These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
123Next page
 

Ship Skins: Nice addition, terrible implementation, how to fix it

Author
Amanda Rosewater
Universal Express
#1 - 2014-03-12 15:34:28 UTC  |  Edited by: Amanda Rosewater
So, CCP has released their implementation of selling skins. Given, it is a pilot project, but pilot or not this is obviously close to how they envision it working. So, how does it work exactly?

The Problem:

You purchase AUR with real life iskies. You then use the AUR to buy the skins you like. Sounds like a standard method of selling skins to players utilized in all kinds of games. Here's the catch. Unlike other games, the skins you buy are not permanent. I believe this is the major flaw in CCP's skin plan.

Lets do a comparison, and for this I'll use Mechwarrior Online. In MWO, you can buy skins for your mechs, as in eve you can now buy skins for your ships. Ignoring the fact MWO frequently has sales on skins, a nice skin might set you back $7-$10 bucks. You have this skin forever, and can apply it to any mech you own or ever buy.

With EVE, each ship needs its own skin purchased and the cost scales with the size of the ship. So, the new hyperion skin is sweet. I buy it. It sets me back around $2. Much better than MWO. Until that ship gets blown up. Then I have to spend another $2. It dies, I have to spend another $2. Also, I like the skin and would like to apply it to my incursus. Well, I have to buy it for them separately. There's another $0.25. And every time I lose an incursus, I have to drop another $0.25 to reskin it.

So, to compare these 2:
MWO: Spend $7-$10, have a skin forever to use on any mech
EVE: Spend $0.25 - $2.00 per skin, good on only 1 ship, and having to repurchase every time I lose the ship.

This adds up very quickly, and seems ridiculous. Skins are a cosmetic cash grab, whatever the game. its fine for those who want the skins. But this is excessive. I feel CCP is way behind the pace on figuring out how to work micro transactions, as we learned when they first implemented the NEXUS store.

The Solution:

I fell skins should be a one time purchase. Since each skin is unique to each ship, I would suggest a price in the range of $4-$5 for a skin. This gives you an unlimited run bpc (basically a bpo that you can't copy). This is a much more fair and reasonable price in my opinion. And there is already precedence in the game for this. You don't lose clothing you bought when your ship blows up. You don't lose your monocle. Why do you lose your ship skin?
Sezurus Sechugiar
Volbrioeoe Aeri
#2 - 2014-03-12 15:55:15 UTC
CCP has already a better system prepared on paper which they will make reality once they can confirm that people really do want that kind of stuff and dont just say so. Until then they dont want to have any dev spend any time on it and this means no fancy new stuff which isnt in the game already (like unlimited bpc's). Just be patient for now and if you dont like to spend money just use isk.
Xeator
soldiers.fi
#3 - 2014-03-12 16:03:05 UTC
Just dont lose the ship then? Or how about not paying for the paint if its too expensive for you?

I dont think these ships were meant to overrun the original models. You pay for something special, and you cherish it till its gone.

I would hate to see permapaints as then everyone would be flying these instead of the normal models.
Anhenka
The New Federation
Sigma Grindset
#4 - 2014-03-12 16:03:48 UTC
This will not be a cheap implementation from CCP's side.

There is a significant amount of server code that needs to be rewrittten in order to allow a dynamic skinning system to work, then bugtested, tools for creating new skins, etc etc.

After that, there are continuing costs related to maintenance, changing/upgrading skins, and all the usual flak with a product.

But unless the initial test shows that people are willing to spend money to gain these skins, the extensive outlay of developer time will not be deemed a good financial or time investment.

So.. No. They are not going to be permanent, at least during the initial stage.

Either live without your cosmetics, buy them with cash, or buy them with ISK.

As far as most people are concerned, this are rather reasonably priced micro-transactions of only cosmetic importance. You want a Frig skin? A few mil. A BS skin? Extra hundred mil for having a fancy ship. Booo Hoo.
Amanda Rosewater
Universal Express
#5 - 2014-03-12 16:06:32 UTC  |  Edited by: Amanda Rosewater
Sezurus Sechugiar wrote:
CCP has already a better system prepared on paper which they will make reality once they can confirm that people really do want that kind of stuff and dont just say so. Until then they dont want to have any dev spend any time on it and this means no fancy new stuff which isnt in the game already (like unlimited bpc's). Just be patient for now and if you dont like to spend money just use isk.


Yes, but it is hard to judge real interest when you release a pilot program at such high prices that its not worth buying even if you want to. Price structure will play as big a role, if not bigger role, than actual interest.

I also don't agree that an unlimited run bpc or something that does the same thing is some technical and developmental juggernaut that can't be overcome until significant resources are devoted to it. You already have unlimited runs within the game, tied to bpo's. Just tie it to these bpcs and your good to go. It is far from "fancy new stuff which isn't int he game already."


Edit: Same comment to the above post. I agree with rolling it out slowly and testing the waters. But if you come out with a terrible price structure, you might as well not come out at all. You are simply torpedoing any chance of it looking good. And if these are the prices CCP needs to make it worth their time, they might as well just not bring it to the table at all.

Double Edit: And just to note, I have very little interest in ship skins at any price. I'm not complaining because it is more than I want to pay for it. I don't care if they are implemented or not. I'm simply giving my opinion on what I think is a big mistake on CCP's part in their pricing scheme, proposed what in my opinion would be a better, more palatable long-term implementation.
Will Rock666
Rockstar federation
#6 - 2014-03-12 16:06:38 UTC
there should be a slot for ship augmentations, or ship mutations or something What? giving ur ship an ability to add an extra high medium or low slot to any ship , then u could add a skin in 1 of those free slots, possibly keep the skin upon death tht would be nice Smile
Will Rock666
Rockstar federation
#7 - 2014-03-12 16:12:07 UTC
also I think you should be able to fly your corps logo, on your ship and the logo should be clearly visible on the overview as well for nearby players to see, and for me to see theirs
Throktar
Deep Core Mining Inc.
#8 - 2014-03-12 16:17:55 UTC
Here is how I see it

If you are going to charge me real cash, then they should be permanent to that hull forever.

If they are going to charge isk, then I would happily buy it every time the ship blew up.
Daichi Yamato
Jabbersnarks and Wonderglass
#9 - 2014-03-12 16:24:48 UTC
paint ur PvE ship.

im kind hoping the day eventually comes where u can create ur own paintjobs, and creating them will be much easier and cheaper to do.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Anhenka
The New Federation
Sigma Grindset
#10 - 2014-03-12 16:30:15 UTC
Throktar wrote:
Here is how I see it

If you are going to charge me real cash, then they should be permanent to that hull forever.

If they are going to charge isk, then I would happily buy it every time the ship blew up.


You fine with them upping the price to a level appropriate for permanent use? Say an increase of a half dozen times over?

Because these are not priced at permanent use level pricing. Nowhere close. You can whine about your 2$ BS or 100 mil BS skin, but would you whine any less about a 15$/750 mil perm skin?
Amanda Rosewater
Universal Express
#11 - 2014-03-12 16:39:18 UTC
Anhenka wrote:
Throktar wrote:
Here is how I see it

If you are going to charge me real cash, then they should be permanent to that hull forever.

If they are going to charge isk, then I would happily buy it every time the ship blew up.


You fine with them upping the price to a level appropriate for permanent use? Say an increase of a half dozen times over?

Because these are not priced at permanent use level pricing. Nowhere close. You can whine about your 2$ BS or 100 mil BS skin, but would you whine any less about a 15$/750 mil perm skin?



You make the mistake of assuming the current pricing for non-permanent skins is a good and fair price. Since I'm arguing it is not, I would say you can't use the current pricing to extrapolate a fair permanent price. Unless you are putting out something amazingly unique and better than the norm in an industry, you should be looking at industry norms for fair pricing, not just coming up with a price you like.
Nariya Kentaya
Ministry of War
Amarr Empire
#12 - 2014-03-12 16:47:20 UTC
Amanda Rosewater wrote:
So, CCP has released their implementation of selling skins. Given, it is a pilot project, but pilot or not this is obviously close to how they envision it working. So, how does it work exactly?

The Problem:

You purchase AUR with real life iskies. You then use the AUR to buy the skins you like. Sounds like a standard method of selling skins to players utilized in all kinds of games. Here's the catch. Unlike other games, the skins you buy are not permanent. I believe this is the major flaw in CCP's skin plan.

Lets do a comparison, and for this I'll use Mechwarrior Online. In MWO, you can buy skins for your mechs, as in eve you can now buy skins for your ships. Ignoring the fact MWO frequently has sales on skins, a nice skin might set you back $7-$10 bucks. You have this skin forever, and can apply it to any mech you own or ever buy.

With EVE, each ship needs its own skin purchased and the cost scales with the size of the ship. So, the new hyperion skin is sweet. I buy it. It sets me back around $2. Much better than MWO. Until that ship gets blown up. Then I have to spend another $2. It dies, I have to spend another $2. Also, I like the skin and would like to apply it to my incursus. Well, I have to buy it for them separately. There's another $0.25. And every time I lose an incursus, I have to drop another $0.25 to reskin it.

So, to compare these 2:
MWO: Spend $7-$10, have a skin forever to use on any mech
EVE: Spend $0.25 - $2.00 per skin, good on only 1 ship, and having to repurchase every time I lose the ship.

This adds up very quickly, and seems ridiculous. Skins are a cosmetic cash grab, whatever the game. its fine for those who want the skins. But this is excessive. I feel CCP is way behind the pace on figuring out how to work micro transactions, as we learned when they first implemented the NEXUS store.

The Solution:

I fell skins should be a one time purchase. Since each skin is unique to each ship, I would suggest a price in the range of $4-$5 for a skin. This gives you an unlimited run bpc (basically a bpo that you can't copy). This is a much more fair and reasonable price in my opinion. And there is already precedence in the game for this. You don't lose clothing you bought when your ship blows up. You don't lose your monocle. Why do you lose your ship skin?

custom skins are not a right, they are a privilege, a VANITY privilege, as in, needless expense for the sake of standing out as "superior" to thsoe around you.
open a dictionary and lets look at its synonyms, shall we?
1. egotism, complacency, vainglory, ostentation.
Nariya Kentaya
Ministry of War
Amarr Empire
#13 - 2014-03-12 16:49:01 UTC
Amanda Rosewater wrote:
Anhenka wrote:
Throktar wrote:
Here is how I see it

If you are going to charge me real cash, then they should be permanent to that hull forever.

If they are going to charge isk, then I would happily buy it every time the ship blew up.


You fine with them upping the price to a level appropriate for permanent use? Say an increase of a half dozen times over?

Because these are not priced at permanent use level pricing. Nowhere close. You can whine about your 2$ BS or 100 mil BS skin, but would you whine any less about a 15$/750 mil perm skin?



You make the mistake of assuming the current pricing for non-permanent skins is a good and fair price. Since I'm arguing it is not, I would say you can't use the current pricing to extrapolate a fair permanent price. Unless you are putting out something amazingly unique and better than the norm in an industry, you should be looking at industry norms for fair pricing, not just coming up with a price you like.

WoW charges 20+ dollars for vanity items, in comparison, 2 dollars is nothing.

and the only time i can see these being justified is being on PvE ships or alliance tourney ships to stand out, or on capitals, since anything else dies in the same sitting in which it was bought.

on that note, dont like the price? then buy the ship pre-skinned with ISK, you have your options.
Rovinia
Exotic Dancers Union
#14 - 2014-03-12 17:37:48 UTC  |  Edited by: Rovinia
Oh, i have a shiny Flagship now. Oh, but it can go BOOOOOM with it's shiny Paintjob. Risk vs Reward, works good for me.

Permanent ship skins would be stupid, you would feel flying in "carnival online" some weeks later. Especially if they releasing more of them as planed. I like the implementation.
Reaver Glitterstim
The Scope
Gallente Federation
#15 - 2014-03-12 17:56:20 UTC
I like that it is breakable. That means you can use it as a commodity. Sounds like it costs about 80 million ISK to skin up a Hyperion. That's a lot less than it costs to buy a Hyperion.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Batelle
Federal Navy Academy
#16 - 2014-03-12 18:06:34 UTC
Your problem isn't actually a problem.

If you're not enthusiastic for the current design, then do not buy the ship skins. If enough people feel the same way, then CCP will adjust the program before rolling it out for more ships. However I think you'll find most people agree with a ship skin being specific to the ship rather than a 1-time permanent in-space cosmetic. This design keeps the price point much lower for people that don't plan to get their skinned ships exploded, keeps money flowing to CCP, forces people to consider the value of the skin when using such a ship, and allows skinned ships to be gifted or traded with that added value. A permanent design system wouldn't make sense at all.

The only problem with ship skins is the technical one of how to expand them to all hulls without generating a new TypeID for each variation.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Reaver Glitterstim
The Scope
Gallente Federation
#17 - 2014-03-12 18:37:50 UTC
CCP is trying to trick me into spending the AUR they gave me.

I think we're getting close to a breakthrough here, but I have yet to spend an AUR cent. Give me a top hat and I'll spend it all.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Tsobai Hashimoto
State War Academy
Caldari State
#18 - 2014-03-12 19:12:16 UTC
The big diffrence between MWO and EVE skins, and one that I really like that CCP has....is that you can buy the skins with in game ISK.

In MWO I cant buy a skin, and trade it to you for a few million in game credits.....

So while sure, that Frig Skin might cost 25 cents, I can trade it for about 10mill isk at the current in game exchange rate.....

I buy up a plex for the, what are they at, about 600mill.... give or take 50mill..... and then I have enough aura to make something like, 65 T1 Frig skins.....

someone is going to sell that plex either way, I just will use it to get mor Aura rather than 30Days of Time.....
marVLs
#19 - 2014-03-12 19:26:21 UTC
I only see it working by new special painting window with colors, patterns, letters etc. and ISK payment when confirming changes
Batelle
Federal Navy Academy
#20 - 2014-03-12 19:46:15 UTC
marVLs wrote:
I only see it working by new special painting window with colors, patterns, letters etc. and ISK payment when confirming changes


The downside being taht data would have to be loaded to everyone's client during gameplay, which could be an obstacle.

The upside would be extreme customizability, with professional ship skin artists suddenly being a thing. Maybe make it so the original artist of a skin could save it, or sell the bpcs for it, and not release that pattern even when trading a skinned ship. Basically giving them creative control, income into perpetuity for popular designs, and creating an entire market for cheap knockoffs and forgeries. This all sounds very Eve-like.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

123Next page