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Ship Skins the new Monocle?

First post
Author
Xercodo
Cruor Angelicus
#81 - 2014-03-11 17:16:16 UTC
Aeryn Tiberius wrote:


Your right that it is a prototype and like I said might go the same way that walking in stations went. However, I think it should be made very simple and free. Like changing your avatar's pose and picture, you could also do the same to the ship. The value of the ship should not change other than a nominal fee for applying the paint to your ship. What CCP is saying that in an advanced universe with immortal clones and space stations through out the known universe, painting a ship is so complex that you have to pay some one more than just a nominal fee to use a template to change the appearance of your ship. In this case a Jovian type civilization in a Parallel Universe with the need to pay in the Parallel universe's currency!

With that said, I would like to ask a question? How do you know for sure that there is going to be a good split. The fact that they are thinking about releasing 9 skins and only 1 can be bought with isk/lp is not a good indicator for what you are saying. It seems that CCP is making it to complex when in reality it could be done easier.

I always imagined the system to be similar to something in Mechwarrior games. Plus it would be fun to see a group of gankers all in pink.


Can it be done easier from a player's standpoint? Certainly, we've all seen it before in many flavors in previous games.

But from a technical standpoint this is NO easy task. Having poked around in the art assets of EVE with TriExporter and somewhat following the devs talks about regarding the features this is their main problem:

Every unique skin in the the game, be it NPC or player, of any faction, are all considered a different itemID on the database. While things like HP values, fitted modules, and current name of a player ship are all things that a ship is capable of on an individual scale things like art assets are certainly not.

This test program for ship painting is being done because if the response is positive then the devs can devote the large amount of time and effort into doing it properly. And that means a fairly involved refactoring of the asset system to accept extra ship skins that are able to be applied to an individual assembled ship just as easily as giving it a new name.

It all boils down to CCP fighting with a system that was designed in 1998 to never had had ship customization at all because it really wasn't at the forefront of their minds when they were creating an entire universe from scratch in relative isolation from most other games companies in the industry.


Now as far as paying for it goes, well vanity things like character customization for money is a standard thing in a F2P game. You really don't have any argument against this sorta thing besides a self entitlement from paying a subscription. The subscription + MT model is actually pretty cool because it gives CCP a little extra revenue for the things people care enough to buy instead of not having MTs at all and raising the price on the existing subscriptions to get the same extra income.

The impact this has on the PLEX market is a different conversation entirely and hope there can be something CCP can do to relieve the massive stress the value of the PLEX is seeing right now.

Perhaps the amount of AUR you get per PLEX should be scaled with current market values. PLEX prices are nearly double what they were when AUR was introduced.

Or what about separating AUR form PLEXes altogether? Why not just buy mass amounts of AUR tokens and sell those on the market so that we can have a separation of MT value from subscription value for people that pay their way with ISK bought PLEXes.

The Drake is a Lie

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#82 - 2014-03-11 17:36:50 UTC
knobber Jobbler wrote:
Jaxon Grylls wrote:
Serene Repose wrote:
At first I was ready to be outraged. Then, I recalled, CCP sold out a long time ago. Go profit motive!

What?

CCP aren't a charity, this stuff doesn't just happen, you know, it has to be paid for.

If you don't like it, don't play then you won't be asked to pay.


Its not like we pay them a subscription every month is it. Oh hang on.
Most other sub based MMO's charge for expansions.
Most other sub based MMO's probably don't throw as much effort into updating their hardware and the efficiency of their code to support greater numbers in the singular universe or support battles the size eve does.
The largest sub based MMO has micro (and soon macro) transactions (even for actually progressing one's character)

Yeah, I think CCP has done enough to justify their sub cost compared to what their peers offer and beyond to justify the sub.

knobber Jobbler wrote:
So does that include the much asked for and supported high res texture pack? Where do you draw the line at a better looking game with more visual depth and vanity items? Being able to change the colour of your ship is pretty basic stuff, something that should have been in EVE many years ago along with Alliance logos.

CCP is looking at Wargaming and all the bazillions of dollars they're making and trying to test the waters and possibly emulate them, without putting into context their game design and business model is nothing like CCP's.
CCP's game design originally never allowed for ship customization, so by the logic you present we shouldn't get it. Even now it still technically doesn't. The only thing you are trying to preserve is the benefit of the business model from a pre-customization version of the game. What you list was never basic or probably even completely possible until the V3 shader update was completed and still has work to go before it's viable on a larger scale.
knobber Jobbler
State War Academy
Caldari State
#83 - 2014-03-12 11:38:26 UTC
Tyberius Franklin wrote:
knobber Jobbler wrote:
Jaxon Grylls wrote:
Serene Repose wrote:
At first I was ready to be outraged. Then, I recalled, CCP sold out a long time ago. Go profit motive!

What?

CCP aren't a charity, this stuff doesn't just happen, you know, it has to be paid for.

If you don't like it, don't play then you won't be asked to pay.


Its not like we pay them a subscription every month is it. Oh hang on.
Most other sub based MMO's charge for expansions.
Most other sub based MMO's probably don't throw as much effort into updating their hardware and the efficiency of their code to support greater numbers in the singular universe or support battles the size eve does.
The largest sub based MMO has micro (and soon macro) transactions (even for actually progressing one's character)

Yeah, I think CCP has done enough to justify their sub cost compared to what their peers offer and beyond to justify the sub.

knobber Jobbler wrote:
So does that include the much asked for and supported high res texture pack? Where do you draw the line at a better looking game with more visual depth and vanity items? Being able to change the colour of your ship is pretty basic stuff, something that should have been in EVE many years ago along with Alliance logos.

CCP is looking at Wargaming and all the bazillions of dollars they're making and trying to test the waters and possibly emulate them, without putting into context their game design and business model is nothing like CCP's.
CCP's game design originally never allowed for ship customization, so by the logic you present we shouldn't get it. Even now it still technically doesn't. The only thing you are trying to preserve is the benefit of the business model from a pre-customization version of the game. What you list was never basic or probably even completely possible until the V3 shader update was completed and still has work to go before it's viable on a larger scale.


Are you able to comprehend English? I don't think I at any point stated I don't think that ship customisation shouldn't be added. I asked a question of where lines should be drawn - to the customer ship skins are just another visual treat like fancy warp effects, new missile trails or sorting out tidi (which CCP are obliged to do as prior to tidi the game was frankly unplayable). Frankly most won't give a **** that its currently hard to add due to lack of foresight at CCP. They'll just look at other games and go "well I can paint my fancy armour for free in Guild Wars so why can't I in EVE?". Fine, add some micropayments for ridiculous skins with flashing lights but paying money to change the basic colour of your ship is really rather ********.

Also, your facts appear to inaccurate and anecdotal.
Lilianna Star
Vagrant Empress
#84 - 2014-03-12 13:55:26 UTC
Come on guys, this is how CCP makes their money. It is a free to play- oh wait
DeadDuck
Aurora.
The Initiative.
#85 - 2014-03-12 15:36:45 UTC
This ship skin thing has all the potential to be a "lag bomb"... are you people imagining undcoking in Jita or warping to a grid where a big battle is taking place and your client downloading all the paint schemes on field ? I hope CCP makes them an option... Ugh
Hastatus Shmoof Marii
Resilience.
The Initiative.
#86 - 2014-03-12 15:39:18 UTC
They are doing it through Aurum because they are testing the player demand for ships that have different paint jobs...
Hal Morsh
Doomheim
#87 - 2014-03-12 17:31:47 UTC
If people whine enough CCP will scrap the ship skin prototype wont they? Then we will have people whinning for ages about ship skins that never happened. Just like walking in stations "never happened".

New features in eve?? GET PISSED! That always makes things better doesn't it.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Crasniya
The Aussienauts
#88 - 2014-03-12 17:38:51 UTC
Hal Morsh wrote:
If people whine enough CCP will scrap the ship skin prototype wont they? Then we will have people whinning for ages about ship skins that never happened. Just like walking in stations "never happened".

New features in eve?? GET PISSED! That always makes things better doesn't it.


I'm entirely convinced at this point that eventually CCP will move all development efforts on to other games, because the EVE community will have proven itself too snotty to be worth the effort.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Hal Morsh
Doomheim
#89 - 2014-03-12 17:42:55 UTC
Crasniya wrote:
Hal Morsh wrote:
If people whine enough CCP will scrap the ship skin prototype wont they? Then we will have people whinning for ages about ship skins that never happened. Just like walking in stations "never happened".

New features in eve?? GET PISSED! That always makes things better doesn't it.


I'm entirely convinced at this point that eventually CCP will move all development efforts on to other games, because the EVE community will have proven itself too snotty to be worth the effort.



I'm more worried about this then anything. What happens when CCP has more then just the EVE universe making cash. I have seen so many games go stale for other ones so many times.

EVE is paying for the other games currently though, so at least there is that reason to keep working on it.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#90 - 2014-03-12 19:18:34 UTC
knobber Jobbler wrote:

Are you able to comprehend English? I don't think I at any point stated I don't think that ship customisation shouldn't be added. I asked a question of where lines should be drawn - to the customer ship skins are just another visual treat like fancy warp effects, new missile trails or sorting out tidi (which CCP are obliged to do as prior to tidi the game was frankly unplayable). Frankly most won't give a **** that its currently hard to add due to lack of foresight at CCP. They'll just look at other games and go "well I can paint my fancy armour for free in Guild Wars so why can't I in EVE?". Fine, add some micropayments for ridiculous skins with flashing lights but paying money to change the basic colour of your ship is really rather ********.

Also, your facts appear to inaccurate and anecdotal.
You complained about them violating their game design and business model. Their game design didn't allow for customization so of course it would have to change, making that complaint contradictory. The point about drawing lines is pretty subjective, where you equate individual assets to a global set of textures for all assets. I don't think it's fair to equate the 2. Though I guess in the end both of our opinions don't matter as it will be up to CCP to determine if there is a premium price point for it, not that I won't have an opinion.

Regarding my facts, what specifically do you find to be inaccurate? I'm willing to admit I may even be completely wrong, but I'd need something concrete here.
Aeryn Tiberius
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#91 - 2014-03-13 05:56:29 UTC
Hal Morsh wrote:
If people whine enough CCP will scrap the ship skin prototype wont they? Then we will have people whinning for ages about ship skins that never happened. Just like walking in stations "never happened".

New features in eve?? GET PISSED! That always makes things better doesn't it.


Why is having a conversation and making your point of view on a matter known considered whining? In addition, I do not see many people getting pissed. If having a dialogue is getting pissed of for you then maybe you should stop whining because that sounds like what you are doing!
The Antiquarian
Imperial Academy
Amarr Empire
#92 - 2014-03-13 11:46:14 UTC  |  Edited by: The Antiquarian
CCP is not a charitable organization.

More cash inflow equates to happy and quality employees. Happy and quality employees equate to premium AAA game like EVE Online.

If you haven't read the DEV blog and the numerous (countless) threads made by CCP Devs, this is merely a pilot program to assess whether there is an enough quantifiable interest in ship skins.

You do not have to participate in this if you are dissatisfied with the current program. CCP never said AURUM would be the only way to acquire ship skins.

Next time, I suggest that you read the DEV blogs and CCP Devs carefully before whining like a little kid who is angry because his dad got him a power ranger toy instead of the cabbage patch doll that you desperately wanted.

Aeryn Tiberius wrote:

Why is having a conversation and making your point of view on a matter known considered whining? In addition, I do not see many people getting pissed. If having a dialogue is getting pissed of for you then maybe you should stop whining because that sounds like what you are doing!


The point is, you have not initiated a "conversation." You could have inputted your nonsense in countless number of preexisting threads, but you decided to create a thread full of senseless whining and tears about a test program that CCP clearly stated again and again, to only gauge players' interest in ship skins.
Trii Seo
Goonswarm Federation
#93 - 2014-03-13 12:00:35 UTC  |  Edited by: Trii Seo
Thing is, those ship skins are purely cosmetic. Having them offers you no advantage whatsoever. Furthermore, just like with PLEX - someone will buy them, apply to a ship and put on the market. You can already grab a Rifter Krusual Edition off the market for ISK and not even touch AUR.

In addition to being a cool thing, they offer a smaller-scale exchange of $ to ISK (Without PLEX involved - just pennies via NEX) and an AUR sink since those skins are destructible (fitting well in the universe of EVE, where you can have something shiney but you can also loose it.)

All in all, it's a really good implementation and I hope we'll see more!

(EDIT: Also unlike the Monocle they're reasonably priced, and were shipped with another dose of long-awaited fixes - including, finally, changes to DSCAN and a buff to a frigate many get really nostalgic for.)

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

knobber Jobbler
State War Academy
Caldari State
#94 - 2014-03-14 14:39:26 UTC
Tyberius Franklin wrote:
You complained about them violating their game design and business model.


No, I didn't. I asked where do you draw the line between refactoring and replacing old code to do deliver something which should have been in the game a long time ago vs doing it because you can make a quick buck and can a company justify that.

You can easily argue that a high res client falls under the same umbrella, you could argue that lasers being any colour other than red, the new missile trails, warp tunnel effect, warp bubble effect, star field backdrops, cyno effects fall, engine trails and a hundred other things fall under it too. **** it, lets make EVE look like minecraft then make everyone pay for each visual upgrade separately - a bit like Path of Exile, the free to play game....

You guys are basically saying that you'd pay separately for any visual upgrade over what is available right now because its cosmetic and outside of a subscription.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#95 - 2014-03-14 17:51:19 UTC
knobber Jobbler wrote:
Tyberius Franklin wrote:
You complained about them violating their game design and business model.


No, I didn't. I asked where do you draw the line between refactoring and replacing old code to do deliver something which should have been in the game a long time ago vs doing it because you can make a quick buck and can a company justify that.

You can easily argue that a high res client falls under the same umbrella, you could argue that lasers being any colour other than red, the new missile trails, warp tunnel effect, warp bubble effect, star field backdrops, cyno effects fall, engine trails and a hundred other things fall under it too. **** it, lets make EVE look like minecraft then make everyone pay for each visual upgrade separately - a bit like Path of Exile, the free to play game....

You guys are basically saying that you'd pay separately for any visual upgrade over what is available right now because its cosmetic and outside of a subscription.
Except we're not talking about visual upgrades. A kador Abaddon is rendered the same as a normal T1 Abaddon. We're talking about nonfunctional visual assets. Yes, you could argue that any visual asset is the same, but you'd be hard pressed to make a logical argument out of it.

In all honesty if the only argument you have is the hyperbolic, "Let's make it look like [insert game with simple graphic here]" it makes it pretty clear your grasping at straws for an issue and looking to games which still can't draw parallels since they don't sell separate total visual upgrade packages.

Actually, looking at path of exile, unless I'm mistaken the offerings seem cosmetic as well. I see nothing regarding unlocking shader/texture qualities so again, unless I'm missing it, it's a point that is against your argument in that even in an FTP unlocking the full visual quality of base assets is not something which has a price point attached to it. I'm not terribly familiar with the game, so I don't know if there are actually, for example, flame swords that won't look like flame swords unless the package is bought, if so let me know, but just looking it over it looks like it's skinning, not selling individual effects.

So long story short, the distinction comes because of industry standards. The visual capabilities of the game are part of the core package (which strongly tend to include visual representations of any act the developers want to be seen ESPECIALLY those that have gameplay implications, IE cyno's/warp bubble/etc) and customization beyond that which is "standard," a concept which varies greatly from game to game, can be sold at a premium.
Batelle
Federal Navy Academy
#96 - 2014-03-14 18:06:45 UTC
knobber Jobbler wrote:
No, I didn't. I asked where do you draw the line between refactoring and replacing old code to do deliver something which should have been in the game a long time ago vs doing it because you can make a quick buck and can a company justify that.


Customizable ship skins are not a slam-dunk for "should have been in the game a long time ago and we deserve them for free."

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Jakob Anedalle
The Scope
Gallente Federation
#97 - 2014-03-16 18:30:56 UTC
DeadDuck wrote:
This ship skin thing has all the potential to be a "lag bomb"... are you people imagining undcoking in Jita or warping to a grid where a big battle is taking place and your client downloading all the paint schemes on field ? I hope CCP makes them an option... Ugh


If this was true it would be a disappointing statement on the implementation of the code. Most games use multiple levels of detail (LOD) for rendering objects. That ships with different skins are on field should make no difference unless you can view them all simultaneously. Even then it should be entirely client-side.

Trying out all the things to do here in Eve - it's quite a checklist. So I made a blog Jakob's Eve Checklist

Solhild
Doomheim
#98 - 2014-03-16 19:23:03 UTC
Fireflyb1 wrote:
CCP has their playerbase, so they can do w/e they want.. bleeding anything (players in this case) for what they're worth is just business and economics 101; it doesn't really affect gameplay, but it just kinda sucks to see them doing it.


It does affect game play because the entire part of the game where you earn the ship with that livery has been left out. This could have been a standing reward, mission reward - entire ship a Krusual LP option etc. Less game immersion with this type of development. Aurum is the issue - just get rid of it, it's toxic.

Sad really.
Effect One
Caldari Provisions
Caldari State
#99 - 2014-03-16 19:53:07 UTC
Aeryn Tiberius wrote:
Kom Bocket wrote:
Use plex, no rl money spent for you


That was an argument made in the dev blog. It is true I could buy a plex, but then some one else is paying for a feature that should be free.


No. They would be paying for ISK, which is already part of the game.

'This might be internet spaceships, but it's not rocket science to protect yourself and fly with a little common sense' - CCP Falcon

Arthur Aihaken
CODE.d
#100 - 2014-03-16 21:30:31 UTC
I think looking at the short-term (Aurum) aspects might be a bit short-sighted on CCP's part. Yes, while it would be an investment on their part - they're not necessarily considering the impact this will have on both retaining and attracting new players. In order for paint customization to work, it needs to feature:

1. The ability to apply any racial skin to applicable racial hulls through the fitting window.
2. The ability to change the ship's base color, running lights and primary/secondary skin color(s) as applicable.
3. The ability to perform the above while either docked -or- through use of a mobile depot.

Aurum or LP for a consumable BPC to apply to the hull is fine; changing base colors and running lights should be a token ISK charge.

I am currently away, traveling through time and will be returning last week.