These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Allow players to TESTthe removal of local by Sovereignty or pos module

Author
fluffy jo
Universal Exports
#1 - 2014-03-13 13:05:37 UTC

I have read a lot of threads about removing local, and how it is linked to cloaky afk.

This tread is not about if there is a problem or if there is not a problem nor is it linked to if there is a problem with cloaky afk.

I am not saying there is, or there is not a problem, but I would like for the people of EVE to be able to find out.

Why am I proposing an idea for which I have said there may not be a problem?

I have an idea as a means to find out.

I would like alliances with Sovereignty to be able to be able to either

A: pay a token amount for a solor system to opt out of having local chat. Added in the same way that alliances opt to allow jump bridges and cyno at a POS in the solor system.

Or

B: anchor an “inhibit local chat” module at a pos.
This would allow the eve community to see if there is any demand for regions of space that don’t have local.

If option A (pay Sovereignty bill) then would any alliance put their own people in the dark,

If option B (POS module) then could this be quite useful in attacking a solor system (set up a POS with “inhibit local chat” in the target solor system)?

Would this drive conflict? In hunting and eradicating these inhibit local POS?
Would it be in the defenders interest to enable the removal of local?
Would it be in the attacker’s interest to enable the removal of local?
Would the afk cloak ships go elsewhere?
Would the solor pilots carry on and get used to the new system or would there losses force a stop to the inhibition of local?
Would this be too powerful an attack tool?
Would it hurt the attackers more than the defenders?

Is option A(pay Sovereignty bill) a valid test of the removing local as it required the defenders to inhibit local?
Is option B(POS module) going too far reaching in forcing removal of local regardless of Sovereignty?
If option B(POS module) should it be restricted to null or null and low ?

Are there any other ways to test if players want the removal of local ?


Riot Girl
You'll Cowards Don't Even Smoke Crack
#2 - 2014-03-13 13:18:43 UTC
So you want to test if alliances will willingly get rid of their most powerful intel tool for no reason?
Seliah
Blades of Liberty
#3 - 2014-03-13 13:30:50 UTC
fluffy jo wrote:

Are there any other ways to test if players want the removal of local ?


Yes ! Do it in w-space and ask any wormhole resident if they like it :) Oh wait ..
Razor Rocker
Super Mother Fan Club
#4 - 2014-03-13 13:35:21 UTC
I think you missed that its roaming parties that dont want local. The defenders always want it for the awesome intel it provides.
fluffy jo
Universal Exports
#5 - 2014-03-13 15:51:00 UTC
Riot Girl wrote:
So you want to test if alliances will willingly get rid of their most powerful intel tool for no reason?


he he ... well the only reason I have is that there are a lot many "get rid of local" threads, so I was trying to think of on idea to give the eve community the means to inhibit local, and if no one actually inhibits local then that will at least stop people posting a new "get rid of local" thread.

maybe not the best reason, but I don't think its ever going to get resolved.
fluffy jo
Universal Exports
#6 - 2014-03-13 15:52:46 UTC
Seliah wrote:
fluffy jo wrote:

Are there any other ways to test if players want the removal of local ?


Yes ! Do it in w-space and ask any wormhole resident if they like it :) Oh wait ..



nice ;-)

but I guess they choose to live there with the good and the bad the wormhole has to offer.

fluffy jo
Universal Exports
#7 - 2014-03-13 15:54:28 UTC
Razor Rocker wrote:
I think you missed that its roaming parties that dont want local. The defenders always want it for the awesome intel it provides.



yes I think I agree with you.

"If option A (pay Sovereignty bill) then would any alliance put their own people in the dark ?"
Riot Girl
You'll Cowards Don't Even Smoke Crack
#8 - 2014-03-13 18:27:25 UTC
So the purpose of this idea is to prevent people making forum threads occasionally? It seems a bit pointless to me, especially seeing as it won't actually stop those threads because this test does nothing to explore the issues that those players are concerned about.
Lakotnik
TSOE Po1ice
TSOE Consortium
#9 - 2014-03-14 13:42:04 UTC
If you want a removal of local, go to W-space. Thank you.

Cloaked ships have no correlation with local, except that cloaky pirates constantly whine on how local gives them away. But that's not true. Jumpgates give them away. Maybe we should devise of a way, for cloaked ships to pass from system to system without using gates or cyno bridges. Yes, yes, that would be the best solution. Why not givem them the ability to fire it's weapons and activate modules while cloaked AND be invulnerable as well.
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#10 - 2014-03-14 14:29:59 UTC
Seliah wrote:
fluffy jo wrote:

Are there any other ways to test if players want the removal of local ?

Yes ! Do it in w-space and ask any wormhole resident if they like it :) Oh wait ..

And we prefer having local outside of our hidey holes.
Inspiration
#11 - 2014-03-14 14:43:39 UTC  |  Edited by: Inspiration
Lakotnik wrote:
If you want a removal of local, go to W-space. Thank you.

Cloaked ships have no correlation with local, except that cloaky pirates constantly whine on how local gives them away. But that's not true. Jumpgates give them away. Maybe we should devise of a way, for cloaked ships to pass from system to system without using gates or cyno bridges. Yes, yes, that would be the best solution. Why not givem them the ability to fire it's weapons and activate modules while cloaked AND be invulnerable as well.


Not entirely true, if a player logs on a cloaked ship in a system, that player is still registered in local for everyone to see despite never going trough a gate.

It wouldn't be a bad idea tho, to have people register in local only when they wend trough a gate into a system or opted in (explicitly or by beans of chatting in local).

I am serious!

Torijace
Corvix.
Greater Domain Cooperative
#12 - 2014-03-14 16:20:53 UTC
I think the other way might be a better solution... instead of allowing alliances to opt out of local create a region of space that requires you to opt in for local maybe in the form of as you suggested a pos mod or i hub upgrade. It certainly would differentiate an area of null sec..

My 2 Cents
Daichi Yamato
Jabbersnarks and Wonderglass
#13 - 2014-03-14 18:08:12 UTC
Lakotnik wrote:
If you want a removal of local, go to W-space. Thank you.

Cloaked ships have no correlation with local, except that cloaky pirates constantly whine on how local gives them away. But that's not true. Jumpgates give them away. Maybe we should devise of a way, for cloaked ships to pass from system to system without using gates or cyno bridges. Yes, yes, that would be the best solution. Why not givem them the ability to fire it's weapons and activate modules while cloaked AND be invulnerable as well.


indeed, every post about afk cloakers is made by someone doing PvE in WH space.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs