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The Eve Fallacy That Drives Me Nuts

Author
J'Poll
School of Applied Knowledge
Caldari State
#141 - 2014-03-15 04:06:53 UTC  |  Edited by: J'Poll
Pain Killer13 wrote:
So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!


Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.


Technically you are right.
Practically, they are.

Example:

Amarr Cruiser (Perception + Willpower).

Per and Will are both at 20.

To train it to L1 = 1.250 SP
To train from 4 to 5 = 1.053.725 SP

SP gain per minute = primairy attribute + (secondary attribute / 2)

So with NO implant: 30 SP / minute

With +4 implants: 36 SP / minute

---

Now let's calculate

L1 (no implants): 1250 / 30 = ~42 minutes
L1 (implants): 1250 / 36 = ~ 35 minutes

Gained time is 7 minutes (2.94% decrease).


L4 > L5 (no implants): 1.053.725 / 30 = ~35.123 minutes (23.4 days)
L4 > L5 (implants): 1.053.725 / 36 = ~29.270 minutes (20.3 days)

Gained time is 5853 minutes (16.6% decrease).


So, yes. On all levels you get the same increase in bonus (+4 to the attributes in this case).
However, because the training times for L1 compared to L5 are SO much shorter, it hardly pays off.

The slight boost you get from the implants on something that trains in such a short time is hardly noticeable. But on the L5 train, which can take weeks, the boosts they give you each hour (A set of +4's gives 6 SP / minute boost = 360 SP/hour extra) it is noticeable.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Pain Killer13
The Scope
Gallente Federation
#142 - 2014-03-15 05:06:40 UTC
J'Poll wrote:
Pain Killer13 wrote:
So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!


Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.


Technically you are right.
Practically, they are.

Example:

Amarr Cruiser (Perception + Willpower).

Per and Will are both at 20.

To train it to L1 = 1.250 SP
To train from 4 to 5 = 1.053.725 SP

SP gain per minute = primairy attribute + (secondary attribute / 2)

So with NO implant: 30 SP / minute

With +4 implants: 36 SP / minute

---

Now let's calculate

L1 (no implants): 1250 / 30 = ~42 minutes
L1 (implants): 1250 / 36 = ~ 35 minutes

Gained time is 7 minutes (2.94% decrease).


L4 > L5 (no implants): 1.053.725 / 30 = ~35.123 minutes (23.4 days)
L4 > L5 (implants): 1.053.725 / 36 = ~29.270 minutes (20.3 days)

Gained time is 5853 minutes (16.6% decrease).


So, yes. On all levels you get the same increase in bonus (+4 to the attributes in this case).
However, because the training times for L1 compared to L5 are SO much shorter, it hardly pays off.

The slight boost you get from the implants on something that trains in such a short time is hardly noticeable. But on the L5 train, which can take weeks, the boosts they give you each hour (A set of +4's gives 6 SP / minute boost = 360 SP/hour extra) it is noticeable.


Jpoll i appreciate your math, but its lacking the appropriate application. Once you finish those 42/35 min training amarr cruiser, what are you going to do with you character? Never train again? No, you are going to continue to train. So do the math throwing in more trainings that also total 35.123 min. You'll notice that with implants, 35,123 minutes of lvl 1 trainings will also be reduced to 29,270 min too, even though they are all level 1 skills. So you will get the exact same benefit over those ~3 weeks.
J'Poll
School of Applied Knowledge
Caldari State
#143 - 2014-03-15 06:24:52 UTC  |  Edited by: J'Poll
Pain Killer13 wrote:
J'Poll wrote:
Pain Killer13 wrote:
So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!


Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.


Technically you are right.
Practically, they are.

Example:

Amarr Cruiser (Perception + Willpower).

Per and Will are both at 20.

To train it to L1 = 1.250 SP
To train from 4 to 5 = 1.053.725 SP

SP gain per minute = primairy attribute + (secondary attribute / 2)

So with NO implant: 30 SP / minute

With +4 implants: 36 SP / minute

---

Now let's calculate

L1 (no implants): 1250 / 30 = ~42 minutes
L1 (implants): 1250 / 36 = ~ 35 minutes

Gained time is 7 minutes (2.94% decrease).


L4 > L5 (no implants): 1.053.725 / 30 = ~35.123 minutes (23.4 days)
L4 > L5 (implants): 1.053.725 / 36 = ~29.270 minutes (20.3 days)

Gained time is 5853 minutes (16.6% decrease).


So, yes. On all levels you get the same increase in bonus (+4 to the attributes in this case).
However, because the training times for L1 compared to L5 are SO much shorter, it hardly pays off.

The slight boost you get from the implants on something that trains in such a short time is hardly noticeable. But on the L5 train, which can take weeks, the boosts they give you each hour (A set of +4's gives 6 SP / minute boost = 360 SP/hour extra) it is noticeable.


Jpoll i appreciate your math, but its lacking the appropriate application. Once you finish those 42/35 min training amarr cruiser, what are you going to do with you character? Never train again? No, you are going to continue to train. So do the math throwing in more trainings that also total 35.123 min. You'll notice that with implants, 35,123 minutes of lvl 1 trainings will also be reduced to 29,270 min too, even though they are all level 1 skills. So you will get the exact same benefit over those ~3 weeks.


Yes.

But the point was that implants do more training A level 5 skill vs A level 1 skill, not about similar length training times.

Also, to counter, good luck finding a year worth of level 1 skills to train, I can easily do it with L5. Could even fill a 1,5 year plan with them.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Tippia
Sunshine and Lollipops
#144 - 2014-03-15 06:32:41 UTC
J'Poll wrote:
Yes.

But the point was that implants do more training A level 5 skill vs A level 1 skill, not about similar length training times.
And the counter-point is that thinking about it in terms of single skills has almost no bearing on how skill training is done in practice so the point is effectively pointless and gives rise to bad advice.
a newbie
Kenbishi Heavy Industries Inc.
#145 - 2014-03-15 07:44:11 UTC  |  Edited by: a newbie
Oh my Jamyl... I cannot believe this is over 4 pages long.

OP: Its rather simple as has been put forward. Your basis that logically, SP/Hour is the same is correct.
Your assumption its beneficial in the beginning to use implants at level V only work if you are attempting to have a clone that never dies, and will be nearly useless for the several months it will take for you to catch up to the other players who skipped the implants.

By the time you DO catch up to the players who didn't do +5 implants, they are already richer than you, more resourceful, and more combat trained. I am not talking about SP here, I am talking about pilots having been in combat and have tactical knowledge in the field that could fit basic meta fit frigates, destroyers, and cruisers and effectively kill.

So yes, if you are shelfing to toon or station spinning for a year? Go ahead, enjoy the station spinning. In the meantime don't bother coming to lowsec or nullsec as no one will want you.

Any player can join a game and almost immediately get into some basic frigate pvp. Training all the possible skills that would benefit you in said frigate to level one, then all to level two, then three and so on, is the best way to give yourself the most %bonuses to the most relevant skills, in the shortest amount of time.

EVE is very forgiving to those who dont specialize until they find their real niche. A pilot that can get 4% or 4x(level bonus) for having a slew of level 4 skills, is far better then the handful of skills at level 5 but the player is easily typecast by hostiles who almost always have ships nearby to counter your predictable setup.

The people trying to explain it to you are giving you sound advice. You need to step back from 2700/2700 argument and think about what actually makes sense. Benefit now and benefit everyone, or benefit yourself 6 months down the road with a wallet barely above where you started unless you bought your way into EVE.

...um.. fire?

Mocam
Aliastra
Gallente Federation
#146 - 2014-03-15 08:01:19 UTC  |  Edited by: Mocam
Pain Killer13 wrote:
Trii Seo wrote:
Actually, they're right.

When you start training skills with high multipliers, you'll see more difference when having implants - a set of +4's will shave a week or so off your skill rather than few hours.



See this is what I'm saying. If you have a month worth of LVL 1's queued up or a month lvl 5, the time reduction will be the same. So they are just as beneficial for new players as they are for vets. (assuming you don't get podded which most new players don't)


Both are true to an extent. In a "pure" logic sense, extracted from the game world - you are correct. There is very little purity in EVE Online.

Just ask about "EFT Warrior" fittings to get an idea how that can backfire with respect to "logic" and "number crunching" vs use. "But the numbers show"...


First - training time to use "the best" - it can be a full year worth of use on +5's to regain just the training time spent to have access to them. Now who's going to train to use less than the best?!?! Everyone goes "all 5's" with everything in this game, right? ...

Next - "clean clones" for PvP use - smart; right? What's a clean clone again?

A newer player learning PvP is quite liable to be in a fully "clean clone" whereas a more experienced player is liable to be using a couple +4's to keep their focus going for their longer training skills.

Why? Because 1 "can afford it" but also that player is quite probably far less likely to *HAVE TO* afford it.

so on and so forth.

So in a puritanical view of this question, dealing with "sitting as a station trader in highsec" - true. It is 100% balanced and there is no difference.

Now undock a ship and go do stuff... Things start getting a bit more shaky when that happens and pretty much all aspects of the game look a bit differently when you consider all the various aspects that come into play here.

Those who telly you it's smarter and better later on are being honest.
Nevyn Auscent
Broke Sauce
#147 - 2014-03-15 08:08:54 UTC
J'Poll wrote:


Now let's calculate

L1 (no implants): 1250 / 30 = ~42 minutes
L1 (implants): 1250 / 36 = ~ 35 minutes

Gained time is 7 minutes (2.94% decrease).

Allow me to illustrate your fail J'Poll.

7 minutes into 42 is NOT 2.94%.

It is..... Amazingly. 16.66%. EXACTLY the same percentage as saved for the level V skill, and the lvl I skill is normally more valuable to boot due to diminishing returns.

And they continue to save that same percentage on every skill they train for the next 24 days, just like the single lvl 5 skill being trained. So it is at least equally valuable to put implants in for a low level skill as a high level skill, if not more valuable to get them through that 'You need all these skills to 3 or so' period for a new player.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#148 - 2014-03-15 09:16:04 UTC
a newbie wrote:
Oh my Jamyl... I cannot believe this is over 4 pages long.

OP: Its rather simple as has been put forward. Your basis that logically, SP/Hour is the same is correct.
Your assumption its beneficial in the beginning to use implants at level V only work if you are attempting to have a clone that never dies, and will be nearly useless for the several months it will take for you to catch up to the other players who skipped the implants.

By the time you DO catch up to the players who didn't do +5 implants, they are already richer than you, more resourceful, and more combat trained. I am not talking about SP here, I am talking about pilots having been in combat and have tactical knowledge in the field that could fit basic meta fit frigates, destroyers, and cruisers and effectively kill.

So yes, if you are shelfing to toon or station spinning for a year? Go ahead, enjoy the station spinning. In the meantime don't bother coming to lowsec or nullsec as no one will want you.

Any player can join a game and almost immediately get into some basic frigate pvp. Training all the possible skills that would benefit you in said frigate to level one, then all to level two, then three and so on, is the best way to give yourself the most %bonuses to the most relevant skills, in the shortest amount of time.

EVE is very forgiving to those who dont specialize until they find their real niche. A pilot that can get 4% or 4x(level bonus) for having a slew of level 4 skills, is far better then the handful of skills at level 5 but the player is easily typecast by hostiles who almost always have ships nearby to counter your predictable setup.

The people trying to explain it to you are giving you sound advice. You need to step back from 2700/2700 argument and think about what actually makes sense. Benefit now and benefit everyone, or benefit yourself 6 months down the road with a wallet barely above where you started unless you bought your way into EVE.

Posts like this make me think I'm missing something in that I don't see mention in the op about +5's or catching up to older players specifically, but rather that the idea of forgoing implants because the benefits can only be felt to their greatest degree when training later level 5's, which is entirely false and BAD advice.
Nevyn Auscent
Broke Sauce
#149 - 2014-03-15 09:21:43 UTC
Tyberius Franklin wrote:

Posts like this make me think I'm missing something in that I don't see mention in the op about +5's or catching up to older players specifically, but rather that the idea of forgoing implants because the benefits can only be felt to their greatest degree when training later level 5's, which is entirely false and BAD advice.

You aren't missing anything, posts like that are missing the point and continuing the bad advice. Tippia posted the excellent figures earlier for +3's. Even +4's probably have fairly reasonable rate of return.
But the main point is that implants are possibly even more beneficial when training low level skills vs skills to V, since EVE skills have diminishing return. So the faster you get all those skills to 3 or 4, the faster you get going into the fun stuff.
Bagrat Skalski
Koinuun Kotei
#150 - 2014-03-15 12:27:40 UTC  |  Edited by: Bagrat Skalski
Actually the best advice is to play the game as you like. You can even forget those implants and stop training when you have those PvP skills and frigates to assault, if you have fun in them.
Pew Terror
All of it
#151 - 2014-03-15 13:20:26 UTC  |  Edited by: Pew Terror
J'Poll wrote:

Now let's calculate

L1 (no implants): 1250 / 30 = ~42 minutes
L1 (implants): 1250 / 36 = ~ 35 minutes

Gained time is 7 minutes (2.94% decrease).


L4 > L5 (no implants): 1.053.725 / 30 = ~35.123 minutes (23.4 days)
L4 > L5 (implants): 1.053.725 / 36 = ~29.270 minutes (20.3 days)

Gained time is 5853 minutes (16.6% decrease).


Fractions 101:

35minutes / (42minutes / 100) =~ 83.3% (16.6% less)
29270minutes / (35123minutes / 100) =~ 83.3% (16.6% less)

Conclusion: 2.94% of all people should never attempt any form of math in an argument.

However many minutes you spend in your learning clone is the only variable here (disregarding attributes). 1 day in a learning clone gives the same gain no matter what is in your skillqueue.
Bagrat Skalski
Koinuun Kotei
#152 - 2014-03-15 13:55:38 UTC
Pew Terror wrote:
J'Poll wrote:

Now let's calculate

L1 (no implants): 1250 / 30 = ~42 minutes
L1 (implants): 1250 / 36 = ~ 35 minutes

Gained time is 7 minutes (2.94% decrease).


L4 > L5 (no implants): 1.053.725 / 30 = ~35.123 minutes (23.4 days)
L4 > L5 (implants): 1.053.725 / 36 = ~29.270 minutes (20.3 days)

Gained time is 5853 minutes (16.6% decrease).


Fractions 101:

35minutes / (42minutes / 100) =~ 83.3% (16.6% less)
29270minutes / (35123minutes / 100) =~ 83.3% (16.6% less)

Conclusion: 2.94% of all people should never attempt any form of math in an argument.

However many minutes you spend in your learning clone is the only variable here (disregarding attributes). 1 day in a learning clone gives the same gain no matter what is in your skillqueue.


Problem is people are calculating how much times SP lvl I is different from lvl V, then comparing the minutes implants cut them off from training particular skill. And it is always huuuuge difference for them, despite bonus in percentage being the same. So they are in fact talking about this Huuuuge difference in time learning skill I and skill V. Lol Something what is essentially right, but they are forgetting, that you have those huuuge differences even without any implants. So the bonus is all the time the same, and huuuge difference in times SP between particular lvl's of skills is huuuge as it always was. You are both right and I don't know how much more labyrinthine explanation I could provide.
Silvetica Dian
Imperial Shipment
Amarr Empire
#153 - 2014-03-15 14:22:50 UTC
Pain Killer13 wrote:
So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!


Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.


people that have been doing something for a long time always think that they thus know a lot about it.
sometimes they are correct but more often they have been doing something badly for a long time.
as an example : economists think that sustainable growth is possible in defiance of the laws of thermodynamics and in ignorance of the exponential function.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Pew Terror
All of it
#154 - 2014-03-15 16:00:33 UTC
Silvetica Dian wrote:
Pain Killer13 wrote:
So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!


Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.


people that have been doing something for a long time always think that they thus know a lot about it.
sometimes they are correct but more often they have been doing something badly for a long time.
as an example : economists think that sustainable growth is possible in defiance of the laws of thermodynamics and in ignorance of the exponential function.


This.

The Most important video you will ever see

This lecture is absolutely amazing for people with all level of math skills to understand most of the world by your own deduction.
Muestereate
Minions LLC
#155 - 2014-03-15 19:17:28 UTC
If only one thing in this game drives you nuts....
Shoogie
Serious Pixels
#156 - 2014-03-15 20:52:35 UTC
Pages later, I cannot believe nobody answered this from post #25:

Scipio Artelius wrote:
Pain Killer13 wrote:
Sad That sad face is for you. There is no room for perspective, and there is no room for opinion on the matter. It is simply math. There is right, and there is wrong. It's just a concept I guess that's out of reach.
You can give me all the sad faces you like.

That won't change the fact that for a new player there is a difference because more skills = more flexibility and if you train implants and skills to level 5 that will equal fewer skills relevant to what you want to do.

I am even willing to put my money where my fingers type on this.

I will happily roll a new character and plex it to train it over a 7 day period and if you do the same and train your implants and then skills through to level 5, we'll see which character has more options at the end of that week.

So if you are happy to accept that, we can work on the details and run the test.


7 Days = 168 hours = 10080 minutes.

Imagine two brand new characters without remaps, so 20s in all attributes.

Character A follows Scipio’s advice and trains “relevant ship skills” for 1 week at (20 + 20/2) = 30 SPs per minute At the end of the week he has 257040 SPs.

Character B follows Pain Killer13’s advice. He first trains Cybernetics 1. That is 750 SPs at 30 SPs per minute = 25 minutes. Then he plugs in a set of +3s and trains ship skills for the rest of the week. Now he trains at (23 + 23/2) = 34.5 SPs per minute for the remaining 10055 minutes in the week. At the end he has 750 cybernetics SPs and 346897 SPs in “relevant ship skills”.

So yes, everyone benefits from implants. Even newbies who are only training level 1, 2 and 3 skills.


HOWEVER, consider the opportunity cost of plugging in those implants.

A new pilot needs four implants to cover the 4 attributes you will be training. (That is, all except charisma.) Say a set of four +3 implants costs 30 million isk. (I am sorry. I have not looked at the market for +3 implants for a long time. I may be off.) Isk is difficult to come by for brand new characters. So, both of these characters must work for a couple days to gather 30 million isk.

Player A can spend his 30M isk fitting out 15 frigates, which he gets blown up in PVP. Flying around, shooting things, and explosions are fun. Additionally, Player A has gotten some valuable behind-the-keyboard skills flying ships, and may have made some friends among the people he was fighting.

Player B just spent his entire net worth on some implants which he stuck in his head. He has no more money with which to have fun. Additionally, he will be afraid that if he does get into PVP, he can lose his pod with his implants. Then he will be stuck training at the previous slow speed again until he can gather another 30 million isk!

SPs in EVE are not equivalent to XPs in other games you may have played. If you are obsessed with maximizing your SP gain, then you are likely to become a risk-averse carebear, who stays in high sec your entire life running missions and never getting into PVP. There is no maximum level you can reach and be at the end game. You will never catch up to the number of SPs of pilots who started years before you. People who are obsessed with the number of SPs their character has are very likely to burn out and quit the game before the people who are here for fun.


So what is the answer?

One of the cardinal rules of EVE is to never fly what you cannot afford to lose. That includes your implants.

Have fun in the game. When you can afford to lose implants in PVP, then you can buy them. If losing them would be too much of a financial burden to you, then you shouldn’t be using them yet.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#157 - 2014-03-15 21:08:37 UTC
shaving days off is always doing to be a bigger benefit than minutes.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Tippia
Sunshine and Lollipops
#158 - 2014-03-15 21:09:50 UTC
Barbara Nichole wrote:
shaving days off is always doing to be a bigger benefit than minutes.

Not when those minutes accumulate into days, which they always do.
Shizuken
Venerated Stars
#159 - 2014-03-16 02:55:19 UTC
Pain Killer13 wrote:
So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!


Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.


You are not wrong, the bonus is the same. However, the total time saved over the duration of training a level V skill is way higher than the time saved when training a level I skill. Seconds versus hours/days man...
Freakdevil
Aliastra
Gallente Federation
#160 - 2014-03-16 05:35:26 UTC
Don't listen to advice given by veteran players and your problems will be solved.

Thats my best advice P