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Player Features and Ideas Discussion

 
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Concord Ride Along Mission

Author
Nikk Narrel
Moonlit Bonsai
#1 - 2014-03-14 14:57:15 UTC  |  Edited by: Nikk Narrel
Your mission running, and you want to boost your faction with the good guys too.

Go to a Concord Agent, and volunteer your services.

At once, you are put into a queue, and told to man a ship ready for "Criminal Interdiction".

Once in space, you contact the agent for part two, and engage the on duty aspect.
(Like clicking the stage completion to advance a mission)

Once you are flagged, you are fleet warped to a Concord bridging ship standing by at an outpost, with several Concord NPCs.

As soon as someone in high sec get's flagged as criminal, the cyno goes active, and you get to click on that bridge effect, sending you along with your Concord allies to the perpetrator.

For every criminally flagged ship you destroy, you receive a faction bounty that improves your security status.
Should it be required: You also receive 100% victim payout, in the event your ship is lost, along with a free replacement clone at the current required level.
Concord benefits, nice to have.

CLARIFICATION NOTES:
Detail one, you are not able to remain at the scene of the crime, when the Concord active presence expires, the player is jumped back to the starting point.

Detail two, this ONLY gives a faction bounty in the form of improved security status, NOT ISK.

High sec, it's where sanctioned PvP also happens.
You have the right to pew pew....
(insert catch phrase here)
unidenify
Deaf Armada
#2 - 2014-03-14 14:58:53 UTC
stealth buff to high sec gank
Seliah
Red Cloud Vigil
#3 - 2014-03-14 15:02:46 UTC
1. The payout would have to be based on the criminal ship value, otherwise it'd be easy to abuse it with an alt to get easy payouts / sec status.

2. This would be a great way to travel :) You register your main with CONCORD somewhere, go criminal with an alt somewhere, and you get a free cyno. Might wanna think about a way to prevent that.
xXGRIPXx
University of Caille
Gallente Federation
#4 - 2014-03-14 15:14:49 UTC
Seliah wrote:
1. The payout would have to be based on the criminal ship value, otherwise it'd be easy to abuse it with an alt to get easy payouts / sec status.

2. This would be a great way to travel :) You register your main with CONCORD somewhere, go criminal with an alt somewhere, and you get a free cyno. Might wanna think about a way to prevent that.


You couldnt be sure where you might end up. You should wait for 15 minutes per duty .. and event inside that time ...

or, you could limit it to that region
Markku Laaksonen
School of Applied Knowledge
Caldari State
#5 - 2014-03-14 15:24:34 UTC
Only if it features the comedic talents of Ice Cube and Kevin Hart.

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Nikk Narrel
Moonlit Bonsai
#6 - 2014-03-14 15:32:54 UTC
Seliah wrote:
1. The payout would have to be based on the criminal ship value, otherwise it'd be easy to abuse it with an alt to get easy payouts / sec status.

2. This would be a great way to travel :) You register your main with CONCORD somewhere, go criminal with an alt somewhere, and you get a free cyno. Might wanna think about a way to prevent that.

Ahh, I should have specified that, rather than assuming people could read my mind.

Apologies for the misunderstanding.

Detail one, you are not able to remain at the scene of the crime, when the Concord active presence expires, the player is jumped back to the starting point.

Detail two, this ONLY gives a faction bounty in the form of improved security status, NOT ISK.
Nikk Narrel
Moonlit Bonsai
#7 - 2014-03-14 15:56:00 UTC
xXGRIPXx wrote:
Seliah wrote:
1. The payout would have to be based on the criminal ship value, otherwise it'd be easy to abuse it with an alt to get easy payouts / sec status.

2. This would be a great way to travel :) You register your main with CONCORD somewhere, go criminal with an alt somewhere, and you get a free cyno. Might wanna think about a way to prevent that.


You couldnt be sure where you might end up. You should wait for 15 minutes per duty .. and event inside that time ...

or, you could limit it to that region

These could be potential options, yes.

Concord might also be set to be ALL of high sec, considering they have better ships and jump abilities.

As to shift length possibilities, you could set it to only flag you as active for a pre-set period, rather than have it toggle.
Another option, would be to need to restart the mission after every duty call.
(You had to fill out paperwork, confirm you were acting under authority, get that free coffee)
Batelle
Federal Navy Academy
#8 - 2014-03-14 16:22:13 UTC  |  Edited by: Batelle
I doubt this will go anywhere, but its cool enough that i'll talk on it rather than trashing it.

the concord-assisting player should only get whatever insurance he/she had already paid for, and there should be no clone reimbursement under any circumstance (obviously this shouldn't be an explicitly risk-free activity). It should be a fun activity that provides content to both gankers and anti-pirate groups, taking advantage of the mechanic to bring these groups together at the moment of a gank. The primary reward should be fun, unusual pvp, uncertainty for the ganker (will there be intervention? how fast?) and the white-knight (is it a trap for me?). Standings rewards should be small or limited only to sec status and isk rewards should be loot & possible bounty from the gankers, tips from people you saved.

Since concord BBQs people the instant they show up, the player should arrive somewhat ahead of concord. Meaning the player gets a crack at countering the gank before invicible infinite-damage jamming npcs show up. The result is quicker response time if and only if there are players prepared to respond. Gankers could use distraction ganks to clear out the queue of white knights before ganking their actual target, similar to how gankers distract/delay concord right now. However gankers can also bait and kill white knights with distraction ganks. This wouldn't be complete suicide for the white knight because t1-ship, insurance, bring a battleship, concord will already be on the way.

As for travel, you would have to sign up and bridge from DED-station systems (from within station or better yet from a DED agent in-space, so gankers can scout out the "queue"), and there should be limited range to the area of ganks you're eligible to respond to. Afterwards you must make your way back to the DED station through stargates.

Obviously this would require some broad rebalancing changes to keep ganking fun, profitable. A situation where every gank gets responders would be suboptimal, but similarly if lots of people sign up to respond to ganks then ganking would be less effective during that time. Naturally of course, getting a gank response does not guarantee the thing you're ganking will survive either.

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Never forget.

Nikk Narrel
Moonlit Bonsai
#9 - 2014-03-14 16:53:33 UTC
Batelle wrote:
I doubt this will go anywhere, but its cool enough that i'll talk on it rather than trashing it.

the concord-assisting player should only get whatever insurance he/she had already paid for, and there should be no clone reimbursement under any circumstance (obviously this shouldn't be an explicitly risk-free activity). It should be a fun activity that provides content to both gankers and anti-pirate groups, taking advantage of the mechanic to bring these groups together at the moment of a gank. The primary reward should be fun, unusual pvp, uncertainty for the ganker (will there be intervention? how fast?) and the white-knight (is it a trap for me?). Standings rewards should be small or limited only to sec status and isk rewards should be loot & possible bounty from the gankers, tips from people you saved.

Since concord BBQs people the instant they show up, the player should arrive somewhat ahead of concord. Meaning the player gets a crack at countering the gank before invicible infinite-damage jamming npcs show up. The result is quicker response time if and only if there are players prepared to respond. Gankers could use distraction ganks to clear out the queue of white knights before ganking their actual target, similar to how gankers distract/delay concord right now. If they don't they don't they will see player intervention earlier in the gank. However gankers can also bait and kill white knights with distraction ganks. This wouldn't be complete suicide for the white knight because t1-ship, insurance, bring a battleship, concord will already be on the way.

As for travel, you would have to sign up and bridge from DED-station systems (from within station or better yet from a DED agent in-space, so gankers can scout out the "queue"), and there should be limited range to the area of ganks you're eligible to respond to. Afterwards you must make your way back to the DED station through stargates.

Obviously this would require some broad rebalancing changes to keep ganking fun, profitable. A situation where every gank gets responders would be suboptimal, but similarly if lots of people sign up to respond to ganks then ganking would be less effective during that time. Naturally of course, getting a gank response does not guarantee the thing you're ganking will survive either.

I appreciate your response.

The insurance payout, which I worded as 100% victim payout, is meant to be what you described as far as payment amounts.
Players would not be getting more than they would as insured victims, but while under Concord duty they have platinum coverage for the duration.
This is an On-the-job benefit, and I feel makes sense when you consider capsuleers are normally self employed otherwise. That to me explains why we pay for our own insurance. And medical insurance comes under this too, which to me defines why the clone replacement makes sense.

Keep in mind, this gives zero ISK in rewards.
You are working for the pew pew and the security status positive hit.
These benefits only mitigate your losses in the possible event the criminal blows you up.
You still pay for your own ammo and repairs, as needed.

As to response levels, in my opinion the player will be handed one of the target criminals as their exclusive target, Concord only stepping in should the player fail.
Players should equip a point, in my opinion, so to prevent the escape.
I expect Concord to take over the destruction of any criminal who warps off grid, with each player included in the response having their own exclusive target of responsibility.

I am possibly leaving out details, please point them out if noticed.