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Player Features and Ideas Discussion

 
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Estimated Time of Arrival Mechanics added to Set Destination

Author
DrysonBennington
Eagle's Talon's
#1 - 2014-03-16 17:14:36 UTC
I think that a time of arrival mechanic should be added to the function of Set Destination. When a capsuleer sets a destination the mechanics would create an arrival time that would display underneath the System Markers in the upper left portion of the screen. The mechanics of the function would be based off how fast the ship that the pilot travels per AU as well as calculating each jump gate time.


The time of arrival mechanic will do a lot for the environmental experience if pilots are able to know how exactly approximate their route will take them to travel.
Rowells
Pator Tech School
Minmatar Republic
#2 - 2014-03-16 19:31:27 UTC
DrysonBennington wrote:
exactly approximate

What does that even mean?
Nariya Kentaya
Ministry of War
Amarr Empire
#3 - 2014-03-16 21:09:48 UTC
Rowells wrote:
DrysonBennington wrote:
exactly approximate

What does that even mean?

Means it will NEVER be totally correct, no matter how hard you try. no matter how fast or slow you go, or how hard you try to get to your destination in precisely the time, or extremely far off the time, that it gives you, you will ALWAYS arrive "near" the time it says. (in other words if it says 30 minutes for 20 jumps, and you spend 28 of it dicking around in station, it'll drop the game to 1% tidi and not you until you arrive, or vice versa if your going too fast)
Alvatore DiMarco
Capricious Endeavours Ltd
#4 - 2014-03-16 22:29:27 UTC
On the one hand, I don't support anything that encourages or enables AFK "gameplay".

On the other hand, people will see "ETA 10 minutes" or "ETA 30 minutes" and go completely AFK for that long, allowing plenty of time for suicide ganking. I'm generally 200% in support of anything that gets AFKers (and especially AFK APers) ganked and podded.

Still, with how safe nullsec is and how few reliable ganking groups there are in highsec, I'm afraid I have to give this a -1 and say "maybe you'd like the EVE client to also play the game for you so you can always be AFK."
Arthur Aihaken
CODE.d
#5 - 2014-03-16 22:43:50 UTC
I'm going to +1 this, because an "estimate" for a computed route would help one choose alternate or manual paths. With the warp speed mechanic changes, this is probably more relevant than ever.

I am currently away, traveling through time and will be returning last week.

Xe'Cara'eos
A Big Enough Lever
#6 - 2014-03-16 22:56:05 UTC
this only available with autopilot, and only accurate to the nearest 5 minutes or 10% of time, whichever's greater, and it won't dock you at the final waypoint until the timer expires, so - you could come back to not yet be in the system yet, or you could come back and find yourself docked up, or you could come back and find yourself having been suicide ganked..... Twisted

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Seliah
Red Cloud Vigil
#7 - 2014-03-17 15:06:17 UTC
I don't really see the point. It will never give you a perfectly accurate time because gate travel depends on much more than plain align & warp speeds, so all you're going to get is an estimation, and that is something you can get from experience. it's not very complicated to estimate how long a trip is going to take you, unless it's the very first time you're flying a particular ship.

So yeah, of course it could be useful, that's 1 less thing to estimate by yourself, but it encourages passive gameplay and it'll just add more stuff into an UI that's already quite heavy.

-1
Batelle
Federal Navy Academy
#8 - 2014-03-17 15:12:09 UTC
2 versions: one calculation with autopilot, one with manual gate-to-gate warping. Could be pretty useful. The line of thought that anything relating to afk or autopilot is "passive gameplay" and therefore should be discouraged is ridiculous.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Swiftstrike1
Swiftstrike Incorporated
#9 - 2014-03-17 15:31:44 UTC
Rowells wrote:
DrysonBennington wrote:
exactly approximate

What does that even mean?

Precisely almost!

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Omnathious Deninard
University of Caille
Gallente Federation
#10 - 2014-03-17 15:38:41 UTC
Swiftstrike1 wrote:
Rowells wrote:
DrysonBennington wrote:
exactly approximate

What does that even mean?

Precisely almost!

Like General Specific or Private Public

If you don't follow the rules, neither will I.

Hesod Adee
Perkone
Caldari State
#11 - 2014-03-17 19:56:44 UTC
Batelle wrote:
2 versions: one calculation with autopilot, one with manual gate-to-gate warping. Could be pretty useful. The line of thought that anything relating to afk or autopilot is "passive gameplay" and therefore should be discouraged is ridiculous.

I wonder if showing the difference between autopilot and manual flight times would encourage some people to fly manually when they see how much time it saves.