cyno jammer but is now system wide & also consumes sleeper goods. Can't be placed near a pos, wh, etc etc. Has beacon{system wide} on overview.

Fuel:
C1-C2 : 2-4 melted nano ribbons per hour, 4 cruiser blue loot.
C3-C4: 5-10 melted nano ribbons per hour, 1-3 battleship blue loot.
C5-C6: 15-20 melted nano ribbons per hour, 5-10 battleship blue loot.

It does what the name says, incoming wormholes will not spawn during its lifetime. Decays after use. One per system.


carebearer's dreams come true <3
Braxus Deninard
Hard Knocks Inc.
Hard Knocks Citizens
#4 - 2014-03-16 09:32:00 UTC
These posts are just so bad I don't even know what to think anymore.
Dani Dusette
Division 13
#5 - 2014-03-16 09:36:43 UTC
Axloth Okiah wrote:
troll too obvious, 0.5/10

^ This.

Despite it being a horrific idea, your last attempt was way more subtle and believable. This one was too much, too soon. Straight

Your bag of dicks is in the mail sir.

dαní ㅤㅤ

σиlу ιи dαякиєѕѕ cαи уσυ ѕєє тнє ѕтαяѕ

ISD Ezwal: "Might I inform you that I am as real as it gets?"

Adoris Nolen
Sama Guild
#6 - 2014-03-16 09:59:49 UTC
Serious post. It's balanced by reducing income.
Angsty Teenager
Broski North
#7 - 2014-03-16 10:07:30 UTC  |  Edited by: Angsty Teenager
ok i propose we put in a Wormhole Promotion Array

Due to the fantastic response on the WH gating. I have fathomed an even better idea to crush the stupid carebears. Punish the limpers!!! (? what)

New mobile deployable: wormhole promotor. Works like the opposite of the cyno jammer but is now system wide & also consumes tears. Can't be placed near a pos, wh, etc etc. Has beacon{system wide} on overview.

Fuel:
C1-C2 : 1-2 whines in any chat per hour
C3-C4: 2-4 whines in any chat per hour
C5-C6: 4-8 whines in any chat per hour

It does what the name says, incoming wormholes will spawn significantly more often. (Spawn rate correlates to whining rate.) Decays after use. One per system.

It's balanced by decreasing deaths when carebears learn to harden the **** up.
Aquila Sagitta
Blue-Fire
#8 - 2014-03-16 15:01:36 UTC
This is why its a terrible idea:

c5/c6 20 ribbons (~80mil) + 10 bs blue loot (200mil) = ~280mil an hour to run. 1 Anomaly gains ~750mil and can be done in 5-15 mins depending on how many people you have. Just gonna assume its an expo crew with just 2 carriers 2 dreads and couple loki. They can run 3-4 sites an hour. So they roll all the holes and throw one of these babies up to make isk in COMPLETE safety.
Hatshepsut IV
Un.Reasonable
#9 - 2014-03-16 17:12:18 UTC
Adoris Nolen wrote:
Due to the fantastic response on the WH gating. I have fathomed an even better idea to crush the dirty blobbers. Punish the limpers!!!

New mobile deployable: wormhole inhibitor. Works like the cyno jammer but is now system wide & also consumes sleeper goods. Can't be placed near a pos, wh, etc etc. Has beacon{system wide} on overview.

Fuel:
C1-C2 : 2-4 melted nano ribbons per hour, 4 cruiser blue loot.
C3-C4: 5-10 melted nano ribbons per hour, 1-3 battleship blue loot.
C5-C6: 15-20 melted nano ribbons per hour, 5-10 battleship blue loot.

It does what the name says, incoming wormholes will not spawn during its lifetime. Decays after use. One per system.


Can not support, change it so it also collapeses all open current wormholes........















.....Then you can pop it when you find anom fleets and close off all their exits. :D

Public Channel | Un.Welcome

Angsty Teenager
Broski North
#10 - 2014-03-16 20:36:03 UTC
Aquila Sagitta wrote:
This is why its a terrible idea:

c5/c6 20 ribbons (~80mil) + 10 bs blue loot (200mil) = ~280mil an hour to run. 1 Anomaly gains ~750mil and can be done in 5-15 mins depending on how many people you have. Just gonna assume its an expo crew with just 2 carriers 2 dreads and couple loki. They can run 3-4 sites an hour. So they roll all the holes and throw one of these babies up to make isk in COMPLETE safety.


Even though this post by OP is obviously a troll and is a hilariously dumb idea to begin with, what you're saying here is completely untrue. All somebody has to do is roll into the WH ahead of time and logoff in it. Login when they're running sites and kill them. Doesn't matter if there are incoming wormholes or not.
Aquila Sagitta
Blue-Fire
#11 - 2014-03-16 20:39:54 UTC
of course. If some farmers are dumb and farm the same wh often you can easily do that when you find them, but who's gonna seed a wh with many anoms waiting for unknown amount of time to gank someone that may or may not run sites in there?
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#12 - 2014-03-16 20:41:45 UTC
Adoris Nolen wrote:
Serious post. It's balanced by reducing income.
If thats true, you would probably be happier playing game other than eve.
RudinV
Sons Of Mother's Friend
Can i bring my Drake...
#13 - 2014-03-16 20:49:59 UTC
Can u just stop posting your brilliant ideas? It's too good for this forum, mail it directly to CCP.
Senn Denroth
Lazerhawks
L A Z E R H A W K S
#14 - 2014-03-16 22:29:33 UTC
Adoris Nolen wrote:
Due to the fantastic response on the WH gating. I have fathomed an even better idea to crush the dirty blobbers. Punish the limpers!!!

New mobile deployable: wormhole inhibitor. Works like the cyno jammer but is now system wide & also consumes sleeper goods. Can't be placed near a pos, wh, etc etc. Has beacon{system wide} on overview.

Fuel:
C1-C2 : 2-4 melted nano ribbons per hour, 4 cruiser blue loot.
C3-C4: 5-10 melted nano ribbons per hour, 1-3 battleship blue loot.
C5-C6: 15-20 melted nano ribbons per hour, 5-10 battleship blue loot.

It does what the name says, incoming wormholes will not spawn during its lifetime. Decays after use. One per system.


Just self destruct all your stuff now.


But 10/10 hot chick avatars now coming from Sky Fighters. Brought the thread back alive.
Adoris Nolen
Sama Guild
#15 - 2014-03-17 03:23:10 UTC
Stay tuned, a new fabulous idea is coming up. Just need a bit more shiner in me.
Justin Cody
War Firm
#16 - 2014-03-17 19:01:20 UTC
Angsty Teenager wrote:
ok i propose we put in a Wormhole Promotion Array

Due to the fantastic response on the WH gating. I have fathomed an even better idea to crush the stupid carebears. Punish the limpers!!! (? what)

New mobile deployable: wormhole promotor. Works like the opposite of the cyno jammer but is now system wide & also consumes tears. Can't be placed near a pos, wh, etc etc. Has beacon{system wide} on overview.

Fuel:
C1-C2 : 1-2 whines in any chat per hour
C3-C4: 2-4 whines in any chat per hour
C5-C6: 4-8 whines in any chat per hour

It does what the name says, incoming wormholes will spawn significantly more often. (Spawn rate correlates to whining rate.) Decays after use. One per system.

It's balanced by decreasing deaths when carebears learn to harden the **** up.


read beacon as bacon...prefer bacon.