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[CSM9] Wormhole Discussion | Proc's Fireside Chat

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Author
Rek Seven
University of Caille
Gallente Federation
#41 - 2014-03-04 16:55:46 UTC  |  Edited by: Rek Seven
Duke Wendo wrote:
Thanks for that link. 7 months have passed and how many have been implemented? I did a quick scan from top to bottom and didn't see anything, please correct me if I'm wrong.


Actually, they do listen sometimes. Have a look at this LINK and see if you can spot what i did for you all... You're welcome btw Blink

Proc, i listened to your interview on eve news today. Nice job!

I think you are taking the right approach by simply intending to represent the voice of the community whether you agree with the varying opinion or not. However, Chitsa also promised to communicate a lot but i think i have seen about three feedback gathering threads from him since we got him elected. I hear he worked hard on the CSM which is great but i voted for him to represent all of us.

How would you feel about committing to regularly scheduled wormhole related discussions, either through forum threads or TS chats?

With regards to T3 balance. You seemed to suggest that a HAC should be stronger that a HAC configured T3. Could you please clarify what you mean?

I feel that if this happens, the community will simply switch to whatever ship is strongest and in addition, the wormhole economy will take a MASSIVE hit (especially in low class wormholes).

I'm more in favor of a T3 redesign rather than a straight up nerf.
Rek Seven
University of Caille
Gallente Federation
#42 - 2014-03-04 17:03:48 UTC  |  Edited by: Rek Seven
Oh yeah, I almost forgot... CONFLICT DRIVERS!!!

Do you think CCP should be adding more content and features to wormholes that create conflict or do you think that the players are fully responsible for creating fights (e.g. arranged fights)
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#43 - 2014-03-11 18:45:29 UTC
Winthorp wrote:
<3


I liked your initial posts to do with helping out the lower end of WH space and these match up with my views as to becoming good drivers for growth in all areas of WH space but you have not mentioned what your views are on C5/6 space and if you feel personally they need any changes?

Hey hey!

Apologies for the late response, however I'm going to spend the next little bit responding to the questions and kicking off this discussion again! So, as you mentioned, I do feel that there is plenty of room for improvement in the lower classes that could improve growth and activity in the wormhole community, such as dual statics for C4 wormholes (only statics to other wormholes, preferably one static to lower end and one static to upper end wormhole systems), modifying the yield of lower end sites to be more lucrative for those interested in moving into wormholes that see the lower end yielding less that missions, etc.

As far as C5/C6 space, my view is that the T3 re-balance/POS overhaul are items that will impact the activity in this space. Do I feel that the mechanics for C5/C6 need changing? Not really. I think that the mechanics in the upper end wormholes are not a major factor in the condition of that space. Do I think that additions would be cool? Yes, as I like the ideas of Sleepers attacking the inhabitants, spawning on holes, and I understand that many might not like that idea, but as far as the space itself, I think it is fine and the changes to other mechanics will impact that space and the activity within...

What do you think about C5/C6 space?

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#44 - 2014-03-11 18:55:36 UTC
corbexx wrote:


Hey corbexx,

Whats your thoughts on dead zoning stations in nullsec and should these be made destroyable in the future?

This is interesting. dead-zoning feels like taking advantage of the mechanics, as a larger group can dead-zone a station, preventing asset retrieval from opposing forces, as well as spies within the larger force. The other group can flip the station still, so that counter is still available, so I'm not sure if this issue is one that needs a direct "fix", or if this is the symptom of larger issues. The null community could have changes made upon it that would resolve this issue, but directly attacking this symptom wouldn't resolve the causal factor/s.

Destructible stations are an idea that I like for Eve Online. Maybe not the current stations, but look at Providence. How many empty (non-station) systems reside in Providence? Look at Delve, same question? This may not be a popular idea right now, but that may change when every system in null has a indestructible station planted. What are your thoughts?

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#45 - 2014-03-11 19:01:10 UTC
Chitsa Jason wrote:


Hey Chitsa,

Do you feel some wormholes should be made more valuable than others (same class, not counting effect or static)?
What do you think about black holes?


Changing the value of wormholes would be akin to looking at value differences in null. Some regions are more valuable and the reason was intended to drive wars, so players would fight over valuable space in a forever war, as groups rise and fell. So, do I believe that adding more value to some holes is lucrative? Yes.

Black holes are garbage. They are one of the running jokes within our community. Although I'm not for making them industrial wormholes as discussed in the townhall, I am in favor of changing them.

Would you agree or disagree that K162 signature delay should be introduced because of the auto sig checker?

I personally want them removed, not delayed. I liked the time in wormholes where the inhabitants that weren't on the ball got wrecked. This space isn't supposed to be "easy mode".

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#46 - 2014-03-11 19:08:55 UTC
Lakshata Chawla wrote:


What makes you greater than, equal to, or less than Bane, Chitsa, and James.

Bane: Bane is an active member in this community, and he seems to genuinely care about the growth and progress of the wormholers, but he chooses to forego tact and civility, and chooses to communicate with players in a very blunt fashion. That is his prerogative, but I'm willing to be civil with people, in regard to my commitments as a CSM. Just as Bane said "People need to realize you can troll and give a s*** about the wormhole community.", Bane should understand that being civil in a conversation doesn't mean that you are kissing a**.

Chitsa: Chitsa seems to get lost in his unending quest to knock Mittani from his throne and be the "King of Space." As a wormholer, I'm uninterested in being relevant to the null community, however that was a direct quote from Chitsa whilst trying to rally the troops to break N3 from the clutches of the evil goons. My focus is on this community, and this is the only community whose relevance I'm concerned.

James: I honestly don't have much to say about James. I don't know him.

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#47 - 2014-03-11 19:24:57 UTC
Lloyd Roses wrote:


Hey Lloyd,

What is your stance on currently existing mass-limitations for all classes c1-c6 - both regarding maximum jump mass and individual jump mass? Scope is especially the barely roll-able c1-connection many people complain about in their c2/c1+hs. Does anything around that need changes, or is the current situation *fine*?

I think that the lower end wormholes could use work for mass-limitations, as the current size makes it tedious for residents to be able to travel/roll like the upper classes. Now that may be seen by some as a perk of moving up, but when I see threads about a "rolling Blackbird", I have to stand back and think about those poor souls. So, I personally feel that it could use work.

What about clone-jumping? Would you advocate anything related to the combination wormhole-clonejump? (Mainly because the meta would take a drastic shift away from T3s if you wouldn't need to scout 20 holes until you get an empire to actually get your mates back with less than 30 jumps to travel, rules to avoid exploitation apply <.<) Also asking this because you normally have either a good null, OR a good hisec entrance, but rarely both.

I'm not a fan of allowing clone jumping from wormhole space. We did discuss this on comms the other night, and one idea was being able to scan out a chain, anchor "satellites" on either side of each hole in the chain that would connect transmission from known space to your wormhole, allowing you to clone jump as long as the satellites are intact and online. It was a playful idea, but was about the only thing I thought might make it fun to allow :)

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#48 - 2014-03-11 19:25:53 UTC
Indo Nira wrote:

Do you like cake?

Yes. Heath cake is my favorite.

Quote:
1 (18 ounce) box German chocolate cake mix
3 eggs (or as called for by your cake mix)
1/3 cup oil (or as called for by your cake mix)
1 1/3 cups water (or as called for by your cake mix)
1 cup caramel ice cream topping (I like Smuckers)
1 (14 ounce) can sweetened condensed milk
1 (12 ounce) container whipped topping
3 -4 Heath candy bars, chopped

Directions:
1) Bake cake mix according to package directions, using a 9 x 13 x 2-inch pan.
2) While still hot, punch holes in top of cake with a skewer or large fork.
3) Pour sweetened condensed milk and caramel topping over hot cake.
4) Let cake cool.
5) Spread with whipped topping and sprinkle chopped Heath bars over all.
6) Refrigerate until ready to serve.


Himnos Altar wrote:

Do you like Waffles?

Yes, normal waffles with maple syrup. I grew up in the country, nothing fancy for me :)

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#49 - 2014-03-11 19:26:39 UTC  |  Edited by: Proclus Diadochu
bubble trout wrote:


Hello bubble trout,

What is your stance on allowing 2 monoculus, or perhaps a monoculus and a laser site, to be worn at once?

I'd obviously be for this change, as the only thing I'd change with my current avatar would be to add another monocle.

Krackie wrote:


Also I know its a sensitive subject for some, to what extent do you feel WH residents should have influence on the other aspects of eve online, specifically sov-warfare.

I prefer wormhole residents to be able to impact wormholers more, first. If we can get this fixed, and wormholers have a community that is overflowing with content, then sure let us influence others. Obstergo has a tradition that if we ever see a SOV-less system, we TCU it. It happens, but that is the extent of our "influence." Well that and our ceptor roams... We impact the everything out of ratters :)

My answer would be let's figure out to influence our own before we focus on influence others.

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#50 - 2014-03-11 19:27:49 UTC
Cylin Rath wrote:


If CCP comes to you and other members of the CSM and asks. “What are the top ten new features and/or changes you would like us to focus on for the community you represent in the next two releases?” How would you answer?

I'm going to pull a Trebor and promote a "Top Ten Reasonable Things: Wormhole Edition", create a poll (to include "other" with comments section) and ask the community. Follow it up with another, ranking the Top Ten, then I could strongly answer CCP's question.

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#51 - 2014-03-11 20:01:29 UTC
Rek Seven wrote:


Hey Rek, thank you for taking the time to listen to my interview!

How would you feel about committing to regularly scheduled wormhole related discussions, either through forum threads or TS chats?

This is an excellent idea, and I would certainly commit to hosting CSM townhalls, firesides, and discussions throughout the term. I'd likely plan a quarter at a time and set up a "sticky" in the forums, and in various community channels, the schedule for each quarter's meetings and chats.

With regards to T3 balance. You seemed to suggest that a HAC should be stronger that a HAC configured T3. Could you please clarify what you mean?

Well, to clarify, I'd like to see T2 specific ships being viable in the wormhole community. As long as T3 cruisers, in their current form are preferable over every T2 variant, and isk isn't an issue, why would anyone fly a T2? That is where my concern lies, and why I'd like to address this, as I feel that it impacts our "meta" and lean on T3 Armor/Blap Dread/Archon composition. I guess that in review, the T2 HAC, for instance, should have something that entices players to use it over a T3, but perhaps the T3 has applications that would make it more viable in areas as well.

Do you think CCP should be adding more content and features to wormholes that create conflict or do you think that the players are fully responsible for creating fights (e.g. arranged fights)

I wrote this. I believe that our mentality can be influenced by the mechanics, and that the mechanics can steer the direction of a community. Some of the mentality is completely on the players residing in the community, and some can be attributed to the mechanics. I think in some areas, CCP can change what drives "conflict" in our community.

Thanks!

Minister of High Society | Twitter: @autoritare

E-mail: diogenes.proc@gmail.com

My Blog: http://diogenes-club.blogspot.com/

The Diogenes Club | Join W-Space | Down The Pipe

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