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"Berzerker"-class Anti-Capital Ship T2 Battleship

Author
Chusa Unholy
Deep Core Mining Inc.
Caldari State
#21 - 2014-03-15 00:55:10 UTC
Rowells wrote:
Chusa Unholy wrote:
Carriers are significant anti-capital ship threats with their fighters, and both Dreadnoughts and Carriers/Motherships are deadly to this class of ship.

No. Oh hell no. Fighters are definitely not anti capital weapons, much less anti-anything weapons. They suck in their current form.

Also, even with massive MWD bloom a seiged dread is going to have a headache trying to hit a BS of any kind that isn't in the turret range sweet spot. And if the dread is not in seige, then the dps is about as good as a BS and still crappy tracking,but not nearly as bad.


Sorry…I meant sub-capital ship threats…fighters are sub-capital ship threats. I won't argue that they're incredibly powerful anti--sub-capital ship threats, but they are not nothing.
Anhenka
Native Freshfood
Minmatar Republic
#22 - 2014-03-15 00:58:51 UTC  |  Edited by: Anhenka
Chusa Unholy wrote:

Maybe a roaming gang wouldn't want to bring them along. But some small fleet actions do take a few hours to wind down, and having an option of bring out enough firepower to break a single link in a logistics chain would be useful.

There are counters to everything, btw. Why can't I stipulate ECM'ing Rooks to shut down your nesting Tempests?


Thought these ships were supposed to deal super low damage to anything lower than a capital, and be nearly useless when firing at a cruiser. Now they are being used to break sig tanking chain repping logistics? What the hell happened?

As to why not Rooks, it's because a few Tempests can **** up Rooks in short order. ECM only works when you have them all jammed. 50 rooks vs 50 Pests, even 5 unjammed Pests will start popping Rooks like flies.

And once one pops, then that's once more to join the rapidly accelerating slaughter.

Rooks are not a counter for anything once you get past a few people vs a few people fights.

Chusa Unholy wrote:
Sorry…I meant sub-capital ship threats…fighters are sub-capital ship threats. I won't argue that they're incredibly powerful anti--sub-capital ship threats, but they are not nothing.

I'm more scared of a poorly piloted Ishtar than I am of a max skill Thanatos spewing 10-15 fighters at me.

That's how terrible fighters are. So incredibly bad. They are not Subcaps weapons, or Anti Cap weapons, they are just plain bad. Plastic Cheese Grater bad.
Chusa Unholy
Deep Core Mining Inc.
Caldari State
#23 - 2014-03-15 01:01:03 UTC
Rowells wrote:
Why do so many people think we need subcaps specialized in killing capitals? We're arleady capable of doing it with subcaps. Take a quick look at evekill on some of the ratting or lemming carriers/super carriers that get killed by gangs of less than 50 people. There's plenty of them. Loads of them in fact. Capitals aren't that un-killable by themselves or even in small enough groups. It's when they get huge fleets that it becomes a more difficult task, which is completely reasonable. At that scale of warfare, it really does come down to who has more capitals, which is the same for any engagement where the doctrines are similar. Aside from carriers, capitals have a harder time punching below their class, which makes them vulnerable to a sizable force of smaller ships.


But you can always change the doctrine. And part of this is to change the doctrine, to put more pressure on capital ship builders so that they will either need to build more or move to guerrilla warfare styles.
Anhenka
Native Freshfood
Minmatar Republic
#24 - 2014-03-15 01:03:24 UTC  |  Edited by: Anhenka
Chusa Unholy wrote:
Rowells wrote:
Why do so many people think we need subcaps specialized in killing capitals? We're arleady capable of doing it with subcaps. Take a quick look at evekill on some of the ratting or lemming carriers/super carriers that get killed by gangs of less than 50 people. There's plenty of them. Loads of them in fact. Capitals aren't that un-killable by themselves or even in small enough groups. It's when they get huge fleets that it becomes a more difficult task, which is completely reasonable. At that scale of warfare, it really does come down to who has more capitals, which is the same for any engagement where the doctrines are similar. Aside from carriers, capitals have a harder time punching below their class, which makes them vulnerable to a sizable force of smaller ships.


But you can always change the doctrine. And part of this is to change the doctrine, to put more pressure on capital ship builders so that they will either need to build more or move to guerrilla warfare styles.

My bad, did I just hear the phrase "guerrila warefare" used in conjunction with ships that need a broadcasted cyno to enter, need to recharge all their cap to leave, and dreads which have to spend 5 minutes sitting in one place to do anything?

And can all be pinned down for several minutes at a time by a 50 mil isk dictor?

One does not "Guerrila warfare" with a tank you know.


Also, nobody cares about cap ship builder. The people who are flying them are honestly the only ones that matter.
Chusa Unholy
Deep Core Mining Inc.
Caldari State
#25 - 2014-03-15 01:04:44 UTC
Anhenka wrote:
Chusa Unholy wrote:

Maybe a roaming gang wouldn't want to bring them along. But some small fleet actions do take a few hours to wind down, and having an option of bring out enough firepower to break a single link in a logistics chain would be useful.

There are counters to everything, btw. Why can't I stipulate ECM'ing Rooks to shut down your nesting Tempests?


Thought these ships were supposed to deal super low damage to anything lower than a capital, and be nearly useless when firing at a cruiser. Now they are being used to break sig tanking chain repping logistics? What the hell happened?

As to why not Rooks, it's because a few Tempests can **** up Rooks in short order. ECM only works when you have them all jammed. 50 rooks vs 50 Pests, even 5 unjammed Pests will start popping Rooks like flies.

And once one pops, then that's once more to join the rapidly accelerating slaughter.

Rooks are not a counter for anything once you get past a few people vs a few people fights.




I'm referring to the triage mode for carriers, not to logistics like the Guardian or Basilisk.

I don't want to get too caught up in the details of counter vs. counter. Fine, I'll see your neuting Tempests with my own neuting Tempests, and now that we're at zero again, let's move on.
Anhenka
Native Freshfood
Minmatar Republic
#26 - 2014-03-15 01:08:06 UTC  |  Edited by: Anhenka
Chusa Unholy wrote:

I'm referring to the triage mode for carriers, not to logistics like the Guardian or Basilisk.

I don't want to get too caught up in the details of counter vs. counter. Fine, I'll see your neuting Tempests with my own neuting Tempests, and now that we're at zero again, let's move on.

Ah, it's good to see that you understand that a subcap should be used to counter a subcap. Now we just need to work on getting you to understand that the counter for caps are other caps. But this is a good start!

P.S: Nueting Tempests are a good hard counters for smaller groups of caps, but are a completely **** counter for other Nueting Tempest.

Buffer fit capless weapons, yeaaah? Better neut it.

Still no explained reason of WHY subcaps deserve these Jesus tier super BS's capable of breaking through capitals like they were made of cardboard.
Chusa Unholy
Deep Core Mining Inc.
Caldari State
#27 - 2014-03-15 01:11:04 UTC
Anhenka wrote:
Chusa Unholy wrote:
Rowells wrote:
Why do so many people think we need subcaps specialized in killing capitals? We're arleady capable of doing it with subcaps. Take a quick look at evekill on some of the ratting or lemming carriers/super carriers that get killed by gangs of less than 50 people. There's plenty of them. Loads of them in fact. Capitals aren't that un-killable by themselves or even in small enough groups. It's when they get huge fleets that it becomes a more difficult task, which is completely reasonable. At that scale of warfare, it really does come down to who has more capitals, which is the same for any engagement where the doctrines are similar. Aside from carriers, capitals have a harder time punching below their class, which makes them vulnerable to a sizable force of smaller ships.


But you can always change the doctrine. And part of this is to change the doctrine, to put more pressure on capital ship builders so that they will either need to build more or move to guerrilla warfare styles.

My bad, did I just hear the phrase "guerrila warefare" used in conjunction with ships that need a broadcasted cyno to enter, need to recharge all their cap to leave, and dreads which have to spend 5 minutes sitting in one place to do anything?

And can all be pinned down for several minutes at a time by a 50 mil isk dictor?

One does not "Guerrila warfare" with a tank you know.


Also, nobody cares about cap ship builder. The people who are flying them are honestly the only ones that matter.



Well, when you're hunting whales you don't use a surfboard. You get a boat.
Anhenka
Native Freshfood
Minmatar Republic
#28 - 2014-03-15 01:14:31 UTC
Chusa Unholy wrote:

Well, when you're hunting whales you don't use a surfboard. You get a boat.


You do understand that whaling boats were not actually like the popularized image of Captain Ahab standing in a rowboat with a spear do you?

Whaling boats are big. Typically as large or larger than the whales they are hunting, especially before we could pack 2k horsepower into a gas fueled engine. Had to tow the whale back after all.
Chusa Unholy
Deep Core Mining Inc.
Caldari State
#29 - 2014-03-15 01:16:53 UTC
Anhenka wrote:
Chusa Unholy wrote:

I'm referring to the triage mode for carriers, not to logistics like the Guardian or Basilisk.

I don't want to get too caught up in the details of counter vs. counter. Fine, I'll see your neuting Tempests with my own neuting Tempests, and now that we're at zero again, let's move on.

Ah, it's good to see that you understand that a subcap should be used to counter a subcap. Now we just need to work on getting you to understand that the counter for caps are other caps. But this is a good start!

P.S: Nueting Tempests are a good hard counters for smaller groups of caps, but are a completely **** counter for other Nueting Tempest.

Buffer fit capless weapons, yeaaah? Better neut it.

Still no explained reason of WHY subcaps deserve these Jesus tier super BS's capable of breaking through capitals like they were made of cardboard.



An Archon has 1.24 million EHP and a double-repped fit in Triage can tank 12-15k hp/s. That requires a godawful lot of ships to break in one Alpha, much less on cycle.

Define cardboard if it takes over 400 full volleys, assuming perfect accuracy, to break it. I'd like to invest in that company that made cardboard like that.
Rowells
Blackwater USA Inc.
Pandemic Horde
#30 - 2014-03-15 01:18:05 UTC
Chusa Unholy wrote:
Anhenka wrote:
Chusa Unholy wrote:
Rowells wrote:
Why do so many people think we need subcaps specialized in killing capitals? We're arleady capable of doing it with subcaps. Take a quick look at evekill on some of the ratting or lemming carriers/super carriers that get killed by gangs of less than 50 people. There's plenty of them. Loads of them in fact. Capitals aren't that un-killable by themselves or even in small enough groups. It's when they get huge fleets that it becomes a more difficult task, which is completely reasonable. At that scale of warfare, it really does come down to who has more capitals, which is the same for any engagement where the doctrines are similar. Aside from carriers, capitals have a harder time punching below their class, which makes them vulnerable to a sizable force of smaller ships.


But you can always change the doctrine. And part of this is to change the doctrine, to put more pressure on capital ship builders so that they will either need to build more or move to guerrilla warfare styles.

My bad, did I just hear the phrase "guerrila warefare" used in conjunction with ships that need a broadcasted cyno to enter, need to recharge all their cap to leave, and dreads which have to spend 5 minutes sitting in one place to do anything?

And can all be pinned down for several minutes at a time by a 50 mil isk dictor?

One does not "Guerrila warfare" with a tank you know.


Also, nobody cares about cap ship builder. The people who are flying them are honestly the only ones that matter.



Well, when you're hunting whales you don't use a surfboard. You get a boat.

You know they used to use small row boats to get in close and harpoon the whales, then have larger ship come pick it up to be used.
Chusa Unholy
Deep Core Mining Inc.
Caldari State
#31 - 2014-03-15 01:27:45 UTC
Rowells wrote:
Chusa Unholy wrote:
Anhenka wrote:
Chusa Unholy wrote:
Rowells wrote:
Why do so many people think we need subcaps specialized in killing capitals? We're arleady capable of doing it with subcaps. Take a quick look at evekill on some of the ratting or lemming carriers/super carriers that get killed by gangs of less than 50 people. There's plenty of them. Loads of them in fact. Capitals aren't that un-killable by themselves or even in small enough groups. It's when they get huge fleets that it becomes a more difficult task, which is completely reasonable. At that scale of warfare, it really does come down to who has more capitals, which is the same for any engagement where the doctrines are similar. Aside from carriers, capitals have a harder time punching below their class, which makes them vulnerable to a sizable force of smaller ships.


But you can always change the doctrine. And part of this is to change the doctrine, to put more pressure on capital ship builders so that they will either need to build more or move to guerrilla warfare styles.

My bad, did I just hear the phrase "guerrila warefare" used in conjunction with ships that need a broadcasted cyno to enter, need to recharge all their cap to leave, and dreads which have to spend 5 minutes sitting in one place to do anything?

And can all be pinned down for several minutes at a time by a 50 mil isk dictor?

One does not "Guerrila warfare" with a tank you know.


Also, nobody cares about cap ship builder. The people who are flying them are honestly the only ones that matter.



Well, when you're hunting whales you don't use a surfboard. You get a boat.

You know they used to use small row boats to get in close and harpoon the whales, then have larger ship come pick it up to be used.



Did you guys know that everything is similar except for their differences, and also different except for their similarities?
Anhenka
Native Freshfood
Minmatar Republic
#32 - 2014-03-15 01:28:05 UTC
Chusa Unholy wrote:

An Archon has 1.24 million EHP and a double-repped fit in Triage can tank 12-15k hp/s. That requires a godawful lot of ships to break in one Alpha, much less on cycle.

Define cardboard if it takes over 400 full volleys, assuming perfect accuracy, to break it. I'd like to invest in that company that made cardboard like that.


Huh. Odd. It's almost like a super specialized ships designed for massive amounts of local repping can't be broken by a few t1 BS without neuts. Color me ******* surprised.

Oddly enough, I don't see anyone else considering this a problem.

And you never plan on a situation like a small BS gang vs a couple caps. Rare as hens teeth occurrence.

You look at your idea and go "Now how can this be abused if I stick 500 of them in once place?"

And the answer is "Very Easily". With 2k DPS against a capital, and lets call it a 5 second cycle time, 125 of these will onceshot a carrier every 5 seconds.

A full fleet will kill a capital every 3 seconds or so.

And the CFC has fielded over 6 full 256 man fleets before.
Superpower subcaps get ridiculous at the economy of scale that exists in nullsec Sovwar.

Chusa Unholy
Deep Core Mining Inc.
Caldari State
#33 - 2014-03-15 01:42:14 UTC  |  Edited by: Chusa Unholy
Anhenka wrote:
Chusa Unholy wrote:

An Archon has 1.24 million EHP and a double-repped fit in Triage can tank 12-15k hp/s. That requires a godawful lot of ships to break in one Alpha, much less on cycle.

Define cardboard if it takes over 400 full volleys, assuming perfect accuracy, to break it. I'd like to invest in that company that made cardboard like that.


Huh. Odd. It's almost like a super specialized ships designed for massive amounts of local repping can't be broken by a few t1 BS without neuts. Color me ******* surprised.

Oddly enough, I don't see anyone else considering this a problem.

And you never plan on a situation like a small BS gang vs a couple caps. Rare as hens teeth occurrence.

You look at your idea and go "Now how can this be abused if I stick 500 of them in once place?"

And the answer is "Very Easily". With 2k DPS against a capital, and lets call it a 5 second cycle time, 125 of these will onceshot a carrier every 5 seconds.

A full fleet will kill a capital every 3 seconds or so.

And the CFC has fielded over 6 full 256 man fleets before.
Superpower subcaps get ridiculous at the economy of scale that exists in nullsec Sovwar.



256 of these ships firing at the same ship work out to--this is using your own numbers here--2 capitals killed every 5 seconds, so, what is that, a 30% increase in kill efficiency? 20%?

Yep, cap-warfare and ECM is useful. Where did I say different?

Keep your Dreads, your motherships, carriers, and Titans, and all of your sub-caps. This idea has also its place in the EVE universe, and the idea has come up again and again. It will probably happen. It's a great idea.

Why not put a missile in a man's hand, instead of building another supersonic fighter to dogfight it out? Capital ships are powerful and useful? Sure. That's the point. Sub-capitals are powerful and useful. Yep. That's also the point. A Berzerker is also useful and powerful, in it's role.
Rowells
Blackwater USA Inc.
Pandemic Horde
#34 - 2014-03-15 02:04:09 UTC
Chusa Unholy wrote:
256 of these ships firing at the same ship work out to--this is using your own numbers here--2 capitals killed every 5 seconds, so, what is that, a 30% increase in kill efficiency? 20%?
Try 66%
Chusa Unholy wrote:
Why not put a missile in a man's hand, instead of building another supersonic fighter to dogfight it out? Capital ships are powerful and useful? Sure. That's the point. Sub-capitals are powerful and useful. Yep. That's also the point. A Berzerker is also useful and powerful, in it's role.
Last I checked the missiles i can launch by hand and those launched from a plane were very, very different.
Danika Princip
GoonWaffe
Goonswarm Federation
#35 - 2014-03-15 02:15:44 UTC
Chusa Unholy wrote:


Maybe a roaming gang wouldn't want to bring them along. But some small fleet actions do take a few hours to wind down, and having an option of bring out enough firepower to break a single link in a logistics chain would be useful.

There are counters to everything, btw. Why can't I stipulate ECM'ing Rooks to shut down your neuting Tempests? Care to continue on an infinite regress of rock-paper-scissors?




Right, and in a small fleet action where one side escalates to caps and you don't want to for whatever reason, you're STILL going to have more luck bringing guys in talos or in neutpests than in uninsurable billion isk plus gank magnets with literally no ability to defend themselves. You'd have more of a chance of nailing one of the carriers by bringing the subs, or just countrt dropping with a couple of dreads too.

You're trying to fill a niche that just isn't there. Like I keep saying, the only thing these ships will be used for is bashing POS in highsec. They have no place on the field in big fleets as they're too expensive, slow and skill intensive. They have no place on the field in small engagements because they're too slow, expensive and hyper specialised. In both cases, they're laughably vulnerable to any form of tackle whatsoever.

They're just not good ships.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#36 - 2014-03-15 04:54:48 UTC
Why does everyone try to make the cap-counter DPS?

Why not ewar? It's more tactical and doesn't scale linearly, avoiding the N+1 escalation effect.

Some kind of special mechanic available only to BS size disruption ships that allows them to break through capital ewar immunity in some limited fashion. Such that a coordinated gang could make a capital ship vulnerable to subcaps that it usually isn't.
Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#37 - 2014-03-15 05:12:16 UTC
Or you can bridge in 50 Bombers and torpedo some capitals... that can be alot of cheap DPS and slipery plus mobile.
Chusa Unholy
Deep Core Mining Inc.
Caldari State
#38 - 2014-03-15 05:37:10 UTC
Danika Princip wrote:
Chusa Unholy wrote:


Maybe a roaming gang wouldn't want to bring them along. But some small fleet actions do take a few hours to wind down, and having an option of bring out enough firepower to break a single link in a logistics chain would be useful.

There are counters to everything, btw. Why can't I stipulate ECM'ing Rooks to shut down your neuting Tempests? Care to continue on an infinite regress of rock-paper-scissors?




Right, and in a small fleet action where one side escalates to caps and you don't want to for whatever reason, you're STILL going to have more luck bringing guys in talos or in neutpests than in uninsurable billion isk plus gank magnets with literally no ability to defend themselves. You'd have more of a chance of nailing one of the carriers by bringing the subs, or just countrt dropping with a couple of dreads too.

You're trying to fill a niche that just isn't there. Like I keep saying, the only thing these ships will be used for is bashing POS in highsec. They have no place on the field in big fleets as they're too expensive, slow and skill intensive. They have no place on the field in small engagements because they're too slow, expensive and hyper specialised. In both cases, they're laughably vulnerable to any form of tackle whatsoever.

They're just not good ships.



I included 3 utility highs with each ship fitting. Each ship of this class has 3 more unbonused weapons available to it, 3 unbonused turrets if, like the Caldari Avesta, it uses missiles as the main weapon or three unbonused launchers if the ship uses turrets as the main weapon. Together with drones, you have some anti-tackler dps--6 RLMs per pair of Berzerkers, for instance, enough to fry an interceptor.

Or you can use those utility highs to spider tank the ships in a larger fleet setting. You would step those ships down to the shorter ranger variants in their class--Blasters, Pulses, Autocannons, Torps--but you'd free up a lot of power grid for remote reps and cap transfer. Spidertanking this ship is a definite possibility. It is not just another billion-isk glass cannon if you use your head.
Sigras
Conglomo
#39 - 2014-03-15 05:45:08 UTC
instead of taking regular battleship guns and increasing their damage while decreasing their tracking, why not just allow them to use capital guns which already have increased damage and decreased tracking?

give them a role bonus like the ABCs get but for capital guns.

That being said, I think I would not make them T2 ships as that makes them expensive and skill intensive, instead make them ships sorta like freighters, where they take capital ship components to build, and require advanced spaceship command to fly but dont have jump drives.

I would give them a tank bonus and a damage bonus, but no drones and very few utility slots so they absolutely require support.

This would make them a true step between capital ship and battleship.
Anhenka
Native Freshfood
Minmatar Republic
#40 - 2014-03-15 06:01:30 UTC  |  Edited by: Anhenka
Sigras wrote:

instead of taking regular battleship guns and increasing their damage while decreasing their tracking, why not just allow them to use capital guns which already have increased damage and decreased tracking?

give them a role bonus like the ABCs get but for capital guns.

This would make them a true step between capital ship and battleship.

So you want all the pluses of being a subcap, including price, but want them to be able to mount capital class weapons...

This entire thread hinges on the odd fantasy that there needs to be a ship halfway between a BS and a dread.

As if a frig was black, and a titan white, and all the shades of grey in the middle were a good idea.

Capital. Subcapital. They may share the same word root, but they are two entirely different classes of ships.

You can't just go taking the very best aspects of each side (Mobility, cheap, easy to produce) + (Massive damage, massive alpha, excellent range) and fuse them together and get a ship that is not fundamentally broken from the start.

That's really the whole deal. That's it. There is no "Well it has these small insignificant downsides, that makes it balanced". There is no middle ground where you can have a large portion of a dreads damage, alpha, and range on any cheap t1 subcap without it being horrifically powerful.