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Behold the genius!! - The Jove Empire - NEED MOAR LIKES

Author
Mike Ermagerd
Imperial Academy
Amarr Empire
#1 - 2014-03-13 00:27:28 UTC  |  Edited by: Mike Ermagerd
First up, i just needed a catchy title to get some attention. Flamers be lighting flame throwers i know but here it is \o/

Executive summary:
Open the Jove empire but no stations and no pos. Make it an ordeal to get there with lotsa pirates on the way that scram and web you so the ONLY way to get out there is a convoy, even interceptors won't make it alone cause of some elite frigs or environmental effects like debris/roid damage or something. Lastly make scanning an absolute bugger due to environmental noise, static, you even need to scan planets....gives it a fog of war feel

Outcome:
- Whole corps head out like battlestar galactica, carriers become the lifeblood of the fleet along with rorqs!
- Orcas can make it too so that gankers be having a small ganker homes...but don't be dying without a clone vat.
- Scan skills matter again

Oh yeah and the Jove attack you...a lot....and in big well organised raids lead by the chosen or something...each officer leads unique attacks like artillery, skirmish, brawler, ecm.

Other random optional thoughts
- No local
- Bad Dscan
- Cloaks work less well due to electro magnetic noise
- No cynos...convoys only htfu!
- New titan version of a Rorqual, bigger and can make stuff slowly

Flame on!....or better yet, give it a thousand likes so it happens.

M.Ermagerd
Nariya Kentaya
Ministry of War
Amarr Empire
#2 - 2014-03-13 00:34:07 UTC
Mike Ermagerd wrote:
First up, i just needed a catchy title to get some attention. Flamers be lighting flame throwers i know but here it is \o/

Executive summary:
Open the Jove empire but no stations and no pos. Make it an ordeal to get there with lotsa pirates on the way that scram and web you so the ONLY way to get out there is a convoy, even interceptors won't make it alone cause of some elite frigs or environmental effects like debris/roid damage or something. Lastly make scanning an absolute bugger due to environmental noise, static, you even need to scan planets....gives it a fog of war feel

Outcome:
- Whole corps head out like battlestar galactica, carriers become the lifeblood of the fleet along with rorqs!
- Orcas can make it too so that gankers be having a small ganker homes...but don't be dying without a clone vat.
- Scan skills matter again

Oh yeah and the Jove attack you...a lot....and in big well organised raids lead by the chosen or something...each officer leads unique attacks like artillery, skirmish, brawler, ecm.

Other random optional thoughts
- No local
- Bad Dscan
- Cloaks work less well due to electro magnetic noise
- No cynos...convoys only htfu!
- New titan version of a Rorqual called a Leviathon, bigger and can make stuff slowly

Flame on!....or better yet, give it a thousand likes so it happens.

M.Ermagerd


or better yet, they can focus on fixing the space we already have to be viable to someone other than 5-million-man coalitions and botters in deep-blue space. Then maybe get onto the jesus-tier "player-owned stargates" to open up to new space, then perhaps they can NEVER open Jove space.

there is a reason the Jove havent been invaded, their tech is advanced, and they more than likely have a killswitch for capsuleer tech, you know, because its THEIRS.
Mike Ermagerd
Imperial Academy
Amarr Empire
#3 - 2014-03-13 00:43:00 UTC
You think it's a bad thing? Really?

I read your response like 3 times and it seemed more like an unrelated rage diary Evil

At least make them flames relevant....or better yet...maybe agree with me :)

Ermagerd...
Anhenka
The New Federation
Sigma Grindset
#4 - 2014-03-13 00:48:14 UTC
Mike Ermagerd wrote:
You think it's a bad thing? Really?

I read your response like 3 times and it seemed more like an unrelated rage diary Evil

At least make them flames relevant....or better yet...maybe agree with me :)

Ermagerd...

I'm with him. the space we are currently in is still in some definite need of dev attention.

Does new space sound cool? Yeah.

Does new space make it onto a priority list while our current nullsec and our current WH systems are slowly becoming stagnant, unable to support many playstyles and industry, and the political landscape congealing into a few massive blobs? No.

I'll put it on my wish list.

Waaaaay at the back of it though.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#5 - 2014-03-13 00:51:10 UTC
Mike Ermagerd wrote:

Oh yeah and the Jove attack you...a lot....and in big well organised raids lead by the chosen or something...each officer leads unique attacks like artillery, skirmish, brawler, ecm.

Some of those Jove ships can one shot you.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Centurax
CSR Engineering Solutions
Citizen's Star Republic
#6 - 2014-03-13 11:08:54 UTC  |  Edited by: Centurax
Well yes open up Jove space as a long long time player, I would really like to get to go there one day. But even if it isn't Jove space CCP will be opening up new space as part of next years expansions.

I like some of the ideas here, but given what I know about Jove space from the Eve books, it looks like they all died out but we could assume they left some of their advanced tech for us to find and shoot us P.

I do like the idea of the nomad ship fleet concept, would be an interesting addition don't see it working very well without cyno if you plan on using cap ships that cant use gates, but that is a minor issue. Maybe with your space effects idea, you have to find a spot to jump ships into a system, that could be heavily defended.
Razor Rocker
Super Mother Fan Club
#7 - 2014-03-13 13:29:24 UTC
1+ if you made it so their stargates are more advanced and so caps csn go through them.


But seriously only on sisi lol
Nikk Narrel
Moonlit Bonsai
#8 - 2014-03-13 15:01:59 UTC
Nariya Kentaya wrote:
Mike Ermagerd wrote:
Executive summary:
Open the Jove empire but no stations and no pos. Make it an ordeal to get there with lotsa pirates on the way that scram and web you so the ONLY way to get out there is a convoy, even interceptors won't make it alone cause of some elite frigs or environmental effects like debris/roid damage or something. Lastly make scanning an absolute bugger due to environmental noise, static, you even need to scan planets....gives it a fog of war feel
...

or better yet, they can focus on fixing the space we already have to be viable to someone other than 5-million-man coalitions and botters in deep-blue space. Then maybe get onto the jesus-tier "player-owned stargates" to open up to new space, then perhaps they can NEVER open Jove space.

there is a reason the Jove havent been invaded, their tech is advanced, and they more than likely have a killswitch for capsuleer tech, you know, because its THEIRS.

While I appreciate the concept of fixing existing issues, I do not believe it is an issue of coding or effort to do so.

The player base seems divided as to what needs to be fixed, let alone how it should be done.

In a nutshell, this probably means it won't happen, since any large changes risk alienating some players.
We need a better consensus as players, for the devs to know what is wanted.

This could break that writers block, that I feel we as players pushed onto them.
Like a minefield, they must take each step cautiously, when changing the existing game.
New areas are safer to display new ideas in, so I feel they have value and should be considered.

That said, I think that new space opens up new opportunities, and gives the devs a chance to demonstrate potential changes to other areas at the same time.
Bohneik Itohn
10.K
#9 - 2014-03-13 16:33:49 UTC  |  Edited by: Bohneik Itohn
All for new places to explore, because that's the majority of what I do. The suggestions for how to increase the difficulty of the area need a lot of work though.

Jovians had perhaps millennia to cherry-pick to most hospitable parts of space to inhabit. Why would they choose to live under such hostile conditions?

Need other ways to make the journey out there fleet-worthy and game-changing other than shutting down player utilities and saying "LOL! The Space Gnomes did it!"

Maybe the only way to make it over there is in a capsule, and ISK isn't a valid currency, so you're essentially starting over from scratch with nothing but SP and the leftover junk the Jovians are willing to sell you only for good will (LP earned through either missioning or killing capsuleers who came for piracy) since you're a third class citizen just a step above being a waste of biomass.

Edit: Just realized you could probably turn Jove space into a giant FW area where players can get into that side of the game without taking massive hits to their faction standings and security status. That could be very interesting, Null-sec scale PvP, FW mechanics...

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Rayzilla Zaraki
Yin Jian Enterprises
#10 - 2014-03-13 16:37:36 UTC
Or...just have a route to Jove space and not tell anyone about it. They`d have to lookfor it and discover it.

Maybe very unstable wormholes at first that collapse quickly and pop up VERY rarely in any area of K- or W- space. Allow the players to organize and experiment to build gates to it ala the origin story of the Eve Gate. This could be accomplished vai corps and alliances or the four empires. Gather materials, do cooperative research or whatever.

Early attempts will be very unstable but will increase over a long time (years).

It'd add a real sense of exploration and discovery to the game.

Gate campers are just Carebears with anger issues.

Mike Ermagerd
Imperial Academy
Amarr Empire
#11 - 2014-03-14 00:44:42 UTC  |  Edited by: Mike Ermagerd
wow cool feedback! ok I tried to combine it together as below...though you guys will do a better job at the details

Anyhow here's my go:

Cynos
-The only reason i thought cynos should go is because they make every journey ridiculously short, i loved this article

http://evenews24.com/2014/02/11/cancers-of-eve-online-teleportation/

It shows a carrier can bounce from one end of eve to the other in minutes, it completely removes the mystery of space and feels more like you can touch both side of you play pen at once. I want the trip out to be a big deal.....none of this "hey ima just gonna drop into to jita does anyone want anything?"! nope you're out in the wilderness, just surviving is impressive...so htfu!

On gates (or maybe its called a rift instead?) yep within their empire they can take caps but i was thinking that the gates would be less reliable somehow....or need to charge them with cap transfer?....a spool up timer while pve frigs attack and harass you!....need to hack it?.....just less certainty, more danger and a need to travel in fleets. Carriers have their fighters out nearly all the time

Wormholes
i like the concept and It explains the lore of why we find a way, most of all i like that it makes less of a centralized pipe for gankers. I want the gankers to be a roaming terror here hiding in the fog not just gate campers. They need to scan and they need to live the nomad life too, finding an enemy fleet is treasure! They get attacked by the Jove too and they don't know where to find the carebears anytime....rather than go to System XYZ105 where there's an active corp.

Writers block
Eve is at an evolutionary standstill. People know so much and are so invested in the knowledge that now change is opposed in every direction, i feel sorry for ccp. Even these forums pen them in. Certainly +1 that phrase writers block, meanwhile other companies are constantly inventing or reinventing new games that look awesome...whole games with whole universes. When CCP created wormholes it was a complete masterstroke, a brilliantly executed brilliant vision, it changed all the rules and sense of remoteness is fun and the rewards commiserate. Imagine how more desolate our universe would seen without them now, more ways to live is more fun.....bring on the way of the nomad!

Razor Rocker mentioned not on sisi, tip of the hat that is a cool idea. Anything that allows ccp the freedom to create is what we need.

Capsules can make the journey
That could work as it won't allow you to take anything with you, though it should be friggin dangerous too. Clone vats much safer and faster otherwise no need for capitals etc. The Jove attack pods (a mug of htfu anyone?)

Why would the Jove live here when life is so hard?
- The Jove make it hard for us with the EM noise generation
- Their patrols are constantly roaming
- The environmental effects don't really bother their hightec ships
- The jove don't run out of people as they clone too, its only the total population that is limited as per lore
- Jove components can't be used by us but reprocess to minerals

The hunter and the hunted balance - One last inspired pvp thought:
Gankers can no longer just store an unlimited supply of cheap ships in an invulnerable station, they need a capital ship to live here as well. The fact that they have something worth losing now blurs the line between them and the bears. The bears now have a real reason to engage and maybe even counter attack a careless pirate corp!..More good fights

For pve players, pvp traps are worth laying rather than waiting inside an invunerable station for the gankers to get bored (\o/ bear traps!) I am usually a pve pilot and always loose my pvp fights but that that constant threat is what makes eve dangerous and awesome. No tears, i love gankers they make being careful worth it.

Thoughts? Comments? Likes?

Ermagerd!
Nikk Narrel
Moonlit Bonsai
#12 - 2014-03-14 14:45:39 UTC
I figure writer's block was a good description of what the devs are faced with, so I used it. I am flattered that you agree.

I understand the Jove are responsible for our infrastructure to a large degree.
From the immortal capsuleers, to other game aspects which we often take for granted.

Here is something, which I think we could reasonably expect, if we entered space they controlled:
They control the gates.
They control local, in as much as it lists pilots for us as an intel source. We can probably broadcast messages regardless.

They MAY be able to intercept clone jumping / death clone jumping.
(You could wake up in a jail cell, rather than your designated station)

They MAY be able to redirect gates to send us bad places, rather than where we expect to go.

For that matter, they may have lost an internal struggle amongst themselves, and we encounter only automated functions and or security forces. The real Jove are dead, or possibly in hiding, for some reason.
Corin Lethander
Republic Military School
Minmatar Republic
#13 - 2014-03-14 20:18:06 UTC
Well, after reading this, I decided to embark on a little brainstorming.

Regarding the large "Titan" explorations ship.

I'd honestly, like to see (if the rest of the things in this post happened, especially. But even stand alone.) a true mother ship. What I mean by that is, Titan/Rork's big brother. A ship, sporting no weapons (or maybe..a couple of sentry guns.. lol), with massive hp, hanger space, cargo hold. ect.. That we can dock into. That has slots for research, industry, refining, fitting service, cloning offices and hell, your own private cabin, just like stations. Have it like 4 to 5 times the size of a titan. lol. Can't leave it in a POS, ect

This beast, can't warp but can use jump engines, short distances for a large fuel cost. If you wanted, make it capable to only be able to lock onto a "capital" cyno field. that sends an announcement one system from where it is lit. Basically a mobile station. (who's top speed is like.. 5 m/s rofl) I think I would love this, the nomad lifestyle. Being able to deploy, not only my combat fleets but everything. miners and indy guys pumping out ships in my neighbors back yard.

New space!? Jove!!

Through most of my eve career, whether I wanted to admit it or not, I was care bearing it. But the thought of exploration, true exploration intrigued me. Like wormholes.. I always wondered, if I found a C2 and spent.. 2 months going from there, to a C4 to C5 to C6, C6, C5 ect ect.. would I end up coming out in Jove or maybe, Terran space? Wouldn't that be cool? But unfortunately, we see whats on the map, I have to think, that's what there is.

So, lets expand the map.. Add another ring of deeper null sec space that is *discovered* (I promise not to go into alliance warfare in this.. the politics of it annoys me :P) some space that people can claim, some they can't because of "Outside interference" Maybe jovian expeditionary forces called this home or ha! maybe it was there penal colonies. Whatever. Here is where are ship would come in. For people to explore this area, they send in the mobile station.

I love the idea of having to scan down everything. And for the systems to be.. large 150 + AU systems, all of em. I'm good with that. But lets say, while your scanning you keep seeing.. "A distortion in space" or some such and investigate it. Its not a wormhole, its just a electrically charged, "distortion" in space. It does nothing. But then "Poof!" all of a sudden a jovian "drone" (yes I'm assuming the jove are dead or in hiding) battleship appears, you and all your friends fight it off, kill him and loot it. And it has dropped a distortion amplifier.

Returning to our mother ship, we dock, plug it into a battlehip and fly off to the distortion. "What's this!?" we can dock with it. As soon as we do, our ship is carried on a "stream" or highway, at say 5au a sec. for say.. 10 minutes (yea insert new jump screen) and poof, we stop. Arriving in another system.. off the map.

Basically saying that this new "Gate" isn't documented (no map to say where your going, draw your own) capital ships and our station can take these "gates" with the modual for it fitted. And all this new space.. is interconnected starsystems, in jovian (or I don't care, someone else's) space. After developing gate technology, they abandoned it for something a little more advanced ;)



I don't know, like I said. Using this for brainstorming :) But I love the idea of actual exploration and discovery of new crap. Thats the whole mystery about space in the
Petrified
Old and Petrified Syndication
#14 - 2014-03-14 20:41:21 UTC
Mike Ermagerd wrote:

Flame on!....or better yet, give it a thousand likes so it happens.


Since when did CCP implement things because a forum thread got likes? Besides, how do you know this is not already being planned (ghost sites having certain things to be a part of future exansions).

Straight

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Little Dragon Khamez
Guardians of the Underworld
#15 - 2014-03-15 07:28:06 UTC
Petrified wrote:
Mike Ermagerd wrote:

Flame on!....or better yet, give it a thousand likes so it happens.


Since when did CCP implement things because a forum thread got likes? Besides, how do you know this is not already being planned (ghost sites having certain things to be a part of future exansions).

Straight


Ghost sites are just an embarrassing band aid over exploration in the wake of ccp seagull's botched attempt to improve it.

Dumbing down of Eve Online will result in it's destruction...

Mike Ermagerd
Imperial Academy
Amarr Empire
#16 - 2014-03-16 21:36:58 UTC
I think ur being too harsh on ccp.

They have amassed probably the finest collection of nerds the world has ever seen over a period of ten years. That includes myself by the way...its kinda impressive.

Furthermore i think the comments both Little Dragon Khamez and Petrified make are both symptoms of the writer's block Nikk mentioned earlier. Its just harder to invent and improve now.

The big picture as I see it is that Eve's Lore is very open ended and the most valuable property CPP has are these two things
- A staggering collection of ship and specifications that people love
- A set of combat rules and formulas that given them purpose

So why cant these two things be applied to different environment with different meta game? It can! Wormholes again are the perfect example. There are endless awesome details we can build in but in this discussion, as an interim step I think we can simplify our concept to this:

In wormholes they removed our stations and in doing so creating the POS life, in Jove space they should remove BOTH the stations and the POS and create the life of a true nomad

Ermagerd!
Kaerakh
Obscure Joke Implied
#17 - 2014-03-16 21:41:46 UTC
Goonswarm drops super cap fleet.
Jove empire dead.
Goonswarm wins EVE.
GG, it was fun.
Alvatore DiMarco
Capricious Endeavours Ltd
#18 - 2014-03-16 22:18:14 UTC
Petrified wrote:
Since when did CCP implement things because a forum thread got likes?


The Sleipnir, Nighthawk, Absolution and Eos got different hulls mainly because of likes and posts in support of it.
Reaver Glitterstim
The Scope
Gallente Federation
#19 - 2014-03-16 22:44:55 UTC
Not sure how relevant this is, but I felt the OP might be interested: Universe Data Migration

Apparently CCP is working on migrating the Universe Data to a new coding. This will make it much easier to add new content, such as more space for one.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Reaver Glitterstim
The Scope
Gallente Federation
#20 - 2014-03-16 22:52:35 UTC
Mike Ermagerd wrote:
- Jove components can't be used by us but reprocess to minerals
I don't see why they can't be used as research components for another size of tech 3 ship.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."