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First step to create a real bond market in EVE

First post
Author
ISD Cura Ursus
ISD Community Communications Liaisons
ISD Alliance
#81 - 2014-03-08 21:16:11 UTC
OK thread was locked for cleaning, and I want to make a couple of points clear:

1. The whole thread was read by me.
2. I deleted a couple of posts that were beyond a reasonable discourse.
3. Please do not use the moderation system as a way to squash arguments.


That being said, be civil and this thread will stay unlocked.

ISD Cura Ursus

Lieutenant Commander

Community Communication Liaisons (CCLs)

Interstellar Services Department

Loraine Gess
Confedeferate Union of Tax Legalists
#82 - 2014-03-08 22:58:03 UTC
I approve of this idea. Not because it would help the game but because it would move me, part of EVE's 1%, even further above my peers. I mean, it would completely kill the game a bit later, but who cares about that?


Let's play this little scenario out:


Bonds become available by EVE bank, secured by CCP. There is no risk. The bond is for 1m each, with a payout of 1%.



I invest 100b into bonds immediately. This provides me with 100,000 bonds. Each one pays me 10,000 isk upon maturity. Each maturity date I earn 1% compounding, or 1b after the first one. Let's be generous using the OP's original numbers and say the maturity is for one month (a ridiculous ~12.5% per annum, risk-free). It is now possible for me to quit eve, sans logging in once a month, and continue to train my character and stay subscribed - indefinitely.


That is, of course, assuming PLEX prices stay the same. But why would they? There are EVE trillionaires. They're earning 10b/month. Do they plex 1 account? Do they plex 10 or less?


Let's say this EVE trillionaire, named Chribbbbbba, who does not own several titans, decides to invest half of his wealth to forever play this game. He no longer has to do any work to stay in the game, nor pay money from his bank account. Every month he pulls a magical 5b out of his ass. Within two years he can afford an extra titan at pre-bond prices. He's earning a spank ~7% per annum for doing nothing. Oh and did we mention this scales infinitely?

Let's be super generous and say that people don't know about, don't care about, or really are not using this new bond system. Uptake is only 25% of total wealth (mostly the super wealthy investing all their unused isk). Every year, the money supply from this system alone increases by 3.2%. Every year people who are not investing in this system are essentially losing 3% of their income to inflation. And the next year. And the next year. Pretty soon anyone who was unsubbed or does other isk-faucety things is experiencing a serious decline in their real wealth. Within 5 years anyone who rats for a living is seriously space-poor, experiencing something like a 20% decline in their real income. Anyone who has chosen to keep their money sitting in a wallet is now 20% poorer, able to afford 20% less PLEX (using PLEX as a 2nd currency).


Anyone choosing not to invest in these magic bonds is now dwarfed by the early adopters. The only way not to hemorrhage money is to exponentially increase effort expended (if you're a faucet earner) or to invest in magic bonds. Uptake is now 50% of total wealth. Inflation is a staggering 8% per year. At the 7 year mark all held isk and bounties is close to halved in real wealth. Bonds are now the predominant isk earner, and the only way to prevent being forced out of the game if you want to keep playing (this is assuming we don't get a massive price collapse on all non-PLEX commodities, owing to the hyperinflating time:isk ratio). Ratting is now completely dead as an activity. All other ISK faucets (sleeper tags etc) are meaningless in the face of bond investment. PVE is completely dead. Assuming the EVE playerbase is not already dead, it soon will be.

But wait! OP says! We'll just double isk bounties, PVE will be revived!

http://en.wikipedia.org/wiki/Hyperinflation


The money supply is now suffering under the strain of ~10% inflation per annum from bonds, ever compounding. To keep gameplay balance from utterly exploding all other faucets must be increased at the same rate. The EVE economy, which before was precariously inflating (acknowledged MULTIPLE DOZENS OF TIMES at fanfest and dev blogs by normal CCP and their economist) is now completely dead. There are two classes of people. The landed wealthy - Those who adopted bonds early, and the income earners - Everyone who did not and rely on normal methods of earning isk. Because EVE is a game, without life necessities aside from PLEX (which will always be floated to the ISK), there is no reason for the super wealthy to transfer isk down the chain. The economy probably reverts to a barter one, owing to the complete worthlessness of generated isk.


So where does that leave the players?



Anyone subbing to the game is completely hopeless, being unable to earn a half-decent income from any source.

PVEers/Missioneers are, as previously mentioned, screwed. They have no meaningful isk generation. Their wealth generation is reduced to wrecks, salvage, item drops, faction mods, etc. Why generate those at all when there exists much more lucrative forms of item generation, say... mining? L4 missions disappear. C1/C2 are dead. (except as reaction/PI holes). C3/C4 struggle on a bit longer, then are mashed between the hyperinflation ruining their income and their risk (no K-space statics for C4/etc). C5/C6 continue to exist solely because of their ability to generate vast quantities of items for T3s.

Market traders are, for a while, unaffected. They, after all, earn their money through others' transactions. However most of that income comes from consumers - not producers. Wormhole dwellers sell tags to NPC orders. The new super-wealthy never need to engage in pump & dumps or any other orders, because they can transact with NPC bonds. As the money supply flowing through PVE becomes nil, so too does their incomes. They die out.

Individual miners are, more or less, unaffected. These people always live hand to mouth. The price of their effort may or may not increase at the same rate as the money supply, and if it does not, well... there's always bots. Mass miners who work for isk are completely screwed, but that's obvious.

Continued because post limits.
Loraine Gess
Confedeferate Union of Tax Legalists
#83 - 2014-03-08 22:59:14 UTC
[...]

'Pirates' or PVPers are likely completely forced out of the game. When was the last time you heard of a pirate that also took the time to engage in lengthy wealth generation? They usually do it as long as necessary to fund their fun. Now that PVE is dead, well, so are they. Who are they going to shoot, anyway. The other pirates? Pirates who are willing to fight and only fight now find themselves very alone with the death of PVE and thus, most targets. For a while there may exist PvP (Pirate vs Pirate) solely funded by plexes converted to item wealth, but that's a small percentage of the community and we've now succeeded at removing the reason pirates exist. There is no economy component to EVE anymore (we killed it), there is only PvP. If that's true, why not play ARTEMIS bridge simulator, or one of the better Star Trek games? Hell, I'd dust off my X-wing vs TIE fighter...



Thus, the death of EVE. Clap clap clap clap clap.




*It has been forever since I took macroeconomics, MD gurus feel free to critique my definitions of inflation
Jade Raikki
Darc Ray Inc
#84 - 2014-03-09 17:55:50 UTC
As an economy nerd you just gave me an orgasm.
Realistically speaking tho, the system would not work well with the current eve framework. If you introduced some risks on those bonds however, interesting things could come out. Risk free bonds would be a disaster, but what if there was a risk ? It's politics, after all.
Elizabeth Norn
Nornir Research
Nornir Empire
#85 - 2014-03-09 18:04:55 UTC
Jade Raikki wrote:
As an economy nerd you just gave me an orgasm.
Realistically speaking tho, the system would not work well with the current eve framework. If you introduced some risks on those bonds however, interesting things could come out. Risk free bonds would be a disaster, but what if there was a risk ? It's politics, after all.


So basically a CCP ran lottery? :yawn:
Far Wanderer
The New Bank of Far
#86 - 2014-03-10 06:14:53 UTC
Jade Raikki wrote:
As an economy nerd you just gave me an orgasm.
Realistically speaking tho, the system would not work well with the current eve framework. If you introduced some risks on those bonds however, interesting things could come out. Risk free bonds would be a disaster, but what if there was a risk ? It's politics, after all.
What sort of risks did you have in mind? Question

I really am wasting my breath though, when you can avoid questions from Hexxx and RAW23 like that you must have some seriously devoted investors. --Elizabeth Norn

Bi-Mi Lansatha
The Scope
Gallente Federation
#87 - 2014-03-10 11:33:55 UTC
Alexander wulfgard wrote:
...

The major and minor factions all pay ISK to players via missions & bounty prizes and they receive ISK via transaction taxes, skill books etc. However they are running a deficit which is covered by "printing" ISK and hence increasing the money supply.

Instead of printing ISK...
ISK seems to be balanced, thus your rational for change doesn't seem to exist.




CSM8 - August 2013 Summit Minutes


Dr. EyjoG said...


The next graph showed the money supply. Overall, the money supply is evening out--changes to systems have reduced the ISK supply, so average ISK in active wallets is stable as of November 2012 and the maximum amount may even be peaking. While Mike points out that the leveling-out at the top of the graph is very short, Dr. EyjoG responded that it was the first plateau visible at all. Sinks and faucets are fairly balanced right now, with a bit more faucet than sink to allow for economic growth.

------
Ester Hughes
The Scope
Gallente Federation
#88 - 2014-03-10 14:20:30 UTC
Alexander wulfgard wrote:
With the recent development and expansions of EVE I believe its time to take the step to create a better capital market.


Creation of a "risk free" rate.

In order to value all other financial products in Eve, a risk free rate is essential.

The major and minor factions all pay ISK to players via missions & bounty prizes and they receive ISK via transaction taxes, skill books etc. However they are running a deficit which is covered by "printing" ISK and hence increasing the money supply.

Instead of printing ISK, CCP can create a risk free rate by selling bonds through EVE market (at NPC bank stations) to cover the defecit.

I suggest 3 types of bonds: 1 week, 1mth and 3mth bonds, which are sold every Sunday.

All bonds will have a notional of 10mio ISK and the rate determined by selling price. Players can enter market orders at fx 99.00 which means that the player pay 9.9mio for the bond and receive 10mio at maturity. CCP start filling highest bids first and fill them until the deficit have been covered. If rates get to high or market orders cannot cover the deficit , CCP central bank will buy the outstanding bonds by printing.


To make the system more realistic and incorporated with EVE universe the current currency ISK which is completely unrealistic need to be replaced. ( https://forums.eveonline.com/default.aspx?g=posts&m=2974285#post2974285 )


Instead of 1 currency (ISK) , 4 new currencies wud need to be created , each printed and regulated by the major factions: Caldari yen ¥ , Gallente Mark , Minmatar pund £ and Amarr franc ₣.


We need these changes to create a free banking system and later a efficient stock & bond market. I will create another thread on these topics later.


EDIT:
I have been criticised by some players not to outline the bigger picture, so I will try to outline it here:
(This thread is only based on step 1-5, but i hope we can discuss some of the next steps in other threads)

Step 1. Creation of 1 active central bank which issue fixed income securities based on the deficit.

2. Creation of a secondary market for state securities.

3. The One central bank is divided into 4 banks, each issuing securities within their respective area but in the same currency (ISK).

4. FX Market: 4 new currencies are introduced. To avoid distorting the market, NPC banks will act as FX Brokers and FX exchange rates are pegged to each and Plex. Bid-ask spread will be set at <0.5% keeping transaction costs very low in the beginning.

5. When players have gotten more use to the new concepts FX rates can be widen to a band of maybe 5-10% (later maybe even more). Players can then start acting as FX dealers and brokers.

6. When the first 5 steps have been implemented, the state securities will now hold both FX risk and Inflation Risk.

7. Creation of active NPC banks reporting to their respective central bank. NPC banks already exist in EVE, but they do not play any role.

Players would have to actively choose a banking relationship - as all the banks are NPCs no difference will exist and interest will not have to be paid on accounts.

8. Player Corporation debt issues. The framework for private debt issues have been created, however private issues are much more complex than the ones of the state and it raises following concerns which need to be dealt with:

A genuine need for public money are needed. Almost anything in EVE are not more expensive than a dedicated player can earn the money fairly easy.

In RL public money are needed because no single individual (excluding maybe the richest families on the planet) will be able to fund and operate their own car factory or large ship yard.

Covenants – as it has been raised early in the thread, No investor protection exist in EVE. This will have to change.

9. Player corporation equity issues (IPOs).

10. Most of my ideas here are based on the foundation that Eve players (corps) should have the freedom to pursue the career they want.

Hence Player customers should always have a choice between expensive NPC goods and services or Player operated industries which can offer better and cheaper products if they are well managed.

Final remark will be that if a FX system gets to complicated to implement due to CCP programming costs or lack of liquidity the rest of the steps would be achievable anyhow.


Sorry, after the first paragraph or two, I didn't see any mention of what purpose they serve. Who is the large organization seeking to take on debt in order to finance short term? who has the ability to control money supply to pay back the bonds?

This looks like a solution without a problem. If you really wanted to try it, having the NPC corps offer you the chance to buy bonds, pay dividends based on taxes, and have it take from the same pool bounties do (which there isnt one ATM) etc. and recirculate the money woul work, but you'd have to have a group basically act like a central bank, setting the payout.

And the best part? None of this encourages gameplay on any level at all.

http://eveplex.blogspot.ca/ - station trading in commodities exchange

Alexander wulfgard
Korrupted Gaming
#89 - 2014-03-10 15:59:24 UTC  |  Edited by: Alexander wulfgard
Let me start defining “Risk Free” for you:
In Finance “Risk Free rate/bond/index” typically refers to securities backed by a sovereign state.
In theory this means that the sovereign will always repay principal and interest with absolute certainty because they can print the domestic currency in unlimited amounts.
However it do not mean that it is risk free to hold these securities. Even when held to maturity they still hold Risks such as Inflation and Currency risk.



Loraine Gess wrote:
Bonds become available by EVE bank, secured by CCP. There is no risk. The bond is for 1m each, with a payout of 1%.


Your post is from the beginning flawed as you state “There is no risk”.

Loraine Gess wrote:
I invest 100b into bonds immediately. This provides me with 100,000 bonds. Each one pays me 10,000 isk upon maturity. Each maturity date I earn 1% compounding, or 1b after the first one. Let's be generous using the OP's original numbers and say the maturity is for one month (a ridiculous ~12.5% per annum, risk-free). It is now possible for me to quit eve, sans logging in once a month, and continue to train my character and stay subscribed - indefinitely.


No where in my post I have argued, implied or expected a monthly interest of 1%. So where do you get this number from?

Loraine Gess wrote:
That is, of course, assuming PLEX prices stay the same. But why would they? There are EVE trillionaires. They're earning 10b/month. Do they plex 1 account? Do they plex 10 or less?


You assume PLEX prices would stay the same – If PLEX prices stay the same, it would most likely indicate a very low inflation which again imply a very low bond yield. This contradict your 1% monthly yield scenario.

Loraine Gess wrote:
Let's say this EVE trillionaire, named Chribbbbbba, who does not own several titans, decides to invest half of his wealth to forever play this game. He no longer has to do any work to stay in the game, nor pay money from his bank account. Every month he pulls a magical 5b out of his ass. Within two years he can afford an extra titan at pre-bond prices. He's earning a spank ~7% per annum for doing nothing. Oh and did we mention this scales infinitely?


Regading “Chribbbbbba” : As stated above the securities will face inflation risk, this means that if Chribbbba invest half his wealth in government bonds he is no way guaranteed that he can play this game forever. The bonds are NOT a hedge against PLEX inflation (or ISK depreciation).
A valid question to raise is: will Chribbbbba be better off investing half his wealth in CCP bonds and then buy PLEX as time passes – or would he get more PLEX using half his wealth today buying PLEX and then store them?
Or will the bond yield (- transaction costs) be higher than PLEX inflation?
Loraine Gess clearly think so, however I have not seen any evidence supporting his ultra aggressive statement.


Loraine Gess wrote:
But wait! OP says! We'll just double isk bounties, PVE will be revived!


I never said such things – please refrain from making statements on my behalf.


Regarding uptake and money supply: You are mixing up concepts – Total wealth is normally defined as value of total assets – value of total liabilities.
So it is completely unrealistic that you assume 25% of total EVE wealth can be invested in CCP bonds.
What system are you referring to which will increase the money supply by 3.2%?
How can you state that people are losing 3% of their income to inflation? Who are “people” and are you just guessing on the number?
To be fair this entire chapter and the rest of your post do not make any sense as you are mixing up concepts.
Alexander wulfgard
Korrupted Gaming
#90 - 2014-03-10 16:07:26 UTC
Bi-Mi Lansatha wrote:
ISK seems to be balanced, thus your rational for change doesn't seem to exist.




CSM8 - August 2013 Summit Minutes


Dr. EyjoG said...


The next graph showed the money supply. Overall, the money supply is evening out--changes to systems have reduced the ISK supply, so average ISK in active wallets is stable as of November 2012 and the maximum amount may even be peaking. While Mike points out that the leveling-out at the top of the graph is very short, Dr. EyjoG responded that it was the first plateau visible at all. Sinks and faucets are fairly balanced right now, with a bit more faucet than sink to allow for economic growth.

------


Look at the last bit again: "with a bit more faucet than sink to allow for economic growth"

Further, even countries like Singapore who have balanced budgets by law still issue government bonds (in all major tenors) to support the market with the "risk-free" index.
*Money raised by government debt issuance in Singapore are only used for investments.

Additional the rational behind my suggestion was never aimed at balanced books or money supply. These were merely additional benefits.
The main retaional was to expand the sandbox and eventually allow a player operated debt market to function.
Far Wanderer
The New Bank of Far
#91 - 2014-03-10 16:28:40 UTC  |  Edited by: Far Wanderer
Alexander wulfgard wrote:
Creation of a "risk free" rate.

In order to value all other financial products in Eve, a risk free rate is essential.
I like the idea of adding a bond market to the game.

I don't like the concept of "risk free."

You can't have EVE without risk. Substantial risk. Sometimes even losing all your ISK risk.

What are the ways you can think of that players can influence--even temporarily halt--the bond market you're proposing?

Should the value of bonds instead be tied to stations? Such that the value of a bond is linked to the "value" of a station in terms of market activity in and out, ore reprocessing and all other activities where players pay a fee to the station and otherwise conduct their business there?

If players don't invest in bonds in an NPC station, could a station degrade over time (i.e. start to lose or close services like Medical Facilities)? Likewise if player activity is halted, for however long, could this have an effect on the station and its bonds?

Can there be bond rates based on other factors? The value of a solar system, constellation, region?

It seems to me that the wider the area the more reliable a bond should be, whereas the smaller an area the less reliable.

Likewise, the rate of return should be smaller for a larger area, but bigger (and more volatile) for a smaller area.

Right before bonds are due, could there be mission arcs or faction warfare scenarios where players can try to sink the value of bonds "for the other side"?

Sort of a way for one large group to mess with the wallets (or rather, the bond returns) for other player's wallets?

I really am wasting my breath though, when you can avoid questions from Hexxx and RAW23 like that you must have some seriously devoted investors. --Elizabeth Norn

Alexander wulfgard
Korrupted Gaming
#92 - 2014-03-10 16:45:23 UTC  |  Edited by: Alexander wulfgard
Ester Hughes wrote:
Sorry, after the first paragraph or two, I didn't see any mention of what purpose they serve. Who is the large organization seeking to take on debt in order to finance short term? who has the ability to control money supply to pay back the bonds?

This looks like a solution without a problem. If you really wanted to try it, having the NPC corps offer you the chance to buy bonds, pay dividends based on taxes, and have it take from the same pool bounties do (which there isnt one ATM) etc. and recirculate the money woul work, but you'd have to have a group basically act like a central bank, setting the payout.

And the best part? None of this encourages gameplay on any level at all.


I want to create the foundation for a functioning private debt market.
And since one of the best ways to value debt is: "Risk-free" index + Risks (credit risk, liquidity risk, covenants, market risk etc)
It would be natural to create the risk-free index first.

I completly disagree with you last paragraph. Many players in eve love Market PVP and expanding the sandbox and making EVE a more advanced financial game would be a huge gameplay improvement to many.

There are countless threads in the forum where people demand a stock market or investment opportunities alike
Silvetica Dian
Imperial Shipment
Amarr Empire
#93 - 2014-03-10 17:10:36 UTC
Alexander wulfgard wrote:



So let me ask those people, do you find it fair, not to get compensated for not having access to your money for a period of time? and do you not believe in Cost of Capital?


The real world works this way and I believe it would be beneficial to Eve if they adopted similar standards. Communism is gone so lets adopt the economic principles from the free world.


If we in the future would like to see a liberalised EVE banking sector, maybe even private player operated banks and free economy standards this suggestion is one small step in the right direction.

It will set standards for cost of capital and bring awareness to players of financial issues into the game.


The real world works this way because people invented an artificial economic system then exported it around the world.
It was only one of many economic systems that could have been chosen and in different times and places in human history many systems have been used.
The idea that money is created as debt by private banks in virtually unlimited amounts and then used primarily in the creation of asset bubbles rather than R+D or manufacturing is in itself wildly bizarre and i applaud anyone including CCP that uses a different system.
In any case Eve is about player created structures using the toys in the sandbox. CCP created several ways for players to create new currency (this bizarrely includes creating isk when spaceships blow up) as well as ways to remove isk from the game. many players have set up banks /ponzi schemes in the past. The debt market is alive and well in this very subforum. Player run secure 3rd party services all exist.
I see nothing in your suggestion that fixes any problems or would make the game any better.

I don't see how the cost of capital in any way applies when individual players have hundreds of billions in their personal wallets doing nothing.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Batelle
Federal Navy Academy
#94 - 2014-03-10 17:24:51 UTC
This entire idea is ludicrous and out of place in an economy built on currency faucents, currency sinks. CCP doesn't need to accept bonds, becuase they don't need to borrow isk for any reason, because the game is based on faucets and sinks. Furthermore, why would i ever invest isk in a real person ie on this forum if I can get a risk free return somewhere else?

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Varius Xeral
Doomheim
#95 - 2014-03-10 17:33:18 UTC
Alexander wulfgard wrote:
I want to create the foundation for a functioning private debt market.
And since one of the best ways to value debt is: "Risk-free" index + Risks (credit risk, liquidity risk, covenants, market risk etc)
It would be natural to create the risk-free index first.


This is literally nonsense.

Official Representative of The Nullsec Zealot Cabal

Batelle
Federal Navy Academy
#96 - 2014-03-10 17:36:46 UTC
Varius Xeral wrote:
Alexander wulfgard wrote:
I want to create the foundation for a functioning private debt market.
And since one of the best ways to value debt is: "Risk-free" index + Risks (credit risk, liquidity risk, covenants, market risk etc)
It would be natural to create the risk-free index first.


This is literally nonsense.


Claims to want to promote a private market for debt.

Proposes a system that would squeeze or obsolete player-offered bond offerings by having NPCs offer a zero-risk version of the same.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#97 - 2014-03-10 22:58:44 UTC
I have removed some rule breaking posts and those quoting them. Please people, keep it on topic and above all civil!

The rules:
11. Discussion of forum moderation is prohibited.

The discussion of EVE Online forum moderation actions generally leads to flaming, trolling and baiting of our ISD CCL moderators. As such, this type of discussion is strictly prohibited under the forum rules. If you have questions regarding the actions of a moderator, please file a petition under the Community & Forums Category.


26. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.

ISD Ezwal Community Communication Liaisons (CCLs)

Alexander wulfgard
Korrupted Gaming
#98 - 2014-03-11 10:16:41 UTC
Far Wanderer wrote:
Alexander wulfgard wrote:
Creation of a "risk free" rate.

In order to value all other financial products in Eve, a risk free rate is essential.
I like the idea of adding a bond market to the game.

I don't like the concept of "risk free."

You can't have EVE without risk. Substantial risk. Sometimes even losing all your ISK risk.

What are the ways you can think of that players can influence--even temporarily halt--the bond market you're proposing?

Should the value of bonds instead be tied to stations? Such that the value of a bond is linked to the "value" of a station in terms of market activity in and out, ore reprocessing and all other activities where players pay a fee to the station and otherwise conduct their business there?

If players don't invest in bonds in an NPC station, could a station degrade over time (i.e. start to lose or close services like Medical Facilities)? Likewise if player activity is halted, for however long, could this have an effect on the station and its bonds?

Can there be bond rates based on other factors? The value of a solar system, constellation, region?

It seems to me that the wider the area the more reliable a bond should be, whereas the smaller an area the less reliable.

Likewise, the rate of return should be smaller for a larger area, but bigger (and more volatile) for a smaller area.

Right before bonds are due, could there be mission arcs or faction warfare scenarios where players can try to sink the value of bonds "for the other side"?

Sort of a way for one large group to mess with the wallets (or rather, the bond returns) for other player's wallets?



Let me first say that I admire you for your alternative career path in Eve. You create content and fun beyond the normal boundaries of the game.
But as stated earlier the “risk free index/rate” do not mean you avoid all risks. It simply refers to the fact that the security does not hold default Risk.

The benefits of creating a “risk free rate” are:
1. Fairly easy for CCPs programmers to implement and later the same framework could be used for more securities (including player issues).
2. It raises awareness amongst players for capital market investments.
3. It creates a benchmark which other assets and liabilities will be valued against.
4. Its a system which is more realistic and closer to RL solutions.

A form of asset backed municipal bond linked to faction ware fare is an interesting suggestion. And if you want other forms of securities created, first step will be to create this CCP bond.
Later when players or municipals wants to issue other debt securities it will be much easier to implant as game mechanics and investor awareness already exists.
Alexander wulfgard
Korrupted Gaming
#99 - 2014-03-11 10:25:53 UTC  |  Edited by: Alexander wulfgard
Batelle wrote:
Furthermore, why would i ever invest isk in a real person ie on this forum if I can get a risk free return somewhere else?


Because the real person would have to pay a much higher rate than what a CCP bond would yield.

The yield on a player issued bond will be higher because of:

1. Default/Credit Risk
2. Zero/Low recovery rate on defaults due to Zero investor protection and functioning court system
3. No enforcements of covenats
4. Higher Liquidty Risk
5. Higher Market Risk
+++

This means that any rational investor would demand a higher yield and therefore the issuer will be forced to offer a much higher coupon to attract investors !
Alexander wulfgard
Korrupted Gaming
#100 - 2014-03-11 10:28:22 UTC
Varius Xeral wrote:
Alexander wulfgard wrote:
I want to create the foundation for a functioning private debt market.
And since one of the best ways to value debt is: "Risk-free" index + Risks (credit risk, liquidity risk, covenants, market risk etc)
It would be natural to create the risk-free index first.


This is literally nonsense.



Why don’t you enlighten us and tell us how you believe a bond is valued?