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Training skills

Author
Samedi Baron
Doomheim
#1 - 2014-03-10 11:17:36 UTC
Can anyone tell me if there is a way to train skills without logging into the game or making a training plan for more than a day or two?

Running missions does not really interest me. The thing that I really want to do is small gang and solo pvp, so for me that means FW or Piracy.

Faction Warfare is out for at least 20 days because that is the soonest I can fly a ship and load the fittings that a ship on battleclinic tells me.

Piracy wont work right away either. I spoke to a wellknown and succesful pirate player and he recommended that it would take at least 30 days. When I play around with evemon it tells me even longer based on the ships he has recommended and the loadouts that Battleclinic recommends.

I have therefore decided to quit playing for the next 20 days while I train the minimum skills I need for a battleclinic loadout. Is there a way to train skills without logging in? Or will I have to log into the game to train the skills?

Thank you in advance
Douglas Nolm
Tribal Liberation Force
Minmatar Republic
#2 - 2014-03-10 11:21:14 UTC
Your skills train while you're not logged in, you just have to log in to update the skill queue, but I would suggest you don't worry so much about getting that perfect fit, and get out there and fly. If you just sit around waiting for 20 days til your skills are trained for that fit, you won't have the behind the keyboard skills to fly your ship effectively. You'll just be fattening somebody else's wallet. You can learn something new about eve as a new player every time you undock.
Schmata Bastanold
In Boobiez We Trust
#3 - 2014-03-10 11:27:14 UTC
Your well known and successful pirate is a moron, ask somebody who goes outside of Jita undock humping range.

Invalid signature format

Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#4 - 2014-03-10 11:44:49 UTC  |  Edited by: Haedonism Bot
Your "well known and successful player pirate" is completely full of ****. I strongly advise that you ignore his advice. You can be a successful pirate today. Just the other day I was talking to a new player as he successfully infiltrated a corporation, liberated 250 million isk from their coffers, stole all their shares and made himself CEO, effectively looting and destroying their corporation within three hours of creating his character. He had advice from older hands, but did everything himself. You are limited only by your knowledge and imagination, not by your SP. It makes me kind of cringe sometimes to link my own material, but I wrote a guide once that may give you some ideas. I admit that it is somewhat highsec-centric and slightly dated.

As for faction warfare, you can tell battle clinic and it's fits to go **** themselves as well. If I remember when I get home I'll send you some proven FW fits that take less than 12 hours of training. It sounds like you are going for a fully T2 fit frigate, which is a fine thing once you get there, but experience has shown that T1 fits work great in faction warfare as well. You can count on losing ships quickly at first due to lack of knowledge and experience, regardless of how you fit or your SP, so it is best to start cheap until the iskies start to roll in.

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Samedi Baron
Doomheim
#5 - 2014-03-10 12:11:23 UTC
In defense of the pirate who told me 30 days, that was just what he recommended to be the type of pirate he is. He also suggested other ways to get into pvp (Brave Newbies etc.). For personal reasons I chose not to go that route because I am more interested in small gang and solo pvp. So for the record he gave me many options.

I want a combat and pvp focused playstyle and I am willing to be patient to achieve it. That is why I considered not playing during the time that I learn the skills to fly the ships he, and battleclinic fits suggested for me.

If there is however other ships and loadouts that I can use from the start then I will be happy to rather go that route. I just dont want to go grind missions for a month while I train my skills. I would much rather do something like FW right from the start.
Aimy Maulerant
DDo Squad Gaming
#6 - 2014-03-10 12:23:17 UTC
Samedi Baron wrote:
In defense of the pirate who told me 30 days, that was just what he recommended to be the type of pirate he is. He also suggested other ways to get into pvp (Brave Newbies etc.). For personal reasons I chose not to go that route because I am more interested in small gang and solo pvp. So for the record he gave me many options.

I want a combat and pvp focused playstyle and I am willing to be patient to achieve it. That is why I considered not playing during the time that I learn the skills to fly the ships he, and battleclinic fits suggested for me.

If there is however other ships and loadouts that I can use from the start then I will be happy to rather go that route. I just dont want to go grind missions for a month while I train my skills. I would much rather do something like FW right from the start.


fw is pretty hard for a new player but alot of them cater and fleets which are focussed to new players i learned alot from a few guys in faction warfare fleets, piracy is different depending on what pirate corp you go to they have a different set of ships compared to faction warfare players, fw = frigates, pirates are more for bigger expensive ships, i think experience is more important than flying shiny ships so dont stop playing because you dont have the skills as the skills wont help you if you cant fly the ship
Schmata Bastanold
In Boobiez We Trust
#7 - 2014-03-10 12:34:54 UTC
Do you know how to use d-scan to find people in space?
Do you know how to avoid getting ganked at first lowsec belt you will warp to?
Do you know and understand aggro mechanics so you could use them to your advantage?
Do you know how to fit ships properly?

I bet no so good luck to not dying to first person that knows all this and flies meta 0 fit.

Pvp is not about SP and fits, it is all about your knowledge and experience. And patience is not about being skill queue slave, it is all about accepting loses and learning from them. For hours and days and weeks and months, over and over again. Being patient offline will result with your shiny dream ship exploding within seconds after undocking.

Invalid signature format

Ohemgee MyNameWontFi
Center for Advanced Studies
Gallente Federation
#8 - 2014-03-10 12:50:51 UTC  |  Edited by: Ohemgee MyNameWontFi
dude if you are gonna focus on FW then you have a lot of work ahead of you...

one of which is establishing bookmarks: safe spots, safe undocks, etc... research that, you'll understand.

Edit Signature

Noxisia Arkana
Deadspace Knights
#9 - 2014-03-10 19:09:04 UTC
Couple of thoughts:

FW and piracy don't have to be mutually exclusive. You can have negative sec status AND be in faction warfare. Some of your militia mates may get a little trigger happy; but it happens.

You CAN do faction warfare missions now (and capture plexes) to earn some PVP isk. The good news is; you'll find some pvp while you're doing those two activities.

Playing skillque online is the first step to quitting. Chances are good, if you want to go somewhere in EvE right now, you can do it.

Nullsec? Join a corp that accepts new players.
WH Space? Spend a day getting scanning skills.
HS? They will probably take you even if you have a history of Awoxing.
Lowsec? Fail fit a frigate, blow it up. Try again. Talk to the people that blow you up and get some advice.
J'Poll
School of Applied Knowledge
Caldari State
#10 - 2014-03-11 00:00:15 UTC
Samedi Baron wrote:
Can anyone tell me if there is a way to train skills without logging into the game or making a training plan for more than a day or two?

Running missions does not really interest me. The thing that I really want to do is small gang and solo pvp, so for me that means FW or Piracy.

Faction Warfare is out for at least 20 days because that is the soonest I can fly a ship and load the fittings that a ship on battleclinic tells me.

Piracy wont work right away either. I spoke to a wellknown and succesful pirate player and he recommended that it would take at least 30 days. When I play around with evemon it tells me even longer based on the ships he has recommended and the loadouts that Battleclinic recommends.

I have therefore decided to quit playing for the next 20 days while I train the minimum skills I need for a battleclinic loadout. Is there a way to train skills without logging in? Or will I have to log into the game to train the skills?

Thank you in advance


In the very rare case this is NOT a troll (heh, the tutorial teaches you that skills train real time).

So many errors in 1 postShocked

Can you:

A. Fly a frigate?
B. Use a gun / missile launcher?
C. Use a warp disruptor / warp scrambler?
D. Use a afterburner / microwarp drive?

If the above mentioned are all answered with < YES > I can, then you are ready for either FW or Piracy.
Sure, at start you will lose a lot and you will have to be very picky on which ships you can engage. But with time you will become better (both skill wise, in fitting but most of all in player knowledge).


1 tip. Do NEVER ever listen to that "wellknown and succesfull" pirate again, he is talking bull manure and does not know what he is talking about.


Also, even if you do not log in for 20 days to train for that BC fit, you will still SUCK. As you do not KNOW how to use it.

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J'Poll
School of Applied Knowledge
Caldari State
#11 - 2014-03-11 00:02:32 UTC
Schmata Bastanold wrote:
Do you know how to use d-scan to find people in space?
Do you know how to avoid getting ganked at first lowsec belt you will warp to?
Do you know and understand aggro mechanics so you could use them to your advantage?
Do you know how to fit ships properly?

I bet no so good luck to not dying to first person that knows all this and flies meta 0 fit.

Pvp is not about SP and fits, it is all about your knowledge and experience. And patience is not about being skill queue slave, it is all about accepting loses and learning from them. For hours and days and weeks and months, over and over again. Being patient offline will result with your shiny dream ship exploding within seconds after undocking.


This


You fail to see how EVE isn't all about SP and fits like WoW and it's clones are.

Sure, they help, but they are far from the most important. Knowing what you are doing, that is what makes you a succesfull player or just another kill on someone's killboard.

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Tau Cabalander
Retirement Retreat
Working Stiffs
#12 - 2014-03-11 00:49:42 UTC  |  Edited by: Tau Cabalander
The best time to learn PvP is when your medical clone is still free.

A decent corp will give you an endless supply of T1 fit tackle frigates to use / lose. You can train for one in about an hour or two.
Jonah Gravenstein
Machiavellian Space Bastards
#13 - 2014-03-11 02:57:41 UTC  |  Edited by: Jonah Gravenstein
As others have said, start with cheap t1 frigates, learning to wring the most out of a shitfit t1 will benefit you much more when you get to fly a well fitted t1/ t2 than sitting around waiting. If you wait, you're just an expensive, to you at least, killmail waiting to happen.

RE: Tau, sometimes even a terrible corp, like Goons (Grr™), will shower their newbies with frigates and other cheap ships at any given opportunity.

In the beginning there was nothing, which exploded.

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djentropy Ovaert
The Conference Elite
Safety.
#14 - 2014-03-11 07:49:30 UTC  |  Edited by: DJentropy Ovaert
Samedi Baron wrote:

Faction Warfare is out for at least 20 days because that is the soonest I can fly a ship and load the fittings that a ship on battleclinic tells me.

Piracy wont work right away either. I spoke to a wellknown and succesful pirate player and he recommended that it would take at least 30 days. When I play around with evemon it tells me even longer based on the ships he has recommended and the loadouts that Battleclinic recommends.


Stop. This. Now.

Anytime someone tells you you cannot engage in PVP until you have a specific skill, or the ability to fit a specific loadout, ignore them and never take any advice from them ever again. Also: using cookie cutter loadouts from BattleClinic is full of fail. Just think: Every clueless player who has no idea what 90% of the modules in the game even do in the first place will be using the exact same loadout. This makes you a rather soft target. Think outside the box, man.

I've personally flown with players who have scored some of their first kills hours after account creation.

If you get into this trap of "I can't do X as ProPlayer01 told me I will fail until I have Y" - you are not going to have much fun in Eve at all. Your entire experience will become a endless cycle of "Man, I am really going to get some of that PVP action soon, but I need to wait for this skill" - and after you get that skill and it unlocks 20 other skills, you will be like "Man, I am really going to get some of that PVP action really soon, but now I need to wait for this skill" - repeat until you give up on Eve.

The best thing you can do if you want to get into PVP as a new player is take some time and shop the various FW corps out there. I know of plenty who are filled with players who will help new players become bitter angry vets. Even a brand new account can fit a frigate with few guns, a warp scrambler, and a web - making you a much needed part of most fleets.
Flair Tachyon
Toon Invasion Terror Squad
#15 - 2014-03-11 08:36:44 UTC
I´m not denying that you can ge fight in low skilled frigates. But Your posts about "go now it warks" are missing hte op´s question. It´s almost as bad a the nerf ganking crowd with the you need no skilpoints/hulls crowd!

The truth is: Yes you can go go out and have fights in a frigate hull from day one. However these fights are more or less the EvE equivalent of the duel funktion of other games. You will find other frigs to play with. But at least in lowsec that means they have to either be in a belt/complex for you to find or come to you sitting on those locations. So you get "consensual pvp" at this point in time.
Wich in itself is not bad. Frig fights in themselves can be fun and you definately need to get some piloting practice to test your interface layout and ship handling. Or get experience in general.

For Faction warfare you can stay in a frigate class ship a long time. Due to the complex structures it´s one of the most used classes in FW. However the amount of pirate/t2 frigs is huge. The moment you meet a competent pilot you need to have good skills to make your frigate work. The good new is that having acceptable frigate skills is not really a long train.


On piracy, especially lowsec piracy. You need a bigger hull. Baiting/hunting in a belt is all fine and exciting. But the really valuable traffic is most often found in transit between gates and stations. That badger full of loot is not coming to you in the top belt. That missioning Ishtar isn´t either. And your frigate certainly will not kill that skiff before his buddys show up....
So in short: for lowsec piracy you need a hull that can fight under sentry fire. And to pull that off you need the corresponding skills at a decent level.


So yeah, depending on what kind of piracy you want to do there is a skillpoint barrier. However it is still recommended to train your general piloting skills on small stuff untill you get there.
DannyMoe
4S Corporation
The Initiative.
#16 - 2014-03-11 15:54:12 UTC
Samedi Baron wrote:
I would much rather do something like FW right from the start.


If you have to wait 20-30 days training skills before you undock then you are not doing anything right from the start (apart from training skills.)
As has been said by everyone here, just undock a ship - any ship - you will learn plenty, and whilst it may seem boring - running the odd mission or two will teach you things that the skill queue will not.
Keno Skir
#17 - 2014-03-11 16:37:46 UTC  |  Edited by: Keno Skir
Samedi Baron wrote:
I have therefore decided to quit playing for the next 20 days while I train the minimum skills I need for a battleclinic loadout.


This is a horrible idea. Your first (unskilled) days are invaluable for learning the game mechanics and tactics you will later employ. Also in a decent group of players you can assist in pvp from day 1. Dunno who the successful pirate you spoke to was, but i disagree strongly with his advice. If you skip 20 days you will only be 20 days behind in ACTUAL SKILLS by the time you get the LESS VALUABLE skillbook skills.

A player with loads of game knowledge is more powerful than one with loads of SP in almost every situation. Older players regularly roll new young alts just to own higher SP characters with their 3 day olds just for laughs.

Concentrate on learning game mechanics and becoming comfortable flying ships from day 1. It doesn't matter what SP you build up during your break, you will die in flames because you have neglected to build up actual game knowledge.

Game knowledge = Better than SP.

Flair Tachyon wrote:
So in short: for lowsec piracy you need a hull that can fight under sentry fire.


This is not at all true.
Vol Arm'OOO
Central Co-Prosperity Union
#18 - 2014-03-11 16:57:56 UTC
Flair Tachyon wrote:
I´m not denying that you can ge fight in low skilled frigates. But Your posts about "go now it warks" are missing hte op´s question. It´s almost as bad a the nerf ganking crowd with the you need no skilpoints/hulls crowd!

The truth is: Yes you can go go out and have fights in a frigate hull from day one. However these fights are more or less the EvE equivalent of the duel funktion of other games. You will find other frigs to play with. But at least in lowsec that means they have to either be in a belt/complex for you to find or come to you sitting on those locations. So you get "consensual pvp" at this point in time.
Wich in itself is not bad. Frig fights in themselves can be fun and you definately need to get some piloting practice to test your interface layout and ship handling. Or get experience in general.

For Faction warfare you can stay in a frigate class ship a long time. Due to the complex structures it´s one of the most used classes in FW. However the amount of pirate/t2 frigs is huge. The moment you meet a competent pilot you need to have good skills to make your frigate work. The good new is that having acceptable frigate skills is not really a long train.


On piracy, especially lowsec piracy. You need a bigger hull. Baiting/hunting in a belt is all fine and exciting. But the really valuable traffic is most often found in transit between gates and stations. That badger full of loot is not coming to you in the top belt. That missioning Ishtar isn´t either. And your frigate certainly will not kill that skiff before his buddys show up....
So in short: for lowsec piracy you need a hull that can fight under sentry fire. And to pull that off you need the corresponding skills at a decent level.


So yeah, depending on what kind of piracy you want to do there is a skillpoint barrier. However it is still recommended to train your general piloting skills on small stuff untill you get there.


Your points are all true. The problem is though that you cant just jump into a ship and be expected to know how to fly it. Lets say the op was handed a big pile of sp and could jump into the ship of his choice immediately - well then all he is going to be is a more expensive killmail then your typical nub pilot. A new pilot needs that initial time in frigs where he can learn the game mechanics without having to spend tons of isk on every loss.

I don't play, I just fourm warrior.

Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#19 - 2014-03-12 00:09:03 UTC
Flair Tachyon wrote:
On piracy, especially lowsec piracy. You need a bigger hull. Baiting/hunting in a belt is all fine and exciting. But the really valuable traffic is most often found in transit between gates and stations. That badger full of loot is not coming to you in the top belt. That missioning Ishtar isn´t either. And your frigate certainly will not kill that skiff before his buddys show up....
So in short: for lowsec piracy you need a hull that can fight under sentry fire. And to pull that off you need the corresponding skills at a decent level.


So yeah, depending on what kind of piracy you want to do there is a skillpoint barrier. However it is still recommended to train your general piloting skills on small stuff untill you get there.


This is only partially true. Yes, if you want to camp gates and stations in lowsec and kill people traveling through with valuable cargo, you need to tank the sentry guns. Of course, that is only one kind of piracy. It can be fairly lucrative if you are part of a gatecamping crew, but it isn't the most fun sort of piracy I can think of.

I mostly do highsec piracy, because there are more targets and they tend to have better stuff. You certainly don't need more than a few hours of training for many forms of highsec piracy, but let's assume for a moment that the OP is strictly interested in lowsec. There are lots of opportunities for low SP piracy in lowsec. You won't be looking at busy entry systems because of competition. You won't be looking at faction warfare space because it tends to be all pewpew and no piracy (yes, there is a difference.) For piracy you are looking for noncombatants who have nice stuff.

I tend to do my lowsec piracy in quiet lowsec islands in highsec regions. These types of places tend not to have much traffic from other pirates or PvPers, and local highsec residents often jump in to mine, run missions or do PI. Many of them are oblivious to local and dscan, and wouldn't notice combat probes if you left them out for an hour. By hunting in these places with a Slasher or something, you can often find valuable targets and get easy kills and ransoms. The action isn't as fast as say, suspect baiting in highsec, but a newbie can nonetheless be successful with minimal SP, and have way more fun than camping gates.

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J'Poll
School of Applied Knowledge
Caldari State
#20 - 2014-03-12 02:05:07 UTC
Not to mention that the whole gate gun aggro mechanic is completely overturned now.

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