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Warfare & Tactics

 
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Planets + Customs Offices: "warp to 0km" warning

Author
March rabbit
Aliastra
Gallente Federation
#1 - 2014-03-13 10:07:41 UTC
TLDR: Warping to planets "to 0km" now is dangerous when you have no time to unstuck your ship....

Maybe i'm too late to the party and everybody already informed about it.... Then i'm sorry for your time.

I have lost my ship few days ago to faction NPC. How it happened: i was roaming in Caldari space, warped to planet and got stuck right into Custom Office, couldn't warp away in time and got destroyed by NPC.
Since then i started to look around and found that most of Customs Offices are placed right on planet warp-in point.

The Mittani: "the inappropriate drunked joke"

Sean Parisi
Blackrise Vanguard
#2 - 2014-03-13 13:57:35 UTC
I would also like to remind the Gallente to not cyno their carriers to 0 on a POCO unless they plan to lose it to spontaneous dreadnaught hugs.

(This is a friendly PSA brought to you by the Caldari Love Brigade / Atonement)
Liam Inkuras
Furnace
Meta Reloaded
#3 - 2014-03-13 20:17:06 UTC
I love the poop throwing in this forum section Lol it's like going to the zoo and watching the monkeys.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Theroine
Pew Pew Pirates
#4 - 2014-03-14 04:53:16 UTC
Liam Inkuras wrote:
I love the poop throwing in this forum section Lol it's like going to the zoo and watching the monkeys.

You know what they say, "Human see, human do."