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Player Features and Ideas Discussion

 
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Advance Research and Development

Author
Feeboo
War Eagle Fleet
DECOY
#1 - 2014-03-13 17:09:41 UTC  |  Edited by: Feeboo
Let's see Technology and research & development at it's best.

Let's take the rarest equipment in the game and make it possible to build them via reverse engineering.
Let make this create a strong demand for this equipment in research and development.
Lets make the scientific field more interesting

So far Science is just a requirement to do something. If you have research agents, you generate research over time. The data cores can be used to manufacture t2 blueprint copies. The copies you make have higher mineral requirements and less efficiency. Take science the next step and let them progress towards building certain modules and copies more efficiently.
T2 modules are good. It's an achievement when you specialize in building a certain t2 mod reach a certain amount of builds or successful research copies. Let this achievement count towards getting more efficient copies, and production time.
Let this achievement unlock the ability to reverse engineer progressively, from meta 4 mods to meta 8 or 9.

Faction, blue and purple mods are rare drops that should be every scientists dream of reverse engineering.
After building the specialized skills they should be able to reverse engineer anything they have unlocked through progressive study. They can improve over time from producing 3-5 run copies to 10 run copies.


Add a new line of components that use a combination of salvage and PI, refined/reacted asteroid minerals & research data cores.The salvage and PI will be in high demand. The mods used in reverse engineering will remain in demand.
Demand for research data cores will go up, which means good loot from data sites.

Adding a new line of components and balancing that into an economy with blueprints is a good bit of work. Getting the blueprints to scale so that the cost to build is high enough to keep prices up.

On the need for resources to build a high grade component. I must go through 100 power conduits and a % of them will fail. This will give us a way to further process salvage into different components. Balancing is in the power 5-20% chance to refurbish salvaged materials. 100 interface circuits can make 5 - 20 upgraded interface circuits. Let success and # of component produced an achievement that allows a greater yields with high skills and practice. 2 tiers of upgraded salvage can be yielded from refinement. A lower tier for faction gear meta 6-9 , higher grade for deadspace gear.
This can be carefully balanced to bring more to the science industry, through advancement and specialization.


Let meta 2-5 be reverse engineered for BPC production and T2 research.
Let meta 6 -9 be reverse engineered and built.
Let Meta 10+ be the end game.
I know this is a bit of work, but it's a good goal. It will work to get research and development a boost.
Feeboo
War Eagle Fleet
DECOY
#2 - 2014-03-13 20:23:10 UTC
The Advancement in processing materials like salvage into valuable components for advanced equipment should be based on history and the rate of success in processing one type becomes more efficient with practice. Your mastery in this will be your skill advances at you hit a level of achievement.
make Materials research data cores a common drop in data sites.
Data cores can be used to increase the chance by 10%.
efficiency with skills starts at 5% and caps at 20%.
100 pcs gain 1%
100 pcs gain 1%


So when making this piece
Gistum A type medium shield booster Blueprint copy 3 run

5 Super Advanced Interface circuit 94,000,000
5 Super Advanced Logic circuit 81,500,000
15 Super Advanced Shield emitter 500,000 - 5.000.000
10 Super Advanced Power conduit 6,000,000 - 7,000,000

It costs 183 million + the cost of the blueprint to build.
Well the current price is over 500m in jita.
Would it be worth it to try to reverse engineer it with 33% chance of success to get a 3 run bpc.
If I win this wheel enough I hope to get an achievement that lets me get 5 run copy. That way I can get ahead.


Malfunctioning Shield emitter Blueprint
Chance of refurbishing 5% - 30% with a 10% (Skill based) for a successful build to be super advanced.
We are turning broken salvage into good salvage. The more salvage I buy the better I get at making good materials.

1000 pcs of Malfunctioning Shield emitter gets turned into 270 advanced shield emitters and 30 super advanced shield emitters.

That would give this salvage the value of 33k a piece.

Daichi Yamato
Jabbersnarks and Wonderglass
#3 - 2014-03-13 23:04:17 UTC
u realise that what makes that equipment so expensive is because its rare, and its rare because no one can build it. as soon as u make it manufacturable it will be much more common (i dnt think u appreciate just how much more common) and the price will drop significantly, like T2 equipment did when invention was done.

id get behind making meta 1-4 item BPC's being inventable, and the meta u get being chance based. but that is all.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Enya Sparhawk
Black Tea and Talons
#4 - 2014-03-14 00:16:32 UTC
I read the survey for Science and Industry... big task for some poor fellow...


I only quickly glanced at your posting here, so I'm not sure if this fits with what you are proposing but I'm going to add this little bit that just came to me...

for manufacturing and invention: it would be interesting to use something similar to the ISIS - The Interbus Ship Identification System for building and inventing...

Sort of like opening up the actual blueprint, linking all of your skills and materials needed...

With the ability to fine tune could allow players to build ships of lesser or greater quality than the base seeded ships on the market

(ie. a narrow margin increase/decrease, even 5%, to any stat on the ship based off of player skills and the ability to build and invent continuously)

Gives the indy player base something to strive for with options to their build and invent...

"I build ships that give you 5% over their base armor amount just due to the quality of my workmanship! CCP doesn't produce ships like these..."

The goal is to always allow corporations to continously strive for that edge... an extra bit of material or an increase in a skill could make the difference in engagements protecting your own...

Fíorghrá: Grá na fírinne

Maireann croí éadrom i bhfad.

Bíonn súil le muir ach ní bhíonn súil le tír.

Is maith an scéalaí an aimsir.

When the lost ships of Greece finally return home...