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Golem with Bastion module not transforming

Author
ST Pyle
The SoulTakers
#1 - 2014-03-12 20:47:36 UTC
Anyone else notice that after the patch the Golem is no longer transforming? I cleared all my Cache files restarted etc...but no more transformation? Bonuses seem to still be applied though. If anyone else can confirm I would be most appreciated. Also I submitted a support ticket just in case. Thx.
Cecil Montague
PCG Enterprises
#2 - 2014-03-12 21:20:18 UTC
Confirmed. My Vargur and Pali aren't transforming too so guess something got broken. Just a cosmetic issue thankfully.

"There is no such thing as an effective segment of Totality" - Bruce Lee: The only man with a Chuck Norris killmail.

Novah Soul
#3 - 2014-03-12 21:32:52 UTC
ST Pyle wrote:
Anyone else notice that after the patch the Golem is no longer transforming? I cleared all my Cache files restarted etc...but no more transformation? Bonuses seem to still be applied though. If anyone else can confirm I would be most appreciated. Also I submitted a support ticket just in case. Thx.

On singularity, the marauders were having this issue... guess they didn't fix it there and it just carried over.... Roll

A man is known by the quality of his friends. - Lex Luthor

crazy0146
The Federation of assorted candy
#4 - 2014-03-12 22:11:48 UTC  |  Edited by: crazy0146
Not transforming for me either, not that it makes much of a difference as the pally's animation is the worst of the 4, though with the lighting changes it does look alot better.
Hehaw Jimbojohnson
Dreddit
Test Alliance Please Ignore
#5 - 2014-03-12 22:17:00 UTC
Yep, this was reported on the test server. Good to see CCP continues their campaign of excellence where they completely ignore PTR feedback.
Sobaan Tali
Caldari Quick Reaction Force
#6 - 2014-03-13 02:06:29 UTC  |  Edited by: Sobaan Tali
Yep. Same here. Please fix. And for the love of Pet, please fix the damn missile glitch with bastion while you're at it, as that's been there since day one.

Edit: support ticket filed.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

ST Pyle
The SoulTakers
#7 - 2014-03-13 08:08:32 UTC
Thanks guys for confirming it's not just me. By the way what's the missile glitch? I read in patch notes there was some kind of fix for missiles but I have to admit I don't know what the glitch was?
Sobaan Tali
Caldari Quick Reaction Force
#8 - 2014-03-13 09:27:16 UTC  |  Edited by: Sobaan Tali
ST Pyle wrote:
Thanks guys for confirming it's not just me. By the way what's the missile glitch? I read in patch notes there was some kind of fix for missiles but I have to admit I don't know what the glitch was?


If you fire your launchers BEFORE entering bastion, but enter bastion BEFORE they hit -when they are suppose to register a hit - the salvo does no damage. Trust me, it sounds hard to do this even on purpose, but it is annoying as hell. Same thing happens when ending cycle (fire before, hit after). It's been like that since bastion module was released.

The patch notes just says that the velocity bonus is now applied to heavies (guess they weren't applying to them before).

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Mister Tuggles
Heretic Army
Sedition.
#9 - 2014-03-13 23:12:51 UTC
If I were this incompetent at work my ass would instantly fired.
Lilianna Star
Vagrant Empress
#10 - 2014-03-13 23:24:56 UTC
Mister Tuggles wrote:
If I were this incompetent at work my ass would instantly fired.


I hope you're being facetious.
IIshira
School of Applied Knowledge
Caldari State
#11 - 2014-03-13 23:53:49 UTC
Mister Tuggles wrote:
If I were this incompetent at work my ass would instantly fired.

You would get promoted if you worked for the US government!
Sobaan Tali
Caldari Quick Reaction Force
#12 - 2014-03-13 23:58:22 UTC
Lilianna Star wrote:
Mister Tuggles wrote:
If I were this incompetent at work my ass would instantly fired.


I hope you're being facetious.


I wouldn't be too worried; 99.9% of the comments/topics/replies in these forums define that very word to the letter.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

1991 Dragon
Lumbridge Corporation
#13 - 2014-03-14 00:15:07 UTC
Sobaan Tali wrote:
ST Pyle wrote:
Thanks guys for confirming it's not just me. By the way what's the missile glitch? I read in patch notes there was some kind of fix for missiles but I have to admit I don't know what the glitch was?


If you fire your launchers BEFORE entering bastion, but enter bastion BEFORE they hit -when they are suppose to register a hit - the salvo does no damage. Trust me, it sounds hard to do this even on purpose, but it is annoying as hell. Same thing happens when ending cycle (fire before, hit after). It's been like that since bastion module was released.

The patch notes just says that the velocity bonus is now applied to heavies (guess they weren't applying to them before).


Yeah this is so annoying.. I turned auto repeat off for my bastion module as I had a few days of common DC's and I kept wondering why my missiles wouldn't hit, I soon noticed it would only happen when the bastion cycle ended :s
Arthur Aihaken
CODE.d
#14 - 2014-03-14 01:59:40 UTC
So… Marauders suck less - or more?

I am currently away, traveling through time and will be returning last week.

Valleria Darkmoon
Imperial Academy
Amarr Empire
#15 - 2014-03-14 02:06:54 UTC
IIshira wrote:
Mister Tuggles wrote:
If I were this incompetent at work my ass would instantly fired.

You would get promoted if you worked for the US government!

That's because it's easier to promote a useless employee out of your department than it is to get a government employee fired, so promoting idiots in government departments is actually a thing and common practice at that. Staggering levels of intelligence and competence will ensure only that no one ever wants to let you go.

Explains a lot about why the guy working the window at any government agency seems to know what he's doing while his supervisor strikes you immediately as a brain dead buffoon doesn't it?

Reality has an almost infinite capacity to resist oversimplification.

Valleria Darkmoon
Imperial Academy
Amarr Empire
#16 - 2014-03-14 02:11:28 UTC
Arthur Aihaken wrote:
So… Marauders suck less - or more?

They are still as good as they ever were with a bastion module, they just have become self-conscious all of a sudden and are no longer willing to give you a peek under their skirts while they work.

Reality has an almost infinite capacity to resist oversimplification.

Lojak 2501
Unitum Investigationis et Progressus
#17 - 2014-03-15 07:21:56 UTC
i was wondering about that... i tore the patch notes apart seeing if they diabled it for 1 reason or another.


CCP can i have my transform back now?
ST Pyle
The SoulTakers
#18 - 2014-03-17 20:10:58 UTC
YAY this has apparently been quietly fixed! Golem's Transform is now back thank you CCP. Although you should have really caught that in testing don't ya think? Especially if people reported it.