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Question for all CSM Candidates: Logi

First post
Author
Dunk Dinkle
Brave Newbies Inc.
Brave Collective
#1 - 2014-03-08 21:02:50 UTC
Logi pilots are critical to almost all Eve playstyles.

High sec mission running corps, incursion fleets, wormholers, faction warfare, null sec fleets, etc. all rely on logi pilots as key components of their success and/or failure.

What specific ideas, recommendations, and opinions do you have regarding logi and their role in Eve.

The quiet, calm, and observant logi pilots would like to hear your thoughts.

Thanks for your responses.
Karen Galeo
Deep Core Mining Inc.
Caldari State
#2 - 2014-03-08 23:13:03 UTC
We use logi in our wormhole all the time; certainly they're as important to a good roam as a solid tackle and DPS that can switch targets. I even do a remote rep/cap chain battleship for sites and escalation in our C5, so I've had to manage a watch list and track incoming damage.

I am pretty happy with where the logi ships are at the moment. I do think that logi should be integrated better into the game's aggression tracking, though; running a remote rep on someone should add you to their killmails, for example, or make you a target if you neutral rep a duel.

Author of the Karen 162 blog.

Angry Mustache
KarmaFleet
Goonswarm Federation
#3 - 2014-03-08 23:23:53 UTC  |  Edited by: Angry Mustache
Dunk Dinkle wrote:
Logi pilots are critical to almost all Eve playstyles.

High sec mission running corps, incursion fleets, wormholers, faction warfare, null sec fleets, etc. all rely on logi pilots as key components of their success and/or failure.

What specific ideas, recommendations, and opinions do you have regarding logi and their role in Eve.

The quiet, calm, and observant logi pilots would like to hear your thoughts.

Thanks for your responses.


This is an unpopular viewpoint, but my belief is that right now all logistics are too powerful . I say this as a pilot who flies primarily logistics in fleets.

Logistics is an important part of fleets, and it’s also an important and necessary role for a pilot to learn. But the problem with logistics now is that it is too powerful. While a single T1 cruiser might deal 300-500 DPS in brawl range, a single T1 logistics cruiser can mitigate up to 700 damage on a target with moderate resists. Under boosts, or with high resist tech 2 logistics/ships, this number becomes even more lopsided (for example, in our tengufleet, a single scimitar can repair some 3000 EHP/s before overheating). This advantage of logistics over damage means the relationship between logistics and damage is binary, you either have enough damage to break reps, or you don’t. In larger fleets, the power of logistics has made alpha extremely important; given “good” fleet comps like tengufleet, any target that catches reps will survive.

In this effect, logistics is a big contributor to the +1 problem. If the enemy fleet has X logistics, you have to bring at least Y amount of ships so you can either overcome their reps, or volley through their ships. If you have Y number of ships, you will wreak havoc on the enemy fleet. But if you have less than Y ships, you won’t even make a dent in the enemy fleet. You won’t drag enemy ships with you, you’ll just die in a fire. This creates the arms race scenario where you bring more to break his reps, he brings more to fight you, etc. If you don’t have enough logistics to tank their DPS, or enough DPS to break their logistics, you will have very little effect on the enemy, you might as well not even engage. The only GSF ships that died in that fight were 3 frigates, dictors, and 2 logi that drifted off anchor, not a single tengu came even close to breaking.

This isn’t even getting into the realm of capital logistics, where the immense buffer of capital ships ensures that any target will catch reps. I can’t fly capitals yet, so I’m not qualified to make a wholesome statement.

These are my impressions as a logistics pilot, however, I do not have the expertise to suggest a well-balanced change.

An official Member of the Goonswarm Federation Complaints Department.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#4 - 2014-03-08 23:48:31 UTC  |  Edited by: Steve Ronuken
I can't comment on the utility of Logi (Fleet warfare isn't something I really do, except for the occasional Ganked fleet) other than it seems to be really important. And from slowcat fleets, it's really powerful.


What Angry Mustache says seems well reasoned, though it does miss the other counters of ECM and damps (though /those/ have no effect on super carriers) (the F*youfleet of Goon fame, for example, a relatively low skill counter using damps.)


Having flown (and lost) a carrier in Ganked 100, they are /very/ capable for remote reps. If it hadn't been for half the fleet jumping out, it would have taken far far longer for that fleet to get killed.



It'd be nice to see the reps that logi pilots provide. Putting them on killmails would be tricky. However, a separate log would be a potential option. Possibly handle it with all damage repped while a capsuleer combat flag is active, defining an engagement for the logi pilot. (and add a CREST end point like the new killmail one, allowing for verified reports)



Edit: I'd like to see some changes to overviews too, from a fleet perspective. So you can have an overview tab that only contains broadcast targets, with filtering depending on the type of broadcast.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Livonian
Kaesong Kosmonauts
#5 - 2014-03-14 00:03:53 UTC
Angry Mustache wrote:
[quote=Dunk Dinkle]
Logistics is an important part of fleets, and it’s also an important and necessary role for a pilot to learn. But the problem with logistics now is that it is too powerful. While a single T1 cruiser might deal 300-500 DPS in brawl range, a single T1 logistics cruiser can mitigate up to 700 damage on a target with moderate resists. Under boosts, or with high resist tech 2 logistics/ships, this number becomes even more lopsided (for example, in our tengufleet, a single scimitar can repair some 3000 EHP/s before overheating). This advantage of logistics over damage means the relationship between logistics and damage is binary, you either have enough damage to break reps, or you don’t. In larger fleets, the power of logistics has made alpha extremely important; given “good” fleet comps like tengufleet, any target that catches reps will survive.

In this effect, logistics is a big contributor to the +1 problem. If the enemy fleet has X logistics, you have to bring at least Y amount of ships so you can either overcome their reps, or volley through their ships. If you have Y number of ships, you will wreak havoc on the enemy fleet. But if you have less than Y ships, you won’t even make a dent in the enemy fleet. You won’t drag enemy ships with you, you’ll just die in a fire. This creates the arms race scenario where you bring more to break his reps, he brings more to fight you, etc. If you don’t have enough logistics to tank their DPS, or enough DPS to break their logistics, you will have very little effect on the enemy, you might as well not even engage. The only GSF ships that died in that fight were 3 frigates, dictors, and 2 logi that drifted off anchor, not a single tengu came even close to breaking.




I agree for the most part, however i think the problem lies less in the numerical power of logi but in the overall weakness of hard ecm right now. If there were viable jammers or even a group of coordinated mauluses spreading damps effectively you essential take a chunk off the n dudes you have to bring to break people. A fleet of 70 for example might only have 7-9 logi, in a perfect world with coordinated ecm these could be taken care of by like 4 blackbirds (of course this would never happen cause the blackbirds as they stand now would get insta-popped) and fight with a much smaller dps force.

There is however something to be said for ECM being "anti-fun", but in their current iteration you only really ever see mass damps and sometime target painters on niche fleets and in either case the FC would probably prefer another dps ship rather then the ecm.

The problem with my idea is that of course if alliances see that ecm gets buffed to help counter logi they are just going to stack 250 of them on every fight. It really is a complex issue.
Azami Nevinyrall
172.0.0.1
#6 - 2014-03-14 01:37:29 UTC  |  Edited by: Azami Nevinyrall
This REALLY depends on what's on the drawing board, which is under NDA. Thus I have no idea and can sit here all day and guess...

As Logi is used in every aspect in EVE, its a very temperamental issue. In my view, not so much of an issue as they handle themselves very well!

Maybe put them in line with their T1 counterparts, but not too powerful to make T1 logi moot, and not underpowered to make T2 Logi useless. Then you gotta think of Strategic Cruisers and their upcoming rebalance. I'd hate to be Fozzie and Rise, so its a very shakey ground.

If anything, make T2 "X" amount stronger. And T3 "Y" stronger.
X = ? times stronger
Y = ? times stronger
These numbers is ship stats and bonuses, which the actual numbers can be up for debate.

...

DJ FunkyBacon
Rabid Ninja Space Monkey Inc.
Monkeys with Guns.
#7 - 2014-03-14 02:20:53 UTC
Logi is something that is great when you have quality people willing to fly it, and not so great when you don't and you end up against someone that does. In Gal Mil, we typically rotate logi pilots, because a lot of our people PVP to get on killmails, and flying logi is a sure way not to get on many at all. Sure you can assign drones to someone, but that guy goes down, you're repping someone else, and you don't have time to re-assign them, and then, well you get the picture.

As someone else mentioned i an earlier post (and this has been asked for MANY times) it would be really swell to have logi show up on killmails as an assist. This is not only for the ePeen enhancement of getting on more kills, but also because killboards can be an important intel tool, and seeing what kind of support someone is likely to have would be nice, such as seeing how many triage carriers are likely to be fielded while looking at a battle report on eve-kill.

I also think some awesome solo kills might not look quite so awesome anymore when people get to see how many logi were holding the guy up.

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Angry Mustache
KarmaFleet
Goonswarm Federation
#8 - 2014-03-14 03:31:43 UTC
Livonian wrote:
Angry Mustache wrote:
[quote=Dunk Dinkle]
my :words:


I agree for the most part, however i think the problem lies less in the numerical power of logi but in the overall weakness of hard ecm right now. If there were viable jammers or even a group of coordinated mauluses spreading damps effectively you essential take a chunk off the n dudes you have to bring to break people. A fleet of 70 for example might only have 7-9 logi, in a perfect world with coordinated ecm these could be taken care of by like 4 blackbirds (of course this would never happen cause the blackbirds as they stand now would get insta-popped) and fight with a much smaller dps force.

There is however something to be said for ECM being "anti-fun", but in their current iteration you only really ever see mass damps and sometime target painters on niche fleets and in either case the FC would probably prefer another dps ship rather then the ecm.

The problem with my idea is that of course if alliances see that ecm gets buffed to help counter logi they are just going to stack 250 of them on every fight. It really is a complex issue.


Well, that's party what FYF does with damps, but rather than "coordinating" the damps, we just bring more Celestis than you have logi, often more Celestis than you have ships. The difference in ships killed with a FYF fleet active and without is night and day.

An official Member of the Goonswarm Federation Complaints Department.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#9 - 2014-03-14 09:47:06 UTC
Angry Mustache wrote:
Livonian wrote:
Angry Mustache wrote:
[quote=Dunk Dinkle]
my :words:


I agree for the most part, however i think the problem lies less in the numerical power of logi but in the overall weakness of hard ecm right now. If there were viable jammers or even a group of coordinated mauluses spreading damps effectively you essential take a chunk off the n dudes you have to bring to break people. A fleet of 70 for example might only have 7-9 logi, in a perfect world with coordinated ecm these could be taken care of by like 4 blackbirds (of course this would never happen cause the blackbirds as they stand now would get insta-popped) and fight with a much smaller dps force.

There is however something to be said for ECM being "anti-fun", but in their current iteration you only really ever see mass damps and sometime target painters on niche fleets and in either case the FC would probably prefer another dps ship rather then the ecm.

The problem with my idea is that of course if alliances see that ecm gets buffed to help counter logi they are just going to stack 250 of them on every fight. It really is a complex issue.


Well, that's party what FYF does with damps, but rather than "coordinating" the damps, we just bring more Celestis than you have logi, often more Celestis than you have ships. The difference in ships killed with a FYF fleet active and without is night and day.



It'd be interesting to have a fleet display so you could see who other people in the fleet are targeting with effects, with filtering for the types. Possibly OP though.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Mike Azariah
The Scope
Gallente Federation
#10 - 2014-03-14 22:24:46 UTC
Logi is a very demanding task, not one that can be f1'd and go for a sandwich

I fly logi in incursions and the FC can be dead tired, the DPS half drunk but gods help the fleet if the Logis are not on the ball.

We don't get on kill mails. Fair enough, we didn't shoot anything directly at the enemy, just kept the shooters alive long enough for the dps to bite. For a while that bothered me. There was talk of null logi carrying a single gun just so they would show up, get some credit.

but

Any FC worth his salt knows about the contribution logis make. They start to know who the competent ones are and who is just along for the ride. We don't show up on kills? Fine. But see what happens if you start ignoring us, leaving us behind or dropping us from fleets because we don't have enough green in the ledger.

Unsung? Unappreciated? maybe . . . but not by those who pay attention. See who is primary when two fleets meet. Watch the neoii and see logi try to keep a team going one more rep. WE survived the balancing passes and are still going strong.

If I could add anything? Well I said this in minutes of the summer session, that I would like to see ship specific missions. Could you imagine solo pve that demanded a person fly logi? An escort mission where there are ambushes . . .

ah well, till then I have incursions and people who value my ship and me flying it.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#11 - 2014-03-14 23:19:34 UTC
Mike Azariah wrote:
Logi is a very demanding task, not one that can be f1'd and go for a sandwich

I fly logi in incursions and the FC can be dead tired, the DPS half drunk but gods help the fleet if the Logis are not on the ball.

We don't get on kill mails. Fair enough, we didn't shoot anything directly at the enemy, just kept the shooters alive long enough for the dps to bite. For a while that bothered me. There was talk of null logi carrying a single gun just so they would show up, get some credit.

but

Any FC worth his salt knows about the contribution logis make. They start to know who the competent ones are and who is just along for the ride. We don't show up on kills? Fine. But see what happens if you start ignoring us, leaving us behind or dropping us from fleets because we don't have enough green in the ledger.

Unsung? Unappreciated? maybe . . . but not by those who pay attention. See who is primary when two fleets meet. Watch the neoii and see logi try to keep a team going one more rep. WE survived the balancing passes and are still going strong.

If I could add anything? Well I said this in minutes of the summer session, that I would like to see ship specific missions. Could you imagine solo pve that demanded a person fly logi? An escort mission where there are ambushes . . .

ah well, till then I have incursions and people who value my ship and me flying it.

m




Oh god! Escort missions! Sad

Failing a mission because of dumb AI is the worst Blink

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Roland Cassidy
KarmaFleet
Goonswarm Federation
#12 - 2014-03-15 07:03:11 UTC
Logi ships strength as a force multiplier in its current state is amazingly hard to effectively counter. Though I'm quite in favor of what appears to be a general consensus that somehow Logistics pilots need to be accurately represented via killmails or some form of stat tracking.

(Because lets face it we all love stats... EVE Kill wouldn't be so popular if we didn't)

I've read a bit about the idea that repping an ally actively as they manage to get on a killmail should share the recognition, and I think it has promise, but I can't help but wonder the real gravity of Logistics Ships... and in particular The Carrier's Triage Logistics.

We need effective ways of negating the logistics but discourage their use just escalating with more and more Logistics. We need there to be a better balance between Logi and EWAR, particularly in same hull range. Perhaps there's no need for a "Paper Rock Scissors" solution, but there's an opportunity for CCP to remove a gross error in the game. At some point Logi needs to become a liability rather than purely strength multipliers.

The TLDR here:
Support Logi Killmail Recognition

Support the buffing of EWAR platforms to be more effective vs. Multiple Logi.

Create vulnerability for Logistics equivalent to other force multiplier vessels, strong reps=terrible tanks etc.

Bring Triage In Line with other capitals with a revision of Siege Modules and Dreadnaughts.

"Watashi no Tao wa magarikunetta michidesu. Watashi wa toraedokoro no nai, heiwa o motome, samayoimasu."

(Trans) "My Tao is a winding path. I wander, seeking an elusive peace. "

浪人

Dunk Dinkle
Brave Newbies Inc.
Brave Collective
#13 - 2014-03-16 17:32:35 UTC
Thank you for your comments.

It appears that most CSM candidates are in favor of nerfing logi ships. I'm sure many logi pilots will be happy to read this, because their role is not difficult enough as it is. Logi pilots often discuss how easy our role is in comms and yearn for representatives that want to make our gameplay tougher.

There seems to be support for logi killmails. That issue has been discussed several times, but does not affect gameplay in any way at all.

I respectfully suggest that you put a little more thought into your responses other than "logi r OP".

Here are just a few items that you might think about when actually trying to represent logi pilots with something other than a nerf bat.

Overview settings - There is an option for selecting ‘Logistics’ ships in the overview, but it only includes T2 logi ships, not the T1 versions. The ‘Logistics’ ships in the overview settings should include the T1 logi ships as well.

Fleet button to clear broadcasts - When a fleet member broadcasts for reps, they icon above their bracket turns on. There is no button to turn them off. Typically, the ‘In Position’ button is used in small fleets (WH, Incursions, etc.) to signal someone is no longer primary. But in larger fleets, this is impractical. We need a button to clear broadcasts and remove the icons from the brackets.

Broadcast icons on locked targets - Knowing what ships need reps is a constant struggle for logi pilots. Looking multiple places on the screen for the information. Ideally, the broadcast icon that appears over the icon would appear on the locked target icon, much like a projected effect does.

Drag names from Overview into Watchlist - When fleets form, logi pilots often set up their watchlists. Improvements to the UI have made this easier, but the simplest system would be being able to sort the overview by ship type and drag the pilots directly to the watch list.

100% should mean 100% - Currently some structures can show 100% when you mouse over them, when they actually still have some damage. This leads to confusion and frustration when bringing certain modules/structures online. An object should report 99% until they are truly 100% and have no damage.
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#14 - 2014-03-22 18:00:25 UTC  |  Edited by: Proclus Diadochu
Logistics pilots, the unseen of some of our best fights. I say unseen, as many times unless our Logi pilots jump on a couple mails with some drones, or a Carrier comes out of Triage to jump on a kill or two at the end, they stay relatively unseen until they die. As a wormhole resident, I feel strongly about the importance of our logistics pilots, as they fill a vital and sometimes difficult role.

Whether running sites or brawling another group, one misstep by our Logi can mean the end for the entire fleet. It is sometimes a very intimidating role for new members into our community, and I've seen times that members simply log because of mistakes that have been made in PVE/PVP regarding Logi. It can be a thankful role, with successful Logi groups being praised and rewarded for their efforts, and harsh when someone loses a 3.5 bil Bhaalgorn because the Archon made a "mistake."

Like some have said, Logistics counters via EWAR seem to level the playing field when the opponent plans for it, and I've seen cases and engagements where proper dampening has rendered strong T3 gangs helpless to their foes. As far as balancing, I wouldn't make many proposed changes to Logi in its current form, however may propose Logi options for the watchlist.

That said, I think as a way to motivate players to move into Logi for PVP purposes, I'd offer the idea of Logi impacting killmails of the opponents their fleet kills while they were repping/capping/boosting their fleet. The only possible harm I see is that more players would be willing to fly Logi, which may mean larger Logi groups with fleets. However, I'm confident that he great FC's of New Eden would find a way to combat the changes, if they were implemented.

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Ecrir Twy'Lar
University of Caille
Gallente Federation
#15 - 2014-03-26 21:32:55 UTC
I'd like to see the cap removed from the watchlist and icons added that show who has what negative/positive effects on them. These ions should be able to be filtered so that if I only want to see certain types of effects, I can.
Silvetica Dian
Imperial Shipment
Amarr Empire
#16 - 2014-03-27 21:19:49 UTC
Angry Mustache wrote:
Dunk Dinkle wrote:
Logi pilots are critical to almost all Eve playstyles.

High sec mission running corps, incursion fleets, wormholers, faction warfare, null sec fleets, etc. all rely on logi pilots as key components of their success and/or failure.

What specific ideas, recommendations, and opinions do you have regarding logi and their role in Eve.

The quiet, calm, and observant logi pilots would like to hear your thoughts.

Thanks for your responses.


This is an unpopular viewpoint, but my belief is that right now all logistics are too powerful . I say this as a pilot who flies primarily logistics in fleets.

Logistics is an important part of fleets, and it’s also an important and necessary role for a pilot to learn. But the problem with logistics now is that it is too powerful. While a single T1 cruiser might deal 300-500 DPS in brawl range, a single T1 logistics cruiser can mitigate up to 700 damage on a target with moderate resists. Under boosts, or with high resist tech 2 logistics/ships, this number becomes even more lopsided (for example, in our tengufleet, a single scimitar can repair some 3000 EHP/s before overheating). This advantage of logistics over damage means the relationship between logistics and damage is binary, you either have enough damage to break reps, or you don’t. In larger fleets, the power of logistics has made alpha extremely important; given “good” fleet comps like tengufleet, any target that catches reps will survive.

In this effect, logistics is a big contributor to the +1 problem. If the enemy fleet has X logistics, you have to bring at least Y amount of ships so you can either overcome their reps, or volley through their ships. If you have Y number of ships, you will wreak havoc on the enemy fleet. But if you have less than Y ships, you won’t even make a dent in the enemy fleet. You won’t drag enemy ships with you, you’ll just die in a fire. This creates the arms race scenario where you bring more to break his reps, he brings more to fight you, etc. If you don’t have enough logistics to tank their DPS, or enough DPS to break their logistics, you will have very little effect on the enemy, you might as well not even engage. The only GSF ships that died in that fight were 3 frigates, dictors, and 2 logi that drifted off anchor, not a single tengu came even close to breaking.

This isn’t even getting into the realm of capital logistics, where the immense buffer of capital ships ensures that any target will catch reps. I can’t fly capitals yet, so I’m not qualified to make a wholesome statement.

These are my impressions as a logistics pilot, however, I do not have the expertise to suggest a well-balanced change.


unless you use keres to scram and damp the logi making them useless.
or neuts.
or ECM
ewar is the counter to logi far more than numbers.
The other counter is artillary and alpha ships off the field thus ignoring logi.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85