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ghost sites, nope

Author
Karma Codolle
Chimera Research and Development
#1 - 2014-03-17 05:00:48 UTC
So i've done a few ghost sites in my t3 and never really once encountered the rats. Was always out before they even got there. But still I figured if they showed up it'd be no big deal, maybe a tough battle. I've taken this same t3 in 10/10's. So I imagined duking it out with a close call, at least some kind of fight...

So first time doing ghost site and having rats show up. Alright I got this...Alright i'm dead???

I just looked at my combat log, under 30 seconds to pop my legion and I was over heating. WTF ccp, are these sites supposed to be guaranteed dead if you don't get before they show up? That seems a bit over the top, especially for such minor rewards.

I understand loosing potential loot if you go it alone. But guaranteed death without a fighting chance for any reasonable ship seems over the top...

All the loot i've collected from ghost sites in the past doesn't even make up for the measly 500mil loss
DeMichael Crimson
Republic University
Minmatar Republic
#2 - 2014-03-17 05:51:59 UTC
MicDeath Titan
No Mans Corp
#3 - 2014-03-17 07:07:04 UTC
Ghost NPC's is really Concord.
Can you imagine? They have to wait for people to misbehave for them to make things go boom, "Ghost Sites" are really just a means for after work fun. No fancy smancy limitations.
Kahdath
Garoun Investment Bank
Gallente Federation
#4 - 2014-03-17 08:53:06 UTC  |  Edited by: Kahdath
So... what you're actually saying is that in the 4 months ghost sites have been around, you didn't even do 5 minutes of research into them?

If you had, then you'd know that you fit a buffer tank for ghost sites, not an active tank. Seriously, a cruiser-sized hull with a totally ordinary buffer tank (weighted towards explosive damage) can very easily deal with a ghost site.

On top of that, when you lost your T3 due to your ineptitude, you decided to complain on the forums that these sites are "guaranteed death" when they're not even close.

Good job on looking like a bit of a fool.
Karma Codolle
Chimera Research and Development
#5 - 2014-03-17 09:18:53 UTC  |  Edited by: Karma Codolle
Kahdath wrote:
So... what you're actually saying is that in the 4 months ghost sites have been around, you didn't even do 5 minutes of research into them?

If you had, then you'd know that you fit a buffer tank for ghost sites, not an active tank. Seriously, a cruiser-sized hull with a totally ordinary buffer tank (weighted towards explosive damage) can very easily deal with a ghost site.

On top of that, when you lost your T3 due to your ineptitude, you decided to complain on the forums that these sites are "guaranteed death" when they're not even close.

Good job on looking like a bit of a fool.


Oh wow how pro you must be to judge me without ever seeing my fit, just knowing I have a couple active mods I over heated.


I'm not complaining, i'm commenting on the absurdity of their Risk v Reward. I.E. I can drudge through a 10/10 in the ship and sanctums. Supposedly the hardest K-Space sites out their. Yet a ghost site will blow through you in 20seconds With rewards averaging from ghost sites now to be about 20-50mil while my 10/10 yields min 150mil up into the billions.

Heck, the average null relic site pays equal on average to what Ghost sites are paying out and those can be done in a frig with 0 risk.

So ya, i will say wtf to the high risk and poor rewards
James Baboli
Warp to Pharmacy
#6 - 2014-03-17 09:26:32 UTC
I have run them in a standard covops scan ship, and tanked the can explosion, in low, HS and WH. so its possible to do with very low risk.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Karma Codolle
Chimera Research and Development
#7 - 2014-03-17 09:47:32 UTC  |  Edited by: Karma Codolle
James Baboli wrote:
I have run them in a standard covops scan ship, and tanked the can explosion, in low, HS and WH. so its possible to do with very low risk.


The can explosion didn't bother me at all. It's how fast the rats actually tear through my armor with resists in the 90's when I was comparing with some of the supposed hardest sites in my area. I,E the 10/10
That's what really threw me off
nahjustwarpin
SUPER DUPER SPACE TRUCKS
#8 - 2014-03-17 10:48:04 UTC
i can hear CCP devs laughing right now
Kahdath
Garoun Investment Bank
Gallente Federation
#9 - 2014-03-17 12:15:54 UTC
Karma Codolle wrote:
Kahdath wrote:
So... what you're actually saying is that in the 4 months ghost sites have been around, you didn't even do 5 minutes of research into them?

If you had, then you'd know that you fit a buffer tank for ghost sites, not an active tank. Seriously, a cruiser-sized hull with a totally ordinary buffer tank (weighted towards explosive damage) can very easily deal with a ghost site.

On top of that, when you lost your T3 due to your ineptitude, you decided to complain on the forums that these sites are "guaranteed death" when they're not even close.

Good job on looking like a bit of a fool.


Oh wow how pro you must be to judge me without ever seeing my fit, just knowing I have a couple active mods I over heated.


I'm not complaining, i'm commenting on the absurdity of their Risk v Reward. I.E. I can drudge through a 10/10 in the ship and sanctums. Supposedly the hardest K-Space sites out their. Yet a ghost site will blow through you in 20seconds With rewards averaging from ghost sites now to be about 20-50mil while my 10/10 yields min 150mil up into the billions.

Heck, the average null relic site pays equal on average to what Ghost sites are paying out and those can be done in a frig with 0 risk.

So ya, i will say wtf to the high risk and poor rewards


You're still conveniently ignoring the part where if you fit your ship properly for the ghost site (i.e. with a buffer tank) then the risk in your equation drops to nearly zero - the only risk I ever worry about in a ghost site is if I'm doing it with neuts in system, or in a wormhole.

This is coming from somebody who has experienced the can explosions and rat aggro from every type of ghost site - lesser (high sec), standard (low sec), improved (null sec) and superior (w-space). The worst damage I've taken is losing about 40% of my shields in a buffer-tanked Tengu to nullsec rats when they spawned right on top of me as I was about to hit warp.
Qalix
Long Jump.
#10 - 2014-03-17 13:47:32 UTC
James Baboli wrote:
I have run them in a standard covops scan ship, and tanked the can explosion, in low, HS and WH. so its possible to do with very low risk.

I find this difficult to believe. Especially the part about WH ghost sites, which can eat T3s alive http://www.tigerears.org/2014/03/09/dying-to-a-ghost/

Unless the covops is very well tanked, it's unlikely to survive the explosions anywhere else either. Please share what must be a really incredible fit.

OP I'm not sure what your issue was. I run them in a T3 and have never had issues with the rats (have not attempted a WH ghost site). They scram and peck and but no more than 10% or so of shields go down. I use a modified version of this: http://jestertrek.blogspot.com/2011/10/bonus-fotw-exploration-tengu.html

dexington
Caldari Provisions
Caldari State
#11 - 2014-03-17 14:32:33 UTC
Karma Codolle wrote:
James Baboli wrote:
I have run them in a standard covops scan ship, and tanked the can explosion, in low, HS and WH. so its possible to do with very low risk.


The can explosion didn't bother me at all. It's how fast the rats actually tear through my armor with resists in the 90's when I was comparing with some of the supposed hardest sites in my area. I,E the 10/10
That's what really threw me off


This is not what i have been experiencing in ghost sites...

I've been using a proteus with 72% explosive resist, and augmented plating which puts armor hp at 6100, and shield at 3000 hp with 50% explosive resist. Normally i would be somewhere around 70% armor after the explosion, and tanking the rat damage with a single T2 medium repper.

I was in angle space and their default damage profile is something like 60% exp / 20% kin, and my proteus was running 72% exp exp 83% kin resist, but i seriously don't think the rats would have been able to kill me in the short time the remained on grid even without the medium T2 repper.

It's been months since i have last done a ghost site, so maybe things have changed, but i was of the clear impression that the rats really only warp scrambled you, making sure you didn't escape the can explosion, and really didn't do much damage them self.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Batelle
Federal Navy Academy
#12 - 2014-03-17 14:44:04 UTC
your ship wasn't properly tanked for ghost sites, thus you blew up. Its really not a big deal. I don't know what you mean about "the rats" chewing through your armor, but generally they do a tiny amount of damage compared to the explosion. From what I can tell, the rats do a small amount of their "normal" damage types, then you're hit with the can explosions. It is possible to get away from the cans while the rats are shooting you, and thus avoid the explosion.

Doing ghost sites in covops is completely possible, simply going from the number of times I've been able to hack 1 or even 2 cans with my tengu and then cloak before the rats spawn (cuz the other two cans had junk). However if someone can tank the explosions then I want to see that fit, is is possible that the explosion damage is modified by sig radius.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Starbuck05
Abiding Ormolus
#13 - 2014-03-17 19:05:52 UTC
Ghost sites can pay well , its just random and luck based just how some relics sites can yield nothing or some combat plexes drop only overseers effects .


The fact is , if you fit buffer and ante up your explo resist, for basicly just roaming around looking at inboard scanner hunting ghost sites, imo its worth it.

I did some in guristas null , one day i found 3 of them in 2 hours, used cargo scanner and done the cans that held the blueprints. That day i made close to 700 mil from the ghost sites alone.


So yea..unless prices drop they are worth it

Just because i am blond does not make me stoopid !

dexington
Caldari Provisions
Caldari State
#14 - 2014-03-17 19:23:42 UTC
Starbuck05 wrote:
I did some in guristas null , one day i found 3 of them in 2 hours, used cargo scanner and done the cans that held the blueprints. That day i made close to 700 mil from the ghost sites alone.


The time spend looking for ghost site compared to what they payout on average for most people, are less then what you make with most other professions.

To be fair all professions don't give equal payouts, and often it's more important to find something that is fun to do, while still keeping your economic at float, then doing something boring that is more profitable. I think this is where most people have a problem with ghost sites, because what you are doing is jumping system to systems and doing local system scans for hours, which if you are lucky results in you finding a sites that takes a couple of minutes to clear.

It boils down to doing the same boring task over and over, where the reward is a few minutes entertainment and less isk then you could have made, playing a part of the game that is actually fun. While ghost sites are very can be very profitable if you just happen to find one by chance, they are really not worth looking for.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Kaivar Lancer
Doomheim
#15 - 2014-03-17 20:12:15 UTC
Kahdath wrote:
So... what you're actually saying is that in the 4 months ghost sites have been around, you didn't even do 5 minutes of research into them?

If you had, then you'd know that you fit a buffer tank for ghost sites, not an active tank. Seriously, a cruiser-sized hull with a totally ordinary buffer tank (weighted towards explosive damage) can very easily deal with a ghost site.

On top of that, when you lost your T3 due to your ineptitude, you decided to complain on the forums that these sites are "guaranteed death" when they're not even close.

Good job on looking like a bit of a fool.


Woosh. Got a few sharp jabs in there. But you lose a few points for being too wordy. 8/10.
Batelle
Federal Navy Academy
#16 - 2014-03-18 16:41:01 UTC  |  Edited by: Batelle
dexington wrote:

The time spend looking for ghost site compared to what they payout on average for most people, are less then what you make with most other professions.


I don't do dedicated ghost site hunting anymore, but taking a warpspeed rigged nullified t3 around on hundreds of jumps was kind of nice. Fun, low risk, very little work and effort involved, then maybe 3 minutes of hurried activity, and its back to speeding around. Go afk whenever, zero fucks given about anything, its not bad.

Kaivar Lancer wrote:

Woosh. Got a few sharp jabs in there. But you lose a few points for being too wordy. 8/10.


What? You don't give a troll rating to someone that isn't trolling, and is in fact giving a straight answer/response. lrn2 internet.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Loraine Gess
Confedeferate Union of Tax Legalists
#17 - 2014-03-19 02:48:49 UTC
Kahdath wrote:
So... what you're actually saying is that in the 4 months ghost sites have been around, you didn't even do 5 minutes of research into them?

If you had, then you'd know that you fit a buffer tank for ghost sites, not an active tank. Seriously, a cruiser-sized hull with a totally ordinary buffer tank (weighted towards explosive damage) can very easily deal with a ghost site.

On top of that, when you lost your T3 due to your ineptitude, you decided to complain on the forums that these sites are "guaranteed death" when they're not even close.

Good job on looking like a bit of a fool.




Pretty much exactly this. OP is bad and doesn't realize new gameplay != old gameplay. I bet he takes mission fits into incursions solo and then complains when he dies...
Markku Laaksonen
School of Applied Knowledge
Caldari State
#18 - 2014-03-20 00:01:23 UTC
While we're all here, can I say that I hate the lore for Ghost sites?

In that Rubicon video there's this angry CONCORD dude. He says there's these things the pirates have cooked up called ghost sites and they're way super dangerous. What are these super dangerous sites doing anyway? They're researching implants that let you warp faster and mobile depots... Scary. At least, that's what we can assume they do from the loot they drop. Fine. That's cool. Whatever.


For the good of New Eden I should go in and blow them up. As a reward for my efforts, I can snag BPCs for warp speed implants and mobile depots. That's chill.

Then angry CONCORD dude says to back off and don't go near them? What the hell? You just said these are super dangerous! Doesn't blowing them up help you guys? Just trying to be helpful and mess with pirate stuff.



From a lore point of view, it seems like a weak way to introduce new content (that I'm indifferent to) and back up the 'no turning back' Rubicon mantra. CCP Seagull said in her vision of the future that the capsuleer's are breaking free of the empire's grasp. We're not. We're doing what we're allowed to within the confines of the game. If I could be more involved with Caldari politics and stuff I would be. The game doesn't allow for it so I can't. Of course people are going to run ghost sites. CONCORD says not to. There's no middle ground. It's poor story telling.

DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/

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Qalix
Long Jump.
#19 - 2014-03-20 03:34:28 UTC
Markku Laaksonen wrote:
From a lore point of view, it seems like a weak way to introduce new content

what does it matter how they introduce the content? EVE doesn't really need lore. It's irrelevant.
dexington
Caldari Provisions
Caldari State
#20 - 2014-03-20 07:26:31 UTC
Qalix wrote:
Markku Laaksonen wrote:
From a lore point of view, it seems like a weak way to introduce new content

what does it matter how they introduce the content? EVE doesn't really need lore. It's irrelevant.


Lets remove all pirate, empire and racial lore, it would clearly make the game a lot better. Maybe it's the short sighted personal opinions, about what eve needs that are irrelevant.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

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