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I need information on the Scorpion, Rattlesnake and Widow.

Author
Kale Raleigh
Sons of Khaled
#1 - 2014-03-11 01:11:03 UTC
o/

Hey guys, my main personal goal in EvE at the moment is to turn the widow into an "assassin" PvP ship utilizing its E-war
capabilities by not letting them warp, move, or lock onto me. Making them completely helpless. But I'm still new to eve online and was wondering what these 3 ships were specifically built for and what they can do, and what the differences between them are. Not just the bonuses. What I should look for when fitting them for my specific needs. (All I know about the widow is it was built to light a cyno and the get the **** out). But I want to make it more. Will I need a tackler or a tanker (even thought they wont be able to lock.)

In summery just as much information you can give me about these 3 ships, what they were built for, what they can do
and what the differences are, benefits and losses including. Maximum info.


Just another question...

What are the different type of ship classes for, what are their roles in detail? And what types of ships are weak or
"counter" each other. (Frigate, battleship, etc)

Thanks for the help!

o7
Chessur
Full Broadside
Deepwater Hooligans
#2 - 2014-03-11 01:27:24 UTC
Kale Raleigh wrote:
o/

Hey guys, my main personal goal in EvE at the moment is to turn the widow into an "assassin" PvP ship utilizing its E-war
capabilities by not letting them warp, move, or lock onto me. Making them completely helpless. But I'm still new to eve online and was wondering what these 3 ships were specifically built for and what they can do, and what the differences between them are. Not just the bonuses. What I should look for when fitting them for my specific needs. (All I know about the widow is it was built to light a cyno and the get the **** out). But I want to make it more. Will I need a tackler or a tanker (even thought they wont be able to lock.)

In summery just as much information you can give me about these 3 ships, what they were built for, what they can do
and what the differences are, benefits and losses including. Maximum info.


Just another question...

What are the different type of ship classes for, what are their roles in detail? And what types of ships are weak or
"counter" each other. (Frigate, battleship, etc)

Thanks for the help!

o7


An assasin class in eve? Only one ship fits that description, and it is certainly not the scorp, widow or any of its variants.

Stealth bombers are what you are looking for. Frigates that can instantly decloak, target, and have 600+ DPS hitting a target before they even have a chance to lock back. However they have a very specialized role- and a rather small engagement profile. Doesn't mean they are not fun though. If you are interested- read this: http://evestealthbomber.blogspot.com/2011/05/begining.html

If you are looking for a ship that can 'lock down' targets- then you would be looking at the Recon ships.

huginn / Rapier: Long range Webs, Bonused Target Painters
Arazu / Lachisis: Super long scram / point range, with Powerful sensor damps
Pilgrim / Curse: Neuting range / power, with Tracking Disruptors
Falcon / Rook: ECM

Curse is your best bet.
Its neuting range, and power- along with its TD bonuses, make it with out question the most powerful EWAR platform in game. However the curse has a few downsides. The first being- that the vast majority of the online player base is petrified of them (and rightly so) so you would have a tendency to be heavily blobbed. Secondly, because while its Neuting power is significant, its DPS is.... anemic. If you are flying a curse, having a friend to throw down the hurt is probably a good idea.
Maisonian
The Green Machine
That Escalated Quickly.
#3 - 2014-03-11 03:24:05 UTC  |  Edited by: Maisonian
The 3 ships you mentioned follow 3 specific roles; I'll do my best to go through each & provide some explanation.

Widow:

A black-ops battleship designed to support a fleet with ECM and supplementary DPS. The best analogy I've come across is 'strap a Raven and a Falcon together and add a jump drive'. While not entirely terrible, the Widow is not as versatile as it's other Black-ops brothers as it's weapon system takes time to deliver (missiles to target) and it's defence system is based on a chance-based mechanic. When fitting, you're faced with either taking a semi-decent tank (akin to a well fitted drake) but no ewar OR a full rack of bonused ECM but very little tank. ECM is great but when it comes down to chance, you might one day perma-jam a carrier, but the next day fail to jam a Rifter. DPS tends to be around the 750-900 mark depending on loadout. Not a bad ship but BO attacks are very much get in, kill, get out ASAP; if you get locked down in one, you're probably going to die. All in all, you're better going for a different Black-ops BS and bridging a Falcon to support you.

Attacks rely on another ship lighting a Cyno beacon to jump (or open a bridging portal for other covert ships) to. Conventional cynos work but show up on overview for everyone to see; not ideal for clandestine manoeuvres. Covert cynos are a specialty cyno for use by Blackops ships that last 1/10th of the time of a normal cyno, don't appear on system wide overview and are capable if ignoring cyno-jamming modules. As covert cynos can only be fitted to covert-class ships, players tend to use a stealth bomber (for instant decloak & lock) or a well tanked recon/T3. Overall, a tricky class to get right but rewarding when you do and a whole lot of fun!

Scorpion:

An excellent ECM platform that works in a similar way to the Falcon and Widow, but with a significant bonus to effective range. A good mindset for this ship is an 'ECM Sniper', as like it's other ECM counterparts it relies on not being shot in the first place to survive. Best used again as support for a gang; a full rack of ECM in the mids with a small armour tank in lows or bonus to ECM strength. Highs, I'd advise smart bombs to shed pesky drones and maybe rails or cruise missiles. Truth be told, the highs are not hugely important as it's main 'weapon' so to speak comes from it's mid slots. Kinda handy with the ECM burst module too for GTFO ability (especially with MJD fitted).

Great supporting ship but not for solo work unless you pull a fast one on your enemies and fit for tank over ECM and harvest their tears when they get something they're not expecting. Risky as it's not well bonused for this but with 8 mids you can build a hefty tank anyway.

Rattlesnake:

A fairly pricy bit of kit, much like the Widow. Think of a Dominix with a mean shield tank and you'll get the general idea of this ship. Like the Scorpion, it's got plenty of mids to go around, but unlike its Caldari counterpart, it's bonus suggests they're for tanking. With implants and faction tank, this ship is capable of ridiculous levels of tank while it's drones chew through whatever was daft enough to engage it; the large drone bay also adds the utility of ECM drones, Sentries, Heavies, lights etc. High slots can either be used for supplementary damage (Torps mainly) or for Neuts/Nos/Smartbombs/drone range mods. A very nice ship to use but tends to be a trouble magnet; people see shiny and will want it dead.

A good ship for small gang PvP and godlike if supported correctly (logi if buffer tanked/crystal implants & drugs if active) but a tasty kill to adorn hostile entities killboard walls. Drones might be targeted by smart players, effectively cutting off the dangerous bit of your ship and chewing you to death; careful drone management is a must!

As for an 'assassin' class, you'll find that covert cloak capable ships are your closest port of call.

Bombers - frigate sized hulls with huge DPS (6-700+) and instant locks following a decloak but very little tank.
Stealth Recons - Capable of killing through 'debuffs', although they tend to be lacking in DPS. For solo work, consider the Pilgrim or Rapier but remember that it's the debuffs keeping you alive, not the tank.
Stealth T3s - T3 hulls are capable of fitting a covert cloak subsystem that allows you to warp undetected (like the other stealth classes here). However, they can be fit with better tank and DPS, but for a price. Consider the Proteus for this.
Astero & Stratios - I haven't had much personal experience with the sisters of eve faction frigate & cruiser. While on paper they're set up for PvE, a rack of lasers and a bay full of drones tends to hurt whatever it's pitted against.

As a final piece of advice, with any stealth attack; research the character, know their ship, get in and out quickly.

Good hunting 07
Silvetica Dian
Imperial Shipment
Amarr Empire
#4 - 2014-03-11 14:41:16 UTC
Maisonian wrote:
The 3 ships you mentioned follow 3 specific roles; I'll do my best to go through each & provide some explanation.


Astero & Stratios - I haven't had much personal experience with the sisters of eve faction frigate & cruiser. While on paper they're set up for PvE, a rack of lasers and a bay full of drones tends to hurt whatever it's pitted against.

As a final piece of advice, with any stealth attack; research the character, know their ship, get in and out quickly.

Good hunting 07



The stratios can warp cloaked, can scan down sites easily and lie in wait. Decent armour tank with an ancillary med plus noral medium reppers. For ambushing site runners though the lazors should be replaced with neuts. With a cap booster it is amazing how many modules this ship can keep active.
Mine tackled a nightmare in a 6/10 a couple of weeks back and easily tanked it while i drove off the blackbird and then got under the guns and started the neut pain.
My corp mate uses an astero for relic/data sites just because he can switch from running sites to ambushing scanning frigs in the sites as the mood takes him and opportunity presents.

OP the 3 ships you mentioned are highly specialised and should be brought to pvp only by someone vastly experienced at said pvp. The other 2 posts have given you a huge array of ships you should try first.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Chris Winter
Science and Trade Institute
Caldari State
#5 - 2014-03-11 21:18:16 UTC
Was something wrong with your first thread ( https://forums.eveonline.com/default.aspx?g=posts&t=328445&find=unread ) or were you just going to spam new ones until you got an answer?
Alcorak
Science and Trade Institute
Caldari State
#6 - 2014-03-12 06:28:45 UTC
'Assassin' and 'Battleship' don't generally go well together. Battleships are too slow to align, warp, approach, etc. to lock down most targets without help of smaller craft (even the blackops Widow needs to get cynoed in). As previously suggested, T2/T3/pirate cruiser varients excel at locking down and killing enemies and are some lowsec favorites. ECM ships that prevent you from being locked lack significant tank and dps. Even the strongest ECM lands by chance - there will be cycles where your target can lock and shoot you.

As for assassinating, as mentioned before the stealth bombers are the closest thing to it, though there are several forms:

assassinating defenseless miners: done in high-sec with destroyers. Fit as much damage as possible, go to .5 sec system with belts, kill miner, die to CONCORD, repeat.

assassinating in lowsec: Use a cruiser varient (T1 if low on isk - Navy Cruiser, Battlecruiser, Vagabond, Cynnibal preferred), learn to D-Scan, and have at it. Expect to die to traps. A lot.

assassinating in nullsec: Get a T3 with interdiction nullification and hunt people who aren't paying enough attention.

If you're truely looking into crippling your opponents however, Energy neut ships are the way to go. Any ship with neut bonuses or drone bonuses can be effective, but Amarr works best. High slots: neuts. Mid slots: tackle, prop, cap booster. Low slots: Armor tank, 1-2 drone damage mods.

Can't really boil 'assassinating' down to just a few ships, locations, and situations, but those are some.