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Goals spread to thin?

Author
Covyn Vysaric
Center for Advanced Studies
Gallente Federation
#1 - 2014-03-13 04:27:10 UTC
Hi folks, wanted to try and get some input here while I am patching up 1.3. Just came back from a 3 month break and settling back into some routines.

When I started, it was the oooh and ahhh of "that ship looks awesome" and "oh look at that one!!", so naturally I trained up to ships that were WAY out of my league on core skills, and I quickly learned my harsh lessons lol. I dialed it back, worked on my core skills, weighed my pro's and cons of what I wanted to achieve, and settled into an Ishkur once I was ready. So the ship is covered, skills are solid and building each day, but....this wasn't all I wanted for my EVE career.

I dabbled (as I believe so many do) Exploration, Mining, Salvaging, and quickly rediscovered my love of manufacturing.

Found some Blueprints while exploring, mined and salvaged everything I needed, and began production. It was horridly inefficient, and just wasn't cutting it.

I love all you die hard Miners, and I tried my hardest to share in your love of rock smashing. I trained up to a Retty, all my tech 2's on it, and I still found myself with massive amounts of some sort of space dementia where I was conversing with a space squirrel playing a flute. I just don't have it in me to love mining, and I would never be able to keep up with my manufacturing lines material demands. Sometimes I will still fly out in a sneaky venture to get some choice minerals, but even now those days are fading away. I now watch the big mining fleets (being run by one player on 8 accounts) and just know that I will never go that far.

So I moved into the Retail and Market skills for my materials.

The same story can be said for my Salvaging ( in an Ishkur with drones when I go ratting), the supply doesn't meet the demand. It's nice to offset some costs while I am out having some fun in the Frig, but its definitely not going to pull in enough. So, I ventured into reprocessing, and began tearing down all those cheap items I was finding from running missions, this became a very nice influx of needed materials and I even began placing my buy orders for similar items once I knew what they all would yield vs. their cost. The list goes on.

It has never been my intention to dominate a market, or become insanely wealthy, just consistent. The isk flows in each day and I am perfectly content with that. My true satisfaction was in the thought of someone flying a ship I built, or decimating someone with my ammunition or weapons or drones.....it has always just been about fun and the belief that I was contributing to a larger system.

Now I find myself questioning that perhaps my goals are spread to thin to be effective, and am hoping for a little guidance.

1. I want my Ishkur (or any assault frigate really) to continue to be effective as I move through missions, or even into a PvP scenario, so I continue to boost my abilities there. I may move to a larger drone boat someday, but not today.

2. As always, I want to be able to Manufacture more and more, creating better weapons, rigs, components, ships....there is no limit.

3. I have a good amount of BPO's and find copies readily accessible when needed, but what if I could make those work for me as well? Should I go down this path? I hear people always saying that there are no lines open to make copies, or the wait is months long at a time. Should I invest time here and even further spread myself out in a very lengthy process?

4. I manufacture and reprocess at facilities I have the best standing at for obvious reasons, but these places are not always where the market is. I find the "contracts" of moving product from one system to another to be dismal, easily scammed, and just all in all ineffective. Sometimes I can "hitch a ride" on a larger freighter with some free space to get product around, but again...few and far between, and not always cost effective. So I have a desire to move up to my own freighter (obelisk).....another lengthy endeavor to ensure effectiveness.

5. Corp.....Now I have happily been a member of CAS since day 1, and they have helped me with so many questions and advice that I simply cannot thank them enough. I do find myself questioning my own path though. I don't feel like I am contributing really to an NPC corp. My manufacturing goes on to the market...sure I have handed a couple ships out here and there to folks in need, but....most of these people are still strangers and new ones appear each day. Would I aid further in a Player corp? Would my skills be used, would I have access to BP's I need, or THEY need? I guess I want to have a more immersed experience....without getting scammed and taxed to death preferably.

I feel like I have rambled. I know given time all of these things are achievable, and most likely even more, but I am starting to feel scattered. I don't sit in the station waiting for my jobs to complete, so having the frigate up to date is nice. Once the jobs are completed, being able to make some long trips delivering my cargo with any detours I need to take along the way is a freedom I hope to have. And as always, better manufacturing and better prints always add excitement to the day.

Where to focus and where to wait? These are my questions.

Thanks in advance for any input.


embrel
BamBam Inc.
#2 - 2014-03-13 10:29:01 UTC
Covyn Vysaric wrote:

Where to focus and where to wait? These are my questions.




it's the nature of the sandbox. Can't really help you with that.

Just two things: You really need a freighter? Or would an Orca do it too. Bit less expensive and useful for other purposes too.

and what about having an alt? Cause the things you want to do seem quite varied so that an alt might be an idea.
Elena Thiesant
The Scope
Gallente Federation
#3 - 2014-03-13 11:13:41 UTC
Couple comments on the manufacturing side...

Mining will never meet your mineral requirements. I just last night put up a buy order for a quantity of minerals which would probably take me a week of solid mining to acquire. From experience, that buy order should be filled by the end of today. I'll use the entire lot over the weekend (and that's not a busy weekend)

I mine occasionally as I want to not to supply my manufacturing requirements, and usually that's mining missions for LP, not for ore.

ME research lines are badly queued up in highsec. You have a few options:
* Go to lowsec for shorter queues
* Suck it up and wait
* Buy pre-researched BPOs or BPCs off contract
* Join (or found) a player corp and use (or put up) a research starbase. Putting up your own will be expensive, they're fuel-hungry

Buy a freighter? Why not use one of the courier corps (Red Frog/PushX)? It'll be a long, long time before that freighter (~1.2 billion) and the training for it (~a month) pay themselves off compared to private courier contracts. Another advantage of courier contracts, you're not risking your own ship in a potential suicide gank and if the collateral covers the value of the goods (which it should), you don't lose anything if the courier pilot does get suicide ganked (other than time)

I can't remember the last time I flew my finished items to market myself.
Covyn Vysaric
Center for Advanced Studies
Gallente Federation
#4 - 2014-03-13 11:15:23 UTC
Yes after looking into it the Orca would indeed cut it for now, it was a future reality of having to move many packaged ships, but I am still a ways off and other solutions will most likely be found.

I had considered an Alt, but in order to train up both its two subscriptions at a time, and I am just unwilling to do that at this moment. I can see the benefits of having a miner running on the sidelines, or a Noctis following me through missions. Just cant run a second at this time.

And yes, it is the nature of the sandbox, and I understand the question really has no answer. It's personal choice. It was more of a question of "what did you do?" Was it better to be focused or versatile?

With a manufacturing focus there are so many paths:

Do you focus on mining (by focus I mean follow it to the very end) to offset production material costs?

Do you focus on Refining to get every possible shred of usefulness?

Do you focus on the market/trading to get the very best price on everything?

Or do you do all of these things and let them all rise at a steady pace? Dabbling here and there each day getting a little better in all things. In the end, it doesn't matter....they all will end up in the same place. But what was more effective on the journey?

After talking to many folks, I see it is varied and a personal choice. My view on it was much like when I trained up to "The cool ship".....just because you CAN fly it, doesn't mean you should. There were so many other variables.
voetius
Grundrisse
#5 - 2014-03-13 11:17:55 UTC

On the subject of blueprint copies, I would steer clear if you are focused on profit. NPC slots are clogged up and making copies in a POS is ok if you have the lines free and can't use them for anything else, but as a prospective business, I would say no. However, things are never straight forward in EVE and making copy packs of cap ships / capital components could work but it's a large investment of time and isk whereas you are thinking in much smaller terms.

If you are thinking of going into invention seriously then that would alter things and could make it more viable to produce your own copies in a POS.
Covyn Vysaric
Center for Advanced Studies
Gallente Federation
#6 - 2014-03-13 11:26:26 UTC
Thanks Elena,

I have been acquiring my BP's through contracts and it has worked out just fine. The only reason for moving into that whole thing was to use my BPO's, make copies, and then follow invention for my Tech 2's...but I can easily enough find the copies readily available.

The reason for the freighter (which was far down the road) was the moving of my production results (packaged ships etc)...at this stage I just need something for picking up the cheap ore out in the middle of nowhere. An Orca would probably do just fine for quite awhile, and wont take another month of training just to move something. I will look into Red Frog, because honestly.....I hate moving my stuff LOL

Ty again!


Voetius, the Blue Print copies were for the purpose of Invention and Tech 2's..the profit was in the production of said items, not in the print itself (which it still could be I suppose).

It's more my desire to build the item, than to sell the design.

Thanks!
Elena Thiesant
The Scope
Gallente Federation
#7 - 2014-03-13 11:35:38 UTC
The specialised Gallente ore hauler (Miasmos?) will do fine for hauling ore from the middle of nowhere.

I do have a freighter, it sits in my hanger most of the time doing nothing because it's so damned slow. I'd rather pay someone else to haul my stuff around while I'm asleep, at work or doing other stuff in EVE.
Elena Thiesant
The Scope
Gallente Federation
#8 - 2014-03-13 11:39:12 UTC
Covyn Vysaric wrote:
Do you focus on mining (by focus I mean follow it to the very end) to offset production material costs?


Minerals you mine are NOT free. They're worth what you could sell them for. Forget that and you'll end up selling stuff for less than it costs to build. (eg mine minerals worth 10 million, make them into a ship and sell the ship for 9 million)
Covyn Vysaric
Center for Advanced Studies
Gallente Federation
#9 - 2014-03-13 11:50:16 UTC  |  Edited by: Covyn Vysaric
Elena Thiesant wrote:
Covyn Vysaric wrote:
Do you focus on mining (by focus I mean follow it to the very end) to offset production material costs?


Minerals you mine are NOT free. They're worth what you could sell them for. Forget that and you'll end up selling stuff for less than it costs to build. (eg mine minerals worth 10 million, make them into a ship and sell the ship for 9 million)



Yes this is understood.......trying to think of a better way to explain it.

Lets say I needed a Material like Megacyte, a standard buy order for this is around 1600 from what I have seen, and everyone is selling for 1800-1950. I need 10,000 units by X-date to start my next run but haven't fulfilled my buy order. So by "offsetting" my production costs I mean, go out and get it myself vs. breaking down and paying 1800-1950 per unit.

Still, even looking at this, I don't feel mining is going to be used very often for me personally and I don't want to go that deep into my skills on it. It's asking if others have done this for the same reason, for any material, and is it just something I should still be continually prepared to do.
Elena Thiesant
The Scope
Gallente Federation
#10 - 2014-03-13 13:45:53 UTC
Covyn Vysaric wrote:
Lets say I needed a Material like Megacyte, a standard buy order for this is around 1600 from what I have seen, and everyone is selling for 1800-1950. I need 10,000 units by X-date to start my next run but haven't fulfilled my buy order. So by "offsetting" my production costs I mean, go out and get it myself vs. breaking down and paying 1800-1950 per unit.


But it still 'costs' 1800-1950 per unit, because you could have mined it, refined it and sold the minerals for that value. Don't under-value your minerals just because you mined them. They're still worth what they sell for on the market.

In the above case, what you've done is exchange trading profit (from good deals on minerals) for mining profit (by spending time shooting rocks), not increased your manufacturing profit.

If, instead of spending say 6 hours mining that 10 000 megacyte for a total of 18 million mining profit I could spend the 6 hours running missions for a total of 100 million mission-running income (as a made up example), I would be silly mining rather than missioning and just buying the mineral outright.
Covyn Vysaric
Center for Advanced Studies
Gallente Federation
#11 - 2014-03-13 13:53:57 UTC
Elena Thiesant wrote:
Covyn Vysaric wrote:
Lets say I needed a Material like Megacyte, a standard buy order for this is around 1600 from what I have seen, and everyone is selling for 1800-1950. I need 10,000 units by X-date to start my next run but haven't fulfilled my buy order. So by "offsetting" my production costs I mean, go out and get it myself vs. breaking down and paying 1800-1950 per unit.


But it still 'costs' 1800-1950 per unit, because you could have mined it, refined it and sold the minerals for that value. Don't under-value your minerals just because you mined them. They're still worth what they sell for on the market.

In the above case, what you've done is exchange trading profit (from good deals on minerals) for mining profit (by spending time shooting rocks), not increased your manufacturing profit.

If, instead of spending say 6 hours mining that 10 000 megacyte for a total of 18 million mining profit I could spend the 6 hours running missions for a total of 100 million mission-running income (as a made up example), I would be silly mining rather than missioning and just buying the mineral outright.



I see, I didn't think of it that way, I viewed it valued at what 'I' would pay for it lol

Ty again for the input Lol Very Helpful!
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#12 - 2014-03-13 17:17:07 UTC
All of the above is good advice. I just want to caution you to not look at isk as the point of the game. If you enjoy mining/industry, go for it, but recognize that the point is to have fun, not watch your wallet rise.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

raider womb
Dreddit
Test Alliance Please Ignore
#13 - 2014-03-13 19:54:54 UTC
Minerals you mine aren't "free".

http://en.wikipedia.org/wiki/Opportunity_cost

Also if you want to produce stuff that's fine. There sure are corps focused on that.
Tau Cabalander
Retirement Retreat
Working Stiffs
#14 - 2014-03-13 20:27:46 UTC
My focus is to not focus.

I'm a generalist, or jack-of-all-trades, though I consider myself primarily an industrialist. I just don't have the attention span to dedicate to a long skill training plan... oh look, butterfly!

The downside of not being specialized is that it takes longer to match the skills of those that specialize.

The upside is that I can do everything equally.

After 5 years, I have about 2 weeks remaining in training every sub-supercapital ship in EVE, excluding Transports.

Yes, you can do it all in EVE.
Covyn Vysaric
Center for Advanced Studies
Gallente Federation
#15 - 2014-03-13 22:27:00 UTC
BeBopAReBop RhubarbPie wrote:
All of the above is good advice. I just want to caution you to not look at isk as the point of the game. If you enjoy mining/industry, go for it, but recognize that the point is to have fun, not watch your wallet rise.



And I truly do understand this. My industrial side came about with just wanting to make my own ammo for hungry ships, then it evolved into making my own drones, and the early ships....I was hooked. It has never been "all about the isk", I don't shortchange myself and always turn a profit, but mainly it was about ensuring I could afford the ships and mods that I wanted, or building them myself and having a small personal fleet which was funded by making extra's. Mining has never really been fun, and up to this point was only utilized when I was working on a spreadsheet and could not pay attention to the game fully. The only time mining was fun was when I was sneaking around low-null to grab super secret ores lol, but that was fun in a panic sense!!

Thanks again for the posts Big smile
BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#16 - 2014-03-13 23:28:24 UTC
Covyn Vysaric wrote:
BeBopAReBop RhubarbPie wrote:
All of the above is good advice. I just want to caution you to not look at isk as the point of the game. If you enjoy mining/industry, go for it, but recognize that the point is to have fun, not watch your wallet rise.



And I truly do understand this. My industrial side came about with just wanting to make my own ammo for hungry ships, then it evolved into making my own drones, and the early ships....I was hooked. It has never been "all about the isk", I don't shortchange myself and always turn a profit, but mainly it was about ensuring I could afford the ships and mods that I wanted, or building them myself and having a small personal fleet which was funded by making extra's. Mining has never really been fun, and up to this point was only utilized when I was working on a spreadsheet and could not pay attention to the game fully. The only time mining was fun was when I was sneaking around low-null to grab super secret ores lol, but that was fun in a panic sense!!

Thanks again for the posts Big smile

If you like the sneaking around dangerous space for high value ores, check out wormhole gas mining.

Founder of Violet Squadron, a small gang NPSI community! Mail me for more information.

BeBopAReBop RhubarbPie's Space Mediation Service!

Jason Station
Critical Mass Inc
#17 - 2014-03-14 02:02:36 UTC  |  Edited by: Jason Station
I read the initial post, then jumped here, so if I missed something.. sue me.

Anyhow, you have a lofty set of goals there.

My main is a jack of all trades, and a master of none. I have kind of reset lately though from lessons learned....

My main toon can do everything, pretty well actually, but things like manufacturing, research, and tradiing are actually a waste of time for him so I broke then out. across two accounts.

Toons:
1-1 My main - independent now, not in charge of anything but also capable of almost everything.
1-2 Market toon - Trained up for a couple months to handle all trades and sales
1-3 Corp leader/holder toon - Runs a corp with basic skills but does little else. handy though since he is a hangar queen.

2-1 Main research toon - runs his own research corp and handles all the blue prints. Check daily for wardecs but otherwise a set it and forget it toon. Secondary role is the frieghter pilot if needed.
2-2 miner. Works with 1-1 when in the mining mood
2-3 Mission toon. Works with 1-1 when isk is needed. Otherwise cross trained for logistics and exploration in a case other toons are at war.

Everybody is trained (or training) PI as well.

Even if you only run one account, consider spreading out your needs with your three toons you get.

I actually have a third account, but I just cannot justify the expense as a casual player to bring it back on line (perfect Orca pilot, explorer, and mission toon... all PI experts)
Marsan
#18 - 2014-03-14 02:13:16 UTC
The thing to remember about mining is it's never worth your while to refine unless you have perfect refining. (Unless you are build something in the ass end of nowhere.) This requires the right skills and standings. The trick is to not be in a hurry to buy anything. Buy the mineral you need weeks ahead of time for slightly under market rates.

Former forum cheerleader CCP, now just a grumpy small portion of the community.

Asia Leigh
Kenshin Industries.
Kenshin Shogunate.
#19 - 2014-03-14 06:03:33 UTC
Covyn Vysaric wrote:
Yes after looking into it the Orca would indeed cut it for now, it was a future reality of having to move many packaged ships, but I am still a ways off and other solutions will most likely be found.



Just be sure to have that orca properly tanked. Orcas are a popular suicide gank target. My hauler alt has an orca that has more ehp then a freighter with max skills. Damage control II and as many Large shield extenders and Invulnerability fields as you can fit in the mid slots. I would recommend using shield rigs.

Its the reason I like the orca for hauling. I can actually hold more value in my orca vs the freighter due to the increased ehp. The ship maintance array is nice for moving fitted ships around as well. Anything more then what can fit in the orca goes out to red frog. Its worth it in the long run, and you lose nothing if they get suicide ganked.

Not to hijack, but does anyone know if the fleet hanger is still unscanable? I read somewhere that is was, but I have got the feeling that the information is outdated...
Apply the damn rules equally >.>
Elena Thiesant
The Scope
Gallente Federation
#20 - 2014-03-14 06:48:51 UTC
Asia Leigh wrote:
[quote=Covyn Vysaric]Not to hijack, but does anyone know if the fleet hanger is still unscanable?


Not unscanable. Since expansion before last iirc.
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