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Negative standing result from completed storyline mission

Author
Yarra Khan
Mine Sanitation Society
#1 - 2014-03-13 04:09:50 UTC  |  Edited by: Yarra Khan
Wanting a clean character with balanced faction standings I took great care in alternating missions between opposing factions (level 2 s at this early stage) including storyline and refusing all security missions requiring major faction kills. It went to plan until I received the same storyline mission for two pilots/accounts on the same day from Gallente and Minmatar requiring me to 'deal' with an incursion by Amarrians. Net result at first Gallente gain 1.36% and Amarr loss of -0.87% which was as expected. But then 30 minutes later I noticed both pilots had negative standing with Amarr as a result of an additional -2.4% debit as penalty for killing the Amarrian ships in that mission. I could not see any way to complete that storyline mission without killing those ships and I did not do any other missions after that storyline.

That any storyline mission applies more than twice the penalty from the opposing faction than it rewards for the faction granting the mission seems nonsensical to me. Maybe it is a flaw in that mission's design? Did anyone else have a similar experience?

Storyline missions can not simply be refused or failed without big negative consequences from the faction concerned so I think that is a real problem. It is hard enough already to avoid slipping into negative faction standing for one side or the other with regular missions, but with storyline missions like that the task becomes impossible.

Regrettably the name of the mission disappeared from the journal after completion, but if any of the Devs should take an interest the ID in the reputation transaction log is 17349669941. (Combat - Ship Kill), the mission came from Gallente for this pilot and from Minmatar for the other.
Loraine Gess
Confedeferate Union of Tax Legalists
#2 - 2014-03-13 05:59:17 UTC  |  Edited by: Loraine Gess
Working as intended and valued as such. You're not supposed to be able to become buttbuddies with every empire - they hate each others guts.



If you want to cheat the system go get some non-deriving standings, a la epic arc




*And there is no penalty for ignoring storylines...
Tauranon
Weeesearch
CAStabouts
#3 - 2014-03-13 07:22:35 UTC
The further you go negative the slower the loss becomes, and the further you go negative the faster you regain some standing when you go mission for them.

I have a dominix parked with an L4 amarr agent that has some semi rare implants. I used him in 2009, I used him in 2011, and I used him in 2013 to fix standings. I leave a T1 ship there because its cheaper to go to that agent with ammo and updated fit pieces in a viator than it is to keep repositioning more expensive ships. I just cash in the LP and return with the implants when done.

The key is don't let it slide so far you can't mission for them, and make sure you go there before that and get an appropriate agent for your preferred method of regaining standing.
Tauranon
Weeesearch
CAStabouts
#4 - 2014-03-13 07:23:48 UTC
Loraine Gess wrote:


*And there is no penalty for ignoring storylines...


materials for war prep is ~24m for a couple of minutes last time I did it. opportunity cost if you can't do it.
Yarra Khan
Mine Sanitation Society
#5 - 2014-03-13 08:41:05 UTC
Loraine Gess wrote:
Working as intended and valued as such. You're not supposed to be able to become buttbuddies with every empire - they hate each others guts.



If you want to cheat the system go get some non-deriving standings, a la epic arc




*And there is no penalty for ignoring storylines...


thank you and other respondents for your helpful comments and insights to the question I raised. Yes after faction wars were introduced it was expected that staying on passable terms with most factions would be more tricky. Still as long as the game mechanics allows you to do so, albeit involving some extra grinding I think its a legit target and not 'cheating'.

So far that mission is the only storyline mission I have done where the negative faction consequences exceed the positive ones. Maybe you are right and it is intentional, maybe it is not, only CCP really knows. What irked me was the surprise I got. We get warnings about missions in low sec, but not if a storyline mission has more negative effects on standing than positive ones - 'its not fair' - but then again few of the worlds we live in, Eve included are P

Guess I just might have to grind that SOE epic arc then, twice Shocked
Goldiiee
Bureau of Astronomical Anomalies
#6 - 2014-03-13 08:56:52 UTC
If your going to grind then at least grind the right corps; Gallente - Impetus, Caldari - Expert Distribution, Minmatar - Brutor Tribe, Amarr - Ministry of Internal Order.

Once you have each of those to 5.0 or above you can accept the Faction Epic Arc once every 90 days, this has the advantage of a 12.5% (With skills at V) boost to that faction with little to no negative hit, it goes a long way to fixing the occasional bad hit from random storylines. It is how you can get better than 5.0 with the four main empire factions.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Batelle
Federal Navy Academy
#7 - 2014-03-13 16:31:31 UTC
Yarra Khan wrote:

So far that mission is the only storyline mission I have done where the negative faction consequences exceed the positive ones. Maybe you are right and it is intentional, maybe it is not, only CCP really knows.


Actually, its not that complicated. Shooting faction ships always hurts your standing with that faction, and that penalty is entirely separate from the normal derived standings penalty you get for completing a storyline. If you took a normal anti-amarr missions (not storyline) and completed it, your gallente standings would remain the same, and your amarrian standings would drop if you killed an amarr ship. Some missions can be completed without killing any such ships, and in those cases you have no changes to the faction standings from either faction (just regular corp/agent boost with the side the mission was for).

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Lady Naween
Ministry of War
Amarr Empire
#8 - 2014-03-14 03:26:24 UTC
Yarra Khan wrote:

Storyline missions can not simply be refused or failed without big negative consequences from the faction concerned so I think that is a real problem. It is hard enough already to avoid slipping into negative faction standing for one side or the other with regular missions, but with storyline missions like that the task becomes impossible.r.


Yes they can, when the offer pops up just decline the mission. You only lose standing if you already declined a storyline from him in the last 4 hours (man you are grinding) or if you already accepted it.

But just telling them to take a hike straight away doesnt give you any negative standings. I do it all the time as I dont want to do any more storylines due all my standings are already above 5
DeMichael Crimson
Republic University
Minmatar Republic
#9 - 2014-03-14 04:49:28 UTC
Yeah, Gallente seems to offer a lot more Anti-Empire missions than the other main Factions.

Contrary to what was already stated, you can easily have and maintain positive Faction standings with the 4 main Factions.

'The Plan' not only helps repair negative Faction standings, it can also help boost positive Faction standings.


DMC
Qalix
Long Jump.
#10 - 2014-03-14 14:48:22 UTC  |  Edited by: Qalix
Goldiiee wrote:
If your going to grind then at least grind the right corps; Gallente - Impetus, Caldari - Expert Distribution, Minmatar - Brutor Tribe, Amarr - Ministry of Internal Order.

Once you have each of those to 5.0 or above you can accept the Faction Epic Arc once every 90 days, this has the advantage of a 12.5% (With skills at V) boost to that faction with little to no negative hit, it goes a long way to fixing the occasional bad hit from random storylines. It is how you can get better than 5.0 with the four main empire factions.

While this is true, Epic Arc standings bumps are less epic when you look at the actual numbers. The standings bumps will raise your standings as follows (Effective standing is with connections 5)

Effective Standing 3 ---> 3.872 ---> 4.64 ---> 5.312 ---> 5.896 ---> 6.408 ---> 6.856 ---> 7.248

That's 2 years to get to 7+ standings with a faction. There are epic arc missions with similar combat kill penalties.

OP there is something else to consider, which is that you CAN avoid those big standings hit from combat kills. Either dual box or investigate the mission carefully. Many, but not all, of the missions have ships that can be skipped and the objective achieved. Or you can use dual boxing and have another character take the hit (which is what I do).
DeMichael Crimson
Republic University
Minmatar Republic
#11 - 2014-03-15 11:28:00 UTC
Qalix wrote:
Goldiiee wrote:
If your going to grind then at least grind the right corps; Gallente - Impetus, Caldari - Expert Distribution, Minmatar - Brutor Tribe, Amarr - Ministry of Internal Order.

Once you have each of those to 5.0 or above you can accept the Faction Epic Arc once every 90 days, this has the advantage of a 12.5% (With skills at V) boost to that faction with little to no negative hit, it goes a long way to fixing the occasional bad hit from random storylines. It is how you can get better than 5.0 with the four main empire factions.

While this is true, Epic Arc standings bumps are less epic when you look at the actual numbers. The standings bumps will raise your standings as follows (Effective standing is with connections 5)

Effective Standing 3 ---> 3.872 ---> 4.64 ---> 5.312 ---> 5.896 ---> 6.408 ---> 6.856 ---> 7.248

That's 2 years to get to 7+ standings with a faction. There are epic arc missions with similar combat kill penalties.

OP there is something else to consider, which is that you CAN avoid those big standings hit from combat kills. Either dual box or investigate the mission carefully. Many, but not all, of the missions have ships that can be skipped and the objective achieved. Or you can use dual boxing and have another character take the hit (which is what I do).

There's other Event Agents available as well such as Career Agents, Data Center Agents, Cosmos Agents, etc. Working them will help increase Faction standings much quicker.


DMC
Yarra Khan
Mine Sanitation Society
#12 - 2014-03-16 01:13:31 UTC
Batelle wrote:
Yarra Khan wrote:

So far that mission is the only storyline mission I have done where the negative faction consequences exceed the positive ones. Maybe you are right and it is intentional, maybe it is not, only CCP really knows.


Actually, its not that complicated. Shooting faction ships always hurts your standing with that faction, and that penalty is entirely separate from the normal derived standings penalty you get for completing a storyline. If you took a normal anti-amarr missions (not storyline) and completed it, your gallente standings would remain the same, and your amarrian standings would drop if you killed an amarr ship. Some missions can be completed without killing any such ships, and in those cases you have no changes to the faction standings from either faction (just regular corp/agent boost with the side the mission was for).


Thank you again from the OP . I have learned quite a bit in the process like the fact that these faction ship kills are a process totally separate from the mission itself and its standing effects. The two main lessons are:

1. Identify missions in which you have to or accidentally might kill faction ships before accepting the mission. That means research every storyline mission or any security mission where either the agent's or the opposing faction is mentioned. Although security missions involving Empire faction kills rarely say so directly, the introductory story from the agent mentions his or another Empire faction according to my observations. If in doubt assume the worst.

2. Decline all missions which you have identified as Empire faction kills. In case of storyline missions you can delete them from your journal after you see the offer. That saves you having to wait for 7 days for the offer to expire or a trip to the agent to decline it. And as long as you don't repeat that with the same agent within 4 hours you loose nothing but a bit of time.

Some corporations have more than one agent of the same type and level in the same system or nearby, in that case you can skip to the other agent after declining a mission.

Whew - what a learning curve - thats what i love in Eve - and the helpful Eve community.
Again many thanks from the OP
Lady Naween
Ministry of War
Amarr Empire
#13 - 2014-03-16 04:03:51 UTC
Yarra Khan wrote:

2. Decline all missions which you have identified as Empire faction kills. In case of storyline missions you can delete them from your journal after you see the offer. That saves you having to wait for 7 days for the offer to expire or a trip to the agent to decline it. And as long as you don't repeat that with the same agent within 4 hours you loose nothing but a bit of time.


dont need to go to the agent, just contact them through your agent tab in the station and decline. tada. you only need to be in their station if you wish to accept or turn in a mission.
Hasikan Miallok
Republic University
Minmatar Republic
#14 - 2014-03-16 23:17:53 UTC
Some missions, even storyline, need to be declined.

You can control to some extent the storylines you get by doing the last agent mission close to a "preferred" storyline agent.

This will at least avoid missions into losec carrying 40,000 m3 of peculiar cr@p.

Whether you can control the type of mission you get by being near a distribution versus security stpryline agent is debatable. There seems a lot of anecdotal evidence that the labels are meaningless for storyline agents and the type of mission you receive is random.
Qalix
Long Jump.
#15 - 2014-03-17 02:14:58 UTC
Protip: If you get a storyline mission and you don't accept or decline it AND you do 16 more missions, you'll get a storyline mission with the next closest faction agent. In addtion to faction standings, storyline missions give a very significant boost to corporation standings. If you're looking to boost a particular corporation's standing, you can use this tidbit to speed up the process.
dexington
Caldari Provisions
Caldari State
#16 - 2014-03-17 13:56:34 UTC
Balancing faction standing is close to impossible, and it's not worth the trouble...

Just don't trash your faction standing, like i did, unless you know exactly what you are doing don't accept any missions where you need to fight navy ships, this includes storyline missions and doing cosmos missions. Just make sure your modified standing don't drop below -2, as long as you keep it above -2 you can improve you standing if you need to by running missions.

If you get a missions you don't know, go to eve survival and double check it for standing penalties.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Qalix
Long Jump.
#17 - 2014-03-17 14:31:02 UTC
dexington wrote:
Balancing faction standing is close to impossible, and it's not worth the trouble...

Just don't trash your faction standing, like i did, unless you know exactly what you are doing don't accept any missions where you need to fight navy ships, this includes storyline missions and doing cosmos missions. Just make sure your modified standing don't drop below -2, as long as you keep it above -2 you can improve you standing if you need to by running missions.

If you get a missions you don't know, go to eve survival and double check it for standing penalties.

It's not impossible and it's not as difficult as some might think. The standings gains are always better than the standings losses when you complete a storyline. So going from one faction to another is sufficient to starting down the path to balanced standings. Combined with the epic arcs, you can get into 5+ territory with all factions fairly easily. That would give you access to all L4 agents for all of the factions. You might also want to take a look at the derived standings table. A lot of people forget about Ammatar and Khanid missions, which have different derived standings than the main Amarr faction.
dexington
Caldari Provisions
Caldari State
#18 - 2014-03-17 14:33:41 UTC
.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

dexington
Caldari Provisions
Caldari State
#19 - 2014-03-17 14:38:46 UTC
Qalix wrote:
It's not impossible and it's not as difficult as some might think.


It all depends on the level of standing you are trying to maintain, the rewards get smaller and smaller and the penalties higher and higher as you standing grows.

But you are right it's not impossible, but when you consider the work you need to put into maintaining you standing and what you actually get out of it, i don't think it's worth it.

I'm a relatively respectable citizen. Multiple felon perhaps, but certainly not dangerous.

Organic Lager
Drinking Buddies
#20 - 2014-03-17 15:07:18 UTC  |  Edited by: Organic Lager
As someone mentioned it really just depends on what you want standings for.

If you just don't want to be shot simply train diplomacy to 5

If you are after access to the epic arcs just raise the required corp's standing

If you want cheap refine rates raise the market hub corps standings (eg caldari navy for jita)

If you want full med bay access everywhere, give up having all factions to 8.0+ would take forever.

If you're looking for l4 access everywhere try running missions for sisters of eve and declining any anti faction missions. Run the SoE arc every 3 months and choose amarr. (Diplomacy 4 really helps)
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