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The Office of the Chairman: A ~chill place~ for constituent issues

First post
Author
The Mittani
State War Academy
Caldari State
#281 - 2011-11-28 21:40:02 UTC
Didona Carpenito wrote:
Did CCP run booster changes via the CSM?

What are your thoughts about boosters?


Yes, in Skype, as part of a major pile of other things in the final sleep-deprived Crucible push. I seem to recall making vaguely approving noises. Boosters aren't really an 'issue', as so few people use them. Removing the penalties is probably a good call to spread their use, but the silly contraband system is more of an impediment to booster popularity than the stat penalties.

~hi~

The Mittani
State War Academy
Caldari State
#282 - 2011-11-28 21:41:56 UTC
Yeep wrote:
Hi The Mittani

I know you are in favour of a WoW style customizable UI in EvE but I'd be interested in hearing your views on how it would affect the balance of power between the haves and have nots. A well organised group like GoonSwarm would have the resources and skills to create a UI that potentially gives them a huge advantage. Not to mention the risk of ending up with "Must Have" UI mods which provide so much of an advantage you're completely unable to compete without them (stuff like gladius and decursive).


A superior customized UI would give a competitive advantage, but they would be a major espionage target and rapidly proliferate across most of the competitive landscape, as well as open-sourced on eve files. The advantages of an openly-embeddable UI far outweigh the status quo's misery.

~hi~

Derkata
#283 - 2011-11-28 23:35:49 UTC
What do you think of ECM vs the other types of EW?

If you say ECM is fine I'll assume you fly a Falcon

o7o7o7o7o7o7o7o7o7
The Mittani
State War Academy
Caldari State
#284 - 2011-11-28 23:51:05 UTC
Derkata wrote:
What do you think of ECM vs the other types of EW?

If you say ECM is fine I'll assume you fly a Falcon

o7o7o7o7o7o7o7o7o7


ECM is mostly a micro-level issue better opined on by a ~small scale pvp expert~ like Prom, one of our alts.

(Prom hates ECM and won't shut up about it, ever)

I don't think it's a Sucking Chest Wound or even a Major Gamebreaking Problem in terms of prioritization, though.

~hi~

Thalilith Noraver
Deep Core Mining Inc.
Caldari State
#285 - 2011-11-29 03:24:11 UTC
Don't you think that war on bot miners is a bit of a Don Quixote mission? Fighting against windmills? Because I do. There will always be botters and you can't stop that - hell I doubt you can slow that down. Even if you run your own type of "Hulkageddon" for a whole year round you still will have botters. But - that is just my opinion although I'd love to know yours. And spare me answers 'it's fun to kill newbies' or 'I pwn carebears' as they not constructive and intelligent enough for me to have my eyes tainted with such.

No man is wise enough nor good enough to be trusted with unlimited power.

The Mittani
State War Academy
Caldari State
#286 - 2011-11-29 04:42:04 UTC
Thalilith Noraver wrote:
Don't you think that war on bot miners is a bit of a Don Quixote mission? Fighting against windmills? Because I do. There will always be botters and you can't stop that - hell I doubt you can slow that down. Even if you run your own type of "Hulkageddon" for a whole year round you still will have botters. But - that is just my opinion although I'd love to know yours. And spare me answers 'it's fun to kill newbies' or 'I pwn carebears' as they not constructive and intelligent enough for me to have my eyes tainted with such.


You actually believe the Interdiction Zone is about 'stopping botting' rather than making money while wallowing in suffering?

Heh.

~hi~

Thalilith Noraver
Deep Core Mining Inc.
Caldari State
#287 - 2011-11-29 20:39:30 UTC
The Mittani wrote:


You actually believe the Interdiction Zone is about 'stopping botting' rather than making money while wallowing in suffering?

Heh.

Not really, I'm not that naive. You just mentioned it earlier.
Also I'm wondering what is the ultimate goal of being a pain in the butt for HiSec ppl? Making them rage quit so you can 'own' the game for yourselves (I'm not generalizing now to one corp or alliance of pirates/goons/lowlifes)?
What in your opinion people new to the game should do? (and no - I'm not mining for living in game - it's just generous curiosity).

No man is wise enough nor good enough to be trusted with unlimited power.

Malcanis
Vanishing Point.
The Initiative.
#288 - 2011-11-29 21:19:53 UTC
Thalilith Noraver wrote:
The Mittani wrote:


You actually believe the Interdiction Zone is about 'stopping botting' rather than making money while wallowing in suffering?

Heh.

Not really, I'm not that naive. You just mentioned it earlier.
Also I'm wondering what is the ultimate goal of being a pain in the butt for HiSec ppl? Making them rage quit so you can 'own' the game for yourselves (I'm not generalizing now to one corp or alliance of pirates/goons/lowlifes)?
What in your opinion people new to the game should do? (and no - I'm not mining for living in game - it's just generous curiosity).


It's more likely that the ice crusade is old fashioned terrorism tactics - remember it was started when the direction of the game was still very much in doubt.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Thalilith Noraver
Deep Core Mining Inc.
Caldari State
#289 - 2011-11-29 22:41:51 UTC
Malcanis wrote:

It's more likely that the ice crusade is old fashioned terrorism tactics - remember it was started when the direction of the game was still very much in doubt.

I guess you're right. Good old fashioned terrorism. Worrying bit is the fact that one of the said 'terrorists' is now CSM ;)
It might as well be the time I should set up longest possible skill to trian and not extend the plex for some time. Have a break, go play SWTOR.

No man is wise enough nor good enough to be trusted with unlimited power.

Malcanis
Vanishing Point.
The Initiative.
#290 - 2011-11-29 23:18:27 UTC
Mmmm remember that although terrorism is bad in the real world, like murder, theft, extortion and betrayal, it makes for an interesting and exciting game world.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Thalilith Noraver
Deep Core Mining Inc.
Caldari State
#291 - 2011-11-30 00:31:02 UTC
Malcanis wrote:
Mmmm remember that although terrorism is bad in the real world, like murder, theft, extortion and betrayal, it makes for an interesting and exciting game world.

You missed my point mate. Game is a game, real life is real life. Yet still - game terrorist is representing whole of game population to CCP (unless I'm missing the point of CSM) not mentioning the fact - it was a joke...
And still game should be fun. For some is blowing other's ships up and others like to mine and produce thingies. Im jus wondering what will happen if GS will eventually stop the flow of all minerals and ice to the market. Not mentioning people that will get tired being blown to pieces over and over and eventually make themselves a long break from game. At the end of a day CCP has to pay their bills and I'm quite sure most of goonies or similar don't pay for PLEXes with real money same as most of griefers. I don't know the stats but how many of the 35k - 40k players actually play in HiSec (I know real number is much lower as big chunk of that is alts) and try to make their game through mininr, missioning, and other 'carebear' activities (I really learned about carebears here in EVE few months ago when I started to play)? How many of them will be disgusted and rage quit? Is that the ultimate goal of griefers?

(And please don't make a laugh of me - as I said - I have started playing few months ago and game mechanic is still a bit of a mistery to me, although interesting material for psychiatrists and other people that like to observe how people react towards each other. And short game career s a good thing - I can always give it up without going through 'withdrawal syndrome' ;D).

No man is wise enough nor good enough to be trusted with unlimited power.

Malcanis
Vanishing Point.
The Initiative.
#292 - 2011-11-30 07:34:34 UTC
Thalilith Noraver wrote:
Malcanis wrote:
Mmmm remember that although terrorism is bad in the real world, like murder, theft, extortion and betrayal, it makes for an interesting and exciting game world.

You missed my point mate. Game is a game, real life is real life. Yet still - game terrorist is representing whole of game population to CCP (unless I'm missing the point of CSM) not mentioning the fact - it was a joke...
And still game should be fun. For some is blowing other's ships up and others like to mine and produce thingies. Im jus wondering what will happen if GS will eventually stop the flow of all minerals and ice to the market. Not mentioning people that will get tired being blown to pieces over and over and eventually make themselves a long break from game. At the end of a day CCP has to pay their bills and I'm quite sure most of goonies or similar don't pay for PLEXes with real money same as most of griefers. I don't know the stats but how many of the 35k - 40k players actually play in HiSec (I know real number is much lower as big chunk of that is alts) and try to make their game through mininr, missioning, and other 'carebear' activities (I really learned about carebears here in EVE few months ago when I started to play)? How many of them will be disgusted and rage quit? Is that the ultimate goal of griefers?

(And please don't make a laugh of me - as I said - I have started playing few months ago and game mechanic is still a bit of a mistery to me, although interesting material for psychiatrists and other people that like to observe how people react towards each other. And short game career s a good thing - I can always give it up without going through 'withdrawal syndrome' ;D).


GS don't remotely have the means to stop all minerals and ice production, any more than the Red Brigade could have conquered Germany. What GS can and have done is to raise the consciousness of the proletariat (that's you) to be aware that what happens in 0.0 does matter to hi-sec. The unspoken subtext of the ice crusade was "Until 0.0 gets fixed, there's nothing worth doing there so we're going to **** up hi-sec too".

With the additional benefit that said proles have also been reminded that there is no entitlement to safety whatsoever, and that every player takes their turn in losing a ship sooner or later.

The idea of people being "disgusted and quit[ting]" because they lost a ship is ludicrous and hilarious to members of an organisation for whom ship loss is a daily reality. To them, the people who think like this are like that spoiled only child who runs off crying because he got run out in his first game of baseball. Not only do such people not deserve special preference, they don't even deserve not to be laughed at, no matter how badly hurt their feelings are. The bigger the fuss they make, the more laughable they are.

A ship is just a tool. If you lose it or it breaks, you get another one, maybe better for the job.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Red Templar
Viziam
Amarr Empire
#293 - 2011-11-30 09:41:22 UTC
Thalilith Noraver wrote:
The Mittani wrote:


You actually believe the Interdiction Zone is about 'stopping botting' rather than making money while wallowing in suffering?

Heh.

Not really, I'm not that naive. You just mentioned it earlier.
Also I'm wondering what is the ultimate goal of being a pain in the butt for HiSec ppl? Making them rage quit so you can 'own' the game for yourselves (I'm not generalizing now to one corp or alliance of pirates/goons/lowlifes)?
What in your opinion people new to the game should do? (and no - I'm not mining for living in game - it's just generous curiosity).

A lot of people complain that null-sec is stagnant. All space is owned by few alliances who refuse to shoot each other and grind structures for no other reason, than other people amusement.

But what really is stagnant is high-sec. Nothing changes there for years.

And in this light, ice interdiction, hulkageddons, etc are awesome. They poke people and make them move and see the other side of the game, which people would never see otherwise. Some people will cry, some will fight back, some will quit. But in the end its an player driven event, that would never happen otherwise.

And if you can get some cash while having fun. And kill some bots that we all hate so much... Then all the more reason to do this.

And i doubt there can be such a thing as "ultimate goal" in game like eve. Having fun is the only goal we will ever need here.

[b]For Love. For Peace. For Honor.

For None of the Above.

For Pony![/b]

Thalilith Noraver
Deep Core Mining Inc.
Caldari State
#294 - 2011-11-30 12:46:19 UTC  |  Edited by: Thalilith Noraver
Red Templar wrote:

A lot of people complain that null-sec is stagnant. All space is owned by few alliances who refuse to shoot each other and grind structures for no other reason, than other people amusement.

I can not help you with that my friend. It is you and those 'stagnant' alliances that make the nullsec. You guys too sit there and grind those structures. You want moar fun - go and attack them. Take the whole of the null for yourself - see if this is possible? Kind of a challenge ;) Go and wage a big war that will influence WHOLE of the game. HiSec ppl will have to make ships for you and others. Those corps will get wrdeccd by the ones that do stuff for the other side. This way you may as well wage war that will cover whole of the universe not only null. And I'm quite sure that GS has all the means to actually make a war like that. That may cause coprs and alliances taking new blood into their ranks to fight for and sometimes die for them. You will have to get fresh blood too. And that may totally change the face of EVE.
Also - it is you guys (not only GS - it applies to all NullSec ppl) that make the HiSec stagnant you try to make us move to the other side and see if we live with launching the attacks. Maybe some information and recruitment campaigns would work? Many of use haven't seen real PvP as we never had chance to see it. It is really hard to fight someone who has been in the game years and have all the necessary skills (both ingame and real life ones) and actually do any damage to him/her. And telling me that I have to learn by trying is not good enough. As loosing too many ships at the beginning may disencourage those that may be valuable asset once they have been trained with real life PvP skills. As you also know - PvP is rather pricey business. And those that are starting need ISK for it. And how are they suppose to get them first if not by mission running and harvesting resources which are used by all of the EVE population not only HiSec.


Something to think of. If I'm wrong then correct me.
Also I didn't mean to offend in any way anyone. If I did by asking too many questions or by telling all of that then I'm sorry. Mistakes of a rookie.

No man is wise enough nor good enough to be trusted with unlimited power.

Largo Coronet
Perkone
Caldari State
#295 - 2011-11-30 16:32:23 UTC
The Mittani wrote:
. Removing the penalties is probably a good call to spread their use, but the silly contraband system is more of an impediment to booster popularity than the stat penalties.
Oh gods, the stupidity of the contraband system. Boss, let me give you an example to take to the CSM:

Over the past month or so, I've been building a Caldari Research Outpost for deployment in Goonspace. We've been lacking in research slots in our area, and I wanted to give back a bit to the alliance. Now, as part of the lengthy list of materials I need to build the thing, you need plutonium, which is NPC seeded in Caldari space. No big deal, just buy some and have it shipped...

Only you can't. You can't put plutonium in a courier contract. Why? Because it's contraband! In Amarr space. It doesn't matter than the stuff wasn't going anywhere NEAR Amarr space, it was still impossible to courier the stuff. I had to schlep the stuff personally back from Empire.

If nothing else, the system should be able to adjust for where something is going. If it's not contraband in either the departure and arrival destinations, then a courier contract should be possible. Let the shipper know what the possible consequences are so they can tailor their route, but otherwise it shouldn't be a big deal.

Or they can just ditch the contraband crap completely. No skin off my nose.

This is my signature. There are many others like it, but this one is mine.

Someday, this signature may save my life.

Etienne Rossignol
The Scope
Gallente Federation
#296 - 2011-12-01 08:29:40 UTC
Not to seem like a brown-noser, but I always liked this idea for dealing with contraband, boosters and lowsec generally.

Ever thought about pushing for it?
Krios Ahzek
Royal Amarr Institute
Amarr Empire
#297 - 2011-12-01 15:49:58 UTC
Dear Mittani,

As a newbie I'm currently at the point where I can either:
-Train skills ludicrously slower than everyone else
-Get podded with millions in learning implants every day (something which I can't afford forever)
-Not play this game except to change skills for the next six months

I don't know about you but there's no way I'm grinding my mission corp standings to +8.0 to get some jump clones for those times where I want to actually play.


Why can't we just get rid of learning implants, get +4 to all stats for free, and get remaps every month?

Oh and a bunch of new boosting implants to offset the loss of so much ''valuable content'' would be pretty cool.



 Though All Men Do Despise Us

Velicitia
XS Tech
#298 - 2011-12-01 16:16:10 UTC  |  Edited by: Velicitia
Krios Ahzek wrote:
Dear Mittani,

As a newbie I'm currently at the point where I can either:
-Train skills ludicrously slower than everyone else
-Get podded with millions in learning implants every day (something which I can't afford forever)
-Not play this game except to change skills for the next six months

I don't know about you but there's no way I'm grinding my mission corp standings to +8.0 to get some jump clones for those times where I want to actually play.


Why can't we just get rid of learning implants, get +4 to all stats for free, and get remaps every month?

Oh and a bunch of new boosting implants to offset the loss of so much ''valuable content'' would be pretty cool.





you forgot
4. get in a corp that provides JC services.

IIRC one of them was named something along the lines of "Estel Arador Jump Clone Services"

edit -- it's Estel Arador Corp Services [EACS]

https://gate.eveonline.com/Corporation/Estel%20Arador%20Corp%20Services

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Krios Ahzek
Royal Amarr Institute
Amarr Empire
#299 - 2011-12-01 16:31:31 UTC
Anyhow, only being able to play 24 hours per 48 hours is still basically not playing.

 Though All Men Do Despise Us

Malcanis
Vanishing Point.
The Initiative.
#300 - 2011-12-01 20:48:14 UTC
Krios Ahzek wrote:
Dear Mittani,

As a newbie I'm currently at the point where I can either:
-Train skills ludicrously slower than everyone else
-Get podded with millions in learning implants every day (something which I can't afford forever)
-Not play this game except to change skills for the next six months

I don't know about you but there's no way I'm grinding my mission corp standings to +8.0 to get some jump clones for those times where I want to actually play.


Why can't we just get rid of learning implants, get +4 to all stats for free, and get remaps every month?

Oh and a bunch of new boosting implants to offset the loss of so much ''valuable content'' would be pretty cool.





If you're going to go that far, why not just take it to the logical conclusion and propose that we get rid of stats altogether?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016