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Tech 2 Microwarpdrive Bonuses

Author
Cardano Firesnake
Fire Bullet Inc
#1 - 2014-03-15 11:11:16 UTC  |  Edited by: Cardano Firesnake
Hello Everybody.
I think you all have noticed that Tech 2 Microwarpdrives don't worth their price in comparison of Meta4.

10MN Tech2:
Activation 198
POWER:165
CPU:50
Speed:+500%
Signature:+500%
Capacitor: -17%
Bonus Oveload: +50%
Heat Emission: 0.04
Heat Damage: 11.4


Experimental 10mn Microwarp drive:
Activation 180
POWER:150
CPU:50
Speed:+500%
Signature:+500%
Capacitor: -19%
Bonus Oveload: +50%
Heat Emission: 0.04
Heat Damage: 11.4

So the Meta4 is easier to fit and have a lesser activation cost for the same speed bonus and the same sigature malus...

I think there is clearly a problem har as there was a proble with tech2 and Meta4 plates before the changes.

Here is my proposition:

10MN Tech2:
Activation 195
POWER:165
CPU:50
Speed:+500%
Signature:+500%
Capacitor: -15%
Bonus Oveload: +60%
Heat Emission: 0.04
Heat Damage: 11 Edit: Perharps Reduce it to 7...

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Caleb Seremshur
Commando Guri
Guristas Pirates
#2 - 2014-03-15 15:03:49 UTC
For what purpose?
Nariya Kentaya
Ministry of War
Amarr Empire
#3 - 2014-03-15 15:30:55 UTC
Caleb Seremshur wrote:
For what purpose?

The purpose being there is literally no reason fro T2 on many modules to even exist, when meta-4 is common enough that its easily affordable, has equal stats, but uses LESS capacitor and fitting space.
Harvey James
The Sengoku Legacy
#4 - 2014-03-15 15:43:06 UTC  |  Edited by: Harvey James
well its primary purpose is speed so a T2 version should focus on that attribute the most..
but for the extra speed there needs to be more drawbacks .. so higher cap usage/stored and higher fittings/heat damage.

10MN Tech2:
Activation 198
POWER:165
CPU:50
Speed:+550%
Signature:+500%
Capacitor: -20%
Bonus Overload: +50%
Heat Emission: 0.04
Heat Damage: 11.4

meta versions should focus on other roles .. so possible roles could be reducing/buffing various stats..

Signature:+450%
Bonus Overload: +70%
Heat Damage: 7.4
POWER:135
CPU:40
Activation 160

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Daichi Yamato
Jabbersnarks and Wonderglass
#5 - 2014-03-15 18:32:33 UTC
meta-cide looks like a good idea for somewhere down the line

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Spr09
Reign of Steel
Brave Collective
#6 - 2014-03-15 21:08:08 UTC
Harvey James wrote:
well its primary purpose is speed so a T2 version should focus on that attribute the most..
but for the extra speed there needs to be more drawbacks .. so higher cap usage/stored and higher fittings/heat damage.

10MN Tech2:
Activation 198
POWER:165
CPU:50
Speed:+550%
Signature:+500%
Capacitor: -20%
Bonus Overload: +50%
Heat Emission: 0.04
Heat Damage: 11.4

meta versions should focus on other roles .. so possible roles could be reducing/buffing various stats..

Signature:+450%
Bonus Overload: +70%
Heat Damage: 7.4
POWER:135
CPU:40
Activation 160


I would never use the t2 version of that still, in pve that 20% reduced cap is enough of a reason to give up the t2 and use meta 4 for a cap stable fit. And in pvp, the overheat damage is so high and requirements would be too, that meta 4 would be a safer fit.
Mr Doctor
Star Nation
Goonswarm Federation
#7 - 2014-03-15 21:27:00 UTC
Right now one has better cap for running indefinitely and one has reduced cap penalty (ie, better cap when mwd is off). Keep that difference but make it a tad more of a gap. Done.
Damien White
Deep Core Mining Inc.
Caldari State
#8 - 2014-03-15 21:53:53 UTC
Well, you are right, aside from the fact that a smaller cap malus means higher cap recharge and thus easily negates any form of smaller cap usage.

Anyway, the base speed of T2 MWD should already be better than Meta 0-4, for the same reason why, for example, the damage of turrets becomes better and not their cap usage.


But this is not a problem for MWD alone, the whole Metalevel system is broken and needs fixing, more than we need fancy warp animations or new shiny ships.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Hadrian Blackstone
Yamato Holdings
#9 - 2014-03-15 22:19:41 UTC
Damien White wrote:
But this is not a problem for MWD alone, the whole Metalevel system is broken and needs fixing, more than we need fancy warp animations or new shiny ships.


Keep talkin' like that and you'll get sent to the labor camps.
Alvatore DiMarco
Capricious Endeavours Ltd
#10 - 2014-03-15 23:06:18 UTC
OP is clearly not understanding the importance of that reduced cap penalty from using T2.
Reaver Glitterstim
The Scope
Gallente Federation
#11 - 2014-03-16 00:51:24 UTC
I'm with Harvey James on this one. I think the tech II should grant 600% velocity increase.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Kapytul Gaynez
Hedion University
Amarr Empire
#12 - 2014-03-16 04:07:14 UTC
The speed bonus is the same on all the MWDs. Trying to balance all of the MWDs and ships around them would be huge waste of time and effort. Stick to Cap use, cap penalty and fitting as the differences.
Damien White
Deep Core Mining Inc.
Caldari State
#13 - 2014-03-16 05:50:47 UTC
You forgot Signature.

Anyway, I dont see the point why the defining factor of a propulsion module should be its cap instead of its speed. Doesnt make any sense to me.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Sabriz Adoudel
Move along there is nothing here
#14 - 2014-03-17 01:34:22 UTC
I see no reason that player produced T2 modules should always be better than rare rat drops. (T2 MWDs aren't strictly worse than meta ones, but I'll concede that they are generally worse).

Likewise I see no reason that faction modules should always be better than T2.

I support the New Order and CODE. alliance. www.minerbumping.com

Nariya Kentaya
Ministry of War
Amarr Empire
#15 - 2014-03-17 03:55:08 UTC
Sabriz Adoudel wrote:
I see no reason that player produced T2 modules should always be better than rare rat drops. (T2 MWDs aren't strictly worse than meta ones, but I'll concede that they are generally worse).

Likewise I see no reason that faction modules should always be better than T2.

except they arent rare, you find meta drops, even meta 4, all the time running missions.

rare drops are DED or officer, meta are simply "uncommon". as such I argue that they shouldnt be better than a module developed by a player through player-run manufacturing in MOST scenarios. the only scenario where a meta 4 should be preferred over T2 is either when the benefits of T2 are negligible compared to the fitting space you save for other mods (tight fits), or when you havent trained for T2 yet.
Zepheros Naeonis
TinklePee
#16 - 2014-03-17 04:19:36 UTC
Alvatore DiMarco wrote:
OP is clearly not understanding the importance of that reduced cap penalty from using T2.


Useless on smaller ships with the increased activation cost of T2.
Tsobai Hashimoto
State War Academy
Caldari State
#17 - 2014-03-17 09:50:07 UTC
Sabriz Adoudel wrote:
I see no reason that player produced T2 modules should always be better than rare rat drops. (T2 MWDs aren't strictly worse than meta ones, but I'll concede that they are generally worse).

Likewise I see no reason that faction modules should always be better than T2.



Rare? RARE? its the only thing anyone ever fits or uses, including massive throw away T1 frigs in FW and there is an endless supply of them in Jita for about......20k isk each!

its sick......

honestly, nerf the drop rate on them slightly, and give the T2 just a tad bit better cap use and it would change things a lot for the better
Cardano Firesnake
Fire Bullet Inc
#18 - 2014-03-17 13:22:11 UTC
Harvey James wrote:
well its primary purpose is speed so a T2 version should focus on that attribute the most..
but for the extra speed there needs to be more drawbacks .. so higher cap usage/stored and higher fittings/heat damage.

10MN Tech2:
Activation 198
POWER:165
CPU:50
Speed:+550%
Signature:+500%
Capacitor: -20%
Bonus Overload: +50%
Heat Emission: 0.04
Heat Damage: 11.4

meta versions should focus on other roles .. so possible roles could be reducing/buffing various stats..

Signature:+450%
Bonus Overload: +70%
Heat Damage: 7.4
POWER:135
CPU:40
Activation 160


Do not forget to blance the Tech 2 MWD with the Factionals and Deep space ones. It is why I focused my proposition on the overheating.

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Cardano Firesnake
Fire Bullet Inc
#19 - 2014-03-17 13:25:39 UTC  |  Edited by: Cardano Firesnake
Alvatore DiMarco wrote:
OP is clearly not understanding the importance of that reduced cap penalty from using T2.


Oh yes it is why my proposition is Capacitor -15%. You should read well...

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Cardano Firesnake
Fire Bullet Inc
#20 - 2014-03-18 11:10:06 UTC
10MN Tech2:
Activation 190
POWER:165
CPU:50
Speed:+500%
Signature:+500%
Capacitor: -10%
Bonus Oveload: +70%
Heat Emission: 0.04
Heat Damage: 5


YES? NO?

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

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