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Wormholes

 
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Black Hole Systems

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Author
Kagura Nikon
Native Freshfood
Minmatar Republic
#241 - 2014-02-19 11:20:02 UTC
Make any supercapital in normal space that warps or passes durign warp within 1au of a wormhoel to a black hoel be sucked in and stay there stuck.. forever...

"If brute force does not solve your problem....  then you are  surely not using enough!"

Lloyd Roses
Artificial Memories
#242 - 2014-02-19 11:34:04 UTC
Tythihoz wrote:
Due to the gravity from the Black Hole all ships should get 20-40% added mass.


oO - Density increases.
Kaban Bastanold
Catsoup Empire
#243 - 2014-02-19 13:55:21 UTC
Chitsa Jason wrote:
Just want to add my 2ISK here. CCP has been provided with links to this thread during the summit, so everything you post here is gonna get considered and talked about.


Can you let us know if we get referenced somehow, It would be nice to know if we had input.
Chitsa Jason
Deep Core Mining Inc.
Caldari State
#244 - 2014-02-19 14:18:07 UTC
Kaban Bastanold wrote:
Chitsa Jason wrote:
Just want to add my 2ISK here. CCP has been provided with links to this thread during the summit, so everything you post here is gonna get considered and talked about.


Can you let us know if we get referenced somehow, It would be nice to know if we had input.


If that happens sure I will.

Burn the land and boil the sea You can't take the sky from me

Noxisia Arkana
Deadspace Knights
#245 - 2014-02-19 18:52:27 UTC
Lloyd Roses wrote:
Tythihoz wrote:
Due to the gravity from the Black Hole all ships should get 20-40% added mass.


oO - Density increases.


That would be a huge pain in the ***.

Also, what happens to the POS's in black holes if the moons get removed?

Missile bonus is the only thing that makes sense with the current effects. CCP could just remove black hole effects and add in something completely new. It would open up a wider range of possibilities than trying to find something that makes sense in a black hole.
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#246 - 2014-03-14 05:04:30 UTC  |  Edited by: Proclus Diadochu
Alright, guys... Been giving this some thought, and came up with an idea. I bounced this off some of the guys in alliance, and it seems to not sound crazy, so before I write an article about my "crazy" idea, thought I'd ask you guys.

Black holes, as it seems, have a strange effect on Morphite which causes some interesting effects:

Black Hole Wormhole Effects

Affected Stat C1 C2 C3 C4 C5 C6
T2 Armor HP (+24%) (+44%) (+55%) (+68%) (+85%) (+100%)
T2 Shield HP (+24%) (+44%) (+55%) (+68%) (+85%) (+100%)
T2 Specific Bonus (+24%) (+44%) (+55%) (+68%) (+85%) (+100%)
Heat Damage (+10%) (+19%) (+27%) (+34%) (+41%) (+50%)
Repair/Shield Boost Amount (-10%) (-19%) (-27%) (-34%) (-41%) (-50%)

So this idea would increase T2 ships in Black holes, however would impact heat damage, and also local reps (because Marauders would get busted). Any thoughts?

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Karen Galeo
Deep Core Mining Inc.
Caldari State
#247 - 2014-03-14 05:47:01 UTC
That does not sound crazy, but how easy would it be for CCP to designate which hulls get which bonus? I do not know enough about how the ship object database works to be able to tell if that one is feasible, but it is interesting. ^^ Even if I can;t fly T2's quite yet.

On the other side, we have wormholes that buff light weapons... what if we had a wormhole that buffed the large turrets and cruise missiles?

Author of the Karen 162 blog.

Rek Seven
University of Caille
Gallente Federation
#248 - 2014-03-14 09:05:32 UTC
Proclus Diadochu wrote:
Stuff about T2 ships


That's pretty cray cray.

All ccp needs to do to "fix" black hole systems is turn the negative weapons related bonuses to positive (e.g. C6 wormholes give a 50% increase to optimal and falloff).
Glyndi
Doom Generation
Best Intentions.
#249 - 2014-03-14 09:21:18 UTC
Rek Seven wrote:
Proclus Diadochu wrote:
Stuff about T2 ships


That's pretty cray cray.

All ccp needs to do to "fix" black hole systems is turn the negative weapons related bonuses to positive (e.g. C6 wormholes give a 50% increase to optimal and falloff).


I'm with Rek on this one. Seems like it could be easiest to just reverse the current stats. You'd move like a brick but hit and at a longer range
Janeway84
Insane's Asylum
#250 - 2014-03-14 12:15:48 UTC  |  Edited by: Janeway84
Proclus Diadochu wrote:
Alright, guys... Been giving this some thought, and came up with an idea. I bounced this off some of the guys in alliance, and it seems to not sound crazy, so before I write an article about my "crazy" idea, thought I'd ask you guys.

Black holes, as it seems, have a strange effect on Morphite which causes some interesting effects:

Black Hole Wormhole Effects

Affected Stat C1 C2 C3 C4 C5 C6
T2 Armor HP (+24%) (+44%) (+55%) (+68%) (+85%) (+100%)
T2 Shield HP (+24%) (+44%) (+55%) (+68%) (+85%) (+100%)
T2 Specific Bonus (+24%) (+44%) (+55%) (+68%) (+85%) (+100%)
Heat Damage (+10%) (+19%) (+27%) (+34%) (+41%) (+50%)
Repair/Shield Boost Amount (-10%) (-19%) (-27%) (-34%) (-41%) (-50%)

So this idea would increase T2 ships in Black holes, however would impact heat damage, and also local reps (because Marauders would get busted). Any thoughts?


Looks like some intresting stats def. a unique set of bonuses Smile

Although would be cool with a wh that gave a boost to large guns and missiles like some one mentioned above.
Maybe if if could be added somewhere..
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#251 - 2014-03-14 13:28:25 UTC
Glyndi wrote:
Rek Seven wrote:
Proclus Diadochu wrote:
Stuff about T2 ships


That's pretty cray cray.

All ccp needs to do to "fix" black hole systems is turn the negative weapons related bonuses to positive (e.g. C6 wormholes give a 50% increase to optimal and falloff).


I'm with Rek on this one. Seems like it could be easiest to just reverse the current stats. You'd move like a brick but hit and at a longer range


I don't know, bro. I want people to want to move into Black holes. Moving like a brick sounds like a pretty good deterrent. But, it still sounds better to me than an industrial wormhole, but then again, some people enjoy that part of the game and may support an industrial style. I just felt that the T2 bonus scheme was something that would excite me about the systems...

Just trying to get out of the box, and I'm not sure how difficult it would be to be able to check [yes] it's a T2, therefore add bonuses. It also seems like an idea that would encourage more to move into the lower class blackholes?

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Rek Seven
University of Caille
Gallente Federation
#252 - 2014-03-14 13:47:09 UTC  |  Edited by: Rek Seven
Proclus Diadochu wrote:

Just trying to get out of the box, and I'm not sure how difficult it would be to be able to check [yes] it's a T2, therefore add bonuses. It also seems like an idea that would encourage more to move into the lower class blackholes?


During the Chitsas Wormhole meeting last week, while people were talking about their ideas for wormhole space, i found my self thinking "would CCP actually be willing to do this?" and IMO the answer was often "no". I think your proposal falls into that category. If we want any changes to wormhole space, we need to keep it simple and not too resource intensive.

Let's say they did change it to the way i describes, yes you would still turn like a boat but you would be very fast and would have the damage projection to kite effectively. T2 hull would be king in this type of wormhole anyway as they are naturally faster and more agile than T3 hulls.

Damn i'm good... maybe i should run for CSM Blink
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#253 - 2014-03-14 13:53:08 UTC  |  Edited by: Proclus Diadochu
Rek Seven wrote:
Proclus Diadochu wrote:

Just trying to get out of the box, and I'm not sure how difficult it would be to be able to check [yes] it's a T2, therefore add bonuses. It also seems like an idea that would encourage more to move into the lower class blackholes?


During the Chitsas Wormhole meeting last week, while people were talking about their ideas for wormhole space, i found my self thinking "would CCP actually be willing to do this?" and IMO the answer was often "no". I think your proposal falls into that category. If we want any changes to wormhole space, we need to keep it simple and not too resource intensive.

Let's say they did change it to the way i describes, yes you would still turn like a boat but you would be very fast and would have the damage projection to kite effectively. T2 hull would be king in this type of wormhole anyway as they are naturally faster and more agile than T3 hulls.

Damn i'm good... maybe i should run for CSM Blink


I don't disagree that your idea had it's merit and should be relatively easy to implement. However, I'm not going to dismiss ideas just because I think that CCP might say "no". I also won't dismiss ideas just because they may be difficult or take time to implement. Also, unless you are a programmer, I don't think either of us can posit the resource intensity of any of these changes outside of our "guessing", which leads back to my point that I'd push for good ideas regardless of how simple or complex they sound...

You should just vote for me instead Blink

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Soldarius
Dreddit
Test Alliance Please Ignore
#254 - 2014-03-14 13:55:10 UTC
All T2 items are meta 5. So its just a matter of checking if(metaLevel==5){gib bonii}.

As far as adjusting those wormhole effects, I can't imagine it would be much harder. Mass and range are also just numbers in a database. Modifying them should pose no trouble.

The big question is whether the changes are acceptable to both CCP and players.

http://youtu.be/YVkUvmDQ3HY

Meytal
Doomheim
#255 - 2014-03-14 15:28:31 UTC
It seems like CCP intended Black Holes to be high-speed brawl systems maybe? The specific bonuses and penalties also make PvE harder and more skill-intensive, but that's just too bad. Systems where you have to get up close and personal before throwing stones at each other is quite nice :)

If that was the case, where the design failed was not accounting for the increased speeds with application of damage. Increase tracking and explosion velocity relative to speed increase. Because there is effectively a system-wide sensor dampener in effect, remote sensor damps should also not work, whether ship-based or POS module.
Henry Cummings
Daktaklakpak.
Mince n Tatties
#256 - 2014-03-14 16:03:55 UTC  |  Edited by: Henry Cummings
Let's not make black hole effect systems systems to buff t2s in comparison to the t3 meta. T2 ships need to stand on their own two feet, without a crutch. The entire suggestion just seems reminiscent of a bigger problem: t3 ships vs t2 ships.

Suppose t3s are, in the future, nerfed to the ground and t2 ships are buffed, or even stay as they are. (Not saying ccp would do this but for the sake of arguement let's suppose)

Suddenly, black holes are the only system worth a damn in an ironic perversion of the current meta. Let's avoid that.
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#257 - 2014-03-14 16:19:22 UTC
Henry Cummings wrote:
Let's not make black hole effect systems systems to buff t2s in comparison to the t3 meta. T2 ships need to stand on their own two feet, without a crutch. The entire suggestion just seems reminiscent of a bigger problem: t3 ships vs t2 ships.

Suppose t3s are, in the future, nerfed to the ground and t2 ships are buffed, or even stay as they are. (Not saying ccp would do this but for the sake of arguement let's suppose)

Suddenly, black holes are the only system worth a damn in an ironic perversion of the current meta. Let's avoid that.


Henry, you have your scope too narrow. I'm not suggesting that this is the best idea either, however it is diverse, and also doesn't take away the virtues of the other non-vanilla wormholes. It would mean that T2's would fair better against T3's in those holes, and this is based on the current mechanics. Noone argues that T3's could use improvements, but the only nerf I'd see CCP implementing would be HP, but even with a marginal HP nerf, most T3's would still be comparable even in this type of wormhole environment. So this wouldn't break anything and surely wouldn't make Blackholes the only system worth anything. Let's not get dramatic, bro.

I'm working on a thing with my overall T3 discussion. A ton has to do with the perception, direction, and meta of T3's and where proposals "could" go to better those things. Let's see how that discussion goes as we continue the necro'd Blackhole one :)

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cpt Mark
Caldari Provisions
Caldari State
#258 - 2014-03-14 17:07:05 UTC
Ships near the black hole should be sucked in depending on mass and ship velocity (some ships like frigs etc should be able to escape from closer to the black hole)

POS structures should require additional anchoring to prevent them being sucked in.

Ships warping past the black hole should be thrown off course into dead space, taking shield damage.

Stars being sucked into black holes should release solar flares that blow out shields and capacitor in all syst
Henry Cummings
Daktaklakpak.
Mince n Tatties
#259 - 2014-03-14 19:11:20 UTC
Proclus Diadochu wrote:


Henry, you have your scope too narrow. I'm not suggesting that this is the best idea either, however it is diverse, and also doesn't take away the virtues of the other non-vanilla wormholes. It would mean that T2's would fair better against T3's in those holes, and this is based on the current mechanics. Noone argues that T3's could use improvements, but the only nerf I'd see CCP implementing would be HP, but even with a marginal HP nerf, most T3's would still be comparable even in this type of wormhole environment. So this wouldn't break anything and surely wouldn't make Blackholes the only system worth anything. Let's not get dramatic, bro.

I'm working on a thing with my overall T3 discussion. A ton has to do with the perception, direction, and meta of T3's and where proposals "could" go to better those things. Let's see how that discussion goes as we continue the necro'd Blackhole one :)


While t2 ships being inferior to t3s, in general, is a commonly exhibited phenomena in wormhole space, making ships better only in 'certain' situations would be a mistake.

My example was intended to display the worst possible outcome of your suggestion. I do not see it happening, but it still displays what I dislike about your suggestion; empowering certain ships by the merit of them being terrible in comparison to other ships rather than just looking objectively at t2 and t3 ships themselves.

Another problem is the 'current mechanics' point, which is at best unnoteworthy, and at worst downright dangerous. With t3s soon(tm) to undergo a revamp, changing black holes to introduce alternatives to t3s seems silly, and if they are not looked at again after the rebalance, the wormhole community may find itself in a poor situation where this debate will happen yet again.

Another reason I find conflict with your idea is that it seems like a 'waste' of a wormhole effect, especially when so many interesting other ideas have already been proposed. Why waste a wormhole slot balancing ships when we could enjoy far more interesting (and day I say, fun) effects?

While it may be argued that this already happens with other wormhole effects (e.g. Wolf Rayet, Pulsar, CC), I'd like to make the distinction that these effects instead promote a certain type of gameplay rather than just certain ships, which encourages a variety of playstyles to take place.

A good example of this are pulsars. Shield is favoured there when armour isn't (as in the rest of W-Space) which leads to shield-interested groups settling there and successfully challenging armour-oriented groups on occasion. Pulsars also at least have an equivalent counterpart in armour, where a fleet would be hard-pressed to engage with a shield comp in that system.

In contrast, your black hole idea does not display the same level of flexibility, and certainly is not as diverse as you claim, with only certain ships falling into that category and given arbitrary damage boosts to make up for their shortcomings.
My perfect situation would be that where t2 ships are given boosts or t3 ships given nerfs in order to make t2 ships a viable alternative to the old standard of armour t3s across all wormholes, not just wasting them on just black holes.

This is just my two cents. I hope my more general explanation of affairs eliminated the conception of my narrow-mindedness, as I can assure I think long and hard before I post anything.

That includes the shitposts

Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#260 - 2014-03-14 19:42:40 UTC
Henry Cummings wrote:


So, you mean like a Wolf-Rayet that provides bonus to small weaponry, therefore shows bias to Frigs and Destroyers? I am not saying that I disagree that T3's need rebalancing, but to suggest that a wormhole effect providing bonuses to a particular class would break anything, I'm going to say that I don't agree with you. This I don't believe this idea will break the game and just like an already existing wormhole class that favors one type of ship over another, will provide positives that would bring players to want to live in them.

That said, the idea to just fix the weapon "bonuses" would probably fix that hindrance just as easily, or even easier. I don't know. If anything, I still think that my idea is oodles better than an industrial wormhole... Twisted

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