These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Change Jump Drive Calibration to require Jump Drive Operation 4

Author
0mni Ca
Brutor Tribe
Minmatar Republic
#1 - 2014-03-12 14:41:18 UTC
I am training my 10th character now, 8th with jump skills, and I have always wondered, why in the world does Jump Drive Calibration require Jump Drive Operation 5 ?

Anyone else feel that Jump Drive Calibration should only require Jump Drive Operation 4.
TheMercenaryKing
Collapsed Out
Pandemic Legion
#2 - 2014-03-12 17:02:43 UTC
Game logic, omni, game logic.
Batelle
Federal Navy Academy
#3 - 2014-03-12 17:18:55 UTC
0mni Ca wrote:
Anyone else feel that Jump Drive Calibration should only require Jump Drive Operation 4.


Not particularly.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Nariya Kentaya
Ministry of War
Amarr Empire
#4 - 2014-03-12 17:28:44 UTC
Batelle wrote:
0mni Ca wrote:
Anyone else feel that Jump Drive Calibration should only require Jump Drive Operation 4.


Not particularly.

i especially think it needs 5 since i just finished 5 a couple days ago for the express purpose of injecting calibration.
Trinity Faetal
Faetal Interstellar Science Institute
#5 - 2014-03-12 17:30:10 UTC
this will be changed when bni is ready for capitals and 12600 people have to sit out a month for jdo 5 to train up.
0mni Ca
Brutor Tribe
Minmatar Republic
#6 - 2014-03-12 17:31:51 UTC
Nariya Kentaya wrote:
Batelle wrote:
0mni Ca wrote:
Anyone else feel that Jump Drive Calibration should only require Jump Drive Operation 4.


Not particularly.

i especially think it needs 5 since i just finished 5 a couple days ago for the express purpose of injecting calibration.

Not really a valid reason, I have trained it several times and I believe it should be changed. I would also prefer it for future characters I train.
Batelle
Federal Navy Academy
#7 - 2014-03-12 17:35:06 UTC
CCP could just as easily make all capitals jump with 72% and make jumpdrive operation a pure timesink skill with no bonus. because that's what it is. And its fine.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#8 - 2014-03-12 17:40:14 UTC
Trinity Faetal wrote:
this will be changed when bni is ready for capitals and 12600 people have to sit out a month for jdo 5 to train up.


And then reduce the Multiplier of JDC and JFC down 5-6 points, because noobs cannot train more than a month on a skill? Lol

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

0mni Ca
Brutor Tribe
Minmatar Republic
#9 - 2014-03-12 17:43:40 UTC
Reduction of the multiplier is not needed, only the requirements to train JDC.
Reaver Glitterstim
The Scope
Gallente Federation
#10 - 2014-03-12 21:46:02 UTC
I'd like to see capital ships maintain high SP requirements but I wouldn't mind if they were a lot of core skills not directly related to the ship just to prevent noobs from getting into them without having some halfway decent training in the first place.

Now I understand capital jump drive training requirements as far as alliance logistics are concerned. I feel no dislike toward the ones who make rules about minimum SP requirements for capital jumping runs, they do not have an enviable job. I do, however, feel that there is a problem with a setup that makes it more effective for an alliance to require jump drive skills maxed or nearly maxed just to fly capital ships in the alliance run in order to save on number of jumps, as opposed to lowering the bar so that fresher capital pilots can focus on capital skills other than the jump drive.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Gizznitt Malikite
Agony Unleashed
Agony Empire
#11 - 2014-03-12 22:18:29 UTC
0mni Ca wrote:
I am training my 10th character now, 8th with jump skills, and I have always wondered, why in the world does Jump Drive Calibration require Jump Drive Operation 5 ?

Anyone else feel that Jump Drive Calibration should only require Jump Drive Operation 4.


Two reasons:

1.) If JDO V wasn't a requirement for JDC, most people would never train JDO V until after JDC V (if ever).

2.) Since you no longer need Racial BS 5 to get in a Carrier (or Dread), they use JDO V (and AWU 5) to stop players insta-training into capitals. This is generally a good thing.
0mni Ca
Brutor Tribe
Minmatar Republic
#12 - 2014-03-13 02:38:54 UTC
Gizznitt Malikite wrote:
Two reasons:

1.) If JDO V wasn't a requirement for JDC, most people would never train JDO V until after JDC V (if ever).

2.) Since you no longer need Racial BS 5 to get in a Carrier (or Dread), they use JDO V (and AWU 5) to stop players insta-training into capitals. This is generally a good thing.


1) True, but if you want to enhance your odds of survival/escape, when you are potentially about to be caught, then you would train JDO V. So if anything this would lead to more capital losses, which is a good thing is it not ?

2) I don't think thats relevant, because I believe Capacitor skills are a must for any Capital pilot, and well they aren't required for JDO ? Any truly capable capital pilot knows that there are many months/years of training required to effectively fly a capital ship. The character in question has over 67 Million SP focused in PVP and is just now starting capital skills. Not everyone is going to train straight to a capital ship. I know that there is a character market out there now for them and sitter toons would become less valuable. it would mean more it would be more viable for players to want to start training for a capital ship on their mains or alts. I believe it should be easier to get into a capital ship not harder.
Reaver Glitterstim
The Scope
Gallente Federation
#13 - 2014-03-13 03:09:04 UTC
0mni Ca wrote:
I believe it should be easier to get into a capital ship not harder.

I don't think it's too difficult to get into capital ships, but I do have a problem with level 1-2 capital skills not being enough for a basic capital ship. Level 1 racial frigate skill with level 1 racial weapons and minimum skills for fitting points and tank is all you need to fly a decent frigate. A 67 million SP pilot with most core skills at 3-5, able to fit almost all subcap modules at tech 2 should be able to fly a carrier or dreadnought with jump drive operation 1. Now you can actually get in the hull and fly it like that, yes, the game will allow it. But you'd be pretty much using it alone because you'll be hard pressed to find anyone who'll want to fly with you in that.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

0mni Ca
Brutor Tribe
Minmatar Republic
#14 - 2014-03-13 03:27:21 UTC
Lets clear one thing, JDC is the skill needed to effectively move/fly a dread around, JDO and JDFC are not, and no one would fly a dread/carrier with min jump skills, unless they were in a WH.
Kenrailae
Center for Advanced Studies
Gallente Federation
#15 - 2014-03-13 07:54:55 UTC
Let's turn the table: Why should it be lowered?

What is your basis for this claim, outside of it's inconvenient for your training?


JDO lowers your cap need for jump.... JDC lets you go farther with it. It makes sense that you have to figure out how to use a system properly (Jump Drives) before optimizing performance with it.

The Law is a point of View

The NPE IS a big deal

Samillian
Angry Mustellid
#16 - 2014-03-13 11:05:37 UTC
I am of the belief that anything allowing you to punch a hole through spacetime between point A and point B should require thorough training.

Plus a proper COSHH and Health and Safety assessment.

NBSI shall be the whole of the Law

Paikis
Vapour Holdings
#17 - 2014-03-13 11:14:04 UTC
0mni Ca wrote:
Lets clear one thing, JDC is the skill needed to effectively move/fly a dread around, JDO and JDFC are not, and no one would fly a dread/carrier with min jump skills, unless they were in a WH.


Confirming I have flown multiple capitals with JDO I as my only jump skill. Because :Wormholes:

I do not support removal of skill training barriers to ANYTHING, let alone capital ships. If anything, I'd like the barrier raised a little bit.