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Can we get the option to remap our skill points?

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Author
Malrikk
Sebiestor Tribe
Minmatar Republic
#1 - 2014-03-13 06:57:23 UTC  |  Edited by: Malrikk
I started playing Eve a long time ago on and off, as my understanding of the game has grown my desires in-game have changed.

My skills are a cluster of clutter from mining to a plethora of various random skills. For instance mining, it was one of the first things I trained and have regretted it ever since. I would love to be able to put those skill points into something else.

I propose a skill remap, possibly a one year timer on it, and it would cost roughly 10% of your skill points as the remap is rather dangerous and memory loss has been known to happen. I believe this would balance out the remap and only the most desperate like myself would use it. Eve Online is a complicated game, and brutal on the newbies, this would go a long way to help some of us out who made a lot of bad decisions early on.
James Amril-Kesh
Viziam
Amarr Empire
#2 - 2014-03-13 06:58:20 UTC
I kNOw what this thread's going to be full of.

Enjoying the rain today? ;)

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#3 - 2014-03-13 07:01:24 UTC  |  Edited by: Scipio Artelius
We currently receive 2 bonus remaps for each character.

If we instead changed that to a skill point loss to remap, we would lose these right?

If this became the mechanic to remap, what would happen each 12 months. We still get a free remap, or do we have to pay skill points each year to remap?

Why have remap at all? I can't change my expertise or IQ/EQ in real life without growing and studying, so why make it possible in game?
Tippia
Sunshine and Lollipops
#4 - 2014-03-13 07:04:00 UTC
No. If you want to do something else, just train it.

Alternatively, just ask them to remove skills entirely since that's effectively what you're suggesting.

Malrikk
Sebiestor Tribe
Minmatar Republic
#5 - 2014-03-13 07:04:54 UTC
Scipio Artelius wrote:
We currently receive 2 bonus remaps for ech character.

If we instead changed that to a skill point loss to remap, we would lose these right?

If this became the mechanic to remap, what would happen each 12 months. We still get a free remap, or do we have ti pay skill points each year to remap?

Why have remap at all? I can't change my expertise or IQ/EQ in real life without growing and studying, so why make it possible in game?



Neural remap and skill point remap should remain exclusive of one another. I'm not asking for a change to neural remapping, just the addition of a skill point remap. But I don't believe it should be free, a 10% loss in skill points sounds balanced to me.
Divine Entervention
Doomheim
#6 - 2014-03-13 07:05:33 UTC
I completely agree.

Once a year a character should be able to unassign all of his skill points, totaling them into a batch for him to reassign to the skills he rather his character be geared towards.

Upon everyone's realization of this being incredibly successful, CCP can then sell Skill Point redistribution tokens for $14.99.

Not doing this is incredibly silly. Someone people don't want it, but obviously, some do. Free Market capitalism. There's a demand, all CCP needs to do is supply it's need.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#7 - 2014-03-13 07:08:16 UTC  |  Edited by: Scipio Artelius
Malrikk wrote:
Neural remap and skill point remap should remain exclusive of one another. I'm not asking for a change to neural remapping, just the addition of a skill point remap. But I don't believe it should be free, a 10% loss in skill points sounds balanced to me.


Seems illogical to me.

I don't want to be a scientist anymore, I want to be a plumber.

Please don't make me study, just convert my scientific knowledge into plumbing and local planning knowledge.

Doesn't really work as far as I'm concerned. Sorry.
Malrikk
Sebiestor Tribe
Minmatar Republic
#8 - 2014-03-13 07:08:22 UTC  |  Edited by: Malrikk
Tippia wrote:
No. If you want to do something else, just train it.

Alternatively, just ask them to remove skills entirely since that's effectively what you're suggesting.




It's completely optional, so how does it hurt your gameplay?

And why would I ask them to remove skills outright? Just because I don't enjoy mining, doesn't mean other people don't enjoy it.
Divine Entervention
Doomheim
#9 - 2014-03-13 07:11:39 UTC
It's like, you've already spent the time learning an established amount of skill points. You've earned the right to that amount of skill points through time invested. You should be given the option to reassign them to other places. You've earned it.
Tippia
Sunshine and Lollipops
#10 - 2014-03-13 07:11:52 UTC  |  Edited by: Tippia
Malrikk wrote:
Neural remap and skill point remap should remain exclusive of one another. I'm not asking for a change to neural remapping, just the addition of a skill point remap. But I don't believe it should be free, a 10% loss in skill points sounds balanced to me.

What you're asking makes attribute remaps pointless since they no longer serve any purpose. In fact, it makes attributes pointless since they no longer serve any purpose. All you do is remap for Int/mem and fill your queue with science skills that will train at a fixed 2700 SP/h (or 23,652,000 SP per year) that you then put into whatever you want. Picking one attribute combo over another is no longer relevant since your choice of skills no longer matter — just how much SP/h you can squeeze out, and that part is trivial to maximise. So your suggestion effectively removes attributes (and the ability to remap them) as meaningful game mechanics and they might as well just be cut from the game.

And no, 10% is not balanced. Bump it up to, say, 80% with an absolute minimum loss of 30M and you might approach something that would actually make it at least remotely punishing to use. But the main problem remains: it just outright removes large portions of the game. To use the age-old copypasta to highlight the most glaring problems with SP remapping…

It removes the point of having skills to begin with.
It removes the point of having attributes.
It removes attribute implants from the game.
It removes variety and instead encourages FOTM and cookie-cutter setups.
It removes the uniqueness, history and "character" of your character.
It removes planning and choice and consequences.
It removes goal-setting, progression and any achievement in those areas.
It kills character trading.
It massively boosts older characters over new ones.
It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.

Quote:
It's completely optional, so how does it hurt your gameplay?
It hurts my gameplay by removing all skill progression. Once you have enough SP — after no more than a year or two — you can remap it to cover anything and everything in the game as if you had been playing for 20 years. It hurts my gameplay by turning the game into an XP/Level-grinding game rather than a game where thoughtful application of training time gives me an edge over those who weren't thoughtful.

Quote:
And why would I ask them to remove skills outright?
Because that's the direct consequence of what you're suggesting: that time spent going down a certain training path no longer counts towards that particular path but any path of equal length. Skill choices no longer distinguish characters and they just become infinitely mutable piles of SP, where more SP is always better.
Malrikk
Sebiestor Tribe
Minmatar Republic
#11 - 2014-03-13 07:14:53 UTC
Scipio Artelius wrote:
Malrikk wrote:
Neural remap and skill point remap should remain exclusive of one another. I'm not asking for a change to neural remapping, just the addition of a skill point remap. But I don't believe it should be free, a 10% loss in skill points sounds balanced to me.


Seems illogical to me.

I don't want to be a scientist anymore, I want to be a plumber.

Please don't make me study, just convert my scientific knowledge into plumbing and local planning knowledge.

Doesn't really work as far as I'm concerned. Sorry.



Alright. Challenge accepted.

How does a neural remap sound logical to you? A humans brain is hardwired during the early years of life. To say that I've always been strong with mathematics, and all of a sudden I'm going to undertake a neural "remap" to lose my mathematical prowess, and assign that mental prowess into something entirely different is just as illogical.

But that's okay, because it's a sci-fi video game.
Lipbite
Express Hauler
#12 - 2014-03-13 07:16:07 UTC
It's not profitable to allow players to save time in sub-based game. We'll have to wait till EVE go full F2P and/or full cash shop to see this option - and most likely it will be paid.
Malrikk
Sebiestor Tribe
Minmatar Republic
#13 - 2014-03-13 07:38:35 UTC  |  Edited by: Malrikk
Tippia wrote:
Malrikk wrote:
Neural remap and skill point remap should remain exclusive of one another. I'm not asking for a change to neural remapping, just the addition of a skill point remap. But I don't believe it should be free, a 10% loss in skill points sounds balanced to me.

What you're asking makes attribute remaps pointless since they no longer serve any purpose. In fact, it makes attributes pointless since they no longer serve any purpose. All you do is remap for Int/mem and fill your queue with science skills that will train at a fixed 2700 SP/h (or 23,652,000 SP per year) that you then put into whatever you want. Picking one attribute combo over another is no longer relevant since your choice of skills no longer matter — just how much SP/h you can squeeze out, and that part is trivial to maximise. So your suggestion effectively removes attributes (and the ability to remap them) as meaningful game mechanics and they might as well just be cut from the game.

And no, 10% is not balanced. Bump it up to, say, 80% with an absolute minimum loss of 30M and you might approach something that would actually make it at least remotely punishing to use. But the main problem remains: it just outright removes large portions of the game. To use the age-old copypasta to highlight the most glaring problems with SP remapping…

It removes the point of having skills to begin with.
It removes the point of having attributes.
It removes attribute implants from the game.
It removes variety and instead encourages FOTM and cookie-cutter setups.
It removes the uniqueness, history and "character" of your character.
It removes planning and choice and consequences.
It removes goal-setting, progression and any achievement in those areas.
It kills character trading.
It massively boosts older characters over new ones.
It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.

Quote:
It's completely optional, so how does it hurt your gameplay?
It hurts my gameplay by removing all skill progression. Once you have enough SP — after no more than a year or two — you can remap it to cover anything and everything in the game as if you had been playing for 20 years. It hurts my gameplay by turning the game into an XP/Level-grinding game rather than a game where thoughtful application of training time gives me an edge over those who weren't thoughtful.

Quote:
And why would I ask them to remove skills outright?
Because that's the direct consequence of what you're suggesting: that time spent going down a certain training path no longer counts towards that particular path but any path of equal length. Skill choices no longer distinguish characters and they just become infinitely mutable piles of SP, where more SP is always better.




It removes the point of having skills to begin with.
False, this does not remove the point of having skills to begin with.

It removes the point of having attributes.
We can already remap attributes, would you say that this removes the point of having them as well?

It removes attribute implants from the game.
How does it do this? There will always be something to train.

It removes variety and instead encourages FOTM and cookie-cutter setups.
Once a year at the cost of a % of your skill points?

It removes the uniqueness, history and "character" of your character.
A characters "uniqueness" doesn't derive from how you spent your time training as you were AFK, doing real life things, etc.
Your actions in the game derive a characters uniqueness.


It removes planning and choice and consequences.
I would argue that the real consequence should come from actual in-game choices, like gameplay. But there is a reason I want a 12 month timer on this.

It removes goal-setting, progression and any achievement in those areas.
Same as above.

It kills character trading.
Character skill points would still be there, if anything it would make high skill point characters more valuable

It massively boosts older characters over new ones.
At the same time, the people that are newer to the game will have an opportunity to play with the veterans if they so choose to without worrying about a fake progression wall.

It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.
How is this "catching up"? This isn't a free allocation of skill points. They still need to be earned.
March rabbit
Aliastra
Gallente Federation
#14 - 2014-03-13 07:45:37 UTC
Malrikk wrote:
[quote=Tippia]It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.
How is this "catching up"? This isn't a free allocation of skill points. They still need to be earned.

the whole idea of 'catching up' is based on SP amount. As you collect SP over time new player can never 'catch' older one.

Actually he can. If:
- Old player use no implants and new player use them
- Old player stoped to train skills

Now players have SPs in different areas. This makes 'catching up' less important

The Mittani: "the inappropriate drunked joke"

Tippia
Sunshine and Lollipops
#15 - 2014-03-13 07:55:02 UTC  |  Edited by: Tippia
Malrikk wrote:
1) False, this does not remove the point of having skills to begin with.
2) We can already remap attributes, would you say that this removes the point of having them as well?
3) How does it do this? There will always be something to train.
4) Once a year at the cost of a % of your skill points?
5) A characters "uniqueness" doesn't derive from how you spent your time training as you were AFK, doing real life things, etc.
Your actions in the game derive a characters uniqueness.

6) I would argue that the real consequence should come from actual in-game choices, like gameplay. But there is a reason I want a 12 month timer on this.
7) Same as above.
8) Character skill points would still be there, if anything it would make high skill point characters more valuable
9) At the same time, the people that are newer to the game will have an opportunity to play with the veterans if they so choose to without worrying about a fake progression wall.
10) How is this "catching up"? This isn't a free allocation of skill points. They still need to be earned.

1. The point of having skills is that if you train it, you have an ability that I don't and I have an ability that you don't. You choose one thing and forego another; I chose the other thing and forego the one. If you can just remap, the choice is reversible and no longer matters.

2. Since attributes are meaningless, remapping them is meaningless as well.

3. Attribute implants are only meaningful if attributes are meaningful. Your idea make attributes meaningless.

4. Once a year is about how often the FOTM changes and the cost is insignificant compared to what you gain.

5. Again, skills and the choices of where the training time has been spent is what sets one character apart from another. The ability to wipe out those choices removes that distinction.

6. Skill choices are still choices of a strategic nature. Remapping removes all consequences of that choice and negates the need to choose to begin with.

7. Being able to finally do X or fly Y is a common goal that people set up. Reaching that goal means giving up others for the time being. Remapping this removes all such goals since you no longer have to choose. All you have to do is amass SP and it'll fill in for anything you'd ever want.

8. Character trading is about builds and now wanting to wait to get a build you didn't choose. Since the choice is gone and you can have anything you like, builds no longer matter and there is no longer any need to wait — just build what you need from what you already have.

9. No, new players will not have the SP buffers that give the older players their flexibility. Remapping gives older players even more flexibility and gives new players absolutely nothing since they have to sit around and wait for their own pile to accumulate.

10. With remapping, the choice of skills are no longer relevant. The only thing that matters is how large your pile of SP is because that — rather than your history of choices — is what decides what you can and can't do. Right now, the only thing that new players can't “catch up” with is the size of their SP pile, but as luck would have it, right now the size of that pile is meaningless. You are asking for that to be completely reversed. It's the fact that the SP still has to be earned that makes it impossible to catch up.



Your idea is old, and no matter how often it has been suggested, it has always been awful for the exact same reasons: it removes crucial game balancing mechanics; it turns the game into a design it has deliberately and exquisitely avoided; and it solves absolutely nothing. If you want a game where older is inherently and unavoidably better than newer, go play a grinding game; if you want a game where you can do anything, pick one without character building. One of EVE's greatest benefits is that it offers character building without the grind and without the insurmountable old-vs-new imbalance — removing the latter and introducing the former is not beneficial to the game.
Luwc
State War Academy
Caldari State
#16 - 2014-03-13 07:57:51 UTC
No.

http://hugelolcdn.com/i/267520.gif

Grunanca
Brutor Tribe
Minmatar Republic
#17 - 2014-03-13 08:15:32 UTC
Divine Entervention wrote:
I completely agree.

Once a year a character should be able to unassign all of his skill points, totaling them into a batch for him to reassign to the skills he rather his character be geared towards.

Upon everyone's realization of this being incredibly successful, CCP can then sell Skill Point redistribution tokens for $14.99.

Not doing this is incredibly silly. Someone people don't want it, but obviously, some do. Free Market capitalism. There's a demand, all CCP needs to do is supply it's need.


Which would then lead to the demand for the game to decline, propably leading to a total loss for ccp.
baltec1
Bat Country
Pandemic Horde
#18 - 2014-03-13 08:26:01 UTC
March rabbit wrote:
Malrikk wrote:
[quote=Tippia]It introduces "catching up" as a concept in EVE and instantly makes it impossible to do.
How is this "catching up"? This isn't a free allocation of skill points. They still need to be earned.

the whole idea of 'catching up' is based on SP amount. As you collect SP over time new player can never 'catch' older one.

Actually he can. If:
- Old player use no implants and new player use them
- Old player stoped to train skills

Now players have SPs in different areas. This makes 'catching up' less important


There is also only so many SP you can put into a ship.

OP you are bad and you should feel bad, your instant gratification and demands for removal of conciquences have no place in EVE.
handige harrie
Vereenigde Handels Compagnie
#19 - 2014-03-13 08:30:59 UTC
If you want new skills, why not just train them? You don't need all lvl 5's to be effective.

Baddest poster ever

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#20 - 2014-03-13 08:31:45 UTC
Malrikk wrote:
Alright. Challenge accepted.

How does a neural remap sound logical to you?

It don't.

My mammy taught me, two wrongs don't make a right!

Get rid of neural remaps too.

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