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Help me revise this so people can understand it

Author
Reaver Glitterstim
The Scope
Gallente Federation
#1 - 2014-03-12 22:09:51 UTC  |  Edited by: Reaver Glitterstim
Hi guys, I've got something I want to talk about. I think it's a large scale problem in EVE and I want to point out to people what's bad about it and why it's bad, but every time I try to explain, my words come out jumbled and the meaning isn't comprehensible to those who read it. So I'm asking you guys to read through this as patiently as you can and give me some pointers on how I can rephrase it so that my meaning is understood. I want it to be short and concise, yet cover my main points effectively and clearly.

Please ask lots of questions--I'd rather explain myself multiple times than have you assume I mean something and be wrong. You may make a few short comments on the validity of my post, but if you have strong feelings about it I'd ask that you please wait for the re-post in Features and Ideas discussion where I will be officially presenting it.

THE POST

It's about Capital ship jump drives. The skill Jump Drive Operation reduces jump capacitor cost, Jump Drive Calibration increases jump range, and Jump Fuel Conservation reduces jump fuel cost. The problem is in jumping in large groups of capital ships. Several of the larger nullsec alliances maintain sovereignty by jumping capital ships around in large groups to throw their power around and push invaders back. Smaller alliances in nullsec may be familiar with this because their capital pilots may join with larger friendly alliances together. The problem happens when capital pilots have to have well above minimum requirements to fly the capital ship, to be considered for flying with the group. A lot of capital pilots have the skills to make max distance jumps and spend very little time at each waypoint refueling and recharging, and it slows the group down a lot if they have to make more jumps and spend more time refueling the lower SP guys. It is also inefficient to split the capital ships into smaller groups as they have the greatest safety in one big group. You never want to endanger your capital ships.

So I want to engage the denizens of Features and Ideas discussion in tackling this topic and coming up with possible solutions. I have a few of my own though they aren't particularly good. I want people who read this to be able to understand the issue as it is--and I want to present it in as unbiased a way as possible. Note that I am taking the position that:

minimum skills to pilot a capital ship is not enough to get capital ship work

and

jump drive skills move capitals to split into groups while in practice they want to remain together

are problems. I feel that this is an opinion that people will tend to agree with, provided that
1.) I am correctly interpreting game mechanics and
2.) people reading this are on the same page as I am

In my final draft I want to structure the argument as such:


  • First section: explain the problem/how jump drives work
  • Second section: outline/review the problems
  • Third section: outline what qualities a more functional system would have
  • Fourth section: present my proposals


Of course the structure is subject to change so let me know all of your feelings on this please. I want to make this understandable so people don't jump off the gun at me thinking I'm saying something I'm not. Also, telling me that I'm wrong and there is no problem is perfectly welcome right here, as long as you explain why. Your help is much appreciated!!

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Bok Molkar
not-it
#2 - 2014-03-12 22:21:12 UTC
k
Unsuccessful At Everything
The Troll Bridge
#3 - 2014-03-12 22:22:48 UTC
Are you trying to sneak an F&I post into GD by asking the citizens of GD for help on formulating an F&I post?!?!?!?




This would be a first.

::popcorn::

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Reaver Glitterstim
The Scope
Gallente Federation
#4 - 2014-03-12 22:28:00 UTC  |  Edited by: Reaver Glitterstim
Unsuccessful At Everything wrote:
Are you trying to sneak an F&I post into GD by asking the citizens of GD for help on formulating an F&I post?!?!?!?

I know it looks like that but no. I really am planning on making a repost, and I really have been having trouble writing the post. Just try to read it. See what I mean? I can barely read it and I know what I'm talking about!

Edit: Also I wouldn't bother stealth-posting an ideas discussion here because most of the people here are trolls who would prefer to pick apart the quality of my post rather than provide input to expand the topic. That's perfect for initial adjustments.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Ralph King-Griffin
New Eden Tech Support
#5 - 2014-03-12 22:29:47 UTC
I'm surprised he's asking the trolls for help with his homework
Hasikan Miallok
Republic University
Minmatar Republic
#6 - 2014-03-12 22:31:28 UTC
Reaver Glitterstim wrote:
Unsuccessful At Everything wrote:
Are you trying to sneak an F&I post into GD by asking the citizens of GD for help on formulating an F&I post?!?!?!?

I know it looks like that but no. I really am planning on making a repost, and I really have been having trouble writing the post. Just try to read it. See what I mean? I can barely read it and I know what I'm talking about!


All i get from it is you are unhappy that minimal skilled Titan pilots miss out on a place in a Titan.

Which makes sense to me. If I owned a Ferrari I am not going to let the kid who just learnt to drive deliver it interstate for me.
Reaver Glitterstim
The Scope
Gallente Federation
#7 - 2014-03-12 22:32:03 UTC
Ralph King-Griffin wrote:
I'm surprised he's asking the trolls for help with his homework

EVE trolls make good proofreaders. You guys are a cut above normal foum trolls.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Reaver Glitterstim
The Scope
Gallente Federation
#8 - 2014-03-12 22:34:02 UTC
Hasikan Miallok wrote:
Which makes sense to me. If I owned a Ferrari I am not going to let the kid who just learnt to drive deliver it interstate for me.

What about an experinced driver who had just gotten his first race car license and had only a bit of experience with Ferraris?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#9 - 2014-03-12 22:35:00 UTC  |  Edited by: Scipio Artelius
As I'm not a Capital pilot, perhaps my naive question here is off the mark.

It seems to me that this is an operational issue to be managed by a fleet, not a mechanics problem. So while I can see an issue for a fleet, I can't connect this to an issue that actually needs to be fixed at all.

How is this an issue that needs fixing?

You're really asking for convenience, rather than a fix to a game problem as far as I can tell from your OP.
Reaver Glitterstim
The Scope
Gallente Federation
#10 - 2014-03-12 22:41:32 UTC  |  Edited by: Reaver Glitterstim
Scipio Artelius wrote:
How is this an issue that needs fixing?

The skills spread capital pilots of different SP levels apart in ways that break capital fleets, preventing the lower-SP capital pilots from being useful to the fleet.

I think a good system would be one in which the skills still provide substantial benefits, but benefits that don't split fleets apart and leave "noob" capital pilots behind.

And yes, I myself am a noob capital pilot so I have a vested interest in this issue.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Gully Alex Foyle
The Scope
Gallente Federation
#11 - 2014-03-12 23:53:58 UTC
Ok I'll do my best to help with the logic, even though I do not have capital ship experience (yet).

. First section: explain the problem/how jump drives work
Jump Drives require 3 skills. The skill Jump Drive Operation reduces jump capacitor cost, Jump Drive Calibration increases jump range, and Jump Fuel Conservation reduces jump fuel cost.

. Second section: outline/review the problems
Noobs with lvl I skills jump shorter and slower then pros with lvl V skills.
In a fleet, if everybody jumped according to their max skills, the fleet would get separated. This is usually bad.

. Third section: outline what qualities a more functional system would have
Cap fleets should stick together at all times.

. Fourth section: present my proposals
Cap fleets should either:
a) not accept noobs, or
b) plan jumps taking into account the skill limitations of said noobs

Alternatively, CCP could remove Jump Drive Skills altogether because :effort to train:.


Hope it's clear now. Are you still determined to post this on F&I? Big smile

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Reaver Glitterstim
The Scope
Gallente Federation
#12 - 2014-03-13 00:08:00 UTC
Gully Alex Foyle wrote:
In a fleet, if everybody jumped according to their max skills, the fleet would get separated. This is usually bad.
Actually they all jump to a specific cynosural field in a specific predetermined location. Those who can't jump far enough get left behind. Usually they just tell you what level your JDC skill needs to be, and it's usually 4 or 5.


Gully Alex Foyle wrote:
Are you still determined to post this on F&I? Big smile
Definitely.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Erotica 1
Krypteia Operations
#13 - 2014-03-13 00:16:30 UTC
Read first two useless paragraphs, saw OP is in TEST, skipped the rest.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Sibyyl
Garoun Investment Bank
Gallente Federation
#14 - 2014-03-13 00:23:46 UTC
Fleet up with those whose skills are equivalent to yours. It sounds more like you want a big mob to hang out with for Sov and glitzy multi cap jumps, but maybe you just need to be more comfortable being in a smaller corp that might have to expend some effort for Sov.

I disagree that the skill system needs to be revised to address what seems like a social shortcoming on your part..

/蘭

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Caviar Liberta
The Scope
Gallente Federation
#15 - 2014-03-13 00:26:14 UTC
Unsuccessful At Everything wrote:
Are you trying to sneak an F&I post into GD by asking the citizens of GD for help on formulating an F&I post?!?!?!?




This would be a first.

::popcorn::


I actually believe this would be better suited in Ships and Modules instead of Features and Ideas.
45thtiger 0109
Angry Miners Alliance.
#16 - 2014-03-13 00:31:14 UTC
Another quality Troll post courtesy from the OP.

Another Troll post is going to be locked courtesy from CCP & ISD LolP

**You Have to take the good with the bad and the bad with the good.

Welcome to EvE OnLiNe**

Reaver Glitterstim
The Scope
Gallente Federation
#17 - 2014-03-13 00:32:13 UTC
Caviar Liberta wrote:
I actually believe this would be better suited in Ships and Modules instead of Features and Ideas.
But I'm asking for writing advice.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

EvEa Deva
Doomheim
#18 - 2014-03-13 00:51:35 UTC
Reaver Glitterstim wrote:
Caviar Liberta wrote:
I actually believe this would be better suited in Ships and Modules instead of Features and Ideas.
But I'm asking for writing advice.


Don't fly a cap ship if you have low skills, save yourself the misery.
Reaver Glitterstim
The Scope
Gallente Federation
#19 - 2014-03-13 00:56:30 UTC
EvEa Deva wrote:
Don't fly a cap ship if you have low skills, save yourself the misery.

Please try to keep this on topic. If you want to discuss the issue, there will be plenty of time for that in the Features and Ideas Discussion forum.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Hasikan Miallok
Republic University
Minmatar Republic
#20 - 2014-03-13 01:00:53 UTC  |  Edited by: Hasikan Miallok
Jump Drive Operation to level IV ~~> 5 days training
Jump Drive Calibration to level IV ~~> 6 days training
Jump Drive Conservation to level IV ~~> 6 days training


Total to get all to level IV 16 days training

Additional training to get all three to level V ~~> 79 more days


Soooo ... 16 days to get level IV across the board and 86 days to level V


Really not seeing the problem. You need to explain why this (quite low) skill requirement is an issue.
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