These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

How useful are covert ops transports like the Prowler in null sec?

Author
Menkary Hardluck
Federal Navy Academy
Gallente Federation
#1 - 2014-03-15 20:40:15 UTC
My question is pretty much the title of this post.

If I am living in null sec and want to make a cargo run to high sec, what are my chances of getting through about 30 or so jumps? If I jump through a gate and wind up in a bubble what are my odds of surviving?
Genseric Tollaris
Hard Cog Industry
#2 - 2014-03-15 21:05:13 UTC
Blockade runners are great for null and if you know how to fly them and evade bubble camps your chances are very good. Fit for agility and don't warp gate to gate if there are others in local, getting caught by a drag/catch bubble and decloaked by junk is probably going to be your biggest threat. And use an inty to make tacticals and safe spots along your regular routes.
J'Poll
School of Applied Knowledge
Caldari State
#3 - 2014-03-15 21:36:32 UTC  |  Edited by: J'Poll
Uhm...ask your alliance...be social.

And if you warp gate to gate, you have much to learn my young padawan.
If you are not using a scout...you need to learn a lot more my young padawan.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2014-03-15 21:52:04 UTC  |  Edited by: Tau Cabalander
If you need to go to hisec from null, the safest way is through w-space. It is typically about 6 jumps from anywhere with a wormhole to hisec.

The Minmatar Prowler can fit a probe launcher and a cloak, but scouting the route first in a probing ship (preferably a Strategic Cruiser setup for probing + covert + interdiction nullifier) is a lot easier and faster.

It is very risky to go through null without a scout, and though less so in w-space it is still a good idea to have a scout.

Once in w-space, I've moved a freighter through w-space ... with a scout(s) of course. An Orca is easier though (can cloak, probe, warp in 10 seconds, and access more wormholes).

Many nulsec entities have bridge networks through their territory, lowsec staging towers, and can arrange a titan bridge into lowsec if necessary.
Menkary Hardluck
Federal Navy Academy
Gallente Federation
#5 - 2014-03-15 23:03:10 UTC
That essentially answers my question. They are not useful without a scout. In order to do solo logistics, I need to dual box with an interceptor scout.
Tau Cabalander
Retirement Retreat
Working Stiffs
#6 - 2014-03-15 23:34:48 UTC  |  Edited by: Tau Cabalander
Menkary Hardluck wrote:
That essentially answers my question. They are not useful without a scout. In order to do solo logistics, I need to dual box with an interceptor scout.

It seems harsh to me to state that, as it implies they are not useful at all.

It is more of how much ISK are you willing to gamble? Lose one scout, or lose a load of cargo?

I have a friend that always throws caution to the wind. He gets away with stuff that IMHO no sane person should risk doing. However, every once in a while he does get caught (example: AFK in hisec with >20 billion ISK of cargo in a freighter), and it is usually a very expensive loss, but he shrugs it off and accepts that as the cost of getting away with it the rest of the time.
Jason Station
Critical Mass Inc
#7 - 2014-03-16 02:07:16 UTC
A few years ago I used a Prowler to run ammo out to low-sec and null-sec and it was incredibly profitable. I do admit I was also very lucky, but you bomb around the gates long enough you can learn who is who and what is up. Following some poor idiot in to a bad gate and getting away in the confusion on the other side was always a blast. (of course back then Prowlers were 70million isk)

If you can afford the loss if it goes wrong it can be a lot of fun to run gates.
J'Poll
School of Applied Knowledge
Caldari State
#8 - 2014-03-16 05:01:18 UTC
Menkary Hardluck wrote:
That essentially answers my question. They are not useful without a scout. In order to do solo logistics, I need to dual box with an interceptor scout.


Or you could ask someone in your corp / alliance to assist you. Just a random thought though, but isn't the whole being in a corp / alliance the idea of playing together instead of solo?

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Khanh'rhh
Sparkle Motion.
#9 - 2014-03-16 12:58:53 UTC  |  Edited by: Khanh'rhh
You do this:

1 - Download GARPA
2 - Import the JB network
3 - Realise it's actually 6 jumps
4 - Open intel channel(s)

Even solo, you can expect to get around 0.0 in a prowler just fine. You probably want to go to a perch on a 0.0/LS boundary system, but you're otherwise hard to catch except for prepared camps - and they should be on intel.

Depending on your route the 0.0 boundary gate probably has it's own intel channel. Eve-O really isn't going to be more useful than the tools the CFC have given you What?

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Oraac Ensor
#10 - 2014-03-16 15:55:02 UTC
Khanh'rhh wrote:
You do this:

1 - Download GARPA

How would we do that?

Every link I can find gets a 403 error.
Khanh'rhh
Sparkle Motion.
#11 - 2014-03-16 16:01:46 UTC
Oraac Ensor wrote:
Khanh'rhh wrote:
You do this:

1 - Download GARPA

How would we do that?

Every link I can find gets a 403 error.


It does seem the public version has a broken download link at the moment, but OP can pick our version off the GF forums.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Yarda Black
The Black Redemption
#12 - 2014-03-16 22:03:03 UTC
The only thing thats gonna stop a blockade runner is a bubble and fast ships to decloak you.

Most people do quite well using normal transports, a mwd and a cloak. Even in null.

Ask your CFC buddies to setup a fake gatecamp for you to break through. Keep doing it till you're good at evading them and they're good at catching you. Both of you will gain knowledge and experience.

Remember these 2 rules:

1. When you see other dudes, relax. You have 30 seconds. Check range on hostiles. If they're withing 2500m, youre gonna get decloaked. Unless they're in really slow ships, you're screwed. If they're not withing 2500m, you got about 28 seconds left now.

2. What is out there? Where are these guys located? In what direction do you need to burn out of the bubble compared to where you and they are? Go there and activate your cloak and then your mwd. Then change direction a bit. Burn out of the bubble cloaked and warp off.
Dont warp to the next gate btw. Warp to a celestial and start D-scanning your next gate. If there's only 2 gates, they might go there, hoping to catch you. Leaving the original gate unattended. Free exit and a way to determine a new route.

That all being said; you're in null. You will lose ships. Sometimes with juicy cargo. It happens.
Sabriz Adoudel
Move along there is nothing here
#13 - 2014-03-16 23:45:57 UTC
Tau Cabalander wrote:
Menkary Hardluck wrote:
That essentially answers my question. They are not useful without a scout. In order to do solo logistics, I need to dual box with an interceptor scout.

It seems harsh to me to state that, as it implies they are not useful at all.

It is more of how much ISK are you willing to gamble? Lose one scout, or lose a load of cargo?

I have a friend that always throws caution to the wind. He gets away with stuff that IMHO no sane person should risk doing. However, every once in a while he does get caught (example: AFK in hisec with >20 billion ISK of cargo in a freighter), and it is usually a very expensive loss, but he shrugs it off and accepts that as the cost of getting away with it the rest of the time.



I want to get to know your friend, can you tell me their name?

I support the New Order and CODE. alliance. www.minerbumping.com

Major Trant
Brutor Tribe
Minmatar Republic
#14 - 2014-03-20 12:19:38 UTC  |  Edited by: Major Trant
Yarda Black wrote:

Remember these 2 rules:

1. When you see other dudes, relax. You have 30 seconds. Check range on hostiles. If they're withing 2500m, youre gonna get decloaked. Unless they're in really slow ships, you're screwed. If they're not withing 2500m, you got about 28 seconds left now.

2. What is out there? Where are these guys located? In what direction do you need to burn out of the bubble compared to where you and they are? Go there and activate your cloak and then your mwd. Then change direction a bit. Burn out of the bubble cloaked and warp off.

Point 1. First the gate cloak is 60 seconds. Second a gate cloak cannot be decloaked by proximity, you will remain cloaked for the full 60 seconds if you remain stationary. Only after transitioning to your onboard cloak, will proximity decloak you. However, most things that are out 12kms from the gate are probably orbiting, pick your time to change cloak based on the best combination of ranges your attackers reach.

Point 2. Pick the direction you are going to burn before you drop the gate cloak. After recloaking do NOT "change direction a bit". Your attackers are not going to see which direction you are going. They will see you briefly appear and then disappear and then burn for that spot. If you change direction, you are going to slow down and then back track and will more likely still be within 2000m of the spot you decloaked at when your attackers get there, thus more likely to be decloaked.
Vol Arm'OOO
Central Co-Prosperity Union
#15 - 2014-03-20 13:32:09 UTC  |  Edited by: Vol Arm'OOO
Honestly, for small valuable items you're probably better off with a t3 with the interdiction subroutine (I think that is what it is called - it makes you immune to bubbles). For large volumes you will need a roq, carrier or jf. The blockade runners are okay but they really dont have much of a niche to fulfill in null. That being said if you are in null you probably have access to an intel network, so between having the intel network and prudently using a scout alt - your blockade runner should never really be at risk.

I don't play, I just fourm warrior.