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The Eve Fallacy That Drives Me Nuts

Author
Bagrat Skalski
Koinuun Kotei
#81 - 2014-03-14 13:19:27 UTC  |  Edited by: Bagrat Skalski
Quote:
60/30 SP per hour per bonus point


So now you have to get to five lvl V skills one after another and you know you don't want to wait longer than you must. What will you use? What we are talking here about?

Quote:
implants make a bigger difference when you start training skills to LVL V


It drives him nuts because people are not precise, nor he is. Lol

I am not precise either, everyone here seems to have some scenario in his head that is true to him, but some people can't understand what he means, so the discussion continues...
Marsha Mallow
#82 - 2014-03-14 13:26:54 UTC
Scipio seemed to be arguing that acquiring fractionally more SP early on is outweighed by developing a versatile and functional character. Players barely notice the time saving implants make when they are training 1-3 skills and they are probably losing some SP anyway by training a handful of offspec skills to avoid wasting remaps. It's sensible to sacrifice some SP efficiency in favour of utility in the early stages - good luck explaining that in under 500 words in rookie chat. Extra % SP on a character with a **** skillset is still a **** character, regardless whether they are at 5s or trained at max speed.

The reason people give advice like this is due to the muppetoids who (based on PTW scenarios in other games) do stuff like this:
  • train cyber5 immediately
  • sell a plex
  • inject +5s
  • train something ridiculous like Spaceship Command > Advanced Spaceship Command
  • inform rookie chat they are awesome, then bellyach that the game is rubbish because they have to wait to play
  • scream in outrage when they realise Titan skillbooks have multiple pre-reqs
  • run to the forums and demand skill changes/extra remaps

It takes too long to explain the rationale - particularly in rookie chat which moves so fast - so people say things like "Don't worry about implants early on, focus on a decent spread of core skills". It's not bad advice, it's not uninformed, it's just shorthand. Granted some people probably repeat it unaware the SP acquisition rate is the same overall, so what? OP sounds like one of those who whips out a calculator and screams about SP efficiency in reply.

Level 1-3 Implants are given as rewards in the NPE or by low level agents, it's expected they will be used. It's at 4-5 where the cyber skilltraining time and the cost of the implants create queries about when people should sensibly aim to get them. I tend to say, "when you can afford it" - and again, people like the OP counter with how much SP per year you stand to lose if you don't get them immediately.

Oh, and if this is driving the OP nuts, wait til you see "I mined it myself, so it's free". Someone on the internet is wroooong. Get a grip! You're not going to come and write a complaint in GD every time someone makes you mad are you?

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Tippia
Sunshine and Lollipops
#83 - 2014-03-14 13:28:57 UTC  |  Edited by: Tippia
Bagrat Skalski wrote:
So now you have to get to five lvl V skills one after another and you know you don't want to wait longer than you must. What will you use? What we are talking here about?
Again, difference between different-bonus implants is not and never was in question.

Marsha Mallow wrote:
It takes too long to explain the rationale - particularly in rookie chat which moves so fast - so people say things like "Don't worry about implants early on, focus on a decent spread of core skills". It's not bad advice, it's not uninformed, it's just shorthand. Granted some people probably repeat it unaware the SP acquisition rate is the same overall, so what? OP sounds like one of those who whips out a calculator and screams about SP efficiency in reply.
And all of that is fair enough, but there's a distinct difference between the laid-back attitude of “don't worry about it” and the utterly false implication that the effect somehow changes as you start to train longer skills.
Balshem Rozenzweig
24th Imperial Crusade
Amarr Empire
#84 - 2014-03-14 13:30:38 UTC  |  Edited by: Balshem Rozenzweig
If anything - you can argue that implants are relatively better when you don't have perfect remap for your current skill plan. Because then they make up more % of what your SP gain is. +4 to a stat of 20 is more that +4 to a stat of 25. It's ofc circling logic, but makes a lot more sense than what you are trying to say.

"When I try to get 5 skills to level V" I still use implants, the same implants that I used to get them to level IV. And they still give me relatively same speed gain they used to and allow me to start to train those "5 level V" skill earlier.

Imagine a situation that 2 players start playing and play for a year. One has used implants from the very beginning. The other one when he had to train to get certain skills to level 5. According to you the second player has more SP, because his actual absolute value of SP is bigger! It's garbage

You can argue about using +5 implants (because you want to do something after playing for a month, not after a year when they start to show decent return) but saying that implants altogether are better for people more advanced in the game is just wrong.

---edit---

Marsha made a lot of good points and I can stand the "implant thing" put this way. It makes sense :P

"NUTS!!!" - general McAuliffe

Bagrat Skalski
Koinuun Kotei
#85 - 2014-03-14 13:49:09 UTC  |  Edited by: Bagrat Skalski
Tippia wrote:
Bagrat Skalski wrote:
So now you have to get to five lvl V skills one after another and you know you don't want to wait longer than you must. What will you use? What we are talking here about?
Again, difference between different-bonus implants is not and never was in question.


Quote:
implants make a bigger difference when you start training skills to LVL V


I would said it should. But who knows what people said to him.
Alxephon
GoonWaffe
Goonswarm Federation
#86 - 2014-03-14 14:26:34 UTC
Pain Killer13 wrote:
DaReaper wrote:

But the vet is not wrong, nor are you. what they are saying is that 10% or whatever you shave off a skill you really won;t see much of a difference at lvl 1- 3 you will save maybe a few min on lvl 1, maybe 10 on lvl 2, maybe an hour on lvl 3, and maybe 1-2 hours on lvl 4. But when you hit lvl 5, and you have say a skill that is going to take 50 days, yes there are several like that Dread to 5 comes to mind it will save you 5-10 days. So you see a much bigger bang for your buck in the advanced skills dept then you get in the not so advanced skills. At least thats my take.


My point is also for you. Do you think people just train these level 1 skills save the few minutes then not train any more skills? Those minutes saved over 50 days of level 1 skills will add up to be the exact same amount saved for that Dread LVL V train.

I'm too lazy to actually look it up but depending on what you want to train, you gain a fairly marginal amount of training time saved by using +5's over +3's right away, not to mention the ISK difference. There are obviously benefits, improving training time while still saving a newer player ISK to throw away on actually learning how to play the game. That said, if you plan on sitting an alt in a station for an extremely prolonged period of time and you can afford it, it's probably worth it to spring for the +5's.
Loko Crackhead
Native Freshfood
Minmatar Republic
#87 - 2014-03-14 14:35:12 UTC
Jenna Jiggles wrote:


Both the vets and yourself are right because you are using a qualifying statement that they are not. "if you're training skills with the same attributes", this is almost never the case when setting 30 days worth of skills for a new char but is the case when you have 1x 30day skill to train.

That is why implants are more useful for players that are training skills to V and less useful for newbies who are Destroyer I-IV, Small Hybrid I-IV, Afterburner I-IV, Cap junk I-V etc. attributes don't match.


False no matter your native attributes your implants give you a flat increase in SP/minute.
Marsha Mallow
#88 - 2014-03-14 15:25:38 UTC  |  Edited by: Marsha Mallow
Tippia wrote:
Marsha Mallow wrote:
It takes too long to explain the rationale - particularly in rookie chat which moves so fast - so people say things like "Don't worry about implants early on, focus on a decent spread of core skills". It's not bad advice, it's not uninformed, it's just shorthand. Granted some people probably repeat it unaware the SP acquisition rate is the same overall, so what? OP sounds like one of those who whips out a calculator and screams about SP efficiency in reply.
And all of that is fair enough, but there's a distinct difference between the laid-back attitude of “don't worry about it” and the utterly false implication that the effect somehow changes as you start to train longer skills.

I'm sure there are some who think the effect changes but I suspect it's really another form of shorthand, ie "You'll see the benefit of implants when you start to train level 5s" actually meaning, you'll notice it more. It's rare to see anyone considering long term training plans at the start, it takes that early time to understand the training system and appreciate the effect of remaps/implants. Rookies repeat advice they've seen to each other if it's perceived as accepted wisdom, mainly to be helpful, so it's not entirely their fault if they misunderstand.

It's not so much a laid back attitude as an effort to give advice that won't horrify or confuse. Telling a day old player +4s are probably worth aiming for unless they plan on PVPing immediately, or +5s long term, tends to make them worry about the cost. Cyber 4 takes three days without an attribute remap, which is nothing after 30 days training, but is a huge amount in the first week. There are more immediate ingame benefits using that time for essential core skills. No one has to take advice from other players (sometimes it is twaddle), but with issues like this where it's more about judgement than on-paper efficiency, it's a mistake to assume ignorance.

The lower stat implants tend to drop as rewards via PVE roughly around when they are needed too, so it's safe to assume most players will come across them in the first month. By the time they start looking at higher sets they are in a position to afford them - which tends to be coincidentally when they start to think about level 5 skills. Lot of generalising there, but if you consider why misconceptions like this take root - does it really matter all that much in the end?

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Herzog Wolfhammer
Sigma Special Tactics Group
#89 - 2014-03-14 15:31:39 UTC
Best compromise:

Get enough faction for a jump clone. Make one clone your "learning clone" and another your "PVP clone". Keep your learning clone in highsec and don't screw around with it.


When it's time for level 5 with a high multiplier skill get into your learning clone and go work on your faction standings.

Bring back DEEEEP Space!

Sipphakta en Gravonere
Aliastra
Gallente Federation
#90 - 2014-03-14 15:38:23 UTC
Herzog Wolfhammer wrote:
Best compromise:

Get enough faction for a jump clone. Make one clone your "learning clone" and another your "PVP clone". Keep your learning clone in highsec and don't screw around with it.


When it's time for level 5 with a high multiplier skill get into your learning clone and go work on your faction standings.


As has been said before: It doesn't matter what multiplier skill or what level you train for, the amount of time you save is always the same.
AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#91 - 2014-03-14 15:42:09 UTC
Pain Killer13 wrote:
So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!


Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.

Rather than have this 'drive you nuts' perhaps you should be happy to hear those words because they tip you off to the fact that the particular vet you''re talking to might not be particularly useful as a source of advice. That saves you time and aggravation.
Tippia
Sunshine and Lollipops
#92 - 2014-03-14 15:43:20 UTC
Marsha Mallow wrote:
I'm sure there are some who think the effect changes but I suspect it's really another form of shorthand, ie "You'll see the benefit of implants when you start to train level 5s" actually meaning, you'll notice it more. It's rare to see anyone considering long term training plans at the start, it takes that early time to understand the training system and appreciate the effect of remaps/implants. Rookies repeat advice they've seen to each other if it's perceived as accepted wisdom, mainly to be helpful, so it's not entirely their fault if they misunderstand.

I hope you're right, but the sheer amount of confusion and misinformation I've seen about the skill system over the years make me far more cynical towards what the more plausible explanation is… Straight
Goldiiee
Bureau of Astronomical Anomalies
#93 - 2014-03-14 16:30:10 UTC
This all seems rather pointless, there are very few training queues that are all for example Int/Mem, usually (Well for me) they are half Int/Mem and one quarter Per/Wil and a random splash of everything else, so the net effect will be different. But the whole thing comes down to a numbers game and the numbers that follow are the benefits of a proper map and implants.

1530 sp/hr base at 17's, 36,720 p/day (worst map and no implants)
1,101,600 p/month
6,609,600 180days
13,402,800 per year

1620 sp/hr base at both 18's, 38,880 p/day
1710 sp/hr base at both 19's, 41,040 p/day
1800 sp/hr base at both 20's, 43,200 p/day
1890 sp/hr base at both 21's, 45,360 p/day
1980 sp/hr base at both 22's, 47,520 p/day
2070 sp/hr base at both 23's, 49,680 p/day
2160 sp/hr base at both 24's, 51,840 p/day
2250 sp/hr base at both 25's, 54,000 p/day
2340 sp/hr base at both 26's, 56,160 p/day
2400 sp/hr base at 27p/26s, 57,600 p/day
2460 sp/hr base at 28p/26s, 59,040 p/day
2520 sp/hr base at 29p/26s, 60,480 p/day
2580 sp/hr base at 30p/26s, 61,920 p/day
2640 sp/hr base at 31p/26s, 63,360 p/day
2700 sp/hr base at 32p/26s, 64,800 p/day (best map with +5's)
1,944,000 p/month
11,664,000 180days
23,652,000 per year

Total Sp needed for cyber-V is 768,000.

So I guess the point is 'For me'; If your going to be playing for more than a few months then use Implants, sp are not how you 'win the game' but they do help lower the gap.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Bagrat Skalski
Koinuun Kotei
#94 - 2014-03-14 16:31:33 UTC  |  Edited by: Bagrat Skalski
Loko Crackhead wrote:
Jenna Jiggles wrote:


Both the vets and yourself are right because you are using a qualifying statement that they are not. "if you're training skills with the same attributes", this is almost never the case when setting 30 days worth of skills for a new char but is the case when you have 1x 30day skill to train.

That is why implants are more useful for players that are training skills to V and less useful for newbies who are Destroyer I-IV, Small Hybrid I-IV, Afterburner I-IV, Cap junk I-V etc. attributes don't match.


False no matter your native attributes your implants give you a flat increase in SP/minute.


Different implants give different atributes so you can get more SP, atributes are the key, implants and remaps are there to boost your atributes and in turn the SP gained https://wiki.eveonline.com/en/wiki/Attribute

After you plug it in, you are doing more SP per minute, and you can get those 768 000 SP faster at lvl V. Flat bonus, but it costs you less time for lvl V with higher atributes than with lower, atributes coresponding to this skill I have to add. So, when you have to make more SP per minute and the amount of SP is huge for that lvl V skill, you would want to plug in +5.
Harrison Tato
Yamato Holdings
#95 - 2014-03-14 16:37:57 UTC
Trii Seo wrote:
Actually, they're right.

When you start training skills with high multipliers, you'll see more difference when having implants - a set of +4's will shave a week or so off your skill rather than few hours. Things like Battleship 5, JDC 5 and all those lovely "need to have" of a vet.

That said, learning implants at the beginning of the game are redundant and prevent you from enjoying the game. Throw that money on a cheap T1 frig and go have fun in pvp rather than worry "but my +3's!"


Uh no.........learning something 5% more quickly is learning something 5% more quickly. Doesn't matter if it takes a week or an hour.

Beekeeper Bob
Beekeepers Anonymous
#96 - 2014-03-14 16:42:40 UTC
Six weeks into the game, and he knows everything....All hail the new Mittens?

Signature removed - CCP Eterne

Marsha Mallow
#97 - 2014-03-14 16:43:44 UTC
Tippia wrote:
I hope you're right, but the sheer amount of confusion and misinformation I've seen about the skill system over the years make me far more cynical towards what the more plausible explanation is… Straight

Well, on the bright side we need numpties to point and laugh at, shoot, rob, torment etc. Stop telling them stuff!

The highlight of rookie chat is always "What's the biggest/bestest ship in Eve > How much is it > How long does it take" etc. The replies usually prompt ohhing, although some are probably checking their bank balance and thinking "Hah! I will pwn you all". Gevlon is the extreme example of this 'for I am awesome in every single game and I have arrived to educate you all how things are really done' mentality. He has followers now too, people even cite him as a reliable source. \o/

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Loko Crackhead
Native Freshfood
Minmatar Republic
#98 - 2014-03-14 16:47:11 UTC
Bagrat Skalski wrote:
Loko Crackhead wrote:
Jenna Jiggles wrote:


Both the vets and yourself are right because you are using a qualifying statement that they are not. "if you're training skills with the same attributes", this is almost never the case when setting 30 days worth of skills for a new char but is the case when you have 1x 30day skill to train.

That is why implants are more useful for players that are training skills to V and less useful for newbies who are Destroyer I-IV, Small Hybrid I-IV, Afterburner I-IV, Cap junk I-V etc. attributes don't match.


False no matter your native attributes your implants give you a flat increase in SP/minute.


Different implants give different atributes so you can get more SP, atributes are the key, implants and remaps are there to boost your atributes and in turn the SP gained https://wiki.eveonline.com/en/wiki/Attribute

After you plug it in, you are doing more SP per minute, and you can get those 768 000 SP faster at lvl V. Flat bonus, but it costs you less time for lvl V with higher atributes than with lower, atributes coresponding to this skill I have to add. So, when you have to make more SP per minute and the amount of SP is huge for that lvl V skill, you would want to plug in +5.


You sir need to buy and train reading comprehension to at least lvl 4 before quoting me again. I'm done with spoon feeding trolls and idiots.
Kristopher Rocancourt
Sebiestor Tribe
Minmatar Republic
#99 - 2014-03-14 16:50:42 UTC
what drives me nuts is when new guy know it alls come into Eve and think they know it all, make a statement about advice they were given, and are wrong.

http://killalliance.co.uk/tears/tears-holeysheet/

Tippia
Sunshine and Lollipops
#100 - 2014-03-14 16:55:02 UTC  |  Edited by: Tippia
Bagrat Skalski wrote:
After you plug it in, you are doing more SP per minute, and you can get those 768 000 SP faster at lvl V. Flat bonus, but it costs you less time for lvl V with higher atributes than with lower, atributes coresponding to this skill I have to add
You are very very confused. Implants are not skills are not attributes, and the differences between different-bonused implants were still never in question.

So no. It's still a flat increase no matter what you're training and no matter what level it is.

Kristopher Rocancourt wrote:
what drives me nuts is when new guy know it alls come into Eve and think they know it all, make a statement about advice they were given, and are wrong.
So the OP manages to keep you sane, then, I take it.