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Vote Steve Ronuken for CSM 9

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Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#81 - 2014-03-08 13:16:00 UTC
Zhilia Mann wrote:
Steve, I think you already know you have my vote(s) but I'd like to pose a bit of a philosophical question. You know you're outside of your depth and experience in several areas, including some that are close to my heart (in particular low sec balancing). If elected, how do you plan to react to proposals and ideas on those topics? Are you more inclined to react based on your limited knowledge and experience, follow other members of the CSM, or poll the community as a whole through some informal mechanism? Or, more broadly, if elected to the CSM what do you consider to be the appropriate balance of supporting your own positions versus actively working with your constituents to get their concerns voiced even if you disagree with them?

Also: you're horribly, horribly wrong about AFK cloaking. Just so you know Blink.

Good luck out there. Let's hope this is your year.


Well, talking to people outside of the CSM is sometimes going to not be an option, due to :NDA:

When it is an option, you can bet pretty much anything you'd like that I'll gather opinions from other people. (It lets me share the blame around Blink)

In the situations where I don't have the community to talk to, I'd talk with other members of the CSM, to discuss things which are outside my core competencies. I wouldn't keep quiet, just because I'm not experiences in things, though I wouldn't be quite so, umm, forceful in expressing my opinion.

I like to think that I can listen to opinions which differ to mine, and change my own, when there's a reason to.

For example, with the cloaking thing? Someone explained the wormhole issue with it (To do with staging unscannable non-cloaky T3s inside, rather than outside), and I can see the problem with it. I can see ways to mitigate the concern (remove the 'hidden from dscan and probe' from the engine off state.) without crippling the basic idea.



In the end: The CSM is there to help make Eve a better game. Not just push their own agenda. So when it comes to pretty much any legitimate concern ('Why can't I have a hello kitty raven' isn't legitimate. 'Why isn't there a Nugoeihuvi raven' is more legitimate. 'Why does ECM suck so bad' is entirely legitimate) everyone on the CSM should consider it.

(Constituents is an interesting idea, when it comes to the CSM. it's not like members represent a specific spacial region. Defining the people they represent is somewhat tricky)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Malcanis
Vanishing Point.
The Initiative.
#82 - 2014-03-10 18:41:18 UTC
I just listened to Steve's interview with Tyrant, and as a result I've added him to my voting list.

The CSM urgently requires a member with good links to and knowledge of the 3rd partly developer community. This will be a big topic for CSM9, and we really, really want someone who knows what they're talking about on the CSM team.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Zifrian
The Frog Pond
Ribbit.
#83 - 2014-03-11 11:56:02 UTC
Malcanis wrote:
I just listened to Steve's interview with Tyrant, and as a result I've added him to my voting list.

The CSM urgently requires a member with good links to and knowledge of the 3rd partly developer community. This will be a big topic for CSM9, and we really, really want someone who knows what they're talking about on the CSM team.

This is good to know. Steve certainly is more adept than many with these issues. I basically dabble then rely on people like him to work the details and share their knowledge. Perfect fit for CSM.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

Lakotnik
TSOE Po1ice
TSOE Consortium
#84 - 2014-03-14 13:20:54 UTC
While you're doing something for industry, take a loot at the Industrial ships, specifically, the Rorqual.

To compress a batch of ore you have to do this:

1. Find the blueprint in your cargohold.
2. Left click on it and choose manufacture (out of all the other options that are really not usable out in space in a rorqual)
3. Choose your Rorqual.
4. Choose the production slot.
5. Specify which hold it should take stuff out of
6. Specify which hold to put it when it's done.
7. Click to give specification.
8. Accept quote and start manufacturing.

That's 8 clicks you have to make every time you compress something.
Clicks 3 and 4 could be put into one
Clicks 5 and 6 could remember from the last choice you've done.

Not to mention the Rorqual would deserve more production slots. And remove the unnecessary bonuses like Survey/Cargo Scanner ranges.
Kename Fin
Strategic Exploration and Development Corp
Silent Company
#85 - 2014-03-15 17:22:40 UTC
Additionally as those of us who choose to live in a wormhole, are industrially minded and have to deal with the UI, the logistics and a myriad other issues - ANY improvement to the industrial side of EVE is greatly supported.

I would be interested in your thoughts on anything wormhole related.

I have read Steve and appreciate his approach and will actively encourage others to support his bid for CSM.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#86 - 2014-03-15 22:34:23 UTC
Great work with the new market data. The tool is still very work in progress it seems. Allot of the items have incomplete data for the area you select.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#87 - 2014-03-15 22:56:35 UTC
Salpun wrote:
Great work with the new market data. The tool is still very work in progress it seems. Allot of the items have incomplete data for the area you select.



you mean for days with no entries?

Can you give an example?

If it's something that's low turn over, there's nothing reported for the days nothing was sold on.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#88 - 2014-03-15 23:04:36 UTC  |  Edited by: Steve Ronuken
Kename Fin wrote:
Additionally as those of us who choose to live in a wormhole, are industrially minded and have to deal with the UI, the logistics and a myriad other issues - ANY improvement to the industrial side of EVE is greatly supported.

I would be interested in your thoughts on anything wormhole related.

I have read Steve and appreciate his approach and will actively encourage others to support his bid for CSM.




Wormholes are far from a speciality, with me being nothing but a day tripper into them (at a lower frequency than lowsec)

I haven't heard any /specific/ complaints about them, other than the pain involved in living out of POS. And now the pain created by the Ore sites now being anomalies (so no warning of inbound people, in the way of probes)

Something that came up in another conversation I was having with someone was the potential created by an alternate system to find Ore. The ability to sometimes find large asteroids which could be converted into living space.

You see them sometimes in missions, and asteroid based dwellings come up in Sci-Fi all the time. Would be nice to have something similar (and it lends itself to the colonization idea)

Get an asteroid, and have slots in it to stick habitation modules and so on. High EHP, but no repair possible. Just relocation to a new one.


If there's anything specific you'd like a response on, please ask. I'd appreciate it.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#89 - 2014-03-15 23:24:34 UTC  |  Edited by: Salpun
Steve Ronuken wrote:
Salpun wrote:
Great work with the new market data. The tool is still very work in progress it seems. Allot of the items have incomplete data for the area you select.



you mean for days with no entries?

Can you give an example?

If it's something that's low turn over, there's nothing reported for the days nothing was sold on.


If you just start searching the examples that pop up in the search it gives red errors and the dates show up that are out of range.

Its not linked on your main site yet either unless i am looking in the wrong place.
A blank data set resets to 1970 which i think is funny but it locks the date range until you reset the page. the redraw option does not work.

does the area change effect anything? A short list of where the 5 market systems are would work better and get you more traffic or a greying out of the areas and items with few data points.

but I am side tracking this thread.

Its working better now thanks and then stopped pulling data.

Base data set is Plex with out a header its just confusing.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Cyerus
University of Caille
Gallente Federation
#90 - 2014-03-16 00:24:22 UTC
You've got my vote. Cool
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#91 - 2014-03-16 00:34:12 UTC
Back on topic.

I think manufacturing is to hard for new player to get in to. While the manufacturing screens can be streamlined and clearer.

The fact that I cant search for a type of rock on the map and it wont show me where in space it shows up. That i cant click on a piece of NPC trash and it wont show me what i can manufacture with it, turns off new players from knowing what they can work toward.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#92 - 2014-03-16 01:05:16 UTC
Salpun wrote:
Steve Ronuken wrote:
Salpun wrote:
Great work with the new market data. The tool is still very work in progress it seems. Allot of the items have incomplete data for the area you select.



you mean for days with no entries?

Can you give an example?

If it's something that's low turn over, there's nothing reported for the days nothing was sold on.


If you just start searching the examples that pop up in the search it gives red errors and the dates show up that are out of range.

Its not linked on your main site yet either unless i am looking in the wrong place.
A blank data set resets to 1970 which i think is funny but it locks the date range until you reset the page. the redraw option does not work.

does the area change effect anything? A short list of where the 5 market systems are would work better and get you more traffic or a greying out of the areas and items with few data points.

but I am side tracking this thread.

Its working better now thanks and then stopped pulling data.

Base data set is Plex with out a header its just confusing.


It should work better now. Turns out something I'd done to improve the api call actually broke it (nightstalker googles have " in their name. Which was breaking the escaping. Added escaping appears to have broken other things with characters needing escaped. like the ' in plex).

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#93 - 2014-03-16 01:09:28 UTC
Salpun wrote:
Back on topic.

I think manufacturing is to hard for new player to get in to. While the manufacturing screens can be streamlined and clearer.

The fact that I cant search for a type of rock on the map and it wont show me where in space it shows up. That i cant click on a piece of NPC trash and it wont show me what i can manufacture with it, turns off new players from knowing what they can work toward.


Some of that can be alleviated by third party apps. But I get your point.

I could see the addition of a tab to show info, for anything used in manufacturing, to have it show what blueprints use it. I've got something on my site to do it, and I know the SQL isn't hard. Though I'm not sure how that would translate into the game.

I'd like to see the 'this kind of ore in this factions highsec, that kind in that factions' go away. But that's a larger concern.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#94 - 2014-03-16 01:21:44 UTC
Steve Ronuken wrote:
Salpun wrote:
Back on topic.

I think manufacturing is to hard for new player to get in to. While the manufacturing screens can be streamlined and clearer.

The fact that I cant search for a type of rock on the map and it wont show me where in space it shows up. That i cant click on a piece of NPC trash and it wont show me what i can manufacture with it, turns off new players from knowing what they can work toward.


Some of that can be alleviated by third party apps. But I get your point.

I could see the addition of a tab to show info, for anything used in manufacturing, to have it show what blueprints use it. I've got something on my site to do it, and I know the SQL isn't hard. Though I'm not sure how that would translate into the game.

I'd like to see the 'this kind of ore in this factions highsec, that kind in that factions' go away. But that's a larger concern.

Salvage calculator is nice needs a better name though. I was surprised there was so few items you could create using salvage.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#95 - 2014-03-16 01:26:29 UTC
Salpun wrote:
Steve Ronuken wrote:
Salpun wrote:
Back on topic.

I think manufacturing is to hard for new player to get in to. While the manufacturing screens can be streamlined and clearer.

The fact that I cant search for a type of rock on the map and it wont show me where in space it shows up. That i cant click on a piece of NPC trash and it wont show me what i can manufacture with it, turns off new players from knowing what they can work toward.


Some of that can be alleviated by third party apps. But I get your point.

I could see the addition of a tab to show info, for anything used in manufacturing, to have it show what blueprints use it. I've got something on my site to do it, and I know the SQL isn't hard. Though I'm not sure how that would translate into the game.

I'd like to see the 'this kind of ore in this factions highsec, that kind in that factions' go away. But that's a larger concern.

Salvage calculator is nice needs a better name though. I was surprised there was so few items you could create using salvage.


I was actually meaning the materials DB https://www.fuzzwork.co.uk/materials/ Smile

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#96 - 2014-03-16 01:31:38 UTC  |  Edited by: Salpun
Steve Ronuken wrote:
Salpun wrote:
Steve Ronuken wrote:
Salpun wrote:
Back on topic.

I think manufacturing is to hard for new player to get in to. While the manufacturing screens can be streamlined and clearer.

The fact that I cant search for a type of rock on the map and it wont show me where in space it shows up. That i cant click on a piece of NPC trash and it wont show me what i can manufacture with it, turns off new players from knowing what they can work toward.


Some of that can be alleviated by third party apps. But I get your point.

I could see the addition of a tab to show info, for anything used in manufacturing, to have it show what blueprints use it. I've got something on my site to do it, and I know the SQL isn't hard. Though I'm not sure how that would translate into the game.

I'd like to see the 'this kind of ore in this factions highsec, that kind in that factions' go away. But that's a larger concern.

Salvage calculator is nice needs a better name though. I was surprised there was so few items you could create using salvage.


I was actually meaning the materials DB https://www.fuzzwork.co.uk/materials/ Smile

Needs a clearer name like material use DB or something.

Your site is set up for long time eve players you will get more votes if its also new player friendly.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Emiko Rowna
Keys To The Stars
#97 - 2014-03-17 04:45:30 UTC
You are on my list. +1
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#98 - 2014-03-20 23:14:48 UTC
An industry Panel, with Sugar Kyle and mynnna, on Declarations of War, with Alekseyev Karrde


http://declarationsofwar.com/?p=655#.UytcpgCNlAk.twitter

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#99 - 2014-03-21 02:42:06 UTC
Steve Ronuken wrote:
Kename Fin wrote:
Additionally as those of us who choose to live in a wormhole, are industrially minded and have to deal with the UI, the logistics and a myriad other issues - ANY improvement to the industrial side of EVE is greatly supported.

I would be interested in your thoughts on anything wormhole related.

I have read Steve and appreciate his approach and will actively encourage others to support his bid for CSM.




Wormholes are far from a speciality, with me being nothing but a day tripper into them (at a lower frequency than lowsec)

I haven't heard any /specific/ complaints about them, other than the pain involved in living out of POS. And now the pain created by the Ore sites now being anomalies (so no warning of inbound people, in the way of probes)

Something that came up in another conversation I was having with someone was the potential created by an alternate system to find Ore. The ability to sometimes find large asteroids which could be converted into living space.

You see them sometimes in missions, and asteroid based dwellings come up in Sci-Fi all the time. Would be nice to have something similar (and it lends itself to the colonization idea)

Get an asteroid, and have slots in it to stick habitation modules and so on. High EHP, but no repair possible. Just relocation to a new one.

If there's anything specific you'd like a response on, please ask. I'd appreciate it.


"Wormholes are far from a speciality" I'm curious about this statement, Steve. If you make a day trip over to the wormhole subforms, you'd quickly discover some /specific/ complaints, issues, concerns, ideas and all sorts of discussion on the topic.

Those of us from the wormhole community, tend to agree that the gravimetric issue in wormholes is broken. I'd also like to see this resolved and simply making it require probing again seems like a quick fix to this particular issue.

Not sure about the asteroid living space idea, but could you elaborate for the sake of discussion? Also, I think you are an ideal CSM candidate for the industrial and third-party integration. Look forward to continue following your campaign. Met you at Eve Vegas last year, and you still have a spot on my ballot and the ballot recommendations I forward out to friends.

Good luck, bud :)

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#100 - 2014-03-21 03:07:21 UTC
Proclus Diadochu wrote:
Steve Ronuken wrote:
Kename Fin wrote:
Additionally as those of us who choose to live in a wormhole, are industrially minded and have to deal with the UI, the logistics and a myriad other issues - ANY improvement to the industrial side of EVE is greatly supported.

I would be interested in your thoughts on anything wormhole related.

I have read Steve and appreciate his approach and will actively encourage others to support his bid for CSM.




Wormholes are far from a speciality, with me being nothing but a day tripper into them (at a lower frequency than lowsec)

I haven't heard any /specific/ complaints about them, other than the pain involved in living out of POS. And now the pain created by the Ore sites now being anomalies (so no warning of inbound people, in the way of probes)

Something that came up in another conversation I was having with someone was the potential created by an alternate system to find Ore. The ability to sometimes find large asteroids which could be converted into living space.

You see them sometimes in missions, and asteroid based dwellings come up in Sci-Fi all the time. Would be nice to have something similar (and it lends itself to the colonization idea)

Get an asteroid, and have slots in it to stick habitation modules and so on. High EHP, but no repair possible. Just relocation to a new one.

If there's anything specific you'd like a response on, please ask. I'd appreciate it.


"Wormholes are far from a speciality" I'm curious about this statement, Steve. If you make a day trip over to the wormhole subforms, you'd quickly discover some /specific/ complaints, issues, concerns, ideas and all sorts of discussion on the topic.

Those of us from the wormhole community, tend to agree that the gravimetric issue in wormholes is broken. I'd also like to see this resolved and simply making it require probing again seems like a quick fix to this particular issue.

Not sure about the asteroid living space idea, but could you elaborate for the sake of discussion? Also, I think you are an ideal CSM candidate for the industrial and third-party integration. Look forward to continue following your campaign. Met you at Eve Vegas last year, and you still have a spot on my ballot and the ballot recommendations I forward out to friends.

Good luck, bud :)



I'll go have a dig around in the wormhole forums Smile

As for the asteroid living space thing, it's one of that ideas that just hits you and sticks. POS have always seemed a bit disjointed, and really requiring the shield to provide defences to the deloyed things within them. you can't project armour, for example. But If you find a really big asteroid, you could mine into it, and set up shop within, with hundreds of meters of rock providing a barrier to attack.

So you could get 'stations' in wormholes, if you take the time to set one up. Which are difficult to completely destroys (though you could possibly seal off the inside by shooting it a lot, requiring time consuming repairs.

In the end, it'd be pretty much like a POS, but one unit in space, with 'slots' you could stick things in. harder to tear down and rearrange, but more like an outpost. possibly with docking. Different asteroids would allow for different sizes. You couldn't repair them, though, as it's just a mass of rock. (Think of Spodzilla. Not a small asteroid)


Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter