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EVE Online: Crucible Feedback thread

First post
Author
Benito Arias
Angry Mustellid
#61 - 2011-11-29 22:13:21 UTC
The new font hurts.
Waci
Caldari Provisions
Caldari State
#62 - 2011-11-29 22:15:10 UTC
S'Way wrote:
A lot of good changes, but one bad undocumented stealth nerf:-

Very disappointed in the new limited amount of personal bookmarks players can have.

While the number now allowed is fine for people living in empire with npc stations everywhere, for 0.0 pvp'ers who roam hostile space and especially fleet commanders who need a lot of tactical bookmarks it's nowhere near enough.

Without the ability to have a large number of bookmarks then there will be less 0.0 roaming and less pvp there as a result.



While this affects relatively few people, this is annoying as **** for some of us. CCP please do something. Think of the bookmarks.
Kris Raidan
Zero Atmosphere
Fraternity.
#63 - 2011-11-29 22:16:11 UTC
Love this expansion!
Jamie77
whyohwhy1 Corporation
#64 - 2011-11-29 22:18:14 UTC  |  Edited by: Jamie77
what is the person Bm limit at ? As i haven't looked yet at most i believe you would need is 200-300 person Bm and then the Pos ane Jb can justed use the corp Bookmarks
Marie Hartinez
Aries Munitions and Defense
#65 - 2011-11-29 22:24:58 UTC
Overall, I am impressed with this expansion. It has restored much of my faith in CCP as a company.

The first problem I have is the new font doesn't scale the way I would expect it to. For example, menu items and most tabs scale up and down, but module names are the same size no matter what scale or font size i use. There are many areas where the font size is just too small or too big.

Second, is the rather limited number of ship fittings and bookmarks I can have. I can understand that server side space may be limited, but give me the option to store as many as I want locally.

Third, I miss the smiley face on my Ishtar, but I love the new paint job.

Surrender is still your slightly less painful option.

Yulinki Atavuli
Sebiestor Tribe
Minmatar Republic
#66 - 2011-11-29 22:26:14 UTC
Jamie77 wrote:
what the limit at as if they did place an limit i think the only number in which could be an fair number is 300 person safe spot and other bm but the 300 should not include pos and JB as most allaince have an large number of them pos and Jb should have own limit of another 300



can you repeat that in english please??
Patricia Mineabuildy
Native Freshfood
Minmatar Republic
#67 - 2011-11-29 22:28:17 UTC
I love the new expansion so far. Big smile

I need a new GFX card but that isn't CCP's fault Roll

Engine trails, nebula, hybrid tweaks - Navy Domi - Yummy :)

Over 9000
Causalitii Eullon
Catalyst Consortium
#68 - 2011-11-29 22:31:44 UTC
What happened to fuel blocks being 20/40/80 so that faction pos' could still have their bonus? Full is rather pricey now a days and I paid a pretty penny to save fuel in the long run, not to have a larger bay to spend even more isk filling it up.
Robert Fish
AQUILA INC
Verge of Collapse
#69 - 2011-11-29 22:46:21 UTC
Waci wrote:
S'Way wrote:
A lot of good changes, but one bad undocumented stealth nerf:-

Very disappointed in the new limited amount of personal bookmarks players can have.

While the number now allowed is fine for people living in empire with npc stations everywhere, for 0.0 pvp'ers who roam hostile space and especially fleet commanders who need a lot of tactical bookmarks it's nowhere near enough.

Without the ability to have a large number of bookmarks then there will be less 0.0 roaming and less pvp there as a result.



While this affects relatively few people, this is annoying as **** for some of us. CCP please do something. Think of the bookmarks.



Damm how many bms do you have? I have 700 that works with patch and i thought that was alot.
Flashmala
BlackWatch Industrial Group
Memento Moriendo
#70 - 2011-11-29 22:46:43 UTC
The new font is all Love.... I can see without my reading glasses now!!

Age does not diminish the extreme disappointment of having a scoop of ice cream fall from the cone.

Archetype 66
Perkone
Caldari State
#71 - 2011-11-29 22:50:42 UTC  |  Edited by: Archetype 66
1) Of on you changed the gate's alignements, a jumping ship will no longer appear at the standard 12km. It can be 10 -> 14km for I have see for the moment.

2) The trails disapear as soon as you cloack even if it were already ejected in a non cloacky state. Magic ?

And : Awesome patch, thanks for the good work :)
Nex apparatu5
Blackwood Co.
#72 - 2011-11-29 22:55:42 UTC
Robert Fish wrote:
Waci wrote:
S'Way wrote:
A lot of good changes, but one bad undocumented stealth nerf:-

Very disappointed in the new limited amount of personal bookmarks players can have.

While the number now allowed is fine for people living in empire with npc stations everywhere, for 0.0 pvp'ers who roam hostile space and especially fleet commanders who need a lot of tactical bookmarks it's nowhere near enough.

Without the ability to have a large number of bookmarks then there will be less 0.0 roaming and less pvp there as a result.



While this affects relatively few people, this is annoying as **** for some of us. CCP please do something. Think of the bookmarks.



Damm how many bms do you have? I have 700 that works with patch and i thought that was alot.

I personally have at least 5000, and I know someone who has over 17000
DrDan21
Perkone
Caldari State
#73 - 2011-11-29 22:56:34 UTC  |  Edited by: DrDan21
Robert Fish wrote:
Waci wrote:
S'Way wrote:
A lot of good changes, but one bad undocumented stealth nerf:-

Very disappointed in the new limited amount of personal bookmarks players can have.

While the number now allowed is fine for people living in empire with npc stations everywhere, for 0.0 pvp'ers who roam hostile space and especially fleet commanders who need a lot of tactical bookmarks it's nowhere near enough.

Without the ability to have a large number of bookmarks then there will be less 0.0 roaming and less pvp there as a result.



While this affects relatively few people, this is annoying as **** for some of us. CCP please do something. Think of the bookmarks.



Damm how many bms do you have? I have 700 that works with patch and i thought that was alot.



Limit should be at least 3,000 if not much higher

Nex apparatu5 wrote:
I personally have at least 5000, and I know someone who has over 17000


EDIT: Oh god this was your project? I've never been so glad not to respond to a job offer
cBOLTSON
School of Applied Knowledge
Caldari State
#74 - 2011-11-29 23:01:41 UTC
I dont know about anyone else but im very happy with this patch.

I for one have noticed a performance increase over the old eve. Nebula looks amazing, warp tunnels are great.

Overall well done CCP!

Keep this momentum up, there is plenty more to do =D

The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......

Nex apparatu5
Blackwood Co.
#75 - 2011-11-29 23:04:19 UTC  |  Edited by: Nex apparatu5
DrDan21 wrote:

Nex apparatu5 wrote:
I personally have at least 5000, and I know someone who has over 17000


EDIT: Oh god this was your project? I've never been so glad not to respond to a job offer


It's much worse than that. I just accepted a contract to do another 8000, and still have other contracts set up for the future.
EndersChild
Deep Core Mining Inc.
Caldari State
#76 - 2011-11-29 23:05:13 UTC
Corp BM's looking good. Fonts are really bad. Look cheap, childlike and hard to read. Please change back

Xen Solarus
Furious Destruction and Salvage
#77 - 2011-11-29 23:09:18 UTC
PI is alot more expensive now, to import and export, painfully so. I guess this will encourage the new system tho.

Noticed that when dragging a large amount of PI stuff from the custom office to the launchpad that it often says that its too much, as in that i'm moving more than the launchpad can handle. That isn't the case however, and i'm forced to drag them individually, even tho the total amount is less than 10k that the launchpad can hold. Moving them in smaller groups makes it work though, so its not game-breaking, just an annoying bug.

Other than that, awesome expansion as usual. Keep up the outstanding work CCP!!

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

S'Way
State War Academy
Caldari State
#78 - 2011-11-29 23:11:07 UTC  |  Edited by: S'Way
Robert Fish wrote:

Damm how many bms do you have? I have 700 that works with patch and i thought that was alot.

The new limit will only affect a very small number of players, the issue is that it was completely undocumented and not mentioned in any of the patch notes etc. If it was then we would have had time to organise bookmarks on relevant characters to fit within the new limits.

The new limit seems high (13,000), however that's only about 2 per system in eve when you count them all.
So one safespot per system and hostile / friendly towers + jumpbridges, no room for others.

Unless you spend most of your time in hostile space or you're a fleet commander this isn't an issue, for those of us where it is then it is an issue.

The problem is the fact it was an undocumented stealth nerf with no prior warning at all.
rofflesausage
State War Academy
Caldari State
#79 - 2011-11-29 23:17:31 UTC  |  Edited by: rofflesausage
Really don't like the new display for how long a skills takes.

"1Mo 2 days" is bad because not every month has the same number of days in it. This means (I'm assuming, we'll know in 2 days) that when we tick over from a 30 day month to a 31 day month, the number of days after the month is not going to change as you'd expect with the skill time reduction of that period taken into account.

This is bad UI design. There was nothing wrong with stating the number of days a skill takes and having it count down. In fact, that was perfect.
Khalidah Kassab
Caldari Provisions
Caldari State
#80 - 2011-11-29 23:21:25 UTC
I really like this expansion so far.
Nice graphic changes, ui improvements are great, new font is new but once you are getting used to it its actually better.
What i do miss so far is the tactical overlay in the solar system view. Did you remove it or it is bugged?
Time will tell how the changes to the ships and weapons/modules are turning out. Guess alot of whining and bitching will happen, as it does everytime^^.
Why no Expanded Probe Launcher T2?
Thanks CCP