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sp don't matter then why do pvp corps have a min requirement

Author
dadar
The Scope
Gallente Federation
#1 - 2014-03-14 00:39:05 UTC
ok I keep reading these forums and the top people keep quoting that sp doesn't matter trial accounts can own people on day 1 yada yada yada I am wondering just who there owning haulers mining barges I know there not owning skilled pvp pilots.

if this is truly the case then why do all pvp corps have requirement from 1 to 20 mil sp. if sp doesn't matter then there should be no requirements

I am thinking the truth is sp does matter up until a certain point and these min requirements represents that starting point if spent in right area's
masternerdguy
Doomheim
#2 - 2014-03-14 00:40:15 UTC
Usually because it proves you've played the game for a certain amount of time and have shown an interest in the topic.

Things are only impossible until they are not.

dadar
The Scope
Gallente Federation
#3 - 2014-03-14 00:48:03 UTC
masternerdguy wrote:
Usually because it proves you've played the game for a certain amount of time and have shown an interest in the topic.



that doen't make sense I have an account with 10 mil sp that I have't played a single day just log in add skills to que log out.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#4 - 2014-03-14 00:48:41 UTC  |  Edited by: Scipio Artelius
Can you link to a post showing someone saying that a day 1 character can go around owning others?

My recollection of most of the posts is that the overwhelming view of experienced players is that every character can be useful from day 1.

There is a difference between being useful and owning others.

Aside from other new players and characters, a day 1 character is not going to own anyone. But there is a lot that a new character can do that is useful both to themselves (eg. complete all of the tutorial missions, which takes several days) and to others as part of a group.

Also, not all Corps have a minimum skillpoint requirement.

Many do, because skillpoints provide flexibility and Corps want to know that someone they accept can fit in.
masternerdguy
Doomheim
#5 - 2014-03-14 00:50:56 UTC
dadar wrote:
masternerdguy wrote:
Usually because it proves you've played the game for a certain amount of time and have shown an interest in the topic.



that doen't make sense I have an account with 10 mil sp that I have't played a single day just log in add skills to que log out.


You described the most extreme edge case imaginable, very few people would do this.

Things are only impossible until they are not.

Mara Rinn
Cosmic Goo Convertor
#6 - 2014-03-14 00:52:09 UTC
Scipio Artelius wrote:
Can you link to a post showing someone saying that a day 1 character can go around owning others?


Here's one.

My favourite was one where two players got day-old characters in Rifters and went to make a video about it. I just can't remember where it is.
Hasikan Miallok
Republic University
Minmatar Republic
#7 - 2014-03-14 00:53:19 UTC
Minimum SP avoids spies, not entirely but it reduces the problem a bit.

Its also not just how much SP but where it is put that counts.

The vast majority of new players either train up entirely for mining or get obsessed with fast tracking to a battleship or T3 as soon as possible. Whereas in fact a new player can be in a tackling covops Astero in 4 weeks and an interceptor, covops or assault frigate (tho probably not all three at once) in 6 weeks.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#8 - 2014-03-14 00:53:31 UTC  |  Edited by: Scipio Artelius
Mara Rinn wrote:
That's a link to a YouTube video, not a forum post.

Great video though.
dadar
The Scope
Gallente Federation
#9 - 2014-03-14 00:54:05 UTC
Scipio Artelius wrote:
Can you link to a post showing someone saying that a day 1 character can go around owning others?

My recollection of most of the posts is that the overwhelming view of experienced players is that every character can be useful from day 1.

There is a difference between being useful and owning others.

Aside from other new players and characters, a day 1 character is not going to own anyone. But there is a lot that a new character can do that is useful both to themselves (eg. complete all of the tutorial missions, which takes several days) and to others as part of a group.


here is one posted by Tippia page 5 post 87 in thread
https://forums.eveonline.com/default.aspx?g=posts&t=329150&p=5 and that's just one of many stating similar view in many many threads.

Quote:
have, and where they are allocated.
Yeah, no. If that were the case, we wouldn't have these people who take a trial alt out on day 1 and murder people to bits. The only thing that makes it “apparent” to you is your lack of time in the game — reality and history has consistently proven you wrong for over a decade now.

Mara Rinn
Cosmic Goo Convertor
#10 - 2014-03-14 00:55:16 UTC
dadar wrote:
I am thinking the truth is sp does matter up until a certain point and these min requirements represents that starting point if spent in right area's


SP do matter, but more isn't always better. You're correct that having SP in the right place is more important than having lots of SP. The corporations requiring minimum SP are just lazy: what they should be doing is saying what skills they expect new members to have (e.g.: caldari frigate 4, propulsion jamming 4, shield upgrades 4). If they start linking you fits that require a bunch of skills to level 5, they're not particularly smart or new player friendly.
Hasikan Miallok
Republic University
Minmatar Republic
#11 - 2014-03-14 01:00:24 UTC
masternerdguy wrote:
dadar wrote:
masternerdguy wrote:
Usually because it proves you've played the game for a certain amount of time and have shown an interest in the topic.



that doen't make sense I have an account with 10 mil sp that I have't played a single day just log in add skills to que log out.


You described the most extreme edge case imaginable, very few people would do this.


Actually anyone building characters for sale will do this.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#12 - 2014-03-14 01:03:02 UTC
dadar wrote:
here is one posted by Tippia page 5 post 87 in thread
https://forums.eveonline.com/default.aspx?g=posts&t=329150&p=5 and that's just one of many stating similar view in many many threads.
Fair enough.

Can't say I generally agree with it.

I could roll a 1 day alt now and go kill lots of new players, but in general I don't believe that day 1 characters have the flexibility on their own to be able to own others much further than their starter systems.

Throw them in a fleet with links and there is more scope, but in general the best thing a day 1 character can do is complete all of the tutorial missions unless they have a specific reason not too.
masternerdguy
Doomheim
#13 - 2014-03-14 01:03:35 UTC
Hasikan Miallok wrote:
masternerdguy wrote:
dadar wrote:
masternerdguy wrote:
Usually because it proves you've played the game for a certain amount of time and have shown an interest in the topic.



that doen't make sense I have an account with 10 mil sp that I have't played a single day just log in add skills to que log out.


You described the most extreme edge case imaginable, very few people would do this.


Actually anyone building characters for sale will do this.


Characters that are being made to be sold are typically not stored in PVP corps. Also, making a character for sale is a lot different than the OP's example of just logging in to train skills and not playing the game.

Things are only impossible until they are not.

GreenSeed
#14 - 2014-03-14 01:11:19 UTC
as said, a day 1 character can do a LOT, but you wont be killing anything. just get on a frigate and damp at max range, sounds silly, but you can single handedly win the engagement.

as far as why is there a limit, its simple, its there to filter people out. if you ask their recruitment officer for specifics you will find that you can probably meet those specifics with less than half their required SP. and probably, if you exceed their minimum SP by a few dozen millions, you still don't meet the specifics.

usually small FW corps, for example, fly in doctrine. you can have gall cruiser V, and perfect hybrid skills. but if they are flying Mallers with pulses, they will probably ask you to start training ammar.
Mayhaw Morgan
State War Academy
Caldari State
#15 - 2014-03-14 01:16:31 UTC
dadar wrote:
if [sp doesn't matter] is truly the case then why do all pvp corps have requirement from 1 to 20 mil sp.


If I was going to run a race and, before the race, broke all the other runners' legs, I would be almost guaranteed to win.
If I was going to PVP someone in EVE and, before the engagement, convinced them that skillpoints don't matter, I would be almost guaranteed to win.

See how that works?
Mara Rinn
Cosmic Goo Convertor
#16 - 2014-03-14 01:19:46 UTC
Mayhaw Morgan wrote:
dadar wrote:
if [sp doesn't matter] is truly the case then why do all pvp corps have requirement from 1 to 20 mil sp.


If I was going to run a race and, before the race, broke all the other runners' legs, I would be almost guaranteed to win.
If I was going to PVP someone in EVE and, before the engagement, convinced them that skillpoints don't matter, I would be almost guaranteed to win.

See how that works?


A less cynical viewpoint is this: everyone wants tackle on their targets so the targets won't get away while being shot at. Unfortunately tackle takes mid slots, and some people are loathe to remove a tracking computer in order to have a scram. So they want other people to have the scram in the mid slot. So you need lots of new people with scrams in mid slots who don't care that they're not getting big numbers in their combat logs: they're having fun being part of "community" and watching their "friends" blow stuff up.
Hasikan Miallok
Republic University
Minmatar Republic
#17 - 2014-03-14 01:19:48 UTC  |  Edited by: Hasikan Miallok
GreenSeed wrote:
as said, a day 1 character can do a LOT, but you wont be killing anything.


Well you can, I know someone that spends most of his time scamming Jita with his main who never undocks whilst multiboxing trial account alts flying frigates that gank anyone on a gate (usually Perimeter gate TBH) who shows up in overview in a pod, shuttle or scans as an unfitted ship (there are a lot around Jita believe it or not).
Unsuccessful At Everything
The Troll Bridge
#18 - 2014-03-14 01:25:11 UTC
Minimum sp requirements keep the riff-raff from rolling quick spai alts to infiltrate your corps with.

No, it won't keep out ALL the spais, but it keeps out the lame assed spai wannabes.




Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Marsan
#19 - 2014-03-14 01:25:20 UTC
It basically comes to 3 things:

1) It weeds out a lot of total newbies

2) It weeds out a lot of spies

3) They have a number of fleet doctrines that require battlecruiser, T2 ships, T3s, T2 fittings or the like that low sp characters could not possibly have the skills for.

Mainly it's just a way of maintaining their Leetness, and stupid killmails off the boards....

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Kaarous Aldurald
Black Hydra Consortium.
#20 - 2014-03-14 01:40:35 UTC  |  Edited by: Kaarous Aldurald
Several others have mentioned it, but it helps keep out spies, it is a way of ensuring that you can maintain basic doctrines, it helps keep out spies, and it helps keep out spies. It's also useful for keeping out trial players, who haven't decided if they want to play the game for real or not.

Skillpoints aren't everything, and an older player will never be able to widen the gap as fast as a new player can close it.

But entry requirements are up to that particular corp, and don't necessarily reflect the reality of the game in general.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

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