These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Can we get the option to remap our skill points?

First post First post
Author
Divine Entervention
Doomheim
#21 - 2014-03-13 08:32:11 UTC  |  Edited by: Divine Entervention
Grunanca wrote:
Divine Entervention wrote:
I completely agree.

Once a year a character should be able to unassign all of his skill points, totaling them into a batch for him to reassign to the skills he rather his character be geared towards.

Upon everyone's realization of this being incredibly successful, CCP can then sell Skill Point redistribution tokens for $14.99.

Not doing this is incredibly silly. Someone people don't want it, but obviously, some do. Free Market capitalism. There's a demand, all CCP needs to do is supply it's need.


Which would then lead to the demand for the game to decline, propably leading to a total loss for ccp.


You have no proof that it will lead to a decline in demand.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#22 - 2014-03-13 08:47:40 UTC  |  Edited by: Aralyn Cormallen
Also, such a system would completely gut the skill progression system, since prerequisite skills become worthless - for example, once you have your T2 large artillery, you could just recycle the skillpoints from small and mediums if you intend never to use them, and churn those points elsewhere. Need a raft of leadership skills for a command ship? Not anymore, once you have command ships injected, those skills can just be converted and used elsewehere. You will have Capital Ship pilots without a single skillpoint in any subcap of the racial capital they fly; suddenly Titan and Supercapital pilots (who are entombed anyway, so have no need for a single skillpoint used for any ship or weapon that isn't their particular coffin) generated in record time, as once they get the hull and capital mods skills in, they can flip the skillpojnts from the subcap skills to instantly max the capital ones. It would render whole parts of the skill system completely and utterly redundant.
voetius
Grundrisse
#23 - 2014-03-13 08:56:05 UTC

If you want to "clean up" your character sheet OP, just do what I did. Train everything to level IV or V.

The skills I'm never going to use like e.g. Mining which IIRC I got at level 1 when I started playing go to IV. Everything else goes to V unless it's one of the few skills that are not worth training to V e.g. Tactical Shield Manipulation or those skills that otherwise don't give any benefit or aren't a prerequisite for something I want.
Yarda Black
The Black Redemption
#24 - 2014-03-13 09:09:26 UTC
No

I certainly dont feel like paying skillpoints to remap cos other dudes didnt read the skill-decription or thought about how they were spending their time before just doing it and complaining later.
Reiisha
#25 - 2014-03-13 09:17:31 UTC
EVE is a game of planning and consequences.

This kind of feature would undermine everything EVE is about.

If you do things right, people won't be sure you've done anything at all...

Jint Hikaru
OffWorld Exploration Inc
#26 - 2014-03-13 09:20:08 UTC
No No No!

Not going to bother spending time typing out my reasons, as the OP obviously didn't bother searching the forums and reading other posts with the same subject. (or even bother posting in the correct forum)


Also Tippia can usually handle these threads without any help.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#27 - 2014-03-13 09:20:30 UTC
Yarda Black wrote:
No

I certainly dont feel like paying skillpoints to remap cos other dudes didnt read the skill-decription or thought about how they were spending their time before just doing it and complaining later.


Which is a very valid point. Before someone jumps in and says "you aren't being forced to do anything", the reality is much different. If such a thing was implimented, in serious organisations, it would be expected of everyone to do their part and utilise it. For example, a number of times my Alliance has shifted their main doctrines; in the last year we shifted from Maelstroms, to Rokhs, and then to Megathrons, and we shifted our Dreadnaught doctrine from bring what you like (unless its a Pheonix), to primarily Naglfars. In both cases, these changes were implemented over time (with some transitional allowances so people with no skills could still fly with the fleet while getting the relevant skills), yet, if this system was put in place, the expectation would be that everyone would burn their old skillpoints in to the new race.
Samillian
Angry Mustellid
#28 - 2014-03-13 09:34:41 UTC  |  Edited by: Samillian
Reiisha wrote:
EVE is a game of planning and consequences.

This kind of feature would undermine everything EVE is about.


Well said.

As much as I love EvE and as much as the proposed feature would be to my massive advantage I am sincere when I say that the day skill remaps are brought in would be the day to unsub your accounts and find another game because EvE will have died.

NBSI shall be the whole of the Law

Bedwyr McNobbler
Republic Military School
Minmatar Republic
#29 - 2014-03-13 09:43:10 UTC
Aralyn Cormallen wrote:
Yarda Black wrote:
No

I certainly dont feel like paying skillpoints to remap cos other dudes didnt read the skill-decription or thought about how they were spending their time before just doing it and complaining later.


Which is a very valid point. Before someone jumps in and says "you aren't being forced to do anything", the reality is much different. If such a thing was implimented, in serious organisations, it would be expected of everyone to do their part and utilise it. For example, a number of times my Alliance has shifted their main doctrines; in the last year we shifted from Maelstroms, to Rokhs, and then to Megathrons, and we shifted our Dreadnaught doctrine from bring what you like (unless its a Pheonix), to primarily Naglfars. In both cases, these changes were implemented over time (with some transitional allowances so people with no skills could still fly with the fleet while getting the relevant skills), yet, if this system was put in place, the expectation would be that everyone would burn their old skillpoints in to the new race.


"Sorry, i've already used my remap for this year"

The OP isn't after something like WoW, Lotro etc where you can respec your character anytime he is on about the ability to do it once per year.

As for those claiming this is a game of consequences then yes I would agree. However, there are plenty of cases where how a particular skillset works has been changed by CCP since a player first learned those skills. In some cases they have refunded Sp but in others they have left a player with a set of skills that that player no longer feels is useful.

Others here say it makes no sense to be able to remap skills since you have already learned them (the example being a scientist wanting to be a plumber). We do not learn skills by practice, we simply inject them ala "The Matrix".
Riyria Twinpeaks
Perkone
Caldari State
#30 - 2014-03-13 10:05:11 UTC
If it's only once per year, why not simply learn those new skills normally?

Either you'll be decent in what new things you want to do within a month and then you'll have lotsa more time to perfect it.

Or the new things you want to do are completely different and so huge, that it takes longer, like.. I don't know .. Fly a carrier instead of doing industry? I don't know whether that's an appropriate example.

In that case you're starting something completely different from what you've done so far, so you are basically a newbie. Then what applies to a newbie should apply to you, too: Start small, learn how the part of EVE you want to do works, you can be useful with smaller stuff as well etc.
Mara Pahrdi
The Order of Anoyia
#31 - 2014-03-13 10:10:52 UTC
The moment CCP announces the implementation of skill remaps is the moment I unsub all my accounts.

Remove standings and insurance.

Oxide Ammar
#32 - 2014-03-13 10:15:19 UTC
James Amril-Kesh wrote:
I kNOw what this thread's going to be full of.


Full of hypocrites, just like when ppl suggested customizing ship skins before and they got laughed at, now we have almost 33 pages of +1 and "I approve this idea" ppl when CCP introduced it.

So at the end nothing is out of reach can be done in game starting from name changing to reallocate SP for plex or something similar, as long it adds profit to them.

I hope we live long enough to see suggestions that once was laughed about became a feature in game.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Divine Entervention
Doomheim
#33 - 2014-03-13 10:16:46 UTC
If the game were really about consequences, once you died you'd have to start completely over.

Or, once you died it would cause an electric surge that shorted out your motherboard forcing you to need to spend hundreds of dollars replacing your hardware.

Consequence? lol, OK video gamers.

Is that why you play eve? for consequences? Because if it's yes, and the consequences you seek are of the type that upsets people through your being a bad person such as lying and stealing, well then it's an accurate representation of your true self.

Because you can't claim you want a game with consequences and then say that by enacting those consequences through your personal choices that you're exempt from the "consequence" of your own action.
Remiel Pollard
Aliastra
Gallente Federation
#34 - 2014-03-13 10:24:35 UTC
Divine Entervention wrote:
I need a reality check.


Yes, yes you do indeed.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Riyria Twinpeaks
Perkone
Caldari State
#35 - 2014-03-13 10:27:17 UTC
I lose in pvp -> my ship is destroyed -> I lost a not insignificant amount of ingame money
=> consequence

Other game:
I lose in pvp -> I die -> I respawn
=> less consequence

The former makes the game more interesting for me. Even though I've been on the losing side so far.
It's about a good measure of consequence I guess.

Deciding to skill something has the consequence that you haven't skilled something else. It makes me think more about what to skill. It's more fun to have some meaning to choices, even if they might be bad sometimes.

"Total" consequences, like having to start completely over, are bad because they are too frustrating, I guess. Luckily there is a middle ground where consequences are meaningful but not crippling.
Mara Pahrdi
The Order of Anoyia
#36 - 2014-03-13 10:43:10 UTC  |  Edited by: Mara Pahrdi
Divine Entervention wrote:
If the game were really about consequences, once you died you'd have to start completely over.

Having to make long term choices and do long term planning in the skill area is a good way of doing things. Also there are already sufficient ways to work around these limitations. Use those instead.

EVE is mostly balanced around the loss of assets, which is already quite hard to accept for some players.

But yes, I would be fine with characters actually dying. D2 was a great game and a lot of fun.

Edit:
Divine Entervention wrote:
Because you can't claim you want a game with consequences and then say that by enacting those consequences through your personal choices that you're exempt from the "consequence" of your own action.

Why would I want to be "exempt from the consequences" of my choices? I started playing EVE because choices in this game matter. Remove this part from EVE and I have no reason to play this game anymore.

Remove standings and insurance.

Victor Andall
#37 - 2014-03-13 10:49:47 UTC
I'm going to max out two random attributes.

Invest in +5 implants for those two attributes alone.

Train every single skill that uses those attributes benefitting from an obscene SP/hour bonus.

And then remap them as I wish.

There, OP, I broke your system.

I just undocked for the first time and someone challenged me to a duel. Wat do?

19.08.2014 - Dinsdale gets slammed by CCP Falcon. Never forget.

Malcanis
Vanishing Point.
The Initiative.
#38 - 2014-03-13 10:51:23 UTC
Divine Entervention wrote:
I completely agree.

Once a year a character should be able to unassign all of his skill points, totaling them into a batch for him to reassign to the skills he rather his character be geared towards.

Upon everyone's realization of this being incredibly successful, CCP can then sell Skill Point redistribution tokens for $14.99.

Not doing this is incredibly silly. Someone people don't want it, but obviously, some do. Free Market capitalism. There's a demand, all CCP needs to do is supply it's need.


Oh absolutely.

I should also be able to use those tokens to remove other people's skillpoints if I don't like them. That would be even more popular, make CCP even more money and as an extra bonus, it would of course benefit new players.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#39 - 2014-03-13 10:52:56 UTC
Divine Entervention wrote:
If the game were really about consequences, once you died you'd have to start completely over.


http://en.wikipedia.org/wiki/False_dilemma

lrn2logic n00b

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Medalyn Isis
Doomheim
#40 - 2014-03-13 11:31:22 UTC
I didn't bother to read your post or your thread, although will just leave you with this answer.

No!