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[Proposal] New industrial ships circa 75k cargo capacity

Author
Jax-D
Sons of Lobo
#1 - 2014-02-26 00:45:42 UTC
Using Caldari as an example, the base cargo of their transport ships are:

Badger - 3900m3
Tayra - 7300m3
Charon - 785,000m3

There is imho a clear need for a ship sitting between the Industrial class and the Freighter class vessels, my proposal is that it would be circa 75,000m3 base cargo capacity, being 10x the Industrial class and 1/10th of the freighter class.

As to what the remaining attributes and fitting options for such a vessel might look like, I hope more experienced players than myself can suggest some informed ideas about the final look of such a ship, but my ideas are:

Base Cargo 50,000m3 to 75,000m3
Similar fitting options to an Industrial class, e.g. Tayra
Align time and warp speeds half way btw Industrial and Freighter values
New Skill for piloting, with the same skill related ship bonuses, i.e. capacity and velocity

Jax
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2014-02-26 00:47:25 UTC
Orca
Endovior
PFU Consortium
#3 - 2014-02-26 01:31:04 UTC
I don't feel that there's a need for more industrials with a generally huge capacity.

That said, there's certainly room for more specialized haulers. The Gallente have 5, including three that have particularly huge specialized cargo bays, each of which break the 50km3 mark (after skills). Right now, the only other specialized hauler is the Minmatar Hoarder, with it's ammo bay. As such, in terms of parity, there's room for as many as 8 new T1 haulers, which would make 5 for each race. Proposals involving suggestions for specialized bay types to go in these slots are likely to be looked upon more favourably than yet another request for a bigger hauler.
Lakotnik
TSOE Po1ice
TSOE Consortium
#4 - 2014-03-10 11:20:58 UTC
What CCP actually needs to do is factor in the skill attributes when you can actually fly something.

For example, when you can sit in a Charon, it gives you 824250 m3 of space. Not 7something. See the difference? yeah, Those 5% that come from your freighter skill bonus.
Bi-Mi Lansatha
The Scope
Gallente Federation
#5 - 2014-03-13 13:35:32 UTC
Jax-D wrote:
...New industrial ships circa 75k cargo capacity...
Ugh

Lots of tears.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#6 - 2014-03-13 13:48:04 UTC
Jax-D wrote:
Using Caldari as an example, the base cargo of their transport ships are:

Badger - 3900m3
Tayra - 7300m3
Charon - 785,000m3

There is imho a clear need for a ship sitting between the Industrial class and the Freighter class vessels, my proposal is that it would be circa 75,000m3 base cargo capacity, being 10x the Industrial class and 1/10th of the freighter class.

As to what the remaining attributes and fitting options for such a vessel might look like, I hope more experienced players than myself can suggest some informed ideas about the final look of such a ship, but my ideas are:

Base Cargo 50,000m3 to 75,000m3
Similar fitting options to an Industrial class, e.g. Tayra
Align time and warp speeds half way btw Industrial and Freighter values
New Skill for piloting, with the same skill related ship bonuses, i.e. capacity and velocity

Jax


The orca fits your need:

50-65k m3 cargo bay + 40k m3 Corp Bay + 50k m3 Ore bay + 500k m3 SMA while sporting 200-250k EHP.

Can reduce your EHP to 65-95k and increase your cargo bay to 90-100+k m3.

It is also fairly easy to train into (perhaps 10-20 days depending).