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Missions & Complexes

 
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Storyline Failure: The CCP "GroundHog Day"

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Nevyn Auscent
Broke Sauce
#21 - 2014-03-14 05:12:00 UTC
Also try finishing SoE arc in a fleet with an alt. Then delete alt, make new alt, redo SoE arc. it might be just as fast as actually churning through lvl 4's. Though less lucrative. Since you get the large faction jump at the end even if just in fleet with the actual character.
Starrakatt
Empire Assault Corp
Dead Terrorists
#22 - 2014-03-14 05:25:06 UTC
Nevyn Auscent wrote:
Also try finishing SoE arc in a fleet with an alt. Then delete alt, make new alt, redo SoE arc. it might be just as fast as actually churning through lvl 4's. Though less lucrative. Since you get the large faction jump at the end even if just in fleet with the actual character.

Do NOT shoot/destroy the Nidhoggur in the last Arc's mission - It may seem funny and a challenge (it doesn't drop much btw) but you will get a Standing hit on your Minmatar standings.

I KNOW.
Katran Luftschreck
Royal Ammatar Engineering Corps
#23 - 2014-03-14 08:36:59 UTC
Wait, you mean there's other kinds of Storyline missions? Shocked

http://youtu.be/t0q2F8NsYQ0

Little Dragon Khamez
Guardians of the Underworld
#24 - 2014-03-14 08:40:26 UTC
I think the op has a good point, it's just as important to fix missions as it is to fix sov or pos's, maybe more so as more people actually use the missioning system than actually use sov or pos code.

I think we should petition ccp to switch priorities away from the needs of null bears to real players that engage with all aspects of eve online including missioning.

Dumbing down of Eve Online will result in it's destruction...

Bagrat Skalski
Koinuun Kotei
#25 - 2014-03-14 09:15:53 UTC
Random is CCP's saying you will get it at 75% probability. Lol
Tippia
Sunshine and Lollipops
#26 - 2014-03-14 09:19:57 UTC
YangTze Quan wrote:
A useless and uninformed comparison.
No, it's a reminder that you can't dismiss something as “not random” just because you can pick out a patter from an insignificantly small sample.

Getting a mission 17 times in a row, especially from such a small pool as storyline missions, is not indicative of any kind of issue ro that anything is out of order. It just demonstrates the random nature of randomness.
Divine Entervention
Doomheim
#27 - 2014-03-14 09:30:14 UTC  |  Edited by: Divine Entervention
YangTze Quan wrote:
Post about an enraging mission


OMG 17 consecutive times. I feel so bad for you. I got it 3 times in a row and I was throwing a fit. haha man I'm so sorry! There's definitely an issue. It might be a "random" chance, but it definitely seems to have a higher percentage of being given over the other options.

I feel that the chance a standing increasing mission becomes offered should correlate directly to the amount of standing increase it offers in comparison to the other missions from the storyline pool. That way we'll get what we want more often.
Starrakatt
Empire Assault Corp
Dead Terrorists
#28 - 2014-03-14 12:51:30 UTC
Tippia wrote:
YangTze Quan wrote:
A useless and uninformed comparison.
No, it's a reminder that you can't dismiss something as “not random” just because you can pick out a patter from an insignificantly small sample.

Getting a mission 17 times in a row, especially from such a small pool as storyline missions, is not indicative of any kind of issue ro that anything is out of order. It just demonstrates the random nature of randomness.

You are right. Improbable, but possible.

However the OP is also right. Despite never having myself such a bad steak of the Mat for War storyline, my own Journal confirm I have well over half of my Storylines consisting of that particular mission. And yes, I did change Constellation and even Regions to switch to different Storyline Agents when reaching the 16 mission trigger to try and make change the pattern. It did not.

Also, CCP DID add new Storylines a few years ago, and I remember being eager to see new mission material and dilute the Mat for War... It didn't happen, still continued to have over 50% of that mission, only every other Storylines got diluted as each of them popped less frequently.
Soldarius
Dreddit
Test Alliance Please Ignore
#29 - 2014-03-14 14:28:16 UTC
Storyline agents have a specific mission type that is separate from the agents with whom you normally run your missions.

For example, there is exactly 1 storyline agent in Aokinen (I'm assuming that is where you're missioning) constellation in Black Rise. He lives in the CN station in Samanuni. He is distribution and almost always gives that same damn mission. He actually wanted me to haul a ****-tonne of ore or mins from losec. More than a badger mk II could haul in one go.

Yeah, no. Declined.

On the RNG thing, if there are only a few options from which to choose, the odds of getting a sequential series of the same result grow much higher. Admittedly, 17 of the same mission in a row is incredibly unlikely. Even with only 2 choices, that would be 2^17, or 1:131072, or .0007662939453125% chance.

Is it random? Technically, yes. Is it statistically likely? Hell no. But tbh 1:131072 is a lot better odds than winning a lottery.

http://youtu.be/YVkUvmDQ3HY

YangTze Quan
Special Collection Service
#30 - 2014-03-14 20:54:56 UTC  |  Edited by: YangTze Quan
Now we are having some great comments, analysis and discussion of Storylines, true random rolls, missions and Eve Online, in general.

Thanks EVERYONE, there were some good ideas there and also enough support to "maybe" start a snowball rolling.
Maybe, that snowball might result in a set of completely new Storylines and Missions.


Are there more players that simply gave up trying to get that 9.9 Faction because they weren't moving anywhere due to the "Materials" problem ?
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#31 - 2014-03-14 21:51:45 UTC
This thread has been moved to Missions & Complexes as that is more appropriate place to discus this topic.
If you want to propose a change in game mechanics (in this case the variety of storyline missions) I would suggest to write a well worded proposal and post it in the Features & Ideas Discussion part of the forum.

Good luck!

ISD Ezwal Community Communication Liaisons (CCLs)

Goldiiee
Bureau of Astronomical Anomalies
#32 - 2014-03-14 22:16:17 UTC
Nevyn Auscent wrote:
Also try finishing SoE arc in a fleet with an alt. Then delete alt, make new alt, redo SoE arc. it might be just as fast as actually churning through lvl 4's. Though less lucrative. Since you get the large faction jump at the end even if just in fleet with the actual character.

This won't work since the standings from the last mission can not be shared (Except for a bug that allowed it to share once for me). But the 12.5% from the Caldari epic arc will get you there a lot quicker than 16 missions and 1.01% from Mat For War.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

IIshira
School of Applied Knowledge
Caldari State
#33 - 2014-03-15 00:17:55 UTC
It sucks that you got the same one 17 times in a row but that's the joy of "random". If they were in a set order this would not happen but that wouldn't be any fun. Many people are genuinely trying to help and you'll only attract trolls by being so defensive in your replies.

I wish CCP would add more content but not because I think Eve is a PVP game. More missions would make the ISK grind less painful. The PVE content is great for funding PVP and subscription if you don't have a ton of RL money. I would have to cut PVP losses and definitely wouldn't be able to afford multiple accounts if I was funding with real money.

Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#34 - 2014-03-15 10:01:43 UTC
The beauty of randomness :)

Anyway, I would support the removal of NON-Security crapmissions as Storylines. Give as actual storyLINES (i.e. CHAINS of missions for them, with a good reward and much more Standing gain instead).

As someone who had to grind lv 1's to get back from -10 to -5, I know how it feels to chain missions to get a terribly bad storyline with allmost no standing gain at all, just because it's a distribution SL.. Thanks for that, CCP... Evil
Xequecal
Ministry of War
Amarr Empire
#35 - 2014-03-15 10:08:54 UTC
Given the amount of potential storylines, getting that one 17 times in a row is pretty good evidence that it's weighted higher than the others. I don't know why everyone is crapping on that point.
Kithran
#36 - 2014-03-15 11:54:47 UTC
I suspect part of the issue is that there isn't one materials for war in the storyline mission bucket but 5 - if you look at what standing you get there are slight differences depending on which implant is being given as the reward, thus there are 5 different versions.

As for increasing the reward thats something entirely in the hands of players - the standing reward is based on how long it takes a mission to be completed - if everyone accepted the mission then waited 4 hours (for example) before handing it in people would see the standing gain increase.

Of course this will rely on everyone doing it so realistically it isn't going to happen.
Goldiiee
Bureau of Astronomical Anomalies
#37 - 2014-03-15 11:57:56 UTC
Kithran wrote:
I suspect part of the issue is that there isn't one materials for war in the storyline mission bucket but 5 - if you look at what standing you get there are slight differences depending on which implant is being given as the reward, thus there are 5 different versions.

As for increasing the reward thats something entirely in the hands of players - the standing reward is based on how long it takes a mission to be completed - if everyone accepted the mission then waited 4 hours (for example) before handing it in people would see the standing gain increase.

Of course this will rely on everyone doing it so realistically it isn't going to happen.

I might be wrong, but I thought you only had 15 minutes to complete it.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Kithran
#38 - 2014-03-16 21:02:14 UTC
Goldiiee wrote:
Kithran wrote:
I suspect part of the issue is that there isn't one materials for war in the storyline mission bucket but 5 - if you look at what standing you get there are slight differences depending on which implant is being given as the reward, thus there are 5 different versions.

As for increasing the reward thats something entirely in the hands of players - the standing reward is based on how long it takes a mission to be completed - if everyone accepted the mission then waited 4 hours (for example) before handing it in people would see the standing gain increase.

Of course this will rely on everyone doing it so realistically it isn't going to happen.

I might be wrong, but I thought you only had 15 minutes to complete it.


You're both right and wrong - you have roughly 15 minutes to complete it _if you want to get the bonus_ - otherwise you have the usual up to 7 days you get with any mission.

The reason the time to get the bonus is so short is the same reason the bonus and standing gain is so poor - everyone simply buys the kernite, accepts the mission, completes the mission all in the space of a few minutes.

I don't know if you remember but the reverse was the case when Dread Pirate Scarlet was introduced - initially the bonus and time wasn't on a par with other missions that take a similar length of time, as more people ran it the time for the bonus increased.

As far as I know the maximum a bonus time can get to is 6 hours.

Incidently the same effect is why the datacentre missions have a lot less effect nowadays than they used to - everyone just buys the tags and hands them in immediately.
Goldiiee
Bureau of Astronomical Anomalies
#39 - 2014-03-16 21:34:35 UTC
There's two different parties here;

Group 1 likes to complete the mission and get the 20 mil implant, nothing better than a instant 20 mil ISK.

Group 2 hates taking the time to do 16 missions only to get a miniscule 1.08% standings bump, and can care less about the 20 mil ISK.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Batelle
Federal Navy Academy
#40 - 2014-03-17 14:59:24 UTC
YangTze Quan wrote:

In fact, why is this Storyline mission given to Combat missioners at all? You either have to MINE the ore for the agent or go buy the ore and TRANSPORT it to the agent. That sounds like it should be a Storyline offered to a person running MINING missions or Distribution agents to me.


I can honestly say I've never had to do either of these things to successfully complete this mission.

sounds like a lot of heartache for a measely 2-run navy mega bpc.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

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