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The Eve Fallacy That Drives Me Nuts

Author
Pain Killer13
The Scope
Gallente Federation
#1 - 2014-03-14 06:12:36 UTC
So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!


Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.
Divine Entervention
Doomheim
#2 - 2014-03-14 06:14:01 UTC
steering wheel in pants
Trii Seo
Goonswarm Federation
#3 - 2014-03-14 06:18:50 UTC  |  Edited by: Trii Seo
Actually, they're right.

When you start training skills with high multipliers, you'll see more difference when having implants - a set of +4's will shave a week or so off your skill rather than few hours. Things like Battleship 5, JDC 5 and all those lovely "need to have" of a vet.

That said, learning implants at the beginning of the game are redundant and prevent you from enjoying the game. Throw that money on a cheap T1 frig and go have fun in pvp rather than worry "but my +3's!"

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

DaReaper
Net 7
Cannon.Fodder
#4 - 2014-03-14 06:20:10 UTC  |  Edited by: DaReaper
Pain Killer13 wrote:
So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!


Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.


i don;t use implants, i die too often and they cost too much. But the vet is not wrong, nor are you. what they are saying is that 10% or whatever you shave off a skill you really won;t see much of a difference at lvl 1- 3 you will save maybe a few min on lvl 1, maybe 10 on lvl 2, maybe an hour on lvl 3, and maybe 1-2 hours on lvl 4. But when you hit lvl 5, and you have say a skill that is going to take 50 days, yes there are several like that Dread to 5 comes to mind it will save you 5-10 days. So you see a much bigger bang for your buck in the advanced skills dept then you get in the not so advanced skills. At least thats my take.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Pain Killer13
The Scope
Gallente Federation
#5 - 2014-03-14 06:23:33 UTC
Trii Seo wrote:
Actually, they're right.

When you start training skills with high multipliers, you'll see more difference when having implants - a set of +4's will shave a week or so off your skill rather than few hours.



See this is what I'm saying. If you have a month worth of LVL 1's queued up or a month lvl 5, the time reduction will be the same. So they are just as beneficial for new players as they are for vets. (assuming you don't get podded which most new players don't)
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#6 - 2014-03-14 06:24:51 UTC  |  Edited by: Scipio Artelius
Pain Killer13 wrote:
if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!

They are probably referring to the real time benefit rather than the percentage benefit.

Percentage wise, if you have implants the benefit will be the same for all levels.

However in real time terms, the benefit has the biggest impact at level 5 only.

As a new character you are probably training x1 - x5 skills only, so the time to get to level 4 for any skill is mostly just on a day to a couple of days.

However, to get to level 4 only take 20% of the training time for the skill. Level 5 takes 80% of the time.

So if you have implants that reduce a level 1 skill to 4 minutes from 6 minutes that doesn't have much benefit. You are better off not training the skills needed to be able to put in higher quality implants because the training time just for that eats into the time you could be training other skills.

However, if by the time you get to training level 5, it drops a training time from 21 days to 19 days, that's a much bigger advantage.

The older you are, the higher the skill levels you'll be training and then implants have a bigger benefit.

So new players are often better served training skills to level 4 and moving on and only thinking about a few to take to level 5. After they've done that, implants will have a useful impact.
Hasikan Miallok
Republic University
Minmatar Republic
#7 - 2014-03-14 06:27:15 UTC  |  Edited by: Hasikan Miallok
Pain Killer13 wrote:
So one thing that drives me nuts is vets who are quick to give advice to new guys like me but have no idea what they're talking about. It happens a lot. But the main thing that drives me up the wall is the tons of people who say "implants make a bigger difference when you start training skills to LVL V." Ugh it drives me so nuts, if you're training skills with the same attributes, the implants/remaps give the exact same bonus to lvl 1 skills as they do lvl 5. There is no difference!


Please someone correct me here and tell me I'm wrong. I've been playing for around 6 weeks and have heard this said 100 times and I can't stand it.




They are really saying do not get too obsessed with SP, the game is NOT about micromanaging your skills and getting the biggest total as quick as possible.

Points to consider:
- new players die a lot and +5 implants cost a fortune, aside from the ISK the first time you get podded with a few 100 mill of implants can be devastating
- if you are still checking your skill queue several times a day then you really do NOT need to spend 200 mill to have those skills finish 4 minutes quicker
-once you start putting 25 day skills on a queue implants start to make a more noticeable difference but in reality you can also afford to lose them by that stage you will have the ISK

The last time I was podded was a week ago and lost 150 mill of implants and was like "meh who cares" if that happened in the first month of play I would have been devastated.


HINT: If you must get SP obsessed (bad habit but ppl do) you really only need two good implants initially and just train skills that match those two.
Pain Killer13
The Scope
Gallente Federation
#8 - 2014-03-14 06:29:18 UTC
DaReaper wrote:

But the vet is not wrong, nor are you. what they are saying is that 10% or whatever you shave off a skill you really won;t see much of a difference at lvl 1- 3 you will save maybe a few min on lvl 1, maybe 10 on lvl 2, maybe an hour on lvl 3, and maybe 1-2 hours on lvl 4. But when you hit lvl 5, and you have say a skill that is going to take 50 days, yes there are several like that Dread to 5 comes to mind it will save you 5-10 days. So you see a much bigger bang for your buck in the advanced skills dept then you get in the not so advanced skills. At least thats my take.


My point is also for you. Do you think people just train these level 1 skills save the few minutes then not train any more skills? Those minutes saved over 50 days of level 1 skills will add up to be the exact same amount saved for that Dread LVL V train.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#9 - 2014-03-14 06:35:26 UTC  |  Edited by: Scipio Artelius
Pain Killer13 wrote:
My point is also for you. Do you think people just train these level 1 skills save the few minutes then not train any more skills? Those minutes saved over 50 days of level 1 skills will add up to be the exact same amount saved for that Dread LVL V train.

No of course not. People train skills and move on to new ones obviously.

I think in your first year, if you train skills for +5 implants, you'll save only 14 days by the end of the year (about 1 more x4 skill I think), but have had a huge amount of time sucked up early in the game training for implants.

That time could have been better spent early on training more useful skills that help you gain ISK and kills or whatever you like and then worry about the +5's later on.

In the end, the game is a long term proposition, so there is really no right and wrong. In the long run you will benefit from implants. If you want to train those early, then the effect is just to slow you down in terms of the flexibility of your character. That's a choice that many people make.
Pain Killer13
The Scope
Gallente Federation
#10 - 2014-03-14 06:39:20 UTC
Scipio Artelius wrote:

No of course not. People train skills and move on to new ones obviously.

I think in your first year, if you train skills for +5 implants, you'll save only 14 days by the end of the year, but have had a huge amount of time sucked up early in training for implants.


No I agree with that, but that is besides the point. I am not advocating that you need +5 implants.

My point is simply implants have the exact same benefit on short training skills as they do on skills that a long time to train.

Multiple people have already posted that can't grasp the concept. Comments like "saving those few minutes isn't a big deal" is exactly the fallacy I wanted to point out. Those few minutes, over a long period will add up to the same amount of savings as you knock off of a long train.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#11 - 2014-03-14 06:41:02 UTC
Pain Killer13 wrote:
My point is simply implants have the exact same benefit on short training skills as they do on skills that a long time to train.

Percentage wise yes. Absolute time wise, no.
Pain Killer13
The Scope
Gallente Federation
#12 - 2014-03-14 06:45:52 UTC
Scipio Artelius wrote:
[
Percentage wise yes. Absolute time wise, no.


How can they possibly be different?
Tippia
Sunshine and Lollipops
#13 - 2014-03-14 06:49:20 UTC
Scipio Artelius wrote:
Pain Killer13 wrote:
My point is simply implants have the exact same benefit on short training skills as they do on skills that a long time to train.

Percentage wise yes. Absolute time wise, no.

Absolute-time wise too. If you spend a month training short skills to lvl IV, the number days you save will be the same as if you spent a month training long skills to V.
Nevyn Auscent
Broke Sauce
#14 - 2014-03-14 06:50:57 UTC
Scipio Artelius wrote:
Pain Killer13 wrote:
My point is simply implants have the exact same benefit on short training skills as they do on skills that a long time to train.

Percentage wise yes. Absolute time wise, no.

Except it is the same absolute time wise assuming you train the same amount,
You are falling for the fallacy yourself.

For the sake of simple numbers. A lvl 4 skill takes 100 hours. A lvl 5 skill 1000 hours. And the implant saves you 10%.
A lvl 4 is now 90 hours and a lvl 5 900 hours.
But..... If you train 10 level 4 skills, that then makes it 900 hours.

Which was the Ops point. That unless you leave your skill training queue empty, it is the same absolute saving also. And since there is diminishing returns the higher you train your skills, the newbie actually gets vastly more effect from implants since it speeds up all those lvl 1-4's they need to train to get all the standard skills going.
Sibyyl
Garoun Investment Bank
Gallente Federation
#15 - 2014-03-14 06:51:36 UTC
Jump clones are there for a reason. A +5 implant loaded jump clone can be utilized by any Pvp pilot. Using skills to reduce the jump frequency to 19 hours (instead of 24) is also useful for a Pvper ('ready for action' 5 hours earlier than normal). +5s will shave off 33% of training time when combined with an effective remap.

/蘭

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Hadrian Blackstone
Yamato Holdings
#16 - 2014-03-14 06:54:25 UTC
Pain Killer13 wrote:
Scipio Artelius wrote:
[
Percentage wise yes. Absolute time wise, no.


How can they possibly be different?


Implants raise your attributes which affect skill time training which helps you train skill faster soo.....

Obviously the time shaved off a skill from 0 to level 1 will be much less than a skill from 4 to 5...

For instance before I remapped and when I had +2 implants surgical strike V would of taken 21 days, after my remap and +4 implants it would only take 15.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#17 - 2014-03-14 06:55:47 UTC
Tippia wrote:
Absolute-time wise too. If you spend a month training short skills to lvl IV, the number days you save will be the same as if you spent a month training long skills to V.

Not if you read the OP.

The question was about the claim that implants are useful when you want to train a skill to level 5 and not for lower levels.

To train a x1 multiplier to level 1 takes only a few minutes.

To train that same skill from level 4 to 5 takes a couple of days.

The absolute time saving is different to train it from 0 - 1 is different than from 4 - 5.
Pain Killer13
The Scope
Gallente Federation
#18 - 2014-03-14 07:05:39 UTC
Scipio Artelius wrote:

Not if you read the OP.

The question was about the claim that implants are useful when you want to train a skill to level 5 and not for lower levels.

To train a x1 multiplier to level 1 takes only a few minutes.

To train that same skill from level 4 to 5 takes a couple of days.

The absolute time saving is different to train it from 0 - 1 is different than from 4 - 5.


Of course it is. But that is apples and oranges.

You will have to train more level 1 skills for it to take the same total training as the one train from 4-5. But once you train those lvl 1 skills and compare it to the level 5 train, you will save the exact same % and the exact same amount of absolute time.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#19 - 2014-03-14 07:08:24 UTC  |  Edited by: Scipio Artelius
Pain Killer13 wrote:
You will have to train more level 1 skills for it to take the same total training as the one train from 4-5. But once you train those lvl 1 skills and compare it to the level 5 train, you will save the exact same % and the exact same amount of absolute time.

Of course, but instead of having 1 skill at 5, you'll have more at level 3 or 4 and gain more flexibility as a new player.

However, if you factor in the time required to train for the implants you want, that is a cost to the training time you could have had.

Either way is fine. It's a personal choice. Do whatever you want and ignore the people you were referring to in the OP if that's what you feel is the best course of action for your character.

But it's not a fallacy. It's just a different perspective and a different consideration of the same issue.
Hasikan Miallok
Republic University
Minmatar Republic
#20 - 2014-03-14 07:18:00 UTC  |  Edited by: Hasikan Miallok
Pain Killer13 wrote:
Scipio Artelius wrote:

No of course not. People train skills and move on to new ones obviously.

I think in your first year, if you train skills for +5 implants, you'll save only 14 days by the end of the year, but have had a huge amount of time sucked up early in training for implants.


No I agree with that, but that is besides the point. I am not advocating that you need +5 implants.

My point is simply implants have the exact same benefit on short training skills as they do on skills that a long time to train.

Multiple people have already posted that can't grasp the concept. Comments like "saving those few minutes isn't a big deal" is exactly the fallacy I wanted to point out. Those few minutes, over a long period will add up to the same amount of savings as you knock off of a long train.


Lets just agree that you save the same number of minutes, assuming the skills have the same primary and secondary attributes that is just obvious.

The FALLACY is thinking saving training time really makes any difference long term as opposed to just being a convenience.

You are not playing a "lets see who can level faster game".

Examples of why thinking faster training really makes a huge difference is a fallacy:
- many many characters in game are trained till they can do one thing well (drop a cyno, fly a DST, manage 5 PI planets) and then training is stopped
- if you really want a high SP toon with particular skills the fastest way to achieve it is grinding the ISK (or cashing in PLEX) and buying a trained toon from the character bazaar
- many new people end up training there characters to fly ships they do not have the knowledge yet to fly well, racing to qualify for a battleship and then losing it in the second mission because they do not understand rats is not effective use of resources
- you can end up wasting countless hours playing around with skill queues on evemon etc when you could be playing the game
- if people find out you fly with shiney implants before you can PvP well you will become a target as people actually collect shiney pod killmails
- as often as not stuff you train up for early is never used later anyway as you suddenly decide mining sucks or you are better off using Red Frog or you prefer a low sec life of crime to trade and industry anyway
- it takes over 20 years to train all skills to V so no one can ever "win" the "SP race".

More importantly getting sucked in to obsessing over SP is a trap. Go and play the game. If you have found or can afford good implants use them, if not do not lose any sleep over it.
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